How D&D Characters "Run"

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Bob World Builder

Bob World Builder

3 жыл бұрын

Is D&D movement speed realistic? ⚡ FULL video: • Is D&D Movement Speed ...
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Пікірлер: 895
@BobWorldBuilder
@BobWorldBuilder 3 жыл бұрын
⚡ Full video: kzbin.info/www/bejne/fomnZYVsqqd-qM0 📜 dScryb: dscryb.com/?aff=267 💥 Save 10% on dScryb with promo code: BOB ❤️ Subscribe on KZbin: kzbin.info
@AtomicBlastPony
@AtomicBlastPony 5 ай бұрын
Links in shorts comments don't work on mobile.
@thep.boxproject4023
@thep.boxproject4023 3 жыл бұрын
Things id like to see tested- Rogues hiding as a bonus action Drinking a potion as an action (while walking) Flanking (does it make sense?)
@BobWorldBuilder
@BobWorldBuilder 3 жыл бұрын
When we revisit movement speed (on normal terrain) we're going to try making attacks or doing other tasks while walking!
@backonlazer791
@backonlazer791 3 жыл бұрын
Why would they need to be walking while drinking? Half of the turn is spent walking and the other half drinking the potion. Some actions can be tied with movement (free object interaction) such as opening an unlocked door, or perhaps uncorking the potion so the action can be spent on drinking it.
@Inuxxus
@Inuxxus Жыл бұрын
Of course flanking makes sense. By moving around your target, you increase the directions they have to defend from; thus increasing the chances of you/your allies landing a blow.
@Griff1011
@Griff1011 6 ай бұрын
If you need evidence of flanking making sense, look no further than the Battle of Agincourt.
@malta7406
@malta7406 6 ай бұрын
Have you ever been flanked before? That one's absolutely gonna work
@KNDNumbuh343
@KNDNumbuh343 6 ай бұрын
Yes. A WALKING speed.
@birubu
@birubu 5 ай бұрын
Also walking while dodging attacks and making attacks/casting spells. 6 seconds is 1 *round*, not 1 turn.
@unstableshade373
@unstableshade373 5 ай бұрын
@@birububut one turn is the same time as one round, it’s just all happens during the same 6 seconds
@Valiant_Requiem
@Valiant_Requiem 5 ай бұрын
That's what they're saying. They're saying that one round, not just one turn, is 6 seconds, meaning that everything else that happens during that round is happening concurrently. At the top of Round: when your human fighter walks up and hits the orc warchief twice (on his turn,) the orc warchief walks up and hits the human fighter back (on _his_ turn.) That's happening at the same time as the wizard (on her turn) launching a fireball at the hobgoblin archers who are simultaneously dodging that fireball and also firing their arrows (on their turns) at the rogue who came out of stealth, shot the kobold who is holding the door open for enemy reinforcements, and then failed their cunning action stealth check (all on their turn which is all happening within _one Round.)_ So for the simulation in this video, the characters aren't just walking, they're attacking, dodging, casting spells, doing object interactions, making saving throws, and all of the other little things that can pile up in a single _round_ of combat.
@jtorres210jt
@jtorres210jt 5 ай бұрын
I mean I consider it valid, if you wanna really emphasize running, there’s always the dash action guys
@jonathancollins8951
@jonathancollins8951 5 ай бұрын
​@@unstableshade373They're not, though. A turn consists of all of the rounds of the combat. A turn and a round are the same length of time, but they are not the same thing
@RileyNiko
@RileyNiko 5 ай бұрын
If someone is walking at you with the "why I oughta" stance it's already too late
@jamesmatthews291
@jamesmatthews291 5 ай бұрын
😂 The only thing missing was sleeves to roll up as she approached!
@RamadaArtist
@RamadaArtist 5 ай бұрын
@@jamesmatthews291 Nah she dressed for success that day. No sleeves = permanently rolled up = constantly vigilant why I oughta walking (Although pretending to roll up the skin of her arms would have been peak taunting meta, I will admit that.)
@silverjohn6037
@silverjohn6037 5 ай бұрын
It depends. Is it an old guy with a shield and a "This idiot is making me work." look on his face. Or is it a young guy with a "Yeah you'd better use this time I'm graciously giving you to run away." look.
@charlespecaut303
@charlespecaut303 5 ай бұрын
I love the notion that sleeveless shirts are just a permanent "Why I oughta" base state. Lol. 😆
@AudreyGraceB
@AudreyGraceB 5 ай бұрын
😂 Girl has got Waluigi body language
@peacefulinvasion684
@peacefulinvasion684 5 ай бұрын
Remember, each round is 6 seconds. So theyre not just standing around waiting for an attack. They're moving, dodging, and attacking in real time.
@frogger2011ify
@frogger2011ify 5 ай бұрын
6 seconds is a serious amount of time in real life combat... especially melee
@Sun_Dayzzz
@Sun_Dayzzz 5 ай бұрын
Drinking a potion in 6 seconds is impressive For range characters it works For melee combat it's way too long
@darioidk2508
@darioidk2508 5 ай бұрын
​@@Sun_Dayzzzno, potions are very small.
@Machete__Squad
@Machete__Squad 5 ай бұрын
@@frogger2011ify 6 seconds might as well be a lifetime.
@LaSangriaSolitaria
@LaSangriaSolitaria 5 ай бұрын
@@Sun_Dayzzz you say that, but remember that during these 6 secons *everyone* is acting at the same time. So you have to take in consideration that yes, you are getting 4 attacks in 6 seconds, which seems slow, but you are also dodging fireballs, protecting your friend with your shield, blocking an arrow, getting stabbed, relying information, walking around the battlefield, and shoving a creature to the ground with your shield.
@dylanknight1237
@dylanknight1237 3 жыл бұрын
Running = dash action = twice that speed.
@The13thMaker
@The13thMaker 6 ай бұрын
Dashing would be a full on sprint though.
@oscarsalazar5876
@oscarsalazar5876 6 ай бұрын
I mean irl you would be dashing as a normal movement to have enough time to use your action withing those 6 seconds.
@The13thMaker
@The13thMaker 6 ай бұрын
Honestly the fact that dash is an action proves that tests like these miss the point
@Rodrik18
@Rodrik18 5 ай бұрын
​@@The13thMakeryes and no.. there's definitely room for more granularity, but full out sprinting for 6s is different than charging to the attack. Any martial SHOULD be able to do a running strike that is sorta like the charger feat
@dhananjaymanikandan570
@dhananjaymanikandan570 5 ай бұрын
True but you still get bonus action
@joeltapia8516
@joeltapia8516 6 ай бұрын
The way the seconds are being counted is a crime against the golden Mississippi counting method
@Kshthymyla
@Kshthymyla 5 ай бұрын
Thousands too
@djalexander968
@djalexander968 5 ай бұрын
i was like its not that bad.. then he hit 3 and i said oh.. oh no XD
@apesy800
@apesy800 5 ай бұрын
If you cant space out your numbers you are still in elementary school
@fandomloverangel5161
@fandomloverangel5161 5 ай бұрын
That's not seconds. He's counting when the cones are being reached
@panpolypuff
@panpolypuff 5 ай бұрын
For D&D it should be "1 Edgy Backstory... 2 Edgy Backstory... 3 Edgy Backstory..."
@tacoblocko
@tacoblocko 6 ай бұрын
I mean, in the middle of combat, I'd assume it'd be something more akin to a jog, than a speed walk. And then a dash would be sprinting.
@Sp4rt4nSl4ya
@Sp4rt4nSl4ya 5 ай бұрын
Assuming this is a fighter type we're talking about here it would very much depend as you don't want to open yourself up to attack as you get close. Rushing a mage as fast as possible is less dangerous than rushing a warrior with a weapon that can simply hold ready to stab as you get in range, and the warrior is likely heavier and stronger than the mage making bullrushing them ill advised. Contrary to Hollywood's belief, rushing around in heavy armor and charging headlong into melee is kinda stupid and wastes energy.
@frogger2011ify
@frogger2011ify 5 ай бұрын
I doubt it ....running to position an ambush sure or rushed marches anyway...but definitely dont tey running with armour and melee weapons ur gonna pull something or gass out
@lunararmy1624
@lunararmy1624 5 ай бұрын
​@@Sp4rt4nSl4ya contrary to belief armor isnt all that heavy, it weighs about the same as the gear the average soldier carries in modern combat and its still maneuverable enough to rush through an obstacle course so bullrushing would not be too ill advised if your trying to end someone before they turn your fancy metal armor into a microwave
@Sp4rt4nSl4ya
@Sp4rt4nSl4ya 5 ай бұрын
@@lunararmy1624 while I've never worn old plate armor I'm aware of the weight similarity. I am however intimately familiar with modern body armor and how it feels to move in it for prolonged periods. If one were to be sprinting around in 6 second bursts for say, 10 rounds of combat they'd get winded pretty fast if they're attacking in melee on top of the sprinting. Now let's say the standard move speed with no dash is between walking and jogging pace that'd be reasonable and easily doable without excess energy expenditure, or opening yourself up to attack which is actually the main reason not to sprint in melee combat. Swinging a sword while trying to keep a shield up in active defense of incoming strikes can tire someone out fast, (I've done it in just padded clothes) so you really don't want to be spending extra energy and oxygen sprinting unless it's a last ditch effort to finish the fight or some other emergency like you said, a mage turning your armor into an oven.
@jonathancollins8951
@jonathancollins8951 5 ай бұрын
​@@Sp4rt4nSl4yaNo joke, and an apt comparison
@BertieSoapbox
@BertieSoapbox 6 ай бұрын
The whole turn is 6 seconds, so you need to run there, then perform an action, then a bonus action, that's your turn.
@SaintThomius
@SaintThomius 5 ай бұрын
Exactly, and move actions are considered less incumbursome then standard actions’
@Ironcorgi2
@Ironcorgi2 5 ай бұрын
Especially in active combat you aren’t strolling leisurely into someone you are dashing and darting around them
@peregrinecovington4138
@peregrinecovington4138 5 ай бұрын
You don't have a bonus action every turn, bonus actions are only for if you specifically have a ability that can be used as a bonus action
@runakovacs4759
@runakovacs4759 4 ай бұрын
@@peregrinecovington4138Intimidate/Taunt is a once/2 round action. Disarm is also a once/round action. So each round (a turn is 10 rounds), my PC will attempt to disarm her opponent, insult/intimidate them every second round and then make 5 attacks. D&D 3.5E
@ttadecoded1033
@ttadecoded1033 4 ай бұрын
​@@peregrinecovington4138 You do have a bonus action each turn, unless something actively takes it away, same as you have a movement action each turn, even if you don't use it. The best way to measure the timing on this would be to assume the character is doing an offhand attack with a weapon as a bonus action, to see if it fits the time. Move 30 feet, swing with main weapon, swing with offhand weapon
@samanthahicks7725
@samanthahicks7725 5 ай бұрын
The way you walked with the stick is how i will forever imagine how my character walks in battle now
@Elemental-Phoenix
@Elemental-Phoenix 5 ай бұрын
Her power walk of doom was actually rather terrifying
@aaronm.706
@aaronm.706 5 ай бұрын
Imagining a bunch of angry people in combat walking at that speed is hilarious “I WILL KILL U” *while walking towards them menacingly*
@xXRehcaXx
@xXRehcaXx 5 ай бұрын
Reminds me of the Dio and Jotaro walking meme.
@Pironious
@Pironious 5 ай бұрын
As someone who's been doing full combat battle games for a decade, its more likely than you think. Running is tiring and if you're not moving to exploit a gap/opening, unnecessary. The heroic image of charging at one another is fiction, and its unlikely the momentum of running at someone who's watching you it going to be able to do much when they can easily brace for it.
@alphanum001
@alphanum001 5 ай бұрын
How do you escape the combat area? Just nope out and walk away?
@nekomancer4641
@nekomancer4641 5 ай бұрын
Lmao shes walking like a Disney villain about to lay hands
@indecisivesloth
@indecisivesloth 5 ай бұрын
Rules as written, I made a build which allows a PC to move at 82 mph so I think dnd speed needs rethinking
@aarons.8161
@aarons.8161 6 ай бұрын
I've always thought the Movement Speed as more of the characters running around rather then simply walking. With the Dash Action being turning it into a full on sprint. Like in a video game where your character is pretty much always running by default, until you toggle/hold the Walk button or tilt the joystick halfway, but who really does that, especially in the middle of combat? lol
@runakovacs4759
@runakovacs4759 4 ай бұрын
I mean, in 3.5E, you have your speed actually broken down properly. Including how armour and encumberence affects you. ... Did they take this out of 5E as well to simplify it for the masses?
@lucajustluca8257
@lucajustluca8257 2 ай бұрын
Yeah sure it looks silly, but if you do any sparring youd know how messy 6 seconds get
@user-kr3bb4xo1t
@user-kr3bb4xo1t 2 ай бұрын
Your turn isn’t 6 seconds a round is 6 seconds
@shoulung
@shoulung 6 ай бұрын
A turn is 6 seconds. You can action, bonus action, and move. You probably only have 2-3 seconds to move. 30 feet in 2 seconds means you're sprinting. Dashing uses an action, so you then have 4-5 seconds to sprint (thus doubling the distance) A rogue's cunning action means 1. They can multitask. 2. They are faster than everyone but the monk.
@weebjeez
@weebjeez 5 ай бұрын
I'd argue that the name has the clue: Cunning Action. They're just better at doing stuff like disengaging, dashing, or otherwise, because it's... kinda their whole profession? Rogue is sorta designed to be the "criminal pickpocket" kinda role. So their kit is based around not calling attention to themselves while doing something. Think of them all as escape options (because they kinda are). Dash, Disengage and Hide are all things that a pickpocket better be good at, if they intend to be a pickpocket for very long. Otherwise? they're gonna get in trouble, very quickly.
@AlX-Ander
@AlX-Ander 5 ай бұрын
"That's it, I'm gettin me mallet."
@sandmansleeps657
@sandmansleeps657 11 ай бұрын
Except a round is 6 seconds in which everyone has the same 6 second turn, which means you're also dodging, strafing blocking, or being struck by attacks. As well as assessing battle situations, making tactical decisions, and communicating with each other. Of course it seems dumb if you reduce an entire turn to "how fast can someone move down a police drunk drive line test".
@kamikeserpentail3778
@kamikeserpentail3778 7 ай бұрын
As with Warhammer tabletop gaming, i have to tell people it's not literal it's representative. Otherwise when you move 30 feet to attack someone and then they disengage and move 30 feet away It still doesn't exactly work if you assume all the stuff happens at the same time unless you just kind of generalize it and say this is approximately what happened.
@TheRawrnstuff
@TheRawrnstuff 6 ай бұрын
@@kamikeserpentail3778 It's also a speed at which a character can move half of it, stop, and return to the spot they started at in 6 seconds. If you fully book it at your maximum speed for 3 seconds, there's no chance you can both stop _and_ return to where you left with the remaining 3. A chase scene should not be limited to the characters' speed stat - at most, a character's speed should apply on top of the speed the surroundings are whizzing by at, and a character who stops (f.ex. by tripping) should fall off the "screen".
@borischan5252
@borischan5252 6 ай бұрын
and that's why peasants spear railgun exist
@nickfizzle
@nickfizzle 6 ай бұрын
@@borischan5252 Except that old meme doesn't actually work in DnD RAW. You're trying to apply physics in the game until they don't work in your favor and then using the rules of the game until they don't work in your favor.
@borischan5252
@borischan5252 6 ай бұрын
@@nickfizzle Whether it works depends on what the DM thinks. If he wants to be nuts, he can make it happen
@thegooddoctor2009
@thegooddoctor2009 5 ай бұрын
Remember those 6 seconds aren't just your turn, but everyone else's turn as well.
@joehutchison3929
@joehutchison3929 5 ай бұрын
I was fully expecting one of those childhood stick wops
@oldbadgui3351
@oldbadgui3351 5 ай бұрын
now add a 20lb backpack, and armor, and your weapon
@edwardochavez2564
@edwardochavez2564 5 ай бұрын
menacingly walking in town
@helcometowell9295
@helcometowell9295 3 жыл бұрын
I'm an old and you all moved way more than I have in years. bravo!
@BadFiend
@BadFiend 6 ай бұрын
Try it wearing 30+ lbs of gear, over uneven terrain, toward someone trying to hit you with a stick as you get close. A battle is not a hike. It's also meant to be sort of happening all at the same time, not six seconds at a time. Each round is six seconds, and there's more going on than just strolling across a nice flat field.
@saber5694
@saber5694 6 ай бұрын
Your right she is moving way to slow. In battle you would jog up to the target. Remember you arnt really stopping movement at the end of each turn. Initiative represents how fast you get moving if your first it mean you are likely able to act without impairment. Everyone after you has to react to what your doing and what Everyone before them is doing
@SpectralKnight
@SpectralKnight 6 ай бұрын
​@saber5694 actually your movement speed is your characters running speed while dashing is well sprinting as fast as you can
@cobaltundead
@cobaltundead 6 ай бұрын
You’d have a point if they tried that out in steep/difficult terrain but the flat ground is still valid
@Zachary_McLaren
@Zachary_McLaren 5 ай бұрын
Not really making the difference you think, 30 feet in 6 seconds is 5.4kph, slow. Even with gear it's slow, and these are trained adventures.
@jakebooo1
@jakebooo1 5 ай бұрын
The menacing stomp up is amazing
@JohnJohn-xn7sp
@JohnJohn-xn7sp 2 ай бұрын
Thats only if that is the only action all turn cycle, otherwise it would only be a fraction as other creatures happen in the same 6 seconds in sequential order
@freefall945
@freefall945 5 ай бұрын
Ranges are pretty compressed so you can have a dynamic combat that features both long snipers and knife murderers.
@figureviews
@figureviews 5 ай бұрын
The jiggle physics in D&D looks so real
@granaff
@granaff 3 жыл бұрын
This is great, thanks
@Mazlow23
@Mazlow23 5 ай бұрын
It’s running up, using an action, a bonus action, and possibly a reaction, all while considering what needs to be done in the heat of the moment. And everyone is acting simultaneously.
@DoctorLazers
@DoctorLazers 3 ай бұрын
Moving through a crowded battle-field, weaving around friends and enemies, dodging incoming attacks, using your action, and while wearing armour and a backpack with like 50lbs of gear.
@shadowwalkeroffire4853
@shadowwalkeroffire4853 Ай бұрын
Now I want to see a, mostly or partially , full scale dnd game. With other people or mannequins as the enemy and one or two people as dice holders and/or the DM’s assistants.
@TwilitbeingReboot
@TwilitbeingReboot 4 ай бұрын
I like to imagine a day, many decade ago, when Giygax and a couple of friends spent the afternoon messing around in someone's backyard with a tape measure and stopwatch.
@mineofitsown
@mineofitsown 8 ай бұрын
So, you got there and combat isn’t just one bonk. It’s a very dynamic interaction. If you ever watch HEMA or something like that, you’d see most of the times someone gets hit within a few seconds and they aren’t necessarily devastating hits. So I imagine the combat more like you run in and engage with a rally of strikes and parries and if you “hit” you make contact and the damage dictates where the hit was or how severe the hit was and then “misses” are them standing just out of your range. Like when boxers “reset” their distance before engaging again. All of which happens in a 6 second round.
@DadJokeExpert
@DadJokeExpert 4 ай бұрын
You’re not walking slowly, you’re giving whatever pissed you off six seconds to regret their choices
@andrewsmithers4800
@andrewsmithers4800 2 жыл бұрын
An entire round takes place over the course of six seconds though, doesn’t it? And if everything happens in succession with maybe a little overlap between actions, wouldn’t that mean the amount of time it takes to move is 6 divided by the number of turns in the initiative order?
@kreativzocker8657
@kreativzocker8657 10 ай бұрын
It technically happens all at the same time
@johnnye87
@johnnye87 8 ай бұрын
Everyone is acting "at once", the turn-taking is a game abstraction that represents some characters having fractions-of-a-second-faster reflexes than others. A whole round = 6 seconds, a character's turn = what THEY DO in those 6 seconds. It starts to fall apart if you think about it for longer than, well, 6 seconds, but that's the idea anyway...
@TonkarzOfSolSystem
@TonkarzOfSolSystem 6 ай бұрын
Things don't happen successively, they happen all at once.
@patrickbuckley7259
@patrickbuckley7259 6 ай бұрын
No it's divided by 6 seconds, as all turns occur over 6 seconds. However any movement is likely taking place over the first 3ish seconds unless you take the dash action. So your character is running up to an opponent and hitting him over 6 seconds.
@DrusinianX
@DrusinianX 6 ай бұрын
​@@patrickbuckley7259you're forgetting bonus actions and reactions so id say you're doing 30ft in about 2 seconds, reactions are fast so .5 seconds, bonus actions id say 1.5 seconds and finally, attacking and blocking collectively take 2 seconds. Mostly because swinging something doesn't really take more than a second, Unless your target is trying to not get hit and also hit you.
@Thornshock
@Thornshock 5 ай бұрын
Making time for a quick casting of booming blade and a misty step out of melee, 6 seconds sounds realistic
@ambushbugz
@ambushbugz 5 ай бұрын
That was such an adorable DnD video😂😂
@Devilspade
@Devilspade 5 ай бұрын
I like how this means that small creatures are Canonically always sprinting to keep up the same movement speed at taller creatures
@Die-0__novaliinia
@Die-0__novaliinia 5 ай бұрын
Thanks for the demonstration
@SirGambitRocks
@SirGambitRocks 5 ай бұрын
In full armor carrying gear while maintaining awareness, defending yourself, and attacking a defending enemy. You're not only walking and swinging a sword in shorts and a tank.
@AnimeSoldierB
@AnimeSoldierB 5 ай бұрын
There is also the fact that dnd characters are also weighed down with equipment, armor, weapons, and their belongings. While avoiding attacks and also in the heat of battle. You have it where a group of goblins aiming bows and spears at you and advancing to kill you and you are thankful for that 6 second head start
@siderthedoor6798
@siderthedoor6798 5 ай бұрын
Action and bonus action definitely make up for the extra time after you run up
@imthebro1
@imthebro1 5 ай бұрын
That's exactly what my friend pointed out couple weeks to December last year and as he does being really nerdy read one of the books and realized that
@philosophyofiron9686
@philosophyofiron9686 2 ай бұрын
Literally looks exactly like Dragon's Dogma walking once she has the weapon XD
@FloppyCat1990
@FloppyCat1990 5 ай бұрын
Think of a round of DND all happening nearly simultaneously
@derisgaming9773
@derisgaming9773 5 ай бұрын
>My Monk running twice as far in the same period and throwing 4 punches.
@fignite8641
@fignite8641 5 ай бұрын
Ive always assumed that default was a light jog and a dash was full sprint
@gipsymelody1268
@gipsymelody1268 5 ай бұрын
Also I am sure the turns merge with each others! So many moves happen in same time intervals even if you not see it at once but speratly! Like if you move to the enemy and hit him while in the next turn he go somewhere else to hit someone else then it is probably happen in same time and I actually disturb his attack but eventually he could attack my ally…
@ShadowmancerLord
@ShadowmancerLord 5 ай бұрын
Yeah, the thing is that moving includes at least one attack, casting a spell, staying out of range of enemies, dodging arrows and enemy attacks, etc. Don't forget that turns only happen sequentially for gameplay reasons. What's actually happening is that all the characters are moving and attacking in the same 6 second timeframe, so if an enemy attacks you 3x before your turn, that happens at the same time that your turn happens. So part of your turn involves blocking or dodging their attacks that miss, then responding in kind
@hariauazikari6200
@hariauazikari6200 5 ай бұрын
In 6 seconds, the movement, and action, plus a possible bonus action. Seems good honestly
@johnmcconnell7052
@johnmcconnell7052 5 ай бұрын
Keep in mind dnd has things like just sprinting up a wall looking at monks
@ilailaquer8182
@ilailaquer8182 5 ай бұрын
Joke's on you, this is how I always walk XD
@Kenn-lee
@Kenn-lee 5 ай бұрын
The way she walk with that stick remind me the time my mother come to me with a fly swater to swat me.
@AmyKozerski
@AmyKozerski 3 ай бұрын
I take the first 5 seconds going "um, ok, so now we realize the enemy is immune to fire damage. Um... so I think I'll try my daggers and run up and-" 6 seconds over.
@weredrgn
@weredrgn 4 ай бұрын
Lots of factors left aside in this test. First, those 30 ft is walking speed, you can use dash to cover 60 ft in that same turn, or quadruple if you spend your full round in only running (and hoping no one hit you with an AoO). Second, this beside walking, should include a standard action (that could be multiple attacks or recite a spell), and in some cases, partial actions like prepare a weapon (some things depends on what version you are using). Third, feel free to add heavy armor and a backpack full of equipment and do the same (extra points if you carry 10 swords, 4 spears, 2 bows, a crossbow, 5 axes, a mace, 100 arrows, and 20 potions, like some players pretend to do with their characters).
@ArkayeCh
@ArkayeCh 5 ай бұрын
She walked with I'M GONNA GET YOU energy.
@user-bd6wx8ti3k
@user-bd6wx8ti3k 5 ай бұрын
These are the kind of thoughts that I fell asleep pondering twenty years ago, nice to see I'm not alone.
@pvp6077
@pvp6077 5 ай бұрын
Ed Greenwood, who wrote the Forgotten Realms, was a frewuent guest speaker at a gaming con I go to and gave a whole talk about how they created a lot of the rules by physically running around and seeing what they could do and how it would work irl. Just a big group of nerds doing larp science in a park, basically just like this to decide what was realistic. He even described greasing up the ground one time to see how far they'd slip with a grease spell. Nerds be nerding lmao
@gregslingland3576
@gregslingland3576 5 ай бұрын
Please remember that in combat characters are hustling. That is to say, moving at double a walking speed. This is why you get a move and an action. It’s also why if you dedicate your action to movement (the dash action) you get to move a total of double your speed rating.
@ToughHammer
@ToughHammer 5 ай бұрын
Walking with out a weapon: nah she's too gorgeous to be into dnd Walking with weapon: ah there out is
@peterbillings3276
@peterbillings3276 5 ай бұрын
She IS pretty :) Bob already "put a ring on it," right?
@n0vagenisys16
@n0vagenisys16 5 ай бұрын
"YOU KILLED MY BROTHER!!! WAIT TILL MY NEXT TURN AND ILL WALK 7 PACES TOWARDS YOU AND EXACT MY REVENGE"
@biblebartholomew
@biblebartholomew 5 ай бұрын
You are walking unless you are running, and when walking you are also observing everything going on around you, which is how you know what every single person is doing int he combat.
@charlespecaut303
@charlespecaut303 5 ай бұрын
In my turn, my barbarian saunters over to the orc and whaps its with a stick.
@eternalmiasma5586
@eternalmiasma5586 6 ай бұрын
That’s what i love about pathfinder 2E, you can actually get shit done in your turn
@BumperAxis
@BumperAxis 5 ай бұрын
No way D&D players outside this is unheard of
@mr_avokado_man
@mr_avokado_man Ай бұрын
The thing is, you have your movement, but you also have your action. And bonus action (possibly). And reaction (possibly). And you act on your initiative during the round, so there are turns of other beings before and/or after yours. But a round is still 6 seconds.
@boop783
@boop783 5 ай бұрын
something to consider is that your PCs are likely running not walking, dashing is just focusing all your time and energy on running since it takes your whole action
@jacobtrost5048
@jacobtrost5048 5 ай бұрын
That does sort of put the "inhuman power" of lategame fighters into perspective. I'm now imagining you completing that distance on top of eight strikes with a greatsword in the same period of time and it's pretty impressive
@themanhimself5650
@themanhimself5650 8 ай бұрын
Well I'm rethinking all the action-packed moments I've had in the past 😂😂😂
@frankthetank520
@frankthetank520 5 ай бұрын
Her angry stick walk is gold
@robertschmidt4696
@robertschmidt4696 5 ай бұрын
I was a 6 foot tiefling and a rouge, I often stelthed behind a 3 foot halfling. It makes no since
@xxxquariangaming6579
@xxxquariangaming6579 5 ай бұрын
People forget too that your characters typically are wearing anyhting heavy armor to light armor and carrying heavy weapons. So the reduced speed during a turn makes sense.. Id love to see this redone with with people carrying weighted items and clothing and see if the struggle increases
@tedcuevas1731
@tedcuevas1731 5 ай бұрын
That stick attack was personal xD
@beezlebubboi5703
@beezlebubboi5703 5 ай бұрын
That just makes my barbarian scary it's like that calm rage where you walk up to beat them to death
@vger4156
@vger4156 3 жыл бұрын
Let's see y'all do that in plate armor. 🤣🤣🤣
@roberth4395
@roberth4395 Жыл бұрын
Plate armour is high mobility and is lower in weight than standard military gear soldiers wear today. Stop getting your "facts" from movies.
@rylandrc
@rylandrc 10 ай бұрын
Its quite doable, watch 'mobility in medieval plate armor.
@rylandrc
@rylandrc 10 ай бұрын
@@slinkadath3647 Lol But in that case, I've heard that some who use the optional encumbrance rules drop their backpack at the start of a fight to avoid the speed penalty.
@shotosynthesis312
@shotosynthesis312 8 ай бұрын
​@@slinkadath3647 tower shield? Bastard sword? Those aren't things in 5e, which is the current edition and the one you'd presumably be talking about, we only have one type of shield and swords are based on length, nothing else. Don't worry it's "the world's greatest roleplaying game" just don't try to jump with a negative strength score
@FartInhalerSlamPoetry
@FartInhalerSlamPoetry 5 ай бұрын
D6: You all go at the same time, you only roll for initiative with conflicting interactions. 5e: *sips whiteclaw* well I think it's unrealistic that I only have 6 seconds to *inserts list*
@TheLegoKid2003
@TheLegoKid2003 5 ай бұрын
Considering I play a bard with a movement speed of 45...my boy is BOOKING IT without breaking a sweat.
@Diskord67
@Diskord67 5 ай бұрын
Not my floating rouge loaf of bread 🤣
@wiggletonthewise2141
@wiggletonthewise2141 5 ай бұрын
This is my favorite bwb video
@hwosaidicantfreerun
@hwosaidicantfreerun 6 ай бұрын
perfection. the cool protagonist slowwalk. exactly how i like it. tell me youd rather not casually saunter up to an enemy if you had the chance. tell me that doesnt make you feel like an absolute anime-plot armor-powered badass.
@trulywicked479
@trulywicked479 4 ай бұрын
Me casually running 90 feet with my tabaxi swashbuckler rogue
@DMVinceNoName
@DMVinceNoName 3 ай бұрын
They don't only walk. They brace themselves for attacks, they wind up and do attacks, they cast spells. The way I've found most intuitive to track things is 2.5 seconds for movement 2.5 for an action (dashing is just taking that time to run as well) 1 for a bonus action though 3,2,1 also works
@zamba136
@zamba136 5 ай бұрын
This looks like a solid example of combat movement. Either running or power walking. Out of combat movement speed is half that.
@zombiextreme8203
@zombiextreme8203 5 ай бұрын
so imagine someone that had like 15 squares of movement as their speed + action + BA. you gotta remember that combat is a life or death situation and everyone's flight or fight response is kicking in along with it being a fantasy setting.
@alfonsovallejo2665
@alfonsovallejo2665 5 ай бұрын
You have to take in mind: -You take a battle stance to be prepared to attack at any moment and you are constantly checking for ranged attacks or other important surroundings (otherwise, you would be surprised). -You can literally take the dash action to move twice as fast, technically dropping any intention to attack and focusing more in running.
@SneakingMOUSE
@SneakingMOUSE 5 ай бұрын
To be fair, you usually aren't moving in a straight line confidently. You are checking sectors, stepping out of the way of obstacles, maneuvering around friendly or enemy spaces, and waiting for a good moment to strike.
@DigitalDoomLoL
@DigitalDoomLoL 5 ай бұрын
Honestly, Slow is Safe and Safe is Fast came to mind. That's why trained firefighters or paramedics rarely sprint when called. If they fall, drop their equipment or hurt themselves, they are in a whole lot more trouble.
@demetrinight5924
@demetrinight5924 5 ай бұрын
It's good to see movement speed is accurate. 😊
@Driftingsiax
@Driftingsiax 5 ай бұрын
Now add 70 lbs of armor, weapons, other gear, and the chaos of 2-6 other people all trying to kill enemies, plus the roar of thunderous explosions, vicious teeth and claws tearing into trusted friends, and then we are talking.
@OnePolishMoFo
@OnePolishMoFo 5 ай бұрын
In my game a turn happens in a fraction of a second.
@holyassasin5202
@holyassasin5202 5 ай бұрын
The belmont walk
@NameChangesSuck
@NameChangesSuck 5 ай бұрын
Damn she got that runescape animation down.
@grayjackson8987
@grayjackson8987 5 ай бұрын
You gotta keep in mind, D&D is often set in a setting where many of the habitants are usually in much better shape than many people today, and they probably even do closer to a jog in movement, as well as doing a running hit when attacking. After all, whatever makes it more realistic, it's probably how it played out (unless magic is being put into the equation).
@Autumnlight91
@Autumnlight91 5 ай бұрын
Never underestimate the stick sword
@wildfire536
@wildfire536 5 ай бұрын
**CASUALLY APPROACH GOBLIN**
@awesomepersonified1438
@awesomepersonified1438 5 ай бұрын
The bonus action, attack action, and the movement action all happens in 6 seconds
@seventhgnome5375
@seventhgnome5375 5 ай бұрын
in d&d you can load and fire a crossbow 4 times in 6 seconds as a fighter, and you can push that number up easily.
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