Universal Targets for an encounter area can be the most challenging layer of abstraction within he game for players new to ICRPG, and it’s an obstacle that can present a greater obstacle to veteran RPG players than new ones. Unlearn, grognards! It works in ICRPG, and the concept is even portable to other systems to streamline your game at the table. HARD and EASY circumstances are the perfect complement to universal Targets, welcome innovations that are part of ICRPG’s signature feel.
@TrairFrair Жыл бұрын
Backseat theorizing here since I'm about 99% decided to buy a book of index card RPG. But anyway the universal target really seems to simplify GM planning. Instead of the DM having to come up with DC numbers for perception and disarm trap and jump the pit and hit the monster, this one number modified by conditions condenses everything into one number. As the type of GM who over plans, this is freaking brilliant and will probably keep me from driving myself insane.
@KanesKiln Жыл бұрын
I would absolutely agree with that assessment of the Target Number (TN). You work with a range between 10-18 on average and tweak things on the fly with EASY/HARD mechanics. As well options to increase or decrease the target as the scene unfolds, it really is a streamline way of handling things. Definitely grab the free quickstart to help address that last 1% and we'll look forward to seeing you at the table :D
@jasonOfTheHills Жыл бұрын
Picked this concept up from Hankerin' several years ago and have used it in all my games since. Absolutely portable. And really, really helped improve my encounter design. Since I adopted, I spend my time filling my encounters with cool stuff as opposed to fiddling with what DC to make the trap versus the lock vs the BBEG's willpower...It is so liberating once you 'get it'.