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Diving deeper into the new world of weapon damage scaling that New World's weapon scaling! Since my previous test, I had quite a few new findings and learned new interesting bits of information about how exactly attributes scale and how weapon base damage contributes to scalings. While this doesn't change the outcome of the last video, it means that beyond diminishing returns, we need to take a closer look at the interaction between weapon base stats and the resulting damage before any multipliers are applied.
#NewWorld #Damage #Scaling
bit.ly/2hjNaPT
Timestamps:
0:00 Timestamped for your convenience :)
0:25 Scaling numbers - how do they (not) work?
2:10 Scaling formula
3:21 About weapon base damage
4:57 1.0, 0.9 and 0.65 scaling explained (ExpsGaming)
6:35 Weapon damage % scaling for one attribute
8:45 Weapon damage % scaling with 2 attributes
9:38 Maxing damage on weapons with 2 attributes
10:21 Why weapons with 2 attributes may have an advantage
11:07 Total extra damage per 10 points (details in next video)
12:00 Discord & Infographics
12:42 Please consider subscribing and clicking the bell! :)
Don't forget to like, comment and subscribe.. or don't, if you don't feel like it... really. It's up to you. It's a sloth life after all.
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