You should study Tempo next Mustermann, the things Positional Play coaches are obsessed with 😂
@mustermannfm3 ай бұрын
Tempo might just be the next topic 😉 In fact, it may have been the first topic, but just made more sense to go through them in order they appear in the instructions panel!
@TheDeepLyingPlaymaker3 ай бұрын
This is incredible... one of the best tactical videos I've ever seen
@mustermannfm3 ай бұрын
Appreciated, thank you, dude!!
@bosqueSP3 ай бұрын
Oh my god, the two guys that make my addiction for fm grow even stronger, hiiii!
@mustermannfm3 ай бұрын
It's all part of a grand scheme to ruin the free time of all FM fans!!
@TheDeepLyingPlaymaker3 ай бұрын
@@mustermannfm if you aren't spending 15 hours a day on FM, are you really living???
@BoxinSquare_3 ай бұрын
totally agree
@PainfullyMintE3 ай бұрын
My god. Once again, you've just activated entirely new areas of my brain in regards to this game. This is incredible, I would love to see more videos like this, especially with examples like the one at the end which put it to use against an opposition weakness!
@mustermannfm3 ай бұрын
That's the plan. Unlikely to cover every instuction, but a fair few of them. Of course, some of it might be in FM25!
@AlexHerder3 ай бұрын
This is going to be a great series!
@mustermannfm3 ай бұрын
Should be good to properly dive into the practical impact!
@Passion4FMTV3 ай бұрын
Incredible work! LOVE how you digest all the statistics to discover the 'hidden truth'. I can't express how much I had desired to get these gtids, overlays and distance between players in FM25 so it would be easier to analyze stuff like this! Well done! You are a legend!
@mustermannfm3 ай бұрын
I can't express just how much I'd love it to have this in the game. Or at the very least, make it easy to export!!
@kunleadelaja91593 ай бұрын
I salute you! Great analysis, visualisation and storytelling.
@mustermannfm3 ай бұрын
Thank you, dude. Glad you enjoyed it!
@VodkaHellstorm3 ай бұрын
I’ve been trying for two FMs now to achieve a Diniz-style pitch tilt just to see how far I can push the game, and this revealed to me that, in a way that seems counterintuitive to me given how relationist teams play through a tilt, I should have had it set to wide this whole time.
@mustermannfm3 ай бұрын
That's one hell of a task you've given yourself. Gonna be difficult to get those extreme tilts, I reckon. But certainly worth trying!!
@josephchambers45093 ай бұрын
Fascinating! Best FM video I've seen in a while, amazing work!
@mustermannfm3 ай бұрын
Very kind, thank you! Glad you enjoyed it.
@erdemdemirkan3 ай бұрын
incredible video man, appreciate the effort you gave into that
@goggins61212 ай бұрын
dude you explain things really good, happy to have found your channel. been playing fm for a long time and i thought that means that just players stay wider haha, earneda like & sub my G
@mustermannfm2 ай бұрын
That's great to hear, thank you. I very much had the same assumptions; width just meant more spacing in between players. Then I read the manual for the first time in like 20 years.
@ernesto87383 ай бұрын
you are approaching classic naturalist behavior. thank you so much, and godspeed
@mustermannfm3 ай бұрын
I'm a big fan of testing environments, but only when the findings are meaningful and can then be applied practically. FM has too many unknowns for that (in my opinion).
@clementngai71743 ай бұрын
This series is gonna be great 🔥
@mustermannfm3 ай бұрын
Thank you, sire! I hope so, too!!
@vmaretto3 ай бұрын
I love you so much! this series gonna be fire 🔥
@mustermannfm3 ай бұрын
Cheers, dude! Glad you enjoyed it!
@cuakcuakful3 ай бұрын
Destroyed Atletico Madrid 4-0 in away leg in the CL quarter finals with Leipzig, took a chance with this option and the counter attacks occupied the spaces on the sides a lot more, so at least that was a clear effect of playing wider. I also noted that players although they had the option to focus playing on the middle, the APM would pick the ball and carry it towards the sidelines and creating more spaces. Thanks for the informative video
@mustermannfm2 ай бұрын
Great to hear!! It's always nice when you make a change and can then actually see it have a meaningful impact!
@michaelodoi97113 ай бұрын
You smashed it champ !!!😅 Tempo is next and probably analysis tool frequently shown in the second half of the game
@mustermannfm3 ай бұрын
Cheers, dude. Tempo will indeed by next!
@trxplem3 ай бұрын
I love your videos and this one in particular feels like you have read my mind!
@mustermannfm3 ай бұрын
Maybe I did! I suppose the test will be if the next video in the series is what you're expecting it to be!
@VRNocturne3 ай бұрын
Nice research and observations - thanks for sharing 😃 I always liked using the widest setting because the description says it tries to stretch the play over the entire playing surface or something like that. Feels like that would stretch the defense, leaving room for mobile players to find spots to perform. I've experimented with the focus play down left/right (and both on at the same time). I'm not sure what it did, if anything, for the team. I'm playing a 4-2-4 with the wide defenders being in the wingback position (as opposed to the fullback position set to play like wingbacks). This shape might already encourage the players to go wide with the offensive width setting, maybe explaining why I saw little difference in scoring or who got involved for assists. I have noticed the two center mids hanging out more near the corners of the box instead of close to the center, just as you noted in your findings. One is a CAR so he will naturally drift wider but the other is a BBM so he's "box-to-boxing" closer to the edges of the boxes than the middle around the "D" or the spot. Edit to add: The two strikers are also more willing to spread wide. That could be more their CF roles (one A, one S) but maybe the max width setting encourages them to roam to the byline if they think it makes sense. Sometimes I've seen my IW and CF on one side look like they've switched positions even!
@mustermannfm3 ай бұрын
Exactly as I mention. Width is essentially a neutral setting. It doesn't make you more attacking or defensive. It's just about encouraging where you try to play with the ball. As with everything, it's only small changes. If the "best" option to pass or dribble is out wide and you're set to narrow, you're team is still likely to play it out wide. And vice versa.
@geraldaddy16963 ай бұрын
Great video man!
@mustermannfm3 ай бұрын
Much appreciated, dude!
@hungotuan44313 ай бұрын
9:53 I think I can answer this. A 3-4-3 when narrow will be a cluster fuck of players that the match engine, being coded entirely on the basis of positional play (equal spacing to be exact) can't handle. 3-5-2, I don't know... Nice vid as always Mustermann!
@mustermannfm3 ай бұрын
I cut a futher explanation into this because it didn't really make any difference to the video, but you are on the right track. In deep areas/build up, your players tend to revert to their defensive shape. This is also the area where the pitch is at it's largest because, as even if the opposition is pressing they can't push all their players into your half. The 3-at-the-back systems naturally have more players (6 in the 3-5-2, 7 in the 3-4-3) in these areas and are therefore able to retain possession and pass much easier.
@hungotuan44313 ай бұрын
@@mustermannfm But my playmaker playing as the right winger loves the narrow mess, so I don’t care 😂😂
@rinnterra3 ай бұрын
incredible work omg
@mustermannfm3 ай бұрын
Thank you, dude!
@Mamunga_Mamunga3 ай бұрын
Brilliant work 👏
@mustermannfm3 ай бұрын
Much appreciated, thank you 🙏
@redfox74972 ай бұрын
i see jesse i click 😝 great video!
@RogerRoids3 ай бұрын
I know this would take an ungodly amount of time and would not at all be worth it, but it would be interesting to see which of the differences you found between the different formations and settings are statistically significant. Either way, incredible video as always.
@mustermannfm3 ай бұрын
Statistical significance is always going to be tough to ascertain in an environment with so many variables and inate elements of RNG. We do see patterns emerge, however, that are clear across all formations. The conclusions in this video were based on those patterns being consistent across formations. Average position was wider in all the wide formations. Width having a greater impact on players in the half space was consistent across all formations. Assist locations were consistent across all formation. Relatively, of course. Using assist locations as an example, there were more assists from the flanks consistently across all formations in the wider systems. The distribution between the flanks might change. For example, in the 4-4-2, 39% of assists came from the left in the narrow system, 18% came from the right. In the wider system, 32% came from the left, 36% came from the right. Both the total, and overall proportion of assists from the flanks increased, but those from the left specifically decreased. This was not a trend that was seen across all formations. In all other formations proprotion of assists increased on both flanks individually within the wider systems. Touches distributed more to the flanks in wider formations. All formations had a higher proportion of touches in central zones than there were central zones. To explain that further, 3 columns were considered "Left", 4 columns "middle", 3 columns "right". 40% of the heatmap was therefore "central". In all instances, more than 40% of touches occurred centrally. This is, of course, to be expected. Even in a wide system, you have, at most, 2 players directly responsible for a given flank. You have 7 players (including the goalkeeper) responsible for central areas. Passing accuracy was not consistent across the formations, as mentioned in the video. The margins between all the "Headline Stats" were what could be covered within an expected variance. All under 5% from the midpoint. Except crossing accuracy.
@chishell95603 ай бұрын
Great clip
@mustermannfm3 ай бұрын
Glad you enjoyed it!
@jimmoriarty83993 ай бұрын
Great Video! I have to say, i would have hoped for a bit more difference between the 2 extrems. did you look at the pass-maps and how they change with both settings? a video like this about tempo/pacing directness would be great, too
@mustermannfm3 ай бұрын
Tempo is next, that's for sure!
@KevinV903 ай бұрын
Looking forward to the vid about Tempo. Might still be the most confusing instruction from what you can read on forums etc 😅 Hope you can explain this in a way so the point finally comes across 😂 If i was to summarise tempo in one sentence it would be something like: ‘The general urgency to progress the ball forward relative to the base tempo set by the chosen mentality.’ Imo tempo does so much more than just the time a player takes to make a decision. It also affects things like progressing the ball forward or sideways, wait for better chances or taking a shot at the earliest opportunity etc
@mustermannfm3 ай бұрын
I would describe it as "urgency". But that is my assumption. We'll see what the data actually shows!!
@KevinV903 ай бұрын
@@mustermannfm Like minded then on this one i see. Looking forward to another masterclass 👍🏻
@FMTechnicalArea2 ай бұрын
When I heard "how does morale impact how players follow instruction" I remembered the attribute I call the best one on FM - Teamwork. You're right. There are far too many variables and that's what makes this as fascinating as the real thing. Damn Mustermann, this is incredibly detailed and the way you think is brilliant! But personally, I'm a little skeptical about skipping the games. The Ass Man has attributes and hidden attributes of his own which would influence his in-game choices, wouldn't that impact the results of your data? Anyways, It's a brilliant video. What are you doing next?
@mustermannfm2 ай бұрын
Fair to be skeptical, although one of the aspects I checked (as much as is reasonably possible) is assistant interference. The most obvious in this regard would be them changing to their preferred formation. Something which didn't happen as long as you told them to use your tactics. What would have a bigger impact, in my opinion, is their choice of players. They will often shoehorn the "best" players into the starting lineup, on their favoured side, even if not necessarily suitable for the tactic. That said, it happened consistently across the tests, which is why you are able to still observe patterns/trends.
@FMTechnicalArea2 ай бұрын
@@mustermannfm fair enough.
@MattMajcanАй бұрын
i wish you'd also do a test of the middle option. i know it seems obvious it should be in between the two extremes but id like to see if thats actually true or if theres any differences
@mustermannfmАй бұрын
Why not try it yourself. You can see the team, and the formations. Run the tests and report back!
@joeljd98063 ай бұрын
can u please make a video comparing the mentality with the tempo instructions? i really don't know how they work together. This is an amazing video ty.
@mustermannfm3 ай бұрын
I will be looking at tempo in a later video. Mentality probably not. If you head to the manual, you can get an overview of what mentality does. It essentially changes a number of different settings (the more attacking, the more it increases width, tempo, passing directness, defensive line, pressing intensity, etc...). With so many areas it changes at once, and the inate randomness of the game, it's difficult to analyse it's impact accurately.
@joeljd98063 ай бұрын
@@mustermannfm Alright thank you!
@shyguy10513 ай бұрын
Everytime Mustermann posts, i realise that i don't know how to play this game😂😂😂🙌🏿
@mustermannfm3 ай бұрын
Likewise. Every time I think I understand something, I check to make sure I'm right. And I'm wrong.
@andrespatrone86413 ай бұрын
7:44 I want... I need.. this type of statitics maps INSIDE the game
@mustermannfm3 ай бұрын
I need it, too! Imagine how much time I could've saved 😂
@andrespatrone86413 ай бұрын
@@mustermannfm These types of statistics, not only for the team as a whole but also for each player, would help to understand much better what happens in the games without needing to watch the entire games.
@mustermannfm3 ай бұрын
Indeed. There are a lot of extra bits that would need to go into it to work properly at a player level. The ability to filter by positions/role, so as to only show their heatmaps in specific situations, especially.
@nguyenuctai75103 ай бұрын
Very like your vids bro🙏 Can u make a vid about something in out of possession like pressing trap or trigger press?
@mustermannfm3 ай бұрын
Glad you enjoyed it. I will be looking at other tactical instructions in later videos!
@jonpaul38683 ай бұрын
2:34 lonely 😂
@mustermannfm3 ай бұрын
Wingbacks need friends. It's a travesty to leave them all alone like that.
@martinwoolf38613 ай бұрын
Backward passes are not ideal in FM24, because most teams press, and backward passes are either themselves a press trigger, or will cause a press trigger every time the ball is misplayed and a player has to turn around to get it. So I would bet wider systems just naturally get pressed more often than narrower systems.
@mustermannfm3 ай бұрын
That sounds like something to look into. Or at least would be if pressures were properly measurable in game. Like, sure, there's a metric for it. You can find out how many attempted and completed pressures a player makes per 90. But no way to actually see it on a game-to-game basis, or illustrated on the chalkboard. (My biggest frustration with recent editions of FM has been the inability to quantify what consistutes a "completed pressure")
@martinwoolf38613 ай бұрын
As far as accuracy, backward passes are naturally less likely to be to a player who already has an opponent very close to the passing line. This makes for easier passes and fewer interceptions---but more presses.
@martinwoolf38613 ай бұрын
@@mustermannfm Totally agree. The stats side of FM could do with a lot less "eh, we tried" from SI
@mustermannfm2 ай бұрын
@@martinwoolf3861 oh my, I've just seen my email. You are a very kind gentleman!!
@martinwoolf38612 ай бұрын
@mustermannfm you do outstanding work. Looking forward to the next video :)
@zahreel31033 ай бұрын
Thanks for this. Sure looks like the engine is just a crapshoot
@vangeliskastanas3 ай бұрын
Workrate: 20
@mustermannfm3 ай бұрын
Pace: 4 Communication: 7 Technique: 6 😂
@vangeliskastanas3 ай бұрын
@@mustermannfm 😄
@uffdude29363 ай бұрын
To a numbers geek like me, these videos are porn!
@mustermannfm3 ай бұрын
I will add a NSFW warning next time!!
@ParetoEmperor-jp6ke3 ай бұрын
Narrow formation, gegenpressing, counter, high trigger pressing, tackle harder, high tempo still too OP, your players when in defensive and attacking transitions will behave like slaves team lead by Maximus fight for their lives in Gladiators movie scene, trust me
@VurtAddicted3 ай бұрын
I am sorry, but going on holiday doesn't help me to analyse the game. As I play full time, any conclusion analysing simulated data might be misleading
@mustermannfm3 ай бұрын
No apology needed. You're entitled to your opinion, and as mentioned in the video, there is no perfect test environment. Every testing approach conceivable will be flawed (unless SI want to give us access to the core engine).
@VurtAddicted3 ай бұрын
@mustermannfm I totally agree. The point is that we know just using common sense that the simulation engine can't do all the calculations the game engine does, but we don't know where the simplification lies. I can give you some 20 snapshots of the final day of 20 consecutive seasons with almost all games played full-time if you want and you can do comparisons or if you drive me I can do some analysis on my own, but even then it would be hard to get conclusions. Luckily, FM has such a huge number of variables that is almost impossible to be sure about something. Personally, I trust my eyes. Obviously, that makes it impossible to drive conclusions valid for someone else.
@mustermannfm3 ай бұрын
I should probably point out here that there are effectively two match engines in the game. Full Match Engine (FME) and Quick Match Engine (QME). QME is used for inactive leagues or active leagues set to less than full detail. These games you cannot click into afterwards. You can only see the score and events summary - goalscorers, injuries, red cards, etc... FME is used for all games in active leagues and full detail. This doesn't differentiate between the teams. So whether you or I are in control of a team, or whether the AI is in control of the team, the calculations are the same. The process is simple. At game start it calculates the game. When a change is made, it recalculates from that point onwards. Obviously an AI vs AI match is quicker to calculate, purely because everything is self contained. It calculates what happens in the game. Those calculcations means team A make a change at x minutes. That recalculation means team A and team B make a change at y minutes, and so on. When adding a human element in there the game has to wait for your inputs until it recalculates. But otherwise, there is no meaningful difference. From observations, holiday mode seems to stick truer to your tactical approach. From watching highlights, I can see that the team instructions/roles stick to what I've assigned regardless of game state. E.g. the Assistant Manager doesn't change to attacking when chasing a deficit. Of course this is anecdotal, but I'm not seeing any noticeable change in passing intent or player behaviour. This is not the case when using Instant Result. Instant Result will see the Assistant Manager shift to their own preferences during the course of the game. That is sufficient, in my opinion, to identify patterns and behaviour. These things are, of course, marginal. All "realistic" formations have more players in central positions. If the clear "best" option to pass/dribble/shoot is in a specific location, then your players are going to take that option most of the time regardless of instructions. And as every game is different, that's going to change distribution of actions every single time. But, from those patterns, you can understand what an instruction does. In general terms.
@VurtAddicted3 ай бұрын
@mustermannfm Do you have any evidence that the FME plays the same if you actually run it or you let it run in the background? I doubt this is true, just because even if I run a game in "only commentary" it takes a lot of time, an amount of time incompatible with the number of games simulated in a turn, especially during weekends. I only simulate my matches when the game engine crashes because I don't want to replay the match, and watching the highlights it does seem different to me. It seems that faster players play much better, for instance. There is also a lower level of creativity: some animations I see full time, I never see them in simulated games. I have never seen a rabona for instance, neither in a game simulated for my team or just watching the highlights of a game simulated in the background, something I do quite often for international events. When it comes to what your AM does while you are on holiday, I am assuming he does what he suggests you to do during a game. Which is a lot. But, again, these are just educated guesses based on the experience of many games played since Championship Manager
@mustermannfm3 ай бұрын
@@VurtAddicted Paragraphs, man!! Make it at least a little easier to read 😂 You can check out comments from staff (not mods) on the SI Forums for information about how the ME is one and the same - unless you are on no detail, which uses the QME. A game in "only commentary" should take time. Even on the quickest setting, it needs to be slow enough when you're playing for you to react and make changes. As well as having the visual data layer on top update in real time (it's hard to react and make changes if it doesn't show you the stats/condition/ratings/etc... as the game is playing). Those data updates still happen in the simulation, as each action/outcome is recorded as an event, but displaying it in real time doesn't. There is little additional processing required for showing this information, but it needs to be delivered in a digestible way. E.g. when it updates in the match stats/tablet/player bar, it needs to give you time to process there has been an update. That is why you get those little pauses. Pauses which aren't there when playing on Full Match because they're not necessary. Those animations are definitely there in "simulated" games. That's how the highlights were grabbed for the Moneyball Clinic positions videos. For example, Spertsyan. I went on holiday, then watched back through goals and assists. Not any other aspects of games. His rabona assist was rather delightful, though: kzbin.info/www/bejne/hZyThpuId5xohKMsi=e5BlLwwhuP4eUjIj&t=733