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Modeling 4D objects and drawing them to the screen is obviously one of the hardest problems with making a 4D game. In this Devlog, I go into the implementation detail of how I achieved this in my project and some of the amazing algorithms that got me there.
Wishlist 4D Golf on Steam: store.steampowered.com/app/21...
#4dgolf
Great video about 4D shapes: • I visualized 4D shapes...
Miratope (GitHub): github.com/galoomba1/miratope-rs
Devlog #1: • So I Guess I'm Making ...
Trailer: • 4D Golf | Release Date...
Support me and innovative projects like these!
Patreon: / codeparade
Ko-fi: ko-fi.com/codeparade
Merch: crowdmade.com/collections/cod...
Music (CC0 1.0)
Koi-discovery - Chromatismus
koi-discovery.lescigales.org/