Let me know in the comments what biome you want me to cover next!
@mooseywoosey87348 ай бұрын
I hope its not too late to request? I have been having trouble making a stratified mesa biome? something like monument valley. I've been making the terrain in Gaea and then using 4K assets in unreal to flesh it out but I feel like I'm not using Gaea as well as i can be for that.
@nikwalz34296 ай бұрын
Can you show how to create a biome with a lot of flat terraces? Like a meadow landscape with some forest areas and a few hills?
@CAgram1233 ай бұрын
No one's done a deep, highly eroded canyon in Gaea 2 with the canyon node yet that I have found that is very dry. I'd like to see some eroded towering spires and arches near the bottom. Also no one's done a field of sand dunes with Gaea 2 that I've come across.
@welorn8 ай бұрын
it's extraordinary what we can achieve with the unreal engine, it's disconcertingly simple to succeed with concepts when we understand how the tools work
@MarisFreimanis8 ай бұрын
Geae is great addition to Unreal, hopefully one day Unreal will fix their bad landmass tools and we will not need Gaea
@AecelotGrimmWyrdStudios8 ай бұрын
I really appreciate how you explain the reasoning behind your choices. Excellent tutorial video!
@amirgurabi35657 ай бұрын
Very straightforward and packed with information just how a tutorial must be there are so many unnecessarily long videos on this subject on KZbin , yours is the best👍👍
@MarisFreimanis7 ай бұрын
Glad you found it helpful! If you can up with something coo, share it on Discord :)
@MCJamZam6 ай бұрын
Loving your videos! As a beginner just getting into Unreal Engine in 5.4+, all the outdated information has been really confusing. This really helps, especially as my workflow also revolves a lot around Gaea.
@MarisFreimanis6 ай бұрын
More Gaea stuff coming soon
@DaGooperrАй бұрын
dawg is too under rated
@revoprod-h6k4 ай бұрын
Thanks you very much bro for this tutorial. Bravo
@Fafmagic9 ай бұрын
I would use the landscape auto material provided by Unreal Sensei. His is set up for Nanite landscape displacement and features better blending options. He also does a great job covering the options in his latest video on the subject. One thing you could do is use that blended colour and normal map generated by Gaia to tint the colour of the landscape material so it looks more natural from further away. Just need some macro variation added. Useful workflow. Thanks for sharing.
@MarisFreimanis9 ай бұрын
Hey! Thanks for a tip. Will check his auto material for future videos. That tinting is good idea, will try it out.
@kiukle9 ай бұрын
Are you referring to the video he uploaded 5 months ago?
@sirvazo16336 ай бұрын
An excellent tutorial. Every step is clearly explained - thanks 👍
@MarisFreimanis6 ай бұрын
Glad it was helpful!
@jayantbhatt0076 ай бұрын
Thanks finally someone showed it :)
@martin02886 ай бұрын
Malacis! Learning so much from you :)
@MarisFreimanis6 ай бұрын
Paldies :D
@dougmaisner9 ай бұрын
super great info!
@aminshobeiri890111 күн бұрын
How did you get the window (Portal erosion) when you wanted to create the normal map. I tried with right click but it did not work?!
@faceman22715 ай бұрын
simply lovely.
@MarisFreimanis5 ай бұрын
Will dive into 2.0 soon!
@nikwalz34298 ай бұрын
Very good video :-) Thanks
@sega99045 ай бұрын
Спасибо большое, очень полезный видеоурок🙂👍
@MarisFreimanis5 ай бұрын
You are welcome!
@steffl73378 ай бұрын
This needs more likes and Views. Love it
@nikwalz34296 ай бұрын
Any ideas on how to generate a realistic river in Unreal Engine from the Gaea information? It would be cool to add a spline in UE from the beginning to the end of a river node. I experimented a lot but i still found no good solution on how to automatically generate a good river from Gaea exports. For now i still use a spline river which i manually have to place in Unreal Engine above the river bed texture. There has to be a better and automatic way... Can PCG help with that maybe?
@MarisFreimanis5 ай бұрын
@@nikwalz3429 currently splines are still best way to make rivers, at least for game environment. For cinematic you can use gaea rivers and then create a river mask to use some water material to make it look more realistic. I have a planed tutorial for that after I finish few other tutorials.
@nikwalz34295 ай бұрын
@@MarisFreimanis Great :-) Can´t wait to see it... I now try to spawn planes with PCG with a water surface shader to have an automation in it. If that doesn´t work I will use splines and manually place them.
@gablemckrawll28415 ай бұрын
Thanks for the tutorial! Has anyone got the problem when after importing a mask for the material the landscape is covered with default checkerboard in some areas? Referring to this lesson I got it with River layers
@syedjawadbukhari1469Ай бұрын
I don’t know why, but when I use the FX node in the textures graph, everything turns black, even after enabling LV, Log, and EQ and following the steps you did. When I try to export erosion to Unreal, the PNG also appears completely black. Could you please help me with this?
@scenegate22 күн бұрын
Hello, can you tell me where I can find Range on Gaea 2?
@ldracarys_508918 күн бұрын
did u find ?
@scenegate18 күн бұрын
@@ldracarys_5089 No 😐
@MarisFreimanis12 күн бұрын
Isn't it called MontainRange now?
@dvspriest2 ай бұрын
Is it possible to create a subterranean landscape in Gaea? Like a 3d cutout of the earth crust/layers
@MarisFreimanis2 ай бұрын
Hey I'm not sure about that, would probably need to ask Gaea support for that, but I have not seen examples like that, so I assume no
@GregouDotCom5 ай бұрын
Great tutorial ! but I'm kind of confused about the math for scale calculation of the imported heightmap. I only have good results when I'm applying your formula for X, Y, and Z ! I tried the Winbush's formula, for the Z axis (it's another formula but the same results) and it's the same, I need to apply a custom scale on three axis... (maybe my map is not normalized or something like that, but it seems on Gaea 2.0 we have not a lot of options in the build panel)
@MarisFreimanis5 ай бұрын
Hi! I have another video where I go over scaling, since here it was not accurate. I will dive into Gaea 2.0 soon, since it was not available for free users when I recorded tutorial.
@GregouDotCom5 ай бұрын
@@MarisFreimanis Oh ok :) I pinned your video about scaling but for after :p Can't wait to see your videos on Gaea 2.0 so! thank you for the answer ^^
@eduardogodoy21337 ай бұрын
Goat 🐐
@kingtree199318 күн бұрын
sir,which node should I use if I wanna crate a mountain road or a path?
@MarisFreimanis12 күн бұрын
I think Gaea don't support that unfortunately.
@kingtree199312 күн бұрын
@@MarisFreimanis 🙃
@ibrahimakca86288 ай бұрын
If that Gaea is opened in UE5, we can say that it is inside, that Gaea is already visible in the render and that magnificent view in UE5 is visible to us.
@kevinback70345 ай бұрын
what for a version of gaea are you using ?? i can`t find this nodes in my version.
@MarisFreimanis5 ай бұрын
Version is at very top of the software, in this video I'm using 1.3.2. If you are new, then probably you are using new 2.0 version. I'm making new videos now using it.
@kevinback70345 ай бұрын
@@MarisFreimanis top, yes i have 2.0
@thegrand13288 ай бұрын
Hey, my friend! Please show or explain how to add the water to this map in Gaea.
@LIGHTNING132YTG5 ай бұрын
I can't find the Arboreal Node in Gaea. I search for it, but it isn't there. Any help would be GREATLY appreciated!
@MarisFreimanis5 ай бұрын
If you are using Gaea 2.0 it's called trees now. I will have updated video soon.
@LIGHTNING132YTG5 ай бұрын
@@MarisFreimanis Thank you, so much! I've been trying to figure out how to do the "photorealism" look for trees like all the tutorial videos show, but I can't figure it out.
@TolisPiperas825 ай бұрын
Can you share the heightmap?
@prestusindustries22 күн бұрын
Pls Tutorial with Gaea 2.0
@CR4FTVR8 ай бұрын
Brillant thank you its a massive help
@MarisFreimanis8 ай бұрын
Glad I could help!
@victorvdr99 ай бұрын
Thank you!!
@eris2877 ай бұрын
i wish that this program allowed you to import files as nodes, that way it could account for roads and stuff
@MarisFreimanis7 ай бұрын
Yea that would be great, but at least we can do all that in UE afterwards.
@reezogames59916 ай бұрын
How to create river path as you want to ??
@MarisFreimanis5 ай бұрын
Probably best way is still to use splines in UE. Gaea river is ok for cinematics and can make it work but for game environment still need to use splines :/
@syedjawadbukhari1469Ай бұрын
Could you please share the Gaea landscape file with us?
@yetirenders6 ай бұрын
For some reason the texture I export loses a lot of color when I import it to Unreal, any idea how to I can fix this?
@MarisFreimanis6 ай бұрын
Does it look fine in your PC? Is texture itself loose color or when you apply texture to landscape?
@yetirenders6 ай бұрын
@@MarisFreimanis It seems to export from Gaea with full color but when it's in Unreal even before applying it as a material it looks desaturated. I've already tried unchecking sRGB but that seems to make the problem worse unfortunately.
@Mygamesworldiq7 ай бұрын
Thank you
@josepharnone28619 ай бұрын
thx so mutch
@thomas77265 ай бұрын
trying here, 1k is very low for huge images or with zoom
@MarisFreimanis5 ай бұрын
Of course, 1k is fine for far background stuff. I just use free version for tutorials so people can try software with me. For real use, need at least Indie license, which is priced fair and it's one time payment.
@thomas77265 ай бұрын
@@MarisFreimanis Yeah! Btw, ur tutorial is one of the best on youtube about Gaea...
@Phantom4228 ай бұрын
Brushify ain't free :(
@MarisFreimanis8 ай бұрын
Yes, I just check that, my bad. I thought it was one of "free forever" assets. Apparently Unreal Sensei has auto material that is free (in gumroad it shows that you should pay bit in description he provides 100% discount code)
@jayantbhatt0075 ай бұрын
That Brushify is not free anymore :/
@MarisFreimanis5 ай бұрын
Yes, unfortunately. You can use Unreal Sensei one or MW Landscape Auto Material instead.
@jayantbhatt0075 ай бұрын
@@MarisFreimanis Thanks for the suggestion.
@JackAssetsBakin4 ай бұрын
Gata chrash every 5 minutes. =(
@MarisFreimanis4 ай бұрын
Are you using Gaea 2.0?
@zdspider67787 ай бұрын
13:51 "Saturation" map. 😂 No. That's not what it stands for. 16:25 Stop calling it a saturation map, you're embarrassing yourself.
@ytabhigan6 ай бұрын
What is the actual name?
@zdspider67786 ай бұрын
@@ytabhigan It's just a 1D texture (as opposed to a 2D texture) where some guy picked using a line picker from a satellite photo thinking it will "match" whatever area they traced, lol. It doesn't work like that. Not with height maps. You're literally mapping a completely different grayscale image to that pre-baked gradient, which doesn't make any lick of sense because the real world™ is full of hills and valleys that go up and down, so you can't just reduce them to whatever gradient some guy picked. They're a _template,_ something to base your work on, maybe to experiment with, not to actually use. Unless you "muddy" your height with a bunch of other cloud noises and then "drape" that synthetic gradient over a bunch more synthetic gradients. And even then it's an art form, of actually HOW to blend them because there are more blending operators. They're only there for noobs. You can even make them yourself from any photo, it doesn't have to be from a satellite - which often captures clouds, pollution, and doesn't get you an accurate representation of the underlying color. Do you understand now what "sat" means? Dom pieces of... I swear, it's like the blind leading the blind.
@ytabhigan6 ай бұрын
@@zdspider6778 Saturation Map it is. Thanks.
@zdspider67786 ай бұрын
@@ytabhigan Tell me you're a functional illiterate without actually telling me you're functionally illiterate. 😂 You can call it whatever tf you want.
@zdspider67786 ай бұрын
@@ytabhigan Just stop spreading it to other people. This is how misinformation is spread.