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Links to all of my videos referenced in this episode can be found farther down in the description.
Plus, grab your own copy of the infographic by visiting the (extended) written version on Substack.
www.aiandgames.com/p/how-ai-i...
As AI becomes increasingly more involved in the development of video games, it's worth taking stock of just how many ways it can be used. In this episode of AI 101 we dig into every facet of AI for games, and how it's actually being used in the industry.
Referenced Videos:
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In this episode, I link to many existing videos here on @AIandGames, I'll quickly list them for you below in the order they are introduced:
Google DeepMind's AlphaStar Bot:
• How AlphaStar Became a...
Analysing Inworld's Origins Demo:
• Just How Smart Are the...
Convai's AI Toolkit:
• Create NPCs with LLM-p...
Why is it Difficult to Build 'Good' AI for Games?
• Why is It Difficult to...
AI 101: Navigation Meshes:
• How A Navigation Mesh ...
AI 101: Finite State Machines:
• The AI of Half-Life: F...
AI 101: Behaviour Trees:
• Behaviour Trees: The C...
AI 101: Goal Oriented Action Planning:
• Building the AI of F.E...
AI 101: Utility AI:
• How Utility AI Helps N...
AI 101: Barks and Dialogue:
• How Barks Make Videoga...
AI 101: Machine Learning in Games:
• How Machine Learning i...
Gran Turismo 7's Sophy AI:
• How Gran Turismo's 'So...
How Forza's Drivatar Works:
• How Forza's Drivatar A...
How Townscaper Works:
• How Townscaper Works: ...
Radical Content Generation in Unexplored 2:
• How Unexplored 2 Gener...
Procedurally Generating Manhattan for Marvel's Spider-Man:
• Procedurally Generatin...
Generative AI for Games Explained:
• Is Generative AI the F...
NVIDIA's DLSS3 Explained:
• DLSS 3 Explained: How ...
The Secret AI Testers in Tom Clancy's The Division 2:
• The Secret AI Testers ...
The AI of Hitman (2016):
• Sandbox Assassin: The ...
Texture Upscaling Explained:
• Remastering Classic Ga...
Player Analytics in Tomb Raider: Underworld:
• Machine Learning Analy...
Chapters
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[00:00] Intro
[00:33] AI Overview
[04:25] How AI Intersects with Games
[05:50] AI for Player Experience
[12:13] AI for Game Productions
[16:58] Wrapping Up
[18:40] Credits
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'AI and Games' is a KZbin series on research and applications of Artificial Intelligence in video games.
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