Alright I promise the reason it took me so long to make a new video was 'cause this took ages to do and not because I was procrastinating by playing Helldivers, Final Fantasy, and Persona. Promise. Trust me. But also plz read the little disclaimers in the description to explain some stuff so plz don't get mad at me for being dumb thx I love you bye bye :)
@jovif.spemudaindonesia18419 ай бұрын
Thank You
@tombraiserzombie25819 ай бұрын
Will you make a video on the randomizer mod?
@sentientmonke82659 ай бұрын
Nah, you were clearly busy in Tekken 8. (also wtf another Claudio player, didn't know those existed outside of just me)
@WhirlwindHeatAndFlash9 ай бұрын
your data is wrong and you tested incorrectly
@spukknik19 ай бұрын
damage is calculated cus they throw dice and then eat the dice
@Stennocrick9 ай бұрын
I honestly was guessing that they beat the shit out of you with the dice
@andrewsisk7189 ай бұрын
Just as our forefathers did.
@malty7765 ай бұрын
So everyone is cait sith
@Tybell7029 ай бұрын
The only reason head trauma is catergorized as light is cause Joongi is just giving the enemy a light head rub then putting them down on the ground
@SnowiestAngeman9 ай бұрын
Lightly mashing their brain into a paste yeah :)
@shadowmamba959 ай бұрын
@@SnowiestAngeman When they bring it back next time, the damage can be the same… *BUT, the attack type should be Extreme, a Grapple, and the cost should be at around 69 MP!*
@abqxillia20449 ай бұрын
Pepermill blow, head trauma and fulminating forecast are the harbingers of the like a dragon apocalypse
@darthvaderreviews69269 ай бұрын
The deletion of Head Trauma IMO was an inside joke, IIRC one of Ichi's personality challenges for collecting head armor is "No Head Trauma Here" which gave me a laugh. Though I will admit, I would've preferred Head Trauma becoming a Kiwami attack instead. Would've been funny to have Joongi do absurdly extreme noogies on enemies
@plosonen9 ай бұрын
I cannot believe I missed that idea when I was so surprised by Head Trauma not being in the game and thinking about it constantly when playing as him
@fourty99339 ай бұрын
i cant believe i watched a 35 minute video about lad8 information which im going to forget in the next 38 seconds. good video 👍👍👍👍👍
@chewiedog19 ай бұрын
They could've easily balanced the game by just giving everyone head trauma why didn't RGG think of that??
@tommyblade80939 ай бұрын
"when everyone's super, no will be"
@MetsametsaSpeedruns9 ай бұрын
there's been some datamining done in speedrun discord. Damage formulas happen to be somewhat similar to dragon quest. which can be simplified to (ATK-DEF/2)*(1 + baseattackratio). Baseattackratio depends on skill. from modders we heard that hitting the button prompts just adds to the baseattackratio, but it's unclear if it applies to defense side of the calculation. Attack buffs are 15% stat per arrow, but because of enemy defense in practice the damage increase will be always higher. Against higher defense enemies (or if your weapons suck) attack buffs feel a lot more significant. Resistances from jobs are 50% damage reduction. EDIT: Probably should have watched until the end before typing xd. I think the video is mostly correct, maybe only thing I'd nitpick is that there are actual number differences between skills in the same damage "category", like Tenacious fist has added ratio of 1 (so 2.0x) and dropkick is 1.1 (2.1x)
@TripleAAA73319 ай бұрын
I didn't know the damage formula was that simple, but neat. I overcomplicated it and thought that the target's DEF was being divided by 2 then multiplied by the skill's base_atk_ratio. At least the results between the two formulas are identical, so I guess I still got it right in a roundabout way. Attack buffs work as 1.15x / 1.3x / 1.45x damage multipliers, which is way better than in YLAD where buffs would only add to your base_atk_ratio. For the button prompts, I haven't tested it extensively, but from what I've gathered, succeeding in them gives a 1.15 multiplier to the damage of subsequent hits. Failing a button prompt will remove that multiplier.
@JacobTheCroc9 ай бұрын
Yeah, I said head trauma is mediocre but you forgot the part where Peppermill Bowl is more insane.
@SnowiestAngeman9 ай бұрын
How dare you insult my favourite attack from a video game
@JacobTheCroc9 ай бұрын
@@SnowiestAngeman Peppermill Stans will overthrow the head trauma one day, you will see.
@TopShoyu9 ай бұрын
The only reason I didn't use Head Trauma in Like a Dragon was because I wasn't playing as Joon-gi Han and therefore had to use peppermill blow😎
@friedteto9 ай бұрын
Joongi Han is the worst party member. (for those who doesn't know it's a joke it's a joke)
@cameronmacleod8 ай бұрын
@@friedtetohe’s stuff
@camocamel82179 ай бұрын
Head Trauma was removed in IW?! ... "Hello? Yeah you guys have Persona 3 Reload?"
@Lanoman1239 ай бұрын
wait what!? NOOOOOOOOO
@Kifstopher9 ай бұрын
I think it's possible Back Attack was meant to be double damage but the proximity bonus still applies, resulting in the oddly specific multiplier of 2.4. Proximity bonus was about 20% boosted, which when applied to a move and then doubled would be 2.4 times damage.
@LThanhHao2329 ай бұрын
Hi, I'm just a random modder, but I just wanna give some insight I learned about the game damage setting. So, all attack animation in this game supposed to have a total damage value of "100". Meaning that if the attack is a single punch/kick, it is "100". If the attack is 3 hit combo, then it would be 20-20-60. So that in total would be 100. The 100 value then get calculated with 2 more value, which is strength and "base_atk_ratio", result in the damage outout. I don't know the exact formula, but the higher "base_atk_ratio", the better. Normal attack have "base_atk_ratio" of 0, while downed attack have "base_atk_ratio" of 0.3, meaning downed attack will deal extra 30% compare to normal attack. This is of course get boosted by the fact that downed attack is auto crit. What note worthy about "base_atk_ratio", is that how it apply to Kiryu. in Brawler style Far attack: 0.0 Close attack: 0.9 (which meaning 90% increase in damage output) Close attack - Awakened: 1.2 (which meaning 120% increase in damage output) in Rush style Far attack: -0.5 (reduced 50% in damage output) Close attack: - 0.05 (reduced 5% in damage output) Close attack - Awakened: 0.05 (which meaning 5% increase in damage output) Rush is significantly weaker, but because we all know it get to attack twice. in Beast style Far attack: 0.0 Close attack: 0.85 (which meaning 85% increase in damage output) Close attack - Awakened: 1.14 (which meaning 114% increase in damage output)
@Never_Cook_Again7 ай бұрын
So brawler does more damage than beast?
@Pablo-se9qx6 ай бұрын
@@Never_Cook_Again Yes, but it counts as a grapple, and an area attack
@bant3rlad7179 ай бұрын
Ok so I don’t want to seem like I’m hating, because I really appreciate the data gathering done for the video (fuck knows I’m too lazy to do it myself) but a few of the numbers mentioned here aren’t right and I have to mention it ( 🤓 me in the reply’s, I deserve it): The section at 11:04 doesn’t make much sense, as a 50% increase to each individual attack would just lead to a 50% stronger attack overall. (Purely theory, but it could be that back attacks are a pure x2 multiplier, but that they DO benefit from proximity bonus, so you’d have x1.2 proximity x2 back attack coming out to x2.4? Probably the same as the down attack boost, which according to the game CAN benefit from the proximity bonus) The attack boosts section at about 19:00 was done backwards I think, the actual increases come out to about: Lvl 1: 30.25% Lvl 2: 61.30% Lvl 3: 91.89% So probably a flat 30% per level of boost overall. Seriously though, thanks a million for doing all of the work and data collection on this, I’m for sure not part of that 487% of people who aren’t subscribed.
@RocketRacer21429 ай бұрын
Poor Soma got Ichiban'd :(
@FarisFlowers9 ай бұрын
Yeah, the grapple loading screen tip actually says you can deal "big damage" so I always assumed Guard Breaks did more damage. Glad that you went ahead and confirmed it with numbers
@YourCrazyDolphin9 ай бұрын
TBH while the tutorial said that, I figured it meant "Your attack won't be resisted" not "your attack hits harder than usual"
@TheSooperBooper9 ай бұрын
Can't wait for Ray to see this and do the Leonardo DiCaprio point meme at 12:08 lmao
@orderdisorder7209 ай бұрын
Never thought i would hear Ray Narvaez Jrs name out in the wild. You a true rayder frfr
@C_Ranked9 ай бұрын
You're the GOAT for doin this research and also makes me glad that the RPG aspect of IW feels way more thought out than LAD7 (as much as I love that game), really makes me hopeful for what RGG Studio will cook up for LAD9 in the future
@kaiserkreuz41559 ай бұрын
The damage I've surmised during my extensive play of 200 hours within 3 weeks all align with yours. I will say though that the best way to look for resistance damage multipliers is simply to use poundmates. A resistance halves the damage while a weakness multiplies it by 1.5 (Sojimaru Flying Beta Max my beloved does 1000 damage normally, but only 500 to enemies who resist Elec, and 1500 to the ones who are weak against it. Multiply these values by 1.5 if you're using the "with benefits" option.)
@javierwashere55869 ай бұрын
I got Head Trauma from the amount of math done in this video (great video, btw)
@SapphyreSilvaHan9 ай бұрын
they got rid of Joongi's Head Trauma because hes been watching videos on watermelons exploding with rubber bands and hes been focusing on how to do that quickly to a living person in battle
@Muna-Gaming9 ай бұрын
Great testing. Will definitely look back at this if i end up doing a run of the game. Thank you for your service
@D-OS_II_Fan9 ай бұрын
Based man is back
@The_Sacrificial_Lamb9 ай бұрын
based DOS2 enjoyer
@Hezzadude129 ай бұрын
🐐 video by the way, good to actually get some fairly solid numbers on what everything does, so I can at least more or less know what move to pick in some of those niche “oh shit if the enemy doesn’t die this turn, Ichiban might get clapped” situations
@Maloolz9 ай бұрын
I wish I found this channel earlier, what an informative video! I'll definitely check back on this when I inevitably replay 7 or 8.
@JoaoVictor-rg5ix9 ай бұрын
Damm bro. Rgg really should hire you for QA testing or something. 😊
@SecondinLine-129 ай бұрын
So good news Mr. Snow. I introduced one of my friends to the Like a Dragon series by making them play the first hour or so of Lost Judgement seeing that you like that game so much and recommend it so highly. He enjoyed himself and said we should play it together again soon. I did it! I got someone to like this series let’s goooooooooo!
@gidoenn96259 ай бұрын
you always manage to make me care about things i would never otherwise notice or care about in the yakuza games
@TortillaSenpai9 ай бұрын
came for the new snowy video, stayed for the math lesson
@gxldrvsh9 ай бұрын
I love listening to this dude yap about Like a Dragon games, thank you Snowman 🙏
@tigerfestivals51379 ай бұрын
I applaud the absolutely autistic level of math and dedication it took to make this video. I find minutiae like this in video games really interesting, as a fellow econ major.
@BroleeTM8 ай бұрын
I recently got infinite wealth and I'm super excited to try it out, thank you so much for this video as I'm sure it will help me a ton, your the best ❤❤
@Moksii9 ай бұрын
i love how their way of nerfing joon-gi han in Infinite Wealth was to make him appear before the last chapter of the story with worse stats than your party
@Khemikal_X8 ай бұрын
Bro this is a very good video. Did not expect this at all
@blackred88509 ай бұрын
Based economics degree holder, I’m about to graduate with one in a few months. Love you videos btw
@Xirce9 ай бұрын
Love how you used Shinada's theme when talking about wallbounds.
@BrentOfMan7 ай бұрын
I was not expecting a ray mention in this video, man I love him
@yash_kapoor9 ай бұрын
Hey SnowiestAngeman I just want to say I appreciate the music sync at 3:26.
@nexryyy9 ай бұрын
we all knew the second we either played the demo of IW or after the first fight that the combat was gonna be better
@NeonNyx018 күн бұрын
12:08 I was not expecting a reference to Ray at all. Shout-out to my favorite fleshtuber
@sxrub33109 ай бұрын
7:10 That music sync. Hell yeah.
@5persondude9 ай бұрын
Forgot the name of it, but that 10 MP Champagne attack from Host job is unusually powerful for a supposedly “Light” attack. I don’t remember the exact level I was at, but against enemies who were weak to Ice attacks, it was dealing around ~600 damage in total
@violetisgaylmao9 ай бұрын
Dudes will literally figure out how Infinite Wealth calculates damage instead of going to therapy. Great video btw :)
@infamous62839 ай бұрын
Rock throw is the new head trauma in IW that move on the hero job with the legendary bat with max crit goes crazy because its a guaranteed knock down, it also is insane value for mp cost
@Dr.Ravioli9 ай бұрын
The SMT4 joke when talking about the bleed samurai effects legit made me laugh out loud
@rollinnollin5469 ай бұрын
10:55 For any future testing purposes, I feel I should point out that a three hit attack with each hit doing an extra 50% damage does not add up to 150%, it would just be an extra 50%. For Example, say an attack normally does 100 dmg 3 times, for a total of 300. If all three crit for 150 damage each, then you get a total of 450 damage, which is 300 multiplied by 1.5, not by 2.5.
@jjslider30269 ай бұрын
Fun fact, magic attacks actually can crit. I don’t blame you for not mentioning it because, I didn’t know until I looked at the brands (cuz I only leveled up the weapons in the post game), and there is a seal (it’s somewhere next to the transfiguration seal but don’t remember the specific one), that allows magic to crit. Good for NG+ I suppose
@jjslider30269 ай бұрын
Annnnnnnd I should have watched the video longer
@brandonsclips77419 ай бұрын
@@jjslider3026 I don't even know what counts as magic attacks tbh. Is it all skills or just the element based ones like flaming rose or Whiskey Toss?
@randoman86549 ай бұрын
@@brandonsclips7741 The ones that use fire, ice, electric or the cane symbol which is just neutral magic if they use one of the 3 physical elements they can miss and crit as normal, even if there's a magic element tied to it
@totalchrisgaming9 ай бұрын
Just occurred to me that Kiryu should be able to use the Cab Driver job and equip a Suzuki outfit for it
@jekw239 ай бұрын
I didn’t realise until too late that “light” attacks can be devastating. Spent a lot of time game using the most powerful or extreme moves but in reality all the moves can be useful. I ended up not using a lot of them so think I’ve missed out a bit
@nguyensyduc23359 ай бұрын
Damn thanks for such detailed video on something we just press the big heavy damage button. Me very likey
@valdemar6429 ай бұрын
finishing all those math questions in vocabulary school must have leveled you up a lot
@NoForksGiven4 ай бұрын
I sorta figured out for myself that attacks in the same damage category do roughly the same damage. there's a lot of skills that overlap with each other so every now and then when i got a new one in the same niche i'd do a quick test in battle. I found these attacks were all roughly in the range of 50-100 of each other but that skills in the higher damage groups were indeed stronger, which is all i needed to know. My go to build was simply use the biggest AOE move for groups then spam the extreme damaging skills on bosses. Worked good enough to beat the game. I only ever used normal attack to finish off weakened enemies.
@bestgamer-1st739 ай бұрын
Amazing video!
@Aso79899 ай бұрын
I don’t care how the problems of the game (there’s none) imma glaze this game for the next 10 years 😭
@NotAGoodUsername3608 ай бұрын
I can say from pure anecdotal evidence that Burning Arrow was accidentally made into an Extreme Damage move for 20 MP and we should not tell the devs.
@briannawilliams31559 ай бұрын
Completely unrelated (though I appreciate the amount of work you did to determine the numbers), I didn't take you for a Claudio main. 😮
@SnowiestAngeman9 ай бұрын
He’s cool I like him
@briannawilliams31559 ай бұрын
@@SnowiestAngeman Nice. I'm a newbie to Tekken and Reina is what convinced me to start playing so I'm trying to learn her. The process is gonna take a bit though because there's so much. 😫
@youtubeyolk9 ай бұрын
@@briannawilliams3155 Play through arcade quest its the best starting point for beginners and teaches you enough to get to red ranks imo
@m3ow0n9 ай бұрын
I wished upon a star that someone would do this. You granted my wish 🌟
@Sakura6659 ай бұрын
This is all very useful information thanks!
@MRFISH-rs6sq9 ай бұрын
“I’m gonna go ahead and consume” cuts to angriest swallowing a physical disk of lad 8 whole
@dizzy_paws9 ай бұрын
i have no idea what he was talking about for the entire video, but it was very cool and interesting
@Tubeite9 ай бұрын
We appreciate you risking your sanity in the name of Yakuza science.
@Lavamites259 ай бұрын
Respect for doing this! I can't imagine doing this as someone who sucks at math
@theultimatebusta9 ай бұрын
Just a little fun fact, but I’m *pretty* sure doing a combo attack when in proximity for a back attack damage bonus applies both the back damage bonus and the combo
@digitalbooklett93579 ай бұрын
I believe the game will actually list it as a "Combo + Back attack" if you're in range to do both!
@ManuelFJ69 ай бұрын
Good video! Will you upload the typical soundtrack appreciation?
@aidnyan9 ай бұрын
i think the thing about a lot of the supplementary buffs being smaller percents while saying "greatly increases" is just due to the insane number of ways to increase damage in this game like you have to consider that people are going to be combining a million different multipliers on one attack so a 2% or 6% increase is ok for something that is blanket applied to everything also combo attacks do get back attacks, at least visually. i havent crunched any numbers tho lol
@TheDeadmanTT9 ай бұрын
Watch out gamers, he's got a spreadsheet!
@Dylamn9 ай бұрын
I don't get it. Hold on, lemme watch it all again.
@isaacwixer76599 ай бұрын
One thing that bother me when looking at freelancer skill is why rgg still have essence of roadside weapon (45 mp cost) for ichiban in Freelancer job when they can make it into heat action instead like kiryu heat action in his dod job (0 mp cost) or maybe he can use that in the next game with style switching (cope)
@xtreme-ninja26119 ай бұрын
My prediction for the reason why the back attack had a 2.4 times multiplier is that a back attack probably has a x2 multiplier, and then the x1.2 proximity bonus probably stacks ontop of the back attack bonus, and when multiplied out makes a x2.4 damage multiplier
@thischannelstinks93189 ай бұрын
I need to test it but my theory is that healing isnt based off the magic stat but the willpower stat. The healing booster item (I think?) raises willpower and there's plenth of prescedent for that being a thing in other games. Might do a little test of my own tomorrow :3
@carlosh94764 ай бұрын
This is incredible, thanks! … do you really think Hitman and Assassin are the best classes? 😂
@josefrobert66449 ай бұрын
Head Trauma died so burning arrow can take its place ❤
@ProxMackintosh8 ай бұрын
Wait, if magic buff didn't change the healing value... That means the ultimate idol weapon that may grant magic buff per turn is actually doodoo for heals, ugh
@jethiliusavalar64497 ай бұрын
This is in fact what is up. I hate it when games don't outright tell the players the damage multipliers
@3Guys1Video9 ай бұрын
Why didn’t you mention the Samurai Burning Arrow? One of the most broken attack moves in the whole game
@cagethelonewolf9 ай бұрын
the finale boss being too strong is a reference to p3 fes we don't care we all ready got your money we are still playing like it's the arcades
@gorohei929 ай бұрын
Where is the composer appreciation 😭😭😭😭😭💔💔💔
@DanielFerreira-ez8qd9 ай бұрын
this is a chonky OST, the man needs some time
@TeddyOnTheSpot9 ай бұрын
The only head trauma I’m receiving is from how you calculated all this…
@Cobrav8099 ай бұрын
hey snowyangryman will you do a video covering the story of LAD IW?
@Josefuumii9 ай бұрын
this was secretly a video just to show off your tekken skills, wasn't it
@SnowiestAngeman9 ай бұрын
I got the achievement to win a ranked match and then played another and lost then never played online again so yeah you could call me a pro
@Supermariosupervideo9 ай бұрын
brrrrr go Rock Swing
@GKoopa9 ай бұрын
i wouldn't have just assumed that the stated light/medium/heavy damage tier is equal on all moves. Like, why not test roes stinger and birthday bonanza both on an enemy that doesn't resist fire before doing the fire damage weakness test to see if they do the same damage to begin with? Anecdotally, from playing the game i really do feel like the stated damage is actually a pretty large range. Like how in souls games weapon scaling is letter graded but there's actually a precise number value behind the scenes that is just assinged to a letter based on its range. So for this game, i could imagine like, light attacks being 2-2.25 times normal damage, medium being 2.25-2.5, etc.
@soryuha9 ай бұрын
shoutout to the shin megami tensei IV reference, ive been playing it recently and when it came up i died laughing
@09gh9 ай бұрын
I never looked into it, but I always felt Yakuza 7 felt really "off" with its damage values and costs. 8 has really done a great job just being a better sequel. Awesome breakdown!
@Dr.Alligator9 ай бұрын
Happy that this game is a lot more balanced than 7
@Helplesswhale9 ай бұрын
Glad to see shinada living on as a depressed high schooler
@zezezazu9 ай бұрын
I love you ❤️
@SnowiestAngeman9 ай бұрын
I don't love me
@zezezazu9 ай бұрын
But me I love you ❤️@@SnowiestAngeman
@jovif.spemudaindonesia18419 ай бұрын
@@SnowiestAngeman please love yourself
@muchluck79819 ай бұрын
You know, something from this video that was never shown is the action star/Host's attack buffing skills, for persona fans, Charge and Concentrate respectively. They do increase the damage and they also do stack on top of the other damage you can do with skills. The question I have is by how much. The reason why this is important is because with 2 female party members with kunoichi's substitution Jutsu, you can do a bit of speed tuning math to have your male party members go first, amp themselves with these damage skills and Substitution jutsu them out to nuke the opponent
@Cross-chan9 ай бұрын
I think it's a flat x2
@Brezal9 ай бұрын
math
@sigilbreaker66194 ай бұрын
I know it's been some months since this vid was made, but I have a mere question, does defense directly impact damage resistance as in 1 defense makes me take 1 less damage, or 1 defense makes me take a % amount less damage scaling based off my defense and the enemies attack, I'm curious for min maxing possibilities
@SnowiestAngeman4 ай бұрын
If my formula *IS* correct, which there's no guarantee that it is, basically every defence point would be a 0.5 difference. So 200 attack against 200 Defence would be theoretically 100 damage. But 200 attack against 199 defence would be 100.5 damage. But then if the game rounds up, then 1 less defence would be 1 more damage, but if it rounds down then 1 less defence wouldn't be any different. I dunno if that makes sense but hopefully it does. Probably safe to assume that each point makes a difference though
@IndyRevolutions9 ай бұрын
Really the biggest breakthrough (especially in speed running, thank you LAD modding discord) is finding out that YLAD and LADIW both basically rip the Dragon Quest damage calculation, literally. It's a 1:1 copy of the damage calculation, and I find that *hilarious*.
@triplecastsleep19245 ай бұрын
Can I get a link to that modding discord pretty please?
@carlosh94764 ай бұрын
Your attack buff numbers are incorrect, in that you are taking the % increase using the increased number as the denominator. The numbers actually appear to be roughly 25% at each level (so 25, 50,75).
@ItsDanbo9 ай бұрын
Average Satellite Beam fan vs Head Trauma Enjoyer
@fengshway79929 ай бұрын
I think the damage tiers are still nonsense in these games bc Ichiban’s rock swing is classified as a medium damage move, but merciless melee is classified as a heavy damage move and yet it does around the same amount of damage despite costing almost twice the MP
@fallentrash16739 ай бұрын
I deal more damage with Merciless Melee than Rock Swing by default tho, also the fact it's a bonus skill Ichiban can use without inheritance is quite nonsensical for Hero that lacks grapple moves.
@SnowiestAngeman9 ай бұрын
It’s harder to notice damage if you don’t do what I did, but the higher MP cost is because of the stat drops. That’s a good thing about this game is that MP cost is pretty consistent depending on the damage and bonus effects. But you should spam merciless melee it’s a stupid skill lol
@55antana9 ай бұрын
liked 10 times and vergil han appeared what do i do
@KusoTTK7179 ай бұрын
just a random thought but could healing be based on willpower instead?
@LtheOriginal9 ай бұрын
so I'm about 7 minutes into the video, and I'm already thinking. "Wow I should use EVERY skill in game, just to see how much damage every move does, since it's so inconsistent."
@SapphyreSilvaHan9 ай бұрын
yo this ain't related but do you know how to turn off the annoying fucking tips in infinite wealth. i age 40+ years everytime the game reminds me i can access taxis on the map
@judahsoremy98579 ай бұрын
3:38 LOL!
@AlvinHHM275 ай бұрын
Just want to correct the math at 11:02 . if each hit has 50% increased damage, then the total damage in the end would also be 50% increased from the total base value. The game just increased each back attack hit by 140% and did not predict anything.