All these youtube tutorials, and I always end up coming back to your channel to get the real info. Thanks man. Should've just checked your channel first
@jaredlynch125116 күн бұрын
Hey! I'm having trouble with an issue with physics being disabled of the objects held. How can I ensure that physics of my held object are still enabled while they are held? Apologies if this is covered, I was just jumping around in the vid.
@Videoseditos8 ай бұрын
Perfect video for my Project Thanks a lot!
@xhobikhan87692 ай бұрын
Great tutorial brother.
@GDXR2 ай бұрын
Glad you liked it
@rudreshpandya92367 ай бұрын
in ue5 vr - i have a barricade and i need to spawn a barriade tape from barricade by toching the barricade component so how i can make this intraction.
@3dzeeen7066 ай бұрын
great tutorial keep it up. love your work in the Unreal Market.
@GDXR6 ай бұрын
Thank You, I dont have any plans of stopping :)
@deelay058 ай бұрын
Could you show how to add custom snapping to a socket transform of the attached parent of the grabbing component? So that the VR hand is snapping to the grip socket of the pistol (or vice versa) , the same way like the preview mesh of the hand is snapping to the grip socket of the pistol.
@GDXR8 ай бұрын
The hand does not attach to any sockets on the weapon or grab component. It uses the grab components location to position the actor to the hand.
@deelay058 ай бұрын
@@GDXR I know, but what if I would like the pistol to be grabbed exactly at a defined point? How do I do this without fiddling around with the relative location of the grab component?
@renstillmann6 күн бұрын
Do you know how I could achieve the following: Trigger the motion controller "Grip" button by clicking a keyboard button, so that I can simulate the "Grip"/"Grasp" inside the game while testing things. Basically I controll both hands with the mouse (movement/rotation etc.) and that works great. I just can't figure out how to actually trigger the "Grab" or "Trigger" via keyboard input. Hope you know what I mean and try to achieve. Thanks for this video btw, it helps a lot for people like trying to learn UE5. Documentation for VR isn't really that good. Either page is empty or just is old/outdated unfortunitely.
@renstillmann6 күн бұрын
Looks like you can't do this, because it would require an emulation of the controller of some sort. I was able to sort of get this to work with the Meta XR Simulator. Which works but is hard to control in my opinion. But at least it's possible to develop / test without even connecting a VR headset at all. All of your video's are very helpful, thanks!
@uri44777 ай бұрын
I'm trying to learn how to develop in VR watching your videos (I already tried following the setup ones). Right now my problem is that if I disable Meta XR and enable the Open XR plugins I can use VR Preview and play the preview with the headset and controllers, but if I compile then the app will launch in the headset as a window without any VR functionality. On the other hand, if I enable Meta XR and disable Open XR, VR preview won't work at all but I will be able to compile/quick launch as a VR app in the headset, however sometimes hands are working, sometimes not. Basically I've been enabling/disabling both plugins at random and getting different results. Any idea on which workflow should I follow?
@GDXR7 ай бұрын
For Quest dev. Make sure your using the latest MetaXR plugin for the engine version your using. Then enable MetaXR plugin and disable the OpenXR plugin. Then it should work fine. It's a Meta issue, not an Epic one.
@olegallito57427 ай бұрын
Hi there! Any chance you update your discord server invitation link? It doesn't seem to work for me
@GDXR7 ай бұрын
Sorry about that, You can use this one here: discord.gg/gdxr-415153324099371008
@rossedwards57248 ай бұрын
Really useful, thank you
@siepath3 ай бұрын
How the grab component work in Multiplayer?
@budotsmedia_advertising7 ай бұрын
real;ly good tutorials, where are you based in UK ?
@GDXR7 ай бұрын
Thanks, Im based in Devon.
@leon.3d7 ай бұрын
is your discord link working? I was in your discord but wasn't anymore for some reason... now I can't join through your link.