How Dithering Worked in Classic Games

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Lu's Tech Source

Lu's Tech Source

Күн бұрын

Here’s a quick video on how classic gaming developers were able to create the illusion of more colors by using dithering. Developers had to work with a limiting amount of colors so they had to be creative in order to make their game look as good as possible.

Пікірлер: 6
@logasama
@logasama 3 жыл бұрын
exelent explanation. thanks.
@Charlie-Cat.
@Charlie-Cat. 4 жыл бұрын
Oh man. Windows 3.1. What an amazing piece of software that was growing up as a child bro. When Windows 95 game out, I thought that was one of the best computer software that man ever created. Seeing this was a real pleasure to see. Thank you for making me go back memory lane bro. Especial during these hectic times Lu. 8^) Anthony..
@lustechsource5197
@lustechsource5197 4 жыл бұрын
Thanks bro! Windows 95 was such a huge upgrade over 3.1. PC users could finally play super fast games on a GUI operating system.
@protophase
@protophase 8 ай бұрын
That fade in that is happening in the end during Commander Keen, where can I find information about how that is made?
@RockenSpaceDino
@RockenSpaceDino 4 жыл бұрын
there has to be a way to blend dithering patterns in games. i have been looking for a way to do so in reshade with no luck. but in retroarch (emulater) there are shaders such as 'mdapt' , 'gdapt' ext that can blend the patterns. if we could just get some shaders or a program of some kind to do that for games we could do some really cool stuff i think
@Cr4z3d
@Cr4z3d 2 жыл бұрын
There are CRT shaders for ReShade, including a port of CRT-Royale, considered the best one.
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