I feel like I'm being taught a preschool class by a 5th dimensional entity
@bxnny0374 Жыл бұрын
You summed it up perfectly. This video has such a unique vibe
@MermaidMakes Жыл бұрын
Maybe we are. Maybe life is one big preschool class on learning space-time before we ascend into the 5th dimension
@lostsanityreturned Жыл бұрын
@@bxnny0374 unique vibe... or trip back to the mid 90's... because this feels very mid 90's to me :P
@ohno3736 Жыл бұрын
Man what is it with condescending women and trippy geometry
@icefire5799 Жыл бұрын
Exactly feeling and a nice one at that.
@LowestofheDead Жыл бұрын
This video is the definition of 'Never let them know your next move'. She could say "In the next geometry, all squares are your mom" and I'd believe her
@xxizcrilexlxx1505 Жыл бұрын
we need that
@zenithkarres4348 Жыл бұрын
Your mom's so geometric, she uh... idfk. Becomes a non-Euclidean reality?
@itsgonnabeanaurfromme Жыл бұрын
That's not how that saying works but ok.
@zenithkarres4348 Жыл бұрын
@@itsgonnabeanaurfromme well that's not how his mom works obviously either but like.
@ogrelogre8429 Жыл бұрын
Lmfao! That sums it up perfectly! I can, kind of, get a sense of the math behind what she's saying, but as far as actually comprehending it in any meaningful way, I might as well be trying to figure out Proust in Mandarin translated through a Swahili to Swedish interpreter program.
@RaulAguilar-k6h Жыл бұрын
This is like the tutorial level I should not skip before getting into multiverse
@exachi4911 ай бұрын
😂
@DaviLuiz-zr8oe6 ай бұрын
You skip the first part and self sustained *TIME TRAVEL* is implied now
@juiceman1105 ай бұрын
Also, the fact that I needed that rest segment in Euclidean geometry lol
@trankked6672 Жыл бұрын
This simulation would make a terrifying horror game
@flouserschird Жыл бұрын
Your future
@lightborn9071 Жыл бұрын
It is indeed a big thing in the lovecraft universe
@seanbrennan5192 Жыл бұрын
All you need is a backrooms monster chasing you while you try to find the exit 💀
@dumpywhite Жыл бұрын
I want dungeons with geometries like these in a zelda game
@fey_wolf6309 Жыл бұрын
I'd like to see any plane of Oblivion done like that. And maybe daedric shrines are built with "all those weird angles and stuff" in an attempt to depict Oblivion's geometry on simple euclidean Nirn.
@sungvin Жыл бұрын
It felt so good to be in Euclidian geometry again after those crazy pesky pentagons
@wilhelmschmidt7240 Жыл бұрын
Pentagons work in euclidean geometry. This is not non-euclidean.
@mihailmilev9909 Жыл бұрын
Hahaha
@mihailmilev9909 Жыл бұрын
Home sweet 180 degree home
@spookyblush-speedruns Жыл бұрын
Really? I felt the opposite. While Euclidean geometry is preferred by most, I find it more enjoyable to be in non-Euclidean space.
@ethangrett3057 Жыл бұрын
I wish I was trippin rn 😭😭
@3JJ311 ай бұрын
The best part of this video is every zone having its own music like mario
@ap1evideogame447 ай бұрын
It's great I believe all the music is from the game Hyperrogue, btw
@davidh69612 жыл бұрын
For anyone who didn't know, the purple pillar in the solv geometry (6:43) is the ceiling.
@AMan-xz7tx2 жыл бұрын
fascinating
@unneccry22222 жыл бұрын
what is solv geometry?
@julianemery7182 жыл бұрын
@@unneccry2222 Confusing visually, but I've read a comment in other of ZenoRouge's videos (the Nil geometry game trailer I think) where the explanation is actually fairly straight forward.
@baksoBoy Жыл бұрын
*huh??*
@lukatolstov5598 Жыл бұрын
Is two toruses.
@SpookyTimestamps Жыл бұрын
Can I just say how much I appreciate you saying "okay enough, you might need some rest in the euclidian world" at the exact right moment? That's very considerate.
@Oscribus Жыл бұрын
1k likes and no replies? let me contribute absolutely nothing to society by replying👍
@aliendrifts Жыл бұрын
@@Oscribusyou did contribute my friend
@atropa6053 Жыл бұрын
It made me feel ashamed of being a human
@maya_gameworks Жыл бұрын
I'm actually amazed at the fact that I can more or less understand what is happening. Demos like these not only move science forward, but move societies forward.
@elikopokopo6443 Жыл бұрын
its amazing how the nonchalant music turns a bad trip into a nice afternoon stroll
@solartea_ Жыл бұрын
this edible aint sh
@toastedbeans_yem Жыл бұрын
2:40 that pattern in the back is literally lsd
@AidenRiano Жыл бұрын
Bruh
@infanatosuks4880 Жыл бұрын
I think this is the music from a game with a non euclidean world, I forget the name, something rogue, pretty cool game
@Esoterictism Жыл бұрын
@infanatosuks4880 um, you might be mistaken. All the music is in the description...
@RaethFennec Жыл бұрын
I'd love to see a feature where you can throw a ball. The inertia and speed could always be consistent so we could check how the trajectory and visual matches our expectations.
@NoyuPhantom Жыл бұрын
I HAD THE SAME THOUGHT! Just with a stone but, It would be so interesting to see and then also make sense of it all
@codyramseur Жыл бұрын
I like this idea.
@Scriptum_1 Жыл бұрын
I don't know if you can do it. You're talking about a ball under free fall, then you'd have to modelate a gravity field. Since actual game engines manage the gravity regarding to an euclidian geometry you'd probably have to program it yourself. Then rises the question up where the hell would you put the gravity center or gravity line and set another reference in the frame
@x_angel87 Жыл бұрын
@@Scriptum_1 putting it that way got me thinkin now fuck
@shrubman3422 Жыл бұрын
@@x_angel87 Yeah. I am not sure how someone would program this to work. My best guess have the player be attacted to the nearest surface. I am thinking like super Mario galaxy.
@Neuro_nActivation11 ай бұрын
"these edibles aint sh-" 3 seconds later
@robertkerr3151 Жыл бұрын
My brain exploded when she showed us that all the pentagons had right angles
@lyrimetacurl0 Жыл бұрын
dead
@JMAssainatorz Жыл бұрын
same. o-o also my eyes hurt.
@kylanacus2407 Жыл бұрын
Makes sense its the most replayed.
@sunlightswift Жыл бұрын
Mine healed. I realized its just reality stretched out another 20% and it all makes sense. In my mind, you'd just add one more cardinal direction and to turn around you just turn 10% further
@danielmalone4446 Жыл бұрын
she?
@spacelover41062 жыл бұрын
The holonomy effect mentioned in the description is on 1:43, the camera just moves up, down, left, and right but after returning to the first angle the surface that was a floor becomes a wall
@user-pr6ed3ri2k Жыл бұрын
cool
@pogolaugh Жыл бұрын
Interesting, when I first watched it I thought a corner had disappeared when they zoomed in. It wasn’t till I went back cause of this comment and counted that I realized it didn’t.
@mihailmilev9909 Жыл бұрын
@@pogolaugh wow
@mihailmilev9909 Жыл бұрын
@@pogolaugh interesting lol
@Axodus Жыл бұрын
I knew what happened, but I didn't know the effect was called holonomy.
@blurqeqoherds Жыл бұрын
I can finally understand why Lovecraft was so unnerved by architecture using non-Euclidean geometry now. Phenomenal stuff!
@piedpiper1185 Жыл бұрын
I once read a Warhammer 40k book were they talked about seeing shapes with angles that didn't add up, and I could never really visualize what that meant. I get it now.
@Polmax2312 Жыл бұрын
Webway can be confusing. Warp even more so. :)
@pws354_8 Жыл бұрын
Now try to imagine the non Euclidian geometries and architectural buildings in the Drukari world called Commorrage lol
@daklr2501 Жыл бұрын
@@pws354_8 DO NOT VISIT COMMORAGH WORST MISTAKE OF MY LIFE
@matthewbeattie Жыл бұрын
@@Polmax2312 Was neither. Weird 5-legged aliens instead. (One of the eisenhorn books IIRC)
@davidsands3194 Жыл бұрын
Whoa. That's the wildest thing I've seen all month. Thanks!
@mrln247 Жыл бұрын
This got me thinking about H P Lovecraft and his descriptions of strange geometry's but he never had the chance to see anything like this. Adding monsters also obeying weird geometry would be terrifying.
@cellphoneguy5698 Жыл бұрын
Bro, that's such a very good horror game concept.
@5Demona5 Жыл бұрын
@@cellphoneguy5698 Lost In R'lyeh would be a great name. Running from Cthulhu and Deep Ones!
@doomedspacemarine5076 Жыл бұрын
This is the sole reason I clicked on this video.
@alexthegreat5485 Жыл бұрын
play hyperrogue. it's what you just said, and made by the person who made this video. it even has rylyeh and cthulhu! it's a roguelike and not a horror though
@chrisevison4092 Жыл бұрын
Wouldn't a normal person look like a weird monster with these geometries? Cthulhu isn't a squid faced dragon, He's just a guy called Steve who was born with the wrong geometry
@gatertod2018 Жыл бұрын
“For your convenience we have equip you with jet packs” 😂😂😂💀
@van41956 ай бұрын
im fucking weak help me
@phillpauley6672 Жыл бұрын
There needs to be a VR laser tag game made with this. That'd be trippy!
@DimkaTsv Жыл бұрын
It wonder how fast it will be almost unpopulated, because it made people throw up.
@1289AUstIN Жыл бұрын
My brain would literally self destruct
@atlev Жыл бұрын
everyone would be sick within 5 seconds
@420Bill Жыл бұрын
It’s called dmt lol You see a lot of this with closed eyes visuals but it’s brighter and moving faster
@renookami4651 Жыл бұрын
Well, a VR visit of such place would be a start. Time to search that side of VRchat again...
@triplezgames3882 Жыл бұрын
I'm a programmer myself, but I can not imagine how hard it must be coding this...
@triplezgames3882 Жыл бұрын
What does the data structure look like to store non-euclidean geometry? 💀
@elkikex Жыл бұрын
Graphics engines are basically math function plotters, give it the right function and parameters, and you get euclidian geometry (ie. Draw things that are far away small) change the functions and parameters and you get all of this craziness. What was puzzling me is how they designed the "level" within the rooms. They either did it by code (coordenates) or they have also wrote an editor for varying geometries.
@triplezgames3882 Жыл бұрын
@@elkikex Yes, that's exactly what I mean... I am programming games, so I know a lot about game engines... But those "levels", or rather their geometry, needs to be stored somehow to be "plottet"... But there literally is no datastructure I could think of to store non-euclidean coordinates, right?
@uhrguhrguhrg Жыл бұрын
@@triplezgames3882 codeparade talks about some of these problems for his non-euclidian game
@triplezgames3882 Жыл бұрын
@@uhrguhrguhrg Yeah, right after my comments I watched all of his devlogs on Hyperbolica. From what I understood, the magic behind the transformation is done using gyrovectors. Also he had to use square tiles
@samwood36919 ай бұрын
This is amazing. The presentation was very well done. I liked how you explained/toured the geometries, and the fact that each “area” for lack of better term had its own music was a nice touch
@jeffgoode9865 Жыл бұрын
Suddenly, Lovecraft's description of cities like R'lyeh feel much more treacherous to read about as characters try to move through them. 😰
@kilderok Жыл бұрын
Right? Imagine walking along a warping path, only to realize just in time that in two more steps you're going off a 90 degree angle cliff, but gravity is pulling on your mass in a way that makes it seem like you'll be fine if you try. The only way forward is going back the way you came, then up becomes down, so don't go up those twisted stairs; you'll fall. Jump in the hole instead to get to the top floor.
@Dazreiello-old Жыл бұрын
@@kilderok Going back the way you came might not be an option to you anymore as you may have shifted your angle ever so slightly midway through your realization and that was enough to put you off your trail by 90 miles.
@shartbimpson Жыл бұрын
one of the pieces of background music is called R'lyeh
@jeffgoode9865 Жыл бұрын
@@shartbimpson 😲
@ФилиппВиноградов-и3х Жыл бұрын
@@Dazreiello-old Imagine getting ambushed by Cthulhu in his home city.
@cazza358 Жыл бұрын
You can just tell that the code behind this is extremely elegant.
@megan00b8 Жыл бұрын
Most people tend to just think of extra dimensions being added when speaking of non-euclidean geometry, I'm glad to see someone take us through some 3D geometries that are non-euclidean. It's strange and fascinating how much you can change the rules of nature and still have a functioning system.
@peoplez129 Жыл бұрын
Nothing is really being changed though, just how space is perceived. For example, to a photon travelling around a planet, it's just going in a straight line, it's space that is bending. Warped space is still technically flat, and the curve of space only really matters in determining the position/distance of something in relation to something else. It doesn't actually change anything else about how physics itself operates. Without a 4 dimensional material, a 3 dimensional object in 4 dimensional space, would still be just 3 dimensional. And that's the rub. We always hear about 4 dimensional shapes, but never about 4 dimensional matter itself, because that's where the theory essentially ends, because they haven't a clue of what 4 dimensional matter would even look like, especially when again, 4 dimensional is generally related to perspective and shapes, with zero consideration for the atomic level. And since 3 dimensional matter would still be only 3 dimensional in 4 dimensional space, it most certainly couldn't be matter at all as we know it, the entire makeup of atoms would have to change in an unfathomable way. But let's say a 3 dimensional object was somehow altered by 4 dimensional space, and like a klein bottle, shapes of matter actually looped in on themselves. Well that again wouldn't change much, because since it's 4 dimensional space, nothing is actually intersecting, so at least you get rid of the impossible problem of having 2 atoms occupying the same space. But that still means that nothing really changes about how the matter interacts. It would only really allow for some odd behaviors like if you had a long rectangular magnet with repulsive sides on each end, anything you put on either end would behave as if 2 ends are pushing from both sides, even though from a 3 dimensional perspective it would look like an extra magical force is coming from nowhere. So while bending space in such a way could be useful (and likely impossible), it would mostly be useful for technology. Another problem with 4 dimensional space, which likely doesn't exist at all and is more of a thought experiment, is that even if it did exist, nothing would really be able to form in it because of how drastically space is altering how things interact, it would be too chaotic. For example, imagine if the solar system was suddenly in 4 dimensional space. You might have the earth be on one side of its orbit, but getting gravity pull like it's closer to planets on the other side of the orbit. What this ultimately means is a stable orbit wouldn't be possible. Now imagine these space changes down to the atomic level. You could have electrons essentially leaving the orbit of their atom. Oops, no more atom. Self annihilation. Which means ironically, 4 dimensional space would probably be just a soup of particles that can't really coalesce into anything, with atoms essentially blinking in and out of existence as electrons come and leave from their electrons. This would also mean interactions between atoms at all would be intermittent and then broken again. It could also result in other behaviors, like particles becoming anti particles at seemingly random, and that's the ultimate proof that a 4 dimensional universe would actually be empty, because the whole thing would just self annihilate over time, leaving behind just energy and a soup of elementary particles.
Жыл бұрын
This is like a guided meditation except instead of trying to clear your mind the goal is to get a migraine
@Gandhi_Physique Жыл бұрын
This video felt like it was 3 hours long and 15 seconds long at the same time.
@Starfeather_19 Жыл бұрын
Yes
@stefankrause51387 ай бұрын
that's common with salvia trips ;)
@satzukaze Жыл бұрын
"Time to go back to your Euclidean world!" "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
@peterpeterson4800 Жыл бұрын
Some Indie developer needs to pick this up to make an absolutely mind breaking puzzle game with non-euclidean geometry.
@ZenoRogue Жыл бұрын
The RogueViz engine this video is made with was originally made for HyperRogue, and is also used in a few other smaller games (Nil Rider, Bringris, Relative Hell). Do you need anything more? :) Of course the more developers do absolutely mind breaking puzzle games with non-euclidean geometry., the better!
@halcyonacoustic7366 Жыл бұрын
Try the game Hyperbolica. It's not exactly a puzzle game but it has worlds with non Euclidean geometry.
@Iamnottheplatypus Жыл бұрын
@@halcyonacoustic7366CODE PARADE!!!!
@doppelhelixes Жыл бұрын
@@ZenoRogue is one of those games a VR game?
@ZenoRogue Жыл бұрын
@@doppelhelixes They all support VR, but not necessarily are designed for it. HyperRogue is designed to have great gameplay when played top-down, but it you want to see what the character would actually see, it has a VR mode too. Nil Rider should be cool in VR. Bringris works in VR too. Relative Hell has no VR. Hyperbolica is probably the best if you want specifically VR.
@Tehom12 жыл бұрын
You've done great work visualizing the non-Euclidean geometries. If I might make a suggestion, it might be helpful to see Euclidean space morph into the other geometries, especially the really odd looking ones like Nil and Solv. Maybe start with fog obscuring the long lines of sight so that it still looks Euclidean because it's all local and then gradually lengthen the fog visibility length, thus giving a sense of how long the various lines-of-sight are. Or start with most of the map in darkness except near the viewpoint ("near" according to some underlying metric) and gradually widen the lighted area, giving a sense of when we're seeing the same thing multiple times along different geodesics because the multiple copies all get lit up at the same time. But it's just an idea. Good work!
@r.a.64592 жыл бұрын
There's an INFINITE number of geometries, formed by a combination of different basic geometries. Euclidean at x-y plane combined with hyperbolic at y-z plane is just one example, seen in this video. These can also go to higher dimensions.
@xGOKOPx Жыл бұрын
@@r.a.6459 How does that relate to the comment your're replying to... ?
@emersonsnyder369 Жыл бұрын
If I night make a suggestion, turn this into a Call of Duty map and teach an entire generation of kids to understand non Euclidean Geometry.
@xGOKOPx Жыл бұрын
@@emersonsnyder369 I don't think Call of Duty's engine renders non-euclidean geometry
@chucklefuck Жыл бұрын
@@r.a.6459 IRRELEVANT SHUT UP
@MirceaKitsune Жыл бұрын
One of the few experiments I'd non-ironically love to subject myself to: Spend many hours in a non-euclidean geometry simulator, have it rewire my brain to recognize the way space bends as normal, see how that makes me feel and why. I find it striking how natural and normal it looks to me, despite living in an euclidean world with a body and brain designed not to recognize curve / compressed space and time... I shall stop here before I start going on about the true nature and origin of consciousness and all that sweet stuff.
@anonsfunfactory6993 Жыл бұрын
You acted exactly as a spirit guide through a shamanic vision. I am very impressed with the presentation and my awareness is expanded.
@jakesanchez6621 Жыл бұрын
Oddly enough this video feels like what a spiritual encounter feels like
@nexusoflife Жыл бұрын
Definitely reminds me of my most profound mushroom and LSD experiences.
@moony_otter Жыл бұрын
I love how every geometry type has its own theme. Very creative, loved it!
@ragingfirefrog Жыл бұрын
Pretty sure the music comes from the game hyperrouge, which is also based in hyperbolic geometry. Each biome has its own music.
@spookyblush-speedruns Жыл бұрын
@@ragingfirefrog I can confirm that at least some of the music (maybe all, I am not super great with memory) comes from HyperRogue, as I have played it a lot. It is one of my favorite games!
@masela01 Жыл бұрын
@@spookyblush-speedruns yeah it all does. Zeno has a habit of reusing music in his videos. I still like how he used different songs for different geometries in this
@mateuszkowalczyk325411 ай бұрын
Take the last geometry world in this video, add zooming in and out fractals on every surface, speed it up, and you get what I experienced in the peak of DMT.
@teddyjones3055 Жыл бұрын
Such a cool video! I remember reading stories by H.P. Lovecraft in which characters found themselves in alien cities where there was something wrong about the geometric layout of the buildings and such. It struck me as a fascinating idea, and yet, I couldn't picture what such a place might look like. This video has provided me with some possibilities. Thank you!
@tedigrizli Жыл бұрын
Same! I just read The Call of Cthulu and I was wondering what exactly would "non-euclidean geometry" look like, it's a great horror trope to use the incomprehensible and now I have a better understanding!
@quicksilvertongue3248 Жыл бұрын
Dammit Cthulhu, stop worming your awful psychic tendrils into the brains of our computer programmers. Stick to making our artists paint weird frightening landscapes; at least they didn't break physics on us.
@MajikkanCat2 ай бұрын
Considering how Cthulhu is portrayed in HyperRogue as a big dumb slow easily-outrun guy who keeps stubbing his tentacles every time you set a fire or rearrange the walls, and the player character basically breaks into his house and burgles the place while dodging his feeble attempts to stop them, I don't think he had any creative input on the project 😂 it's not the easiest area, sure, but compared to those dang Raiders in the Ruins, the Mutant Ivy, or the friggin Vineyard, it's a cakewalk.
@dissolutevoid Жыл бұрын
I would love to watch a VR version of this where we could look around ourselves cause some of those shapes was something else
@ZenoRogue Жыл бұрын
This does work in VR (see the description).
@cmilkau2 жыл бұрын
Now that it's well-known how to do these things, I can't wait for proper black holes and wormholes in space games
@ZenoRogue Жыл бұрын
Regarding wormholes, there is a cool video "Project Manifold: Non-Euclidean Universe with Wormholes", but I do not know whether they are doing anything more with their engine.
@spcyndles Жыл бұрын
one of the most high quality videos ever, it makes everything really clear and easy to understand, even the confusing parts made sense when she finished speaking, 11/10
@dakotawallace5921 Жыл бұрын
the amount of intelligence and work that must've went into making and polishing this must have been off the fuckign charts
@Technae Жыл бұрын
visual non-euclidian geometry feels like a nausiating fever dream, thank you
@emersonsnyder369 Жыл бұрын
This sums up this terrifying dream I keep having of getting lost in some inter dimensional gate system
@dubuyajay9964 Жыл бұрын
R'yleh?
@tedigrizli Жыл бұрын
@@dubuyajay9964 Uh-oh.
@kilianfolger53137 ай бұрын
"You had better follow us, we don't want you to get lost here." I'll be having nightmares of that tonight.
@outtasightouttamind6263 Жыл бұрын
This is kind of how DMT feels but faster and way more complex, with shifting geometry like the buildings in Dr Strange.
@travislowrider6623 Жыл бұрын
Tbh any faster and I would throw up.
@AtomicWizard527 Жыл бұрын
@@travislowrider6623 yeah… I almost threw up….
@cubedtothex Жыл бұрын
Note to self: Never do DMT
@Nae_Ayy Жыл бұрын
@@cubedtothex It's only for like 15 minutes, you could handle it
@parallaxcrafttale Жыл бұрын
@@Nae_Ayy lmfao “don’t worry you’ll only feel like you’re dying and directly talking to your subconscious mind for 15 minutes.”
@shoelariat Жыл бұрын
VR tours through some really crazy spaces like this is such an insane concept to me.
@talljuggernautwithasword2016 Жыл бұрын
My brain is short circuiting. I cant handle this type of eldritch information. I wanna stay on the giant euclidean dirt ball.
@houstonashley6211 ай бұрын
FINALLY I managed to stumble across a useful demonatration of this! omg ty so much, this was lovely.
@brandon8667 Жыл бұрын
Idk what this is about but your thumbnail looked like an early 2000s Screensaver
@sammosaurusrex Жыл бұрын
Wow, these Daggerfall mods are getting more ambitious by the day In all seriousness, awesome program and awesome video, it’s mind bending to see these portals to worlds unlike our own, but also helpful to visualize otherwise pretty abstract 3D non-euclidean geometries :)
@godlyvex55432 жыл бұрын
I hope that something like this exists in hyperrogue at some point. Maybe it won't be sound gameplay-wise, but it would still be very cool to explore/play around with.
@godlyvex55432 жыл бұрын
Ah, apparently it's going to be on rogueviz. Good enough for me!
@atimholt2 жыл бұрын
Check out the game Hyperbolica, coming out in March (on pi day).
@vindi1672 жыл бұрын
@@atimholt it's out now
@chaotickreg7024 Жыл бұрын
I didn't think Hyperbolica had much of a game to it, it was just walking. I think we need a raytrace shooter in hyperbolic space.
@godlyvex5543 Жыл бұрын
@@chaotickreg7024 I agree. It's a walking simulator in hyperbolic geometry.
@roccoleader2792 жыл бұрын
What about nil geometry?
@dissonanceparadiddle Жыл бұрын
What is níl geometry?
@BrotherBot3000 Жыл бұрын
Yah what?
@dissonanceparadiddle Жыл бұрын
@engineer gaming they have videos explaining it
@magpie1466 Жыл бұрын
Interesting how each new world made me initially seasick until I my mind could get its bearings on how motion effected what you see, and in what ways it was and wasn't consistent. Rare I can feel the process of brain learning haha very cool!
@enekaitzteixeira7010 Жыл бұрын
I love how other-worldly it feels.
@jackfrederiksen7979 Жыл бұрын
Oh man... I would love a technical explanation as to how you programmed all of this!
@sasas845 Жыл бұрын
Yeah. If I had to implement a renderer for that, I'd probably start directly with raytracing / raycasting as it is a (relatively) straightforward way to deal with curved space but it would be interesting to know how they actually did it.
@fackynaxicht8603 Жыл бұрын
Its easy as fuck
@Lessen0 Жыл бұрын
@@fackynaxicht8603 thank you very helpful
@fackynaxicht8603 Жыл бұрын
@@Lessen0 geometry is not your grandma's teaparty. You either got it or not. Its not about "being helpful", its about knowledge. And why would i waste it huh?
@hypno5690 Жыл бұрын
@@fackynaxicht8603 crab in a bucket dickhead mentality.
@-yeetschi-4997 Жыл бұрын
It feels so pleasent when you get back to euclidian geometry, it feels like home!
@kateorman2 жыл бұрын
Great stuff! Is it possible to explain Sol to non-mathematicians? I'd love some kind of lecture or demonstration.
@SimonClarkstone2 жыл бұрын
For Solv, the three dimensions of space don't work the same. As you travel up the vertical dimension, one horizontal dimension shrinks exponentially and the other grows exponentially. This means that the shortest path between two places at the same height can involve going up or down to get a shortcut, which is why light follows such paths and makes the floor appear to curve up/down in different directions.
@kateorman2 жыл бұрын
@@SimonClarkstone Thank you! Good grief, that is absolutely bonkers.
@Fulgur142 жыл бұрын
@@kateorman The practical effect: if you build an elevated bridge in Solv in one direction, say, north-south, going along the bridge will significantly decrease the distance you need to go -- the higher the bridge the shorter the trip. But if you'd build a bridge in the perpendicular direction, east-west, the distance will *increase*. For east-west travels, you need a tunnel burrowed under the surface, not a bridge.
@sazxcdewq1232 жыл бұрын
Here's the explanation by Zeno himself: This geometry has interesting features not exhibited by any 2D geometry, and is much weirder than all the geometries we have seen so far. It is also quite impressive visually. (It is kind of sad that the more interesting geometries have such boring names.) Imagine a plane, tessellate it with squares, and put a 1x1 cubes on each square. Then, put a 2x2 cube on each four cubes on the first level, a 4x4 cube on each four cubes on the second level, and so on. Also do the same in the direction below the plane (0.5x0.5 cubes, and so on). Consider this a map in R3 of a manifold, where the size of the cube corresponds to the metric (our model distorts the distances, all the cubes are actually the same size in the actual manifold) -- so, for example, we can get from the cube (0,0,0) to (1024,0,0) in just 21 steps (move 10 cubes upwards, one cube to the right (which corresponds to 1024 steps on the 0 level), and 10 cubes downwards). We already know this manifold -- this is the hyperbolic geometry H3, viewed in the Poincaré half-space model, with its "{4,4} on horospheres" honeycomb, already described. To obtain the Solv geometry, we also start with 1x1 cubes arranged in a plane, but on top of these 1x1 cubes, we put (1/2)x2 cuboids instead. On top of them, we put (1/4)x4 cuboids, and so on. For example, We can reach the cube at (1024,1024,0) from (0,0,0) in just 42 steps -- first, we go 10 levels upwards (in the Z direction), make one step in the Y direction, and 10 levels downwards. We are now in (0,1024,0). Now, go 10 levels downwards (as previously, we stack 2x(1/2) cuboids on the level below the original one, and so on), make one step in the X direction, and 10 levels upwards.
@sazxcdewq1232 жыл бұрын
Basically a three dimensional binary tiling, with different axes of compression depending if you're going up or down. en.wikipedia.org/wiki/Binary_tiling
@adealny611311 ай бұрын
Piękny angielski haha Fajny odcineczek
@Rafix Жыл бұрын
this is one of the best videos i've ever seen
@unrellated Жыл бұрын
The music in the full hyperbolic world is intense. I need more of it.
@MichaelDarrow-tr1mn Жыл бұрын
It is the music in the R'lyeh land in Hyperrogue
@Fahnder99 Жыл бұрын
Thank you for making this! That's what the Internet and 3d rendering really is good for. Also, the colors and textures are nice.
@KawaiiKodeDaddy Жыл бұрын
This would have been the screensaver to sit and gawk for hours back in the day, continually feeling like you might miss something important if you dare to look away.
@jmaster28552 жыл бұрын
Mesmerizing, I would love to see more of this stuff implemented in films and shows, these would fit perfectly with the likes of the 2001 Star Gate/Interstellar Black hole/wormhole imagery, or Doctor Strange's visions.
@second_second_ Жыл бұрын
or even a fantasy game. this would be a great fantasy world
@jmaster2855 Жыл бұрын
@@second_second_ Oh absolutely! Bringing in bizarre geometry or physics concepts into a fantasy world would be phenomenal I think, something to rationalize the bizarre in those realms.
@viktorvondoom9119 Жыл бұрын
Games. Vr games
@jmaster2855 Жыл бұрын
@@viktorvondoom9119 Maybe, but I hear people get motion-sick as-is in VR, I don't know what something like this would do to them
@viktorvondoom9119 Жыл бұрын
@@jmaster2855 It would very much be like 2001. Transpose human-form
@paulpinecone24642 жыл бұрын
Thoughts: The calm narrative made me think of Powers Of Ten. I can imagine a similar documentary where we travel to progressively stranger geometries. Is there a canonically meaningful ordering of them? Altering one constraint at a time? Is it meaningful to transition slowly from one geometry to another? Can there be intermediate states as with fractal geometry? Is there a mapping that can enforce a different spacial geometry onto a fixed terrain? I would have liked to see the camera pitch and roll. And clearly someone needs to implement an FPS in other geometries. I like the idea of chasing someone from one geometry to another. Shooting would be confusing enough, but aiming at a target through a portal would be... interesting. And this obviously leads to a sequel called GeoPortal where your portal gun has selection buttons for what geometry you will be in after passing through. Lots of puzzle solving opportunities. What happens to conservation of momentum when transitioning? The gravity vector?
@viciousyeen6644 Жыл бұрын
Now you’re thinking with portals
@viciousyeen6644 Жыл бұрын
Now you’re thinking with portals
@CannonRush_AI_Studio11 ай бұрын
“We told you, this is not Minecraft!” Echoed the omnipotent voice. I shriveled in fear.
@maxtheblacksmith Жыл бұрын
I genuinely cannot tell what tries to communicate, but I can for certain say this is incredible
@MandrakeGuy Жыл бұрын
i honestly just absolutely love how solv works, its so.... hard to conceptualise, its easy to understand but actually processing any of it is impossible for me, it might be my favourite geometry i've ever seen
@MatthewWroten Жыл бұрын
I miss Bill Thurston. Thanks for showing us what he may have seen.
@omega725192 жыл бұрын
I can go on forever in these without a break, it doesn't hurt to look at, it's fascinating, so interesting how geometry works in non-euclidean spaces, I can go all day
@leokm9586 Жыл бұрын
You must be a 5th dimensional being if this doesnt give you vertigo
@omega72519 Жыл бұрын
@@leokm9586 a
@Nox_Lunatera Жыл бұрын
@@leokm9586 yeah it doesnt bother me either, ive always considered myself a bit eldrich
@bottlebeard Жыл бұрын
Same, in fact it's a kink to me
@omega72519 Жыл бұрын
@@bottlebeard Wait wut-
@henkfritsbarend Жыл бұрын
Thanks for bringing us back to euclidian geometry in the end
@danrosenberg347511 ай бұрын
I legit phewed when she said take a rest in the Euclidean world. Never knew how much I appreciate being Euclidean citizen. then she came with the “just kidding” and fucked my whole perception up again. I’d love to think this your is liberating by showing us that even with intense perceptual distortions, we, awareness, is still there.
@ragemodegaming7962 Жыл бұрын
This is your GPU on drugs.
@igxniisan6996 Жыл бұрын
If I ever get lost in spherical geometry or saddle geometry world, I'm never coming back
@DanielDangerous11 ай бұрын
This is like programming a 3d engine and you mess a calculation somewhere
@Ganondurk2 жыл бұрын
This is fantastic, I loved the commentary! The explanations were detailed, but terse enough to be easily digestible.
@josephsalomone Жыл бұрын
Maybe I'm just slow, but it took me awhile to realize what she meant by "hybrid" geometries.
@PaperSailorMusic Жыл бұрын
This is wild. Imagine something like Control 2, which already delved into non-euclidian spaces, adding this kind of geometry into The Oldest House. So cool.
@ZenoRogue Жыл бұрын
Many games are referred to as non-Euclidean but they are usually based on portals or perspective tricks; I have not tried Control 2 but I believe it is one of these. Actual non-Euclidean geometry is rare (in 3D: HyperRogue, Hyperbolica, some games in development), even games pretending to take place of spheres often do it wrong. Hopefully existing games and videos will inspire game developers to create more :)
@Rho3-pc7og11 ай бұрын
Just imagine watching this with a VR headset
@tylerholden1548 Жыл бұрын
Love to see this is blowing up on the algorithm! I got sucked into the mathematics of non-euclidean space traversal and rendering a couple years ago and came across your video "Ascending and Descending in Nil". When seeing this video just now I was reminded of that one, and I was delighted to see it is the same channel! Love your dedication to the subject of non euclidean space, it's an incredibly cool subject of mathematics. tldr; Love the channel, earned a sub!
@lightborn9071 Жыл бұрын
The most astounishing thing is, that everything in these portals still makes sense
@thomasdjonesn Жыл бұрын
Not gonna lie. I wound up here a few weeks ago because I realized that I only had a faint idea of non-Euclidean space. I was good at Geometry and Trigonometry in HS, but it made my head hurt the whole time I was getting good at it. My head hurts again, but in a good way. Watching this feels the same way that looking at pictures of stars and galaxies when I was a kid felt like. It annoys me that there is such a huge hole in my understanding that I was unaware of. I'm glad to finally take the time to find out, and this is a joy to encounter.
@IKFKSwitch Жыл бұрын
This mimics many of my trips on salvia divinorum. I'm kind of floored. Who knew the subconscious was non-euclidian?
@kishimisu2 жыл бұрын
Mesmerizing. I've sometimes felt a bit lost in your previous videos even if I enjoyed the geometries and visuals, but I was fascinated by this 8-minutes journey, always eager to see what geometry the next portal would lead to ! The commentary is a really nice addition
@tired1923 Жыл бұрын
Escher would’ve LOVED this!
@roberttourgee9629 Жыл бұрын
This is a fantastic visualization. The only thing I want now is to see how other moving objects change in relation when they move across the surface.
@Aditya-f8t5z11 ай бұрын
Thank you for making this video.
@jaredheal7645 Жыл бұрын
Weirdly similar to the effects psilocybin has at larger doses on distorting visual fields. Particularly when staring at something for awhile.
@joyarekusandoria15122 жыл бұрын
I absolutely love this. So playful and so informative. Very well done
@wjgthatsit23579 ай бұрын
POV you are trying to navigate a room after the lobotomy
@torinmorris6648 Жыл бұрын
I am learning software engineering and this is a rare peice of content that inspires me
@sonymicronin Жыл бұрын
The music did not have to slap so damn hard 🔥🔥🔥, every track is on point, and each felt perfectly themed to the different geometries.
@10xGeneration Жыл бұрын
It’s from the legend of Zelda
@matthewwhiteside4619 Жыл бұрын
Some of the music is from the game HyperRogue, a (2d) Roguelike set in hyperbolic geometry
@bababooei Жыл бұрын
@@10xGenerationlying ass lol
@jherboss2516 Жыл бұрын
@@10xGeneration No
@jherboss2516 Жыл бұрын
The hyperrogue soundtrack goes hard for no reason.
@glaaxygaxer10 ай бұрын
Lmao I keep coming back to this video every few months and witnessing the weird geometry
@julianemery7182 жыл бұрын
That is a lovely voice! And easy to hear what you're saying as well, very good English!
@zynark7772 жыл бұрын
Literally like DMT visuals.
@memopineda143711 ай бұрын
Programming a map for this kind of games should cost like 1million
@Kalebfenoir Жыл бұрын
I'm guessing that very last world, the 'sky' of that world was the purple panels: the black in the distance was just the space between the sky and ground. It was oddly relaxing, though the Sphere world was anxiety-inducing a bit. I'd LOVE someone to make a Lovecraftian game using these geometry perspective shifts. Lol
@josephsalomone Жыл бұрын
This is funny because the spherical geometries all looked about how I expected, but did take me a bit to realize what you meant by hybrid geometries, I see now that you mean some of the axis are flat while others are spherical. Some of the hyperbolic geometries, I did not expect though. So of them made more sense to me than others, especially the last few. Really cool video!
@Stierenkloot11 ай бұрын
We need video games that do not mimic our Euclidean reality
@Undamagedaddyk Жыл бұрын
Watching this video made me realize I'm really not the target audience for anything Lovecraftian; this is more fascinating to me than scary.
@MajikkanCat2 ай бұрын
Hey, me too! I like to watch this video to relax enough to fall asleep. Spherical is a little disconcerting at times, but hyperbolic geometry is so soothing to me for some reason. ~Cat~
@Gustavo-wr8vn Жыл бұрын
if i were to spend 20 minutes in that spherical geometry room i would definitely lose my mind
@jeremx709410 ай бұрын
The solv geometry makes my Computer crash
@Pixaurora Жыл бұрын
This was a really neat video! I think it would be super fun to see a game/show take place in a setting that is non-Euclidian, with normal household objects stretched and crunched in ways the brain can barely comprehend.
@thewackywarden Жыл бұрын
They already have a show like that, it's called Rocko's Modern Life
@baksoBoy2 жыл бұрын
woah this video is super cool! I absolutely love that it is commentated too!