How Elden Ring uses architecture to freak you out

  Рет қаралды 72,800

Polygon

Polygon

Күн бұрын

Пікірлер: 164
@polygon
@polygon Жыл бұрын
If you like this, check out my much-longer video about all the principles architecture and video games have in common: kzbin.info/www/bejne/ml7bdX6met-gfZo
@SSJ_EWGF
@SSJ_EWGF Жыл бұрын
Architecture is such an underrated topic in game world design, considering that it isn't just possible to guide the player through your environment on where you would like for them to go (BOTW and TOTK for example), but to also inform them of the history of the continent they are in and to invoke feelings of awe, dread horror and even melancholy nostalgia. The fact that Elden Ring does all of these things and more is so impressive to me and it's easily the best part of the game
@fioblah
@fioblah Жыл бұрын
how did that dragon get there. thank you again simone for asking the questions everyone else is too scared to
@maskedmenreiki
@maskedmenreiki Жыл бұрын
That's Granssax, who led the raid on Leyndel back when the Golden Order and the dragons were at war with one another!
@Sizzlesubs
@Sizzlesubs Жыл бұрын
The answer to the question how a dragon gets anywhere is it usually flew there and either died or is sleeping
@Michael_Lindell
@Michael_Lindell Жыл бұрын
Why don't architects like meta narratives? They break the fourth wall.
@pinklemoonaid
@pinklemoonaid Жыл бұрын
Stormveil castle really cemented the AWESOMENESS of Elden Ring’s architecture. It does such an amazing job of setting the atmosphere.
@polygon
@polygon Жыл бұрын
It's sooooo good, I remember the first time I realized I was supposed to traverse the rooftops and just feeling blown away. - Simone
@zenithquasar9623
@zenithquasar9623 Жыл бұрын
It just blew me away!
@OrangeNash
@OrangeNash Жыл бұрын
Stormveil castle could almost be a game in it's own right. Brilliant level design, as well as the architecture.
@wadespencer3623
@wadespencer3623 5 ай бұрын
@@polygon That's a classic Fromsoft trick. Love getting into Anor Londo's buildings by climbing along their buttresses and clinging to the tiny sill OUTSIDE of windows.
@darkmoon1892
@darkmoon1892 Жыл бұрын
Pat: Use your runes! 😡 Simone: haha number go up 😇
@polygon
@polygon Жыл бұрын
i will Never learn
@s.hiessl149
@s.hiessl149 Жыл бұрын
every time i see the word “architecture” in a polygon title i literally stop whatever i’m doing immediately to watch it. huge props to simone and everyone working on these, the videos are really good and interesting!
@polygon
@polygon Жыл бұрын
thank you so much!!!
@basic_chain
@basic_chain Жыл бұрын
I was surprised how well Fromsoft pulled off the 'expansion' side of architecture, since like you said their bread and butter has always been compressed spaces. I think the game really shines once you reach the Eternal City underground and you experience both types of architecture back and forth.
@polygon
@polygon Жыл бұрын
UUUGGHHHH it's so cool
@hollandscottthomas
@hollandscottthomas Жыл бұрын
Oh my GODS that elevator ride reveal of the underground!!
@elenarishel6311
@elenarishel6311 Жыл бұрын
Penn Station and Moynihan Train Hall are very good analogies when it comes to architectural terror. The first time I rode a train, I had to change trains in NYC. On my way to my destination, I ended up in Penn Station, and I never had to go above ground. It was all corridors and shops and dim lighting in the evening, more functional than appealing. On my way back I got off at Moynihan Hall, which was shown in the video, full of bright skylights and massive spaces. I was completely convinced I had gotten off at the wrong stop and was lost in NYC, hours away from home, but the buildings are right across the street from each other.
@rionsanura
@rionsanura Жыл бұрын
YES!! ARCHITECTURE!! i am always thrilled to see a simone architecture-centric exploration. you've cracked it. post the video right before stream so you can tell everyone in stream to go watch it.
@polygon
@polygon Жыл бұрын
I need to do more!!
@rionsanura
@rionsanura Жыл бұрын
use your runes please simone
@rionsanura
@rionsanura Жыл бұрын
@@polygon yes please!!!!!
@nachiketkalbhande4425
@nachiketkalbhande4425 Жыл бұрын
It's amazing how memorable every area is in a game that is this massive.
@stephlrideout
@stephlrideout Жыл бұрын
This is my favourite video series, as an architect. There's so much crossover between architecture and game dev, despite the wildly different skill sets.
@lukasspielmann108
@lukasspielmann108 Жыл бұрын
Also, I would like to add that the game world of elden ring is much more vibrant than in the dark souls series. There, everything is super bleak all the time, everything is run down to the brink of collapse. The world itself is barely clinging to life, which is a major plot point. Meanwhile, in elden ring, the open world part is teeming with life, you have squirrels, sheep, wolves, turtles, you have little forests and lakes and so on. There's still ruins, but they are on average much more grandiose than in dark souls, usually through sheer size. There's something... uplifting about them, whereas in dark souls everything was weighing down on you. I really wish I could have experienced the lands between at their prime, whereas I never had that desire in the souls series - with the possible exception of anor Londo. All of this combined makes it much more pleasant to just exist in the lands between than in lordran, on top of the improvements to pacing discussed in the video.
@saulitix
@saulitix Жыл бұрын
Don't let Pat trick you: keep those runes, you might need them later
@polygon
@polygon Жыл бұрын
dangit
@AmyDentata
@AmyDentata Жыл бұрын
Most of Elden Ring's overworld map felt like a "bigature" made for a movie, or a very expensive tabletop wargame map, and I mean that in the best way possible
@takemetoyonk
@takemetoyonk Жыл бұрын
3:09 such a well executed bit, youuuu
@lahunica2726
@lahunica2726 Жыл бұрын
Architecture plays a big role in Miyazaki's games, whether it be art wise, level design wise, thematically wise, atmopherically wise. By just looking at the architecture you can learn a lot from these games.
@grahamwalker2168
@grahamwalker2168 Жыл бұрын
what I really like here is that your humour compliments your points rather than just being shoe horned in as it's 20 seconds since the last joke which is jarring. you're also funny which helps the humour too.
@EJ_Crough
@EJ_Crough Жыл бұрын
a great example of this in architecture is a lesser known Frank Lloyd Wright house, Kentuck Knob, which is, oddly enough, pretty close to Falling Water.
@polygon
@polygon Жыл бұрын
ooh, neat!
@Cleverconveyence
@Cleverconveyence Жыл бұрын
I was gonna say, Taliesin West is what I thought of
@EJ_Crough
@EJ_Crough Жыл бұрын
For sure, I always heard of compression and release with reference to FLW in school@@Cleverconveyence
@neurosin
@neurosin Жыл бұрын
Every time you do a video about architectural language in games, you warm my jaded environment artist heart!
@boozebeard9501
@boozebeard9501 Жыл бұрын
In regards to giant video game map reaction you expressed at the start, it's also pretty cool how they expand the world map as you explore more areas. It both makes the start of the game seem less intimidating and also later on was a constant source of shock and awe to discover that the world was actually EVEN bigger; every time I was like, surely this is the last zone?
@Darleer
@Darleer Жыл бұрын
If Polygon gave you money to do a series of deep dive into architecture in games, I'd be very pleased. Heterotopias zine series is one of my favourite game-related read
@aamr7434
@aamr7434 Жыл бұрын
the short (and extremely necessary) tangent into hostile architectural choices + the "but I digress" reminded me of every passive aggressive elementary school teacher i have ever known
@Mordalon
@Mordalon Жыл бұрын
I'm actually getting my Masters in Library Science and was just recently reading some articles about publicly available spaces like Libraries and the article you bring up concerning this station in NY came up.
@AllisonDeVoe
@AllisonDeVoe Жыл бұрын
Architecture? Must be Simone!
@polygon
@polygon Жыл бұрын
dat me
@spiridiums
@spiridiums Жыл бұрын
I'm over 300 hours in on my FIRST character, and only on NG+ because I'm enjoying the exploration that much! Sure I'm helping a few friends play their way through, but the rewarding exploration of these open spaces and the excitement of (eventually) surviving a dungeon make it hard for me to put this game down.
@lukasspielmann108
@lukasspielmann108 Жыл бұрын
You really put into words what I've noticed but couldn't formulate properly. I really need to be in the right state for touching any of the dark souls games, I need energy and concentration and that creates a sort of mental barrier when I run low on those. The dark souls games are work. Incredibly rewarding work, but work nonetheless. I don't have the same barrier with elden ring, I can open that up whenever, because if some stuff is too intense, I can always leave and explore and still make progress in the game. You can really set the pace yourself, which makes it so much better overall. High-intensity soulslike combat pairs beautifully with the contrasting low-intensity exploration.
@an0idiot0of0use
@an0idiot0of0use Жыл бұрын
This is such a great topic to make a video on, thank you! The amount of detail that Fromsoft puts into their games in terms of architecture, map design, and environmental storytelling is one of the main reasons why I'm absolutely bonkers for the Souls games and Elden Ring. During my current playthrough of ER I'm taking my time to really analyze every part of the world as I progress - Trying to pay attention to enemy/item locations and see if I can make a connection as to WHY it was placed there, looking at the geography to make sense of what exactly happened the thousands of years prior to the game's setting, paying heavy attention to all NPC dialogue and carefully reading item descriptions in order to piece together lore and context clues about which area the game is leading me to next, etc. Needless to say, I'm a nerd and I really like this game. 😅
@Civilian08
@Civilian08 Жыл бұрын
This is one of the ways in which Breath of the Wild really failed. When people talk about the game's lack of dungeons, they're talking about this. Even the small areas are huge. Everything needs to accommodate big physics objects, so nothing feels intimate and designed for humans.
@billmack1
@billmack1 Жыл бұрын
I love this game so much. The fact that you can spend countless hours playing and exploring and enjoying the game without even progressing the story isn't talked about enough. I wish people wouldn't focus so much on the difficulty. I honestly believe Elden Ring is the first game for everyone.
@AC_Church
@AC_Church Жыл бұрын
Simone, if you haven't seen Tarnished Archeologist's vids check them out, they do these insane deep dives on Elden Ring lore through architecture and tiny details strewn about, i think you will enjoy
@zaidlacksalastname4905
@zaidlacksalastname4905 Жыл бұрын
1:11 "what is this? Buttah?" - Michael Ballaband Jordan
@Densuii
@Densuii Жыл бұрын
Yay, another video on architecture! These are my favorites!
@StandardGaming
@StandardGaming Жыл бұрын
1:09 - if it's P.T. I'm stopping to scroll because I can't handle the anxiety of turning that spooky corner again
@jakecano5469
@jakecano5469 Жыл бұрын
Ah, my favourite love story: Simone and architecture
@andrewwanderson6325
@andrewwanderson6325 11 ай бұрын
As an architect myself, and one who spends time teaching to young adults...have to say... These videos are pure joy. They really help communicate an overlap of two of the things I love most, and are great examples to get kids excited. Thanks!
@BrunoValads
@BrunoValads Жыл бұрын
I could hear Simone talking about architecture in games for the rest of my life
@00Clank
@00Clank Жыл бұрын
"So what if I ran into a giant lobster? I can just flee!" >Here we see the Giant Crayfish, rearing up and cackling at the idea that the Tarnished could ever get far enough away or move fast enough to avoid being Liurnian Sniper'd
@poornapatel409
@poornapatel409 Жыл бұрын
when is the spycraft documentary coming out???
@masonplayz2820
@masonplayz2820 Жыл бұрын
i love these short videos because i can watch theme without stopping in the middle or getting bored
@NikELbErGErBergel
@NikELbErGErBergel Жыл бұрын
Anytime simone talks architecture i tune in. best series on this channel
@Narifamen
@Narifamen Жыл бұрын
I really feel like Simone and OSP's Blue would get along well.
@bitrotter
@bitrotter Жыл бұрын
IT IS like Penn Station!!! I bark-laughed when Simone said that. So true.
@polygon
@polygon Жыл бұрын
I meant to go to Penn Station and shoot some b-roll for this and then I was like... what if I simply, did not
@bitrotter
@bitrotter Жыл бұрын
@@polygon this is the correct decision. Also: Javits has similar vibes. It has a very game-y feel to it. I will be fording its many halls tomorrow at NYCCC.
@stevnye45
@stevnye45 Жыл бұрын
@@polygon I’m watching this while in the NJ Transit pit at Penn Station. No B-Roll is worth spending time in this misery factory.
@Wezzeth
@Wezzeth Жыл бұрын
Lead us not into Penn Station
@asteiner274
@asteiner274 Жыл бұрын
Crazy how a game this huge makes you feel trapped and afraid so often!
@cashcorum
@cashcorum Жыл бұрын
simone talking about brilliant video game architecture? man i didnt know we were granting wishes today
@wellspokenrambler
@wellspokenrambler Жыл бұрын
Thought you were gonna talk about the Leyndell Catacombs, in terms of architecture freaking you out
@polygon
@polygon Жыл бұрын
i hATE IT THERE
@muttipi
@muttipi Жыл бұрын
i love videos about in game architecture from the perspective of people who actually live there
@Dsonsee
@Dsonsee Жыл бұрын
Interesting way of putting it. There are so many sides to game design that one doesn't see at first as the player, even though we experience them
@ZiggyStyley
@ZiggyStyley Жыл бұрын
Non-auto generated CCs are a godsend THANKYOU
@harryp6915
@harryp6915 Жыл бұрын
Thank you for teaching us about compression and expansion. It's something I've always felt and intuited in games, but never been able to identify or articlute. This vid slaps.
@bobbaggins403
@bobbaggins403 Жыл бұрын
a new Simone vid for the architecture playlist ❤
@neilmanansala399
@neilmanansala399 Жыл бұрын
0:11 - Here ya go, fellas
@bervirus
@bervirus Жыл бұрын
Elden Ring's world is an art.
@SeantommyE
@SeantommyE Жыл бұрын
Nice video! Surprised there was no mention of how this compares in Elden Ring vs any other game with an overworld and dungeons. Games with this basic structure have been around for decades, and it's certainly a neat angle to approach that design from, I just found myself wishing the video went into more detail on *how* this concept was used :)
@Mr.BigMic
@Mr.BigMic Жыл бұрын
0:11 That's what she said
@shaqtaku
@shaqtaku Жыл бұрын
Good luck fleeing from lobster without getting sniped
@morestereo
@morestereo Жыл бұрын
simone!! you bring up such interesting points and describe things that i’ve definitely felt but never even considered to articulate. it’s just.. idk, really cool? 😅 and the pacing of locations varying in size and form keeps the game from being completely and utterly overwhelming 😅
@ashhutch8192
@ashhutch8192 Жыл бұрын
Love the video. Love the music here too, what is it though, can anyone ID please?
@M.A.R.S.
@M.A.R.S. Жыл бұрын
The smaller areas force you to focus because a clear path is ahead
@noirczar5280
@noirczar5280 Жыл бұрын
Blight town is a nightmare of compression and expansion.
@moonbasket
@moonbasket Жыл бұрын
Gotta save those consumables for the end credits. They can't possibly be useful before that.
@greenyxd7298
@greenyxd7298 Жыл бұрын
I too shall end conversations with "anyway" and walk away
@macavity7716
@macavity7716 Жыл бұрын
i haven't played any fromsoft games, but this video did such a great job breaking down the concepts that it made me realize the specifics of what DIDN'T work for me in other massive open world games that didn't use these tools as effectively [cough]dragonageinqusition[cough]
@KimSokolArt
@KimSokolArt Жыл бұрын
Maybe this is why I adored Elden Ring, when I normally bounce off of open world games (including greats like BotW and Witcher 3) - despite having so much Stuff, exploration never felt rewarding in the same way.
@ekg793
@ekg793 Жыл бұрын
I love your video essays, Simone!!
@01biboy
@01biboy 11 ай бұрын
FINALLY THIS SERIES IS BACK
@Ancusohm
@Ancusohm Жыл бұрын
I love your videos. Thanks for doing such excellent work!
@j.c.5528
@j.c.5528 Жыл бұрын
It's always a good day when Simone talks architecture.
@theghosty99
@theghosty99 Жыл бұрын
I am begging everyone to watch the videos by The Tarnished Archaeologist about how this game tells you the story of the Lands Between through subtle details in its architecture. It will make you appreciate ER even more if you are interested in the lore at all.
@logansvideos95
@logansvideos95 Жыл бұрын
a new simone architecture video hell YES
@mackmpls
@mackmpls Жыл бұрын
I’ve said it before and I will say it again. Simone is a treasure.
@needlethatsings4454
@needlethatsings4454 Жыл бұрын
architecture bros we are so fucking back
@serpentartist1348
@serpentartist1348 Жыл бұрын
God I love these videos on architecture so much
@akechijubeimitsuhide
@akechijubeimitsuhide Жыл бұрын
Once you kill 1 remembrance boss, money is not an issue anymore.
@PatrickZysk
@PatrickZysk Жыл бұрын
1:20 Wide Simone *is* real and *can* teach you about architecture
@nightmarishcompositions4536
@nightmarishcompositions4536 Жыл бұрын
Environmental storytelling at its finest.
@jonosono
@jonosono Жыл бұрын
Classic Simone! 4:54 Miss your laugh! Hope you are doing well!
@CompanionDude
@CompanionDude Жыл бұрын
We are so far in the future of content, that a sweet gal with a "1 mio channel", explains in multiple videos the connections and highlights of architecture in videogames, while having slighty greencscreen flashes. I love it.
@TheMarkoSeke
@TheMarkoSeke Жыл бұрын
All these areas you list as examples are called "legacy dungeons", and they're essentially areas akin to the ones in previous souls games, except they have an open world surrounding them.
@BilliBeeDedeDawnJrIII
@BilliBeeDedeDawnJrIII Жыл бұрын
Leveling up in a Fromsoft game is really just lowering the difficulty. So being underleveled is like playing on hard mode
@channel019
@channel019 11 ай бұрын
The section at the end Simone has a different shirt on: did Pat make her record that ending so people knew he was telling her to use her runes? 😂
@tomasdelcampo2
@tomasdelcampo2 Жыл бұрын
I suggest watching the gameology video on elden ring architecture
@svenbtb
@svenbtb Жыл бұрын
Yessss more Simone Architecture content!
@johannesb3522
@johannesb3522 Жыл бұрын
Not a fan of the cartoonish edits that have popped up in some of the latest videos (especially since they seem a bit forced) but I found the topic itself to be interesting and the presentation was entertaining and thoughtful as always.
@cinnamon_shakes
@cinnamon_shakes Жыл бұрын
idk man personally i feel like architecture could feature more unexplained dragons
@Buzz_Killington
@Buzz_Killington Жыл бұрын
Must be a Tarnished Archeology fan!
@Luciana-1818
@Luciana-1818 Жыл бұрын
love me some simone architecture talk!
@thefollowingisatest4579
@thefollowingisatest4579 Жыл бұрын
I see Simone talking about architecture and I click.
@zombieham904
@zombieham904 Жыл бұрын
This is a great video, thankyou for making and sharing it :)
@matthewgilson9834
@matthewgilson9834 Жыл бұрын
GO OFF about hostile architecture Simone!!!
@SignumInterriti
@SignumInterriti Жыл бұрын
I so relate to the rune thing! I have soooo many runes, there would be some levels in there, but what if I NEED THEM?
@fraxisle
@fraxisle Жыл бұрын
my fav anime, SdR: Attack on Penn Station
@ChrisPriceforhumanrights
@ChrisPriceforhumanrights Жыл бұрын
Am I too under-leveled to go through Penn Station?
@rachelthecool2880
@rachelthecool2880 Жыл бұрын
Pat gill, well known voice of reason
@yourFriendPan
@yourFriendPan Жыл бұрын
give us more simone videos please
@gadex3947
@gadex3947 Жыл бұрын
0:11 That's what she said ;)
@jonathanwilson7949
@jonathanwilson7949 4 ай бұрын
This is all really cool. And I’m glad to see it happening in games. But I feel like I’d be obsessively opening every five seconds instead of actually playing the game 😅
@taylor3950
@taylor3950 Жыл бұрын
I wish Elden Ring’s color palette weren’t so oppressive, it’s the only thing keeping me from playing it
@elk3407
@elk3407 Жыл бұрын
What? Sure, it's oppressive in some areas, but honestly, most of the time it's beautiful in a desolate and almost sacred wilderness way. More than any other open world game, I stopped to take in the beautiful view
@gpvelev
@gpvelev Жыл бұрын
I was expecting to hear the words “level design” a lot in this video, yet I never did. Isn’t the topic here exactly in the field of level design - pacing and flow within spaces?
@LS-jj4sy
@LS-jj4sy Жыл бұрын
See but I thought Elden Ring's map wasn't big enough
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