I forgot to mention I really like the boss changes to the Hive Tyrant and think more of the games bosses should be handled in a similar manner. He feels more threatening now and less easily bursted with the simple Auspex/melta/krak combo. And more bosses in the future should be gated in a similar manner with multiple phases, so that you can't instantly delete a boss like we did to the Heldrake in the Heavy Plasma video from last week. Hive Tyrant in general is just a really fun and well designed boss fight imo
@zfproductions2102Ай бұрын
Yeah that drake died quicker than the shieldy boys xD
@mylesdrake2949Ай бұрын
Honestly as a "sweat lord" making it easier to fill that lore-based power fantasy is completely the right move in my opinion especially with lethal difficultly coming. A primary reason I'm glad the made it easier is Tzeentch was just straight obnoxious to fight on ruthless with only melee gods surviving the melee grind with hordes of Tzaangors instantly chunking your armor with bullets whittling your health. You basically have to channel the inner Doom guy to survive that. That isn't fun or challenging, it's just obnoxious and tiring mentally. With Nids, termagaunts, Barbed stranglers, and Devours are the major offenders. Second verse same as the first.
@mylesdrake2949Ай бұрын
Also nerfing vanguard that was a bad call, and I say that as someone who doesn't even play it hardly. You dying to a grapple launcher is a straight skill issue. If you time your dodge just as they shoot it, they'll never hit you but stick the floor or wall instead opening them up for you laying down the hurt while they're in animation, basically achieving what this patch forced. Vanguard is going to get absolutely melted by skilled players unless the vanguard gets the complete drop on them.
@LordKarnoxАй бұрын
He still gets instantly deleted by boltgun with grenades + auspex, deal with the easy first phase and skip the second with funny scan
@milkandcookiesTWАй бұрын
@@LordKarnox auspex is just kind of inherently cracked against bosses yeah. Without a Tactical on your team he's not super easy to burst now
@MarchochiasАй бұрын
Patch was very fun, but I didn’t like to see them reducing the number of enemies, the problem with say shielded tzaangors isn’t that there were too many of them, it’s that they were far too individually tanky The game can throw tons of enemies at you, it just can’t make them all take half your ammo or 25 melee hits to kill
@EssaBeeАй бұрын
The ammo scarcity is the real issue with horde density imho. I'd much rather have darktide ammo cache of maybe 4x space marine levels and fight way more enemies. The current ammo economy is aggresively unfun as you are either constantly hunting for it in boxes OR there is a cache near and you can just go guns blazing.
@CloppingIsMyThingАй бұрын
@@EssaBee The really funny thing is why there is an ammo issue at all? Darktide has more than triple the amount of enemies that you kill yet ammo is a manageable issue. Shouldn't It be the opposite?
@SergeantGadrielАй бұрын
Agree we want millions of Tyranids since this is a horde game, just reduce their overall health and damage
@unlikelyhydra926Ай бұрын
Yeah especially with parrying minor enemies to gain armor now.(I feel like this and the ranged enemies shooting you off screen are the changes we only needed). In general, The alien faction definitely feels stronger than chaos now.
@sturmmagnunstein1008Ай бұрын
@@CloppingIsMyThingok cmon why are we comparing darktide ammo economy with this game? The two games clearly have different philosophy in regards to ranged weapons.
@dud5606Ай бұрын
Increase in difficulty should be primarily about enemy count and lethality of special enemies. The game is easily at it's most fun when you're absolutely swarmed with nidders. Shooting, slashing, dodging and parrying like crazy to stay alive. For that loop to stay consistent and and fun you can't have Warriors take full magazines from a bolter rifle to the head and not flinch even once. It slows down the pace of engagements too much and makes you overly rely on parrying for those quick executions. I'd much rather fight 5 average level warriors at the same time than 1 super tanky one.
@olegdragora2557Ай бұрын
Bullet sponge enemies is never good design, yeah.
@cykablyat3680Ай бұрын
yeah , 1 warrior taking 2 mags of 35 bolter rounds to the head is insane , when on ruthless they spawn like 8-10 per wave and you got like 130 rounds
@Willowo98Ай бұрын
absolutely swarmed with what
@Defa_NoobАй бұрын
Nidders...is that what the kids are calling them these days?
@mrbigglezworth42Ай бұрын
@@cykablyat368035 bolter rounds…well I see your problem. You were using the auto bolt rifle. It’s still pretty bad after the patch, as much as a fast firing bolter sounds like it would be fun to use.
@Xero_KaiserАй бұрын
I've done all of my Substantial/Ruthless runs solo, but I'm not bothered by Ruthless feeling easier. A lot of that difficulty from before came from armor being completely fucking worthless. It'd be like removing Toughness from Darktide. Yeah, the game would undeniably be tougher, but it'd also probably feel like shit to play. If the choice ever comes down to making things harder or making it more fun to play, I'll choose fun. Same with Lethal difficulty. I don't mind a challenge, but if it's just going to be an unending conga line of Carnifexes and Neurothropes, the way Helldivers just spamfucked you to death with Chargers, they can keep it.
@DavidTectorАй бұрын
Some people associate that challenge with fun. The shield wasn't worthless it prevented health loss, and if you parry and get executions you get it back.
@aspookyscaryskeleton1474Ай бұрын
@@DavidTector No one thought hormagaunts shredding an entire armour point was fun. You couldn't maintain your armour before with how easy it was for chip damage to delete it unless all you did was spend your time parry spamming. Challenge is only fun when it's well designed.
@EssaBeeАй бұрын
@@DavidTector Chip damage was completely unavoidable before. Both from ranged and melee chaff. Once you played on any difficulty beynd the easiest, you were basically at below 1/3rd health for the entire run.
@Th0rn5555Ай бұрын
I just got absolutely eviscerated by an MG tank and around 7 berserkers, without counting the average infantry and devastators. Just on Challenging difficulty. At some point it stops being a skill issue and it's cheap difficulty, just spam. (I still like the game tho)
@neruba2173Ай бұрын
@@DavidTector There wasnt enough executions or blue minor parry to recover what you lost. And you cant parry ranged attacks.
@ottovonbismarck7094Ай бұрын
Shield Tzaangors were so ridiculous. Glad they got tweaked. I do wish they made bolt rifle and auto bolt rifle stronger however, its ridiculous the pistol can out damage it
@loowick4074Ай бұрын
They are tzeench so it would be funny if they made them worse
@emilvennerberg4927Ай бұрын
Boltrifle with grenadelauncher is stronger than the melta ever was, believe me. it 3shots rubics and you have infinite nades in it due to the tacticals perk that gives a full mag when killing majoris.
@nicoollilainen9362Ай бұрын
@@emilvennerberg4927 Yup that build is broken rn.
@emilvennerberg4927Ай бұрын
@@nicoollilainen9362 was broken even before the patch.
@nicoollilainen9362Ай бұрын
@@emilvennerberg4927 Yes it was
@adrienlecomte7714Ай бұрын
Servor issues are really a pain in my a**. Being kicked of a game for no reason after 20+ minutes is so frustrating. You get nothing out of it, no rewards, you cn't reconnect. First time i experience this shit on any game.
@jaredcody6869Ай бұрын
There has been an issue before patch where I have lost progress after my first 3 ruthless operations for no good reason and I have wanted to pull my hair out since I got my first 4 Relic tier data there and hoping later today I manage to make some progress
@SultanOfAwesomenessАй бұрын
Had this on darktide on launch too.
@tokolima21Ай бұрын
i agree with alot of the things you said in this video, specially about merging 3 green data things to make a purple and so on, since the early game is sooooooo unfriendly to new players, i dont see why we should gatekeep them from the better gear
@viktoriyaserebryakov2755Ай бұрын
Helldivers lowered the entry level for super samples, but that wasn't good enough. No, they wouldn't settle for playing a lower difficulty, so they demanded the hardest difficulty be made easy.
@kingawesome5219Ай бұрын
Just do what was done in the WWZ rework. Get xp for a weapon level from mission completion and kills, when the xp bar is full you spend credits to progress to the next level, and you get stat boosts and a new appearance
@alexhades69Ай бұрын
@@viktoriyaserebryakov2755 Helldivers problem was balancing around Charger and bots being unfun due to constant ragdoll. And Arrowhead went into nerfing abilities of players to deal with that crap. That's why people were upset. With Space Marine 2, Saber went a route to kill any meaningfull difficulty at it's core. Enemies barely hit you, you have to actually sleep or being AFK in order to lose your health and it's actually way faster and efficient if you stand still and spam parry than melee attack. Both cases are bad, but if SM2 won't be reverted in difficulty (I don't care about relic weapons being locked behind Tootless difficulty), the game will simply die. It's flat out bad now.
@pilotmorgan8669Ай бұрын
Hard disagree. If you can't do the harder difficulties you have no need for the stronger weapons nor do you deserve them. A live service game has to maintain atleast some form of exclusivity at its high end or it'll be a dead game. The players that want to push the limits of the game are the players that will give this game longevity. Casuals will come, play, then move on.
@EcchiRevengeАй бұрын
@@viktoriyaserebryakov2755 You're right but those beggars will never understand how to actually play a game. They're worse than game journalists, they don't even have financial incentive.
@MrHiglonАй бұрын
I think they should implement animation cancel to really make the gameplay pop. That way they could increase the aggression without frustration. Darktide does this really well imho.
@bknight3391Ай бұрын
The armor change was absolutely needed. Losing an entire armor bar to a stray ranged shot felt terrible on ruthless, while you were also getting attacked by 20+ melee enemies. Before, it felt like you were constantly trading HP from various chip sources to get an armor chunk back, only to immediately lose that armor and start taking chip HP damage again. They still need to look at some of the gun balance, and I think some of the classes need more variety of weapons. Tactical having 9 primaries is cool, but I don't see why Assault and Bulwark can't use all the pistols, or why Sniper and tactical only get 1 pistol option. Perhaps they do need to make substantial give you the Relic tier AD, and then make Ruthless give an additional one, or, as you suggested, let you combine them to make a higher tier. That being said, even before these changes I never felt like Ruthless was that difficult to do with a mix of tier 3 and tier 2 weapons. So, I think some buffs for some underperforming guns are needed (regular Bolt Carbine, Auto Bolt, any Vanguard primary that isn't called Melta Rifle to name a few), and maybe a re-evaluation of obtaining higher level Armory Data.
@viktoriyaserebryakov2755Ай бұрын
Evidently wasn't needed if people were doing it just fine.
@alephkasai9384Ай бұрын
I think boltguns need more reserve ammo you have a lot less ammo than the space marine 1 bolter and you only have the 1 ranged slot so you feel it way more as well. While some of the boltguns work very well after perks they should work well from the start and buffing the reserve ammo is an easy way to go about it making bolters the economical option.
@darkpheonix3436Ай бұрын
Speaking as someone who was just able to get into Ruthless the day before the patch, it still feels fairly difficult, and like a jump from Substantial. Warriors can still wipe half my health if I fuck up a parry, Rubricae are still tough to manage, the swarms of chaff are still 100% a problem even with the lessened spawns on some of the Tzeentch mobs. I don't think that this inadvertently making Ruthless more accessible was inherently a bad thing, there's still challenge there, even if you're competent.
@DavidTectorАй бұрын
By accessible you mean making it easy and calling it ruthless.
@davidebianchi4223Ай бұрын
No man, ruthless mean ruthless, its the last difficulty, we deserve real challenge, for the players that want to chill u just need to run a lower one..
@larsjakob7039Ай бұрын
Ruthless is easy trash now I hope they revert the changes
@demonintellect9834Ай бұрын
@@DavidTectorNo. It's easy once you actually have relic tier weapons. When you are running around with all purples and are level 15 it is definitely rough. Hence the term accessible meaning easy to get into, which ruthless was not.
@AllegedlySomebodyАй бұрын
@@demonintellect9834yeah I remember the game being a genuine challenge at ruthless with purple gear but then feeling substantially easier after getting relic gear, and that was long before the patch. I hope Lethal difficulty brings that challenge back, but not by making enemies more durable, just by making ambient spawns substantially more common and with much bigger numbers and with enemy waves being more common and bringing bigger hordes
@MuffinTheShibeАй бұрын
It is easy to make a game hard, but it is not easy to make a game hard while still fun. This is a good update, making enemies spongy is just lazy game design
@jimbob4447Ай бұрын
They need to go the recent Helldivers 2 route: Make the enemies numerous and challenging but give us very powerful weapons to deal with them.
@viktoriyaserebryakov2755Ай бұрын
1. Your PC is on fire. 1. Nothing in HD2 is challenging anymore.
@hannibalb8276Ай бұрын
Instead they REDUCED the enemy spawn count so the game is now trivially easy.
@armintor2826Ай бұрын
@@viktoriyaserebryakov2755 Average Darktide difficulty 5 mission ends with 2000+ kills and my Xbox can handle it just fine, i dont see the problem with increasing spawn rates for enemies in Space Marine. Especially when SM spawns less enemies than Darktide on average rn anyways; they can make room for more.
@viktoriyaserebryakov2755Ай бұрын
@@armintor2826 You are being dishonest. At the END of the mission, not all at once. People already cried about a lack of breathing room, there's nowhere to put two thousand gaunts per player on the levels we currently have. Before the patch I was already knee deep in bodies most of the time. It was fine.
@DavidTectorАй бұрын
The issue here lies in the fact that a lot of the player base wants to mindlessly mash their melee button without consequences into a horde of enemies and so with very damaging enemies melee becomes very dangerous and you have to time your melees and that apparently doesn't feel space marine enough. That and the fact everyone wants the label on their match to say Ruthless while not being actually ruthless.
@skyzoDBoisАй бұрын
A lot of big performance problem with this new patch, a lot of stuttering.
@milkandcookiesTWАй бұрын
ah yes also forgot to mention this. I've experienced this myself and heard it might be due to the Shader cache populating again, so your first run on each map will be worse as you go to new areas again. But it also continued a bit after playing each mission once (less bad but still noticeable), so not sure if thats the whole story when it comes to stutters
@sdgamer1860Ай бұрын
OK, so i wasn't the only one who got that from time to time. Thought that had to do with my graphics settings
@Crusher888Ай бұрын
I thought I was the only one
@skyzoDBoisАй бұрын
I think the patch broke the optimization for Nvidia, we will either have to wait for a new patch from them or the next Nvidia driver i think
@kordova2182Ай бұрын
Also the ultrawide "fix" isn't even good they just zoomed in the image and now my marine takes up 1/3 of my screen with no way to revert back.
@stillcantbesilencedevennowАй бұрын
I'd like to see different payloads for bolters. Tabletop has a bunch of different kinds, let us make sternguard.
@LegerRonАй бұрын
in 10e all the cool bolters got bundled into being combi-weapons... no more bolter over and unders... I wouldn't mind a bolter/flamer or a bolter/melta
@EssaBeeАй бұрын
Agree on all points great video! On infinite grenades: This issue highlights a bigger problem with the ammo economy in the game. You carry so little ammo (12 las fusil shots, 17 melta, 12-ish charged plasma shots) that the devs have to put so many of those mega boxes on the maps. If the ammo was balanced like in darktide (4x as much inventory), you would still have to focus on sharing ammo, which adds a complexity layer, without constantly having to worry about it or camping boxes. Did the push the kart level yesterday and my other two marines never even pushed the objective, they just camped the infinite ammo box and killed everything in sight. Then when you are on the objective you have to go into miser mode again. Bottom line: Game has ammo balance issues. It shouldn't be so feast or famine.
@CloppingIsMyThingАй бұрын
Dark tides ammo economy feels so amazing, there's actually like triple the enemy density too. You would think a game with more enemies would have issues with ammo economy instead of the game with less enemies 😅.
@ironwithin5361Ай бұрын
People really forget that removing the overhealing bug makes the game a lot more difficult for quite a few classes
@sturmmagnunstein1008Ай бұрын
Sounds like a melta gun issue.
@viktoriyaserebryakov2755Ай бұрын
It didn't though.
@MrJade12Ай бұрын
Aint nobody running Fall of Atreus. That shit takes forever.
@caseyanders1601Ай бұрын
Stop speed running.
@raulvalencia8573Ай бұрын
Funnily enough it’s my friend’s favorite mission.
@JasielMartiniАй бұрын
@@Weeklythrower58 I've had missions last 40-45 minutes. On Average/Substantial theyre' about 20-30 minutes as it is. Ruthless they can take longer. Much longer, unless you're running a dedicated team that knows what they're doing.
@theguycisterninoyelledat6272Ай бұрын
I like that mission
@kano1652Ай бұрын
Fr,hate that mission
@ExValeForАй бұрын
Big agree that HD2's balance history has caused severe damage to peoples brains at large. Like sure youd have the 'never nerf only buff' cult back in the day but these days anyone complaining about balance gets to feel like theyre on the right side of history. And sometimes they are - but sometimes id like to play the game instead of watching meta abusers kill everything for me. Not a problem in HD2 due to its ridoculous enemy spawns and open levels, another story here in SM2 or Darktide. Most of my causal damnation Darktide games are me desperately racing to find something to kill before my teammates do, and SM2 is headed in the same direction, which sucks.
@milkandcookiesTWАй бұрын
i played a warm up Damnation game on Darktide on the new train map a few days ago. A Plasma Vet player deleted everything before I could even close into melee. It was not particularly skillful or impressive, just kinda lame. After the 5th or so time of me charging in with Thunder Hammer raised only to bonk air as my target evaporated in front of me from a Plasma bolt, i promptly quit the lobby and went straight to HISTG lol
@EssaBeeАй бұрын
@@milkandcookiesTW That is precisely why I stopped playing darktide. Like I can attribute it to a specific run where my try hard aways plasma/power sword vet buddy would just melt or fry EVERY mob before I could even complete a charged attack with thunder hammer. T hammer IS better now, but somehow the plasma caught a buff as did the power sword 2 patches ago. I will say that HD nerfs were overdone in many cases and they really did lower the fun level of the game when they sequentially nerfed weapon after weapon. I played railgun, breaker, slugger, incindiery breaker, eagle strikes, autocannon, etc, etc because they felt fun to use and it was the constant nerfing without raising up other weapons that killed the fun factor in that game. And by making it so that you needed a small number of weapons to deal with the bigger threats. Compared to darktide / VT where say 90% of loadouts can handle heavy armor, in hell divers it was more like 25%. And you better bring those toys as no idea what pubbies are dropping with...
@marcel-q1mАй бұрын
Everytime someone joins with a melta i just rage internally. Lord forbid i wanted to have fun and actually play the game or even worse play a melee class.
@ExValeForАй бұрын
@milkandcookiesTW Yeah for real. You have to get lucky with your team - or join a shock troop gauntlet. Otherwise have fun racing for kills! Until the entire team is suddenly dead because the game spawned 20 gunners, 3 hounds, a boss and a daemonhost, and given that we only kill half of them in the first 5 seconds we will now die. Glad that's a universal experience, not glad that's what devs have to resort to so as to avoid balancing the game. I wouldn't even complain that much but my PC can barely handle regular damnation...
@theguycisterninoyelledat6272Ай бұрын
@@marcel-q1m funnily enough i've been playing solo. The bots are considerably more useful than human teammates. I am someone who enjoys playing with random people online but in this game either people rage quit or they contribute nothing to the team just taking all the ammo and stims and still being bad.
@sdgamer1860Ай бұрын
shocked that private lobbies weren't a thing day one but, at least we didn't have to wait a century for private lobbies to get added "looks at a Shark that is overweight"
@cali4806Ай бұрын
Kinda boring now but well we were subjected to the harsh reality of release so were accustomed to running around with 10% health all the time and just struggling to survive but damn now using a medpak is like an insult
@Dre2Dee2Ай бұрын
"A heretics mind is like a cookie soggy from the milk of corruption." - Inquisitor Cookus, M41
@ethanshin9481Ай бұрын
Coming from tabletop where a marine body is toughness 4, 2 wounds, 3+ armor save, I’ve been finding that primaris marines are surprisingly tanky. Put a tyranid warrior model up against a regular marine and he gets shredded in melee almost every time
@wonderstag5405Ай бұрын
The tabletop game being limited to a d6 system means it's a not a good representation of in lore power levels.
@jonathanadams7676Ай бұрын
Definitely agree on the suggestion to be able to combine armory datas to get the next tier. It is so easy to stock up dozens of greens. Let me combine 3-5 greens into one purple and then two-three purples into one orange (relic).
@AlphariusCLHАй бұрын
I like this patch, it made the whole game better for me. The only problem I have is that server errors and performance issues appear more often for me since the update and that really sucks to play a mission for 30 min just to crash 1 min before the end and get no rewards. The color changes they made are also half good half bad. I used Nuln Oil for all my black armored marines because it was tge darkest and now it is grey. I like the change to the Iron Warrior color tho.
@joemama114Ай бұрын
Having the hardest difficulty in the game be hard is good, however, there WILL be a new hardest comming soon right, so the current hardest shouldn't be borderline impossible for the average player, there will be a new impossible mode comming down the line
@ChrisOfTheDeadАй бұрын
I haven't made it to the higher difficulties in operations because they have been too frustrating, and even normal (tier 2) on my level 15 tactical has been a rough time that I don't really look forward to doing, but so far in the new private matches on tier 1, things feel fun. I do hope they let us do the community idea of transforming 3 or so armor data of 1 tier into the next one up, because I really don't want to play those harder difficulties if it's gonna be that frustrating, and I don't want to be locked out of weapon upgrades. I would rather difficulty selection be a "for catering to my level of fun" thing, instead of hard progression requirements.
@XyamacaFlyАй бұрын
Hey I hope you take this in the good faith I mean it but if not and you don't respond or find it rude I completely understand and apologize in advance. I genuinely just want to ask what is the barrier to you from playing the game more and getting progressively better so that completing tier 2 missions with a level 15 tactical would be achievable? Is it a time commitment/ don't want to skill grind because I have a busy life thing? Or is it just that you find the game to be unenjoyable when it demands a certain playstyle at higher levels? I want to stress your take is valid and I'm only asking as someone who enjoys what the game is like at higher difficulties.
@DavidTectorАй бұрын
They are supposed to be difficult. Maybe they just aren't for you. Nothing wrong with that.
@masonsudul1643Ай бұрын
@DavidTector yea but it doesn't feel good to be locked out of progression for being a casual enjoyer of a game.
@XyamacaFlyАй бұрын
@@masonsudul1643 I feel like this is where the conversation gets tricky because the purpose of that progression is to give you fighting chances at clearing higher difficulties. The progression is there because progression feels good but its very obviously supposed to be functional as well. Maybe Space Marine 2 isn't the sort of game with progression for progressions sake (like genshin impact for example, can't think of many good examples at the moment but free to play games like that need progression as part of their business model as opposed to Space Marine 2). I can understand the grievance though, especially in a game with such spectacular options for drip and customization.
@masonsudul1643Ай бұрын
@XyamacaFly it's for sure a tough situation to try and balance, wanting people to be able to enjoy the game how they like, but there still be a reason for progression. helldivers did it well imo, but that game has 10 difficulties to spread it out over instead of 4 or 5 like most games
@98765zachАй бұрын
“My guns do no damage” My brother in the emperor the Tyranid Warrior hides his skull from you for a good reason. That’s where his *brain* is. Try shooting him in it from time to time or do what I started doing which is just running melta guns. Playing as the Vanguard if you are using difficulty appropriate weaponry you can grapple, melta, light, heavy, and execute a warrior bug and clear a whole horde without taking barely a hit. Adapt. You’re a space marine, damn it
@MONTR65Ай бұрын
Ah yes "Adapt " ....which means abusing the strongest Meta load out like a soyboy . BTW chaos marines can tank like 20 Headshots from a upgraded heavy bolt rifle. And that's just on the second highest difficulty
@Ragnarok666425 күн бұрын
Have had a blast lvling up my classes, running mainly ruthless and substantial, the only worry I have is connectivity/server at times since I’ve had at least two crashes/freeze frames
@ilo3456Ай бұрын
I think that modifiers could be a good way to handle the difficulty curve, so people can turn on maybe additional enemy spawns, more enemy damage, higher level enemies, and basically have it give you bonuses to earning Req or maybe an additional armory data, so that higher level players who want difficulty can tweak things to be the hardest possible and they would have a great time, while leaving the standard difficulties a more even curve rather than sudden spikes.
@smartguyjajaАй бұрын
ultrawide support with no fov slider is criminal
@_SnarkyАй бұрын
And they didn't even scale the UI properly.
@wolflordgio6320Ай бұрын
They should revert the enemy spawn density all they had to do was address the Tzaangor shields chaos is too easy now.
@davidebianchi4223Ай бұрын
FACTS
@milkandcookiesTWАй бұрын
i agree, i think it was too many changes all at once all hammering a similar point. perhaps fine to do all of it together IF Lethal was ready to go, but alas it is not
@viktoriyaserebryakov2755Ай бұрын
The shields, and the timing on that fire tornado thing made it impossible to roll out of melee. The shotgun nids were kind of nasty at any range and were hard to deal with if there were multiple of them and you were a melee class. Other than that everything else is just a skill issue.
@ctcgaming5319Ай бұрын
I beat all missions on ruthless pre patch and I got to say I like it a lot more now than before, I actually feel like a space marine and I enjoy the enemies not being as spongy, in saying that I do feel a few tweaks to Bolt weapons would be nice, especially giving the heavy bolter the ability to shoot through (and eventually breaking) enemy guards like how the Bolt rifle can get that perk
@u-mos8820Ай бұрын
in games like this, it seems to me every game developer has to consider balancing for rando groups and balance for coordinated teams. Challenge is a challenging aspect of a game to get just right. A lot of people have no clue what I'm even talking about and couldn't look past their personal bias to consider what makes a game fun. I feel like what Darktide did in having different map affixes is a good route to go to give a wealth of challenge for similar, but different, content to a variety of folks with different taste for challenge options; and to give different weapons chances to shine.
@ShahbazBokhariАй бұрын
Wanna make bolters (and thus the game and the fantasy of being an Astartes that much more fun and fluffy?) Three easy (?) changes: >Special issue ammunition types/options for bolters >Buff bolters to do crit damage up the wazoo on successive hits to vulnerable zones >Add additional skill/perk tree(s) focussed around amping bolter based weaponry for classes. Bonus: If the squad is all rocking the the same chapter heraldry or all come from successor chapters of the same founding legion, little team wide passives would be fluffy and crunchy. Example: white scars: movement speed bonus, ultramarines: faster reload, imperial fists: amped bolters, salamanders: amped melta stats, iron hands: temporary health lasts longer before going down.. You get where I’m going with this.
@magni5648Ай бұрын
Most of the bolt weapons seem fine once you realise they're kind on an axis where some are more meant for mowing down hordes vs taking down elites. Basically, the full-auto ones are mostly horde mowers and for softening up elites before melee (though the Heavy Bolt Rifle and Bolt Rifle can do some decent work chaining headshots vs elites, and the Bolt Rifle can "punch up" with the grenade launcher) while the semi-auto ones (Marksman Carbine, Instigator Carbine, Stalker) are more anti-elite oriented. Though the Marksman Bolt Carbine is probably the most all-round member of the family, adorable little headshot machine it is.
@Stonewall28Ай бұрын
I hope the Devs watch your videos. You bring good points from both sides of the chainsword.
@stillcantbesilencedevennowАй бұрын
Folks just gotta let the devs cook. They've made assault better than it was, let em work.
@alexrangel7860Ай бұрын
I really hope they fix the Bulwark banner bug in Vox Liberatis. The banner clips to the elevator floor making everyone sad as you or your squadmates probably needed that contested health and heal from an execution to keep on carrying on Big-E's work.
@FlannelDaddy907Ай бұрын
Hit the nail on the head about newer players trying to play ruthless before they’re ready. The amount of times level threes and fives with basic weapons have joined me on ruthless and shitting the bed is to damn high!
@VeyXronXАй бұрын
I think the reason the changes came so quick was because prepatch difficulty was a test for the new lethal difficulty. Now they know what players really don't want and they've got the data to tweak it for the better.
@WalrusWantsTacoАй бұрын
To counter the vanguard point you made near the end, I was never getting overly killed by vanguards when I was alone. It was in team fights, where one or two of the enemy team could make a 3v3 into a 1 or 2v3. The stun was too strong if the vanguard had friendly support, doesn't matter if my teammate can defend me if the enemy team now has one less player to deal with for 2 seconds, and the others are distracted with their vanguard.
@PetrucciIbizaАй бұрын
Great analysis Indy, spot on everything you said. Hopefully this dev will listen your takes like CA did all these years. I would like dev to work more in multilayer it is pretty fun mode.
@davewolfe2668Ай бұрын
I completely agree. I really struggled with anything above average for a while in this game. And that was frustrating because it felt like I would never be able to get any of the relic weapons. Now I have a better handle (more levels above the recommended) on the game and can do substantial solo I would be annoyed if the game became too easy because it would get boring. But I think having weapon rewards tied to higher difficulty is not a good game design and I do hope lethality doesn't do that. Give it to the people who want a really challenging mode and they will play it regardless of rewards or not.
@MorganMcConnell-cp3loАй бұрын
I agree that the chaos units needed some tweaks, particularly the shielded Tzaangor's health and the Chaos space marines giving us more opportunities to parry. Part of the reason they were so difficult was they would constantly shoot you with range, and anytime you got close they would teleport away. Compare this with the nids and you can always rely on the warriors to parry once you get in close, allowing you to regain some armour. I think the tweaks to the minoris melee units, not chunking a whole armour segment was also great, but I think they nerfed the damage too far, particularly the ranged units. You can mostly ignore them now, whereas before they were a high priority target. It takes like 6 shots to chunk a whole armour segment, and they also nerfed their accuracy when dealing with melee units. I do love the idea of the changes, but I think with all of these at once, it has made the game noticeably easier in a game that I was able to clear ruthless difficulty more often than not.
@joeb1955Ай бұрын
I'm mega thankful for the armor change. Having everything do fixed damage instead of guaranteed melee eating 1 armor pip makes playing melee classes fun. I don't have to worry about losing all my armor to a couple of gaunts and instantly dying to a missed parry on a warrior while dodging a sniper shot. Or in Tzeench missions getting lit up by 10 cultist snipers and losing all my armor and over half my hp because I'm trying not to get roasted by a sorcerer or get stomped by a Terminator. I haven't maxed out any classes yet and I haven't beat any missions on Ruthless, but having more fun with the game has me playing longer sessions trying to get it done instead of giving it a few hours and needing to put it down for the night.
@WorldGoodsАй бұрын
I've not really played a whole lot but the people who were getting good at the original difficulty of the game are gonna always find this easy now. I'm looking forward to playing it with my friends
@tyezvex1608Ай бұрын
I think the biggest difference is for some people that play in pugs with random people and the ransoms just try to speed run through the mission leaving their team to deal with everything alone. Having a good team with at least some communication is key in this game and can make even the harder difficulties fairly easy usually.
@marcel-q1mАй бұрын
Thats the case with all these coop games i found. Playing with random is 10 times harder than even just with one buddy in the group.
@erbol8116Ай бұрын
I mean for the moment there is no reason to not speedrun so just follow the guy. You will not have extra xp for Killing 1 millions tyranides
@tyezvex1608Ай бұрын
@@erbol8116 but when you get cut off or the game director spawns an extremis enemy on the people in the back because you are separated it is just gg. Also maybe being on the same page and communicating would be helpful. Let’s not forget also that some people actually play the game just to have fun and part of that fun is killing all the xenos and heretics. At the end of the day though, with private lobbies being available now why not just speed run on solo?
@erbol8116Ай бұрын
@@tyezvex1608 i play asian server so everyone are good and want to grind fast. If there is an extremis we Will just group up without any problems and kill this. If not most of the time gonna be speedrun cuz time is precious. And if one rush and the others dont, they will survive, same in the opposite case. Right now there is no point to kill ennemy, cuz they dont give u extra xp.
@XerrolAvengerIIАй бұрын
In operations, I think the marksman carbine should be available to vanguard, and the oculus burstfire should be available to sniper. I would also like heavy bolt pistol to be available to vanguard and bulwark, and plasma pistol to be available to assault. It also wouldn't be awful is tactical could take a knife instead of a chainsword. Lastly, the jump pack in operations needs a 3rd charge and 50% more altitude.
@khrishpАй бұрын
It might be because i alwayd play sniper but the chaos missions before and after patch are and were my favorite. Every chaos marine was just 2 headshots and using the las sniper it was really fun lining up collateral kills. I got kicked quite often when first joining a quick lobby because I think people have a problem with snipers, but it's still my favorite class and i always pull my weight especially on those chaos missions.
@CloppingIsMyThingАй бұрын
You get kicked because sniper is probably one of the best classes in the game. So most people end up wanting to play it. Tactical/Heavy Bulwark Sniper is probably the best team comp.
@NorthIniumАй бұрын
What I loved most about this update is the QoL more than anything. Heavy can now parry out of his heavy stance, you get a audible warning for a wave, each reinforcment call you miss spawns in a proper wave now, you dont feel like you are constantly fighting bullet sponges but when you fuck up it can still cost you. I think the "hardcore" players just dont get that for most people it was not fun to play Tzeentch maps especially with randoms as you were just buttfucked the entire round and that not even on the highest difficulty. Now I can actually be rewarded for playing well instead of all the shooty boys taking all my armor and health. Now I can also bring weapons I like and not be basically forced to bring a specific weapon all the time.
@aziouss2863Ай бұрын
I am one of those who has connection issues. I figured out that going back to the main game screen fixes the infinite unable to join server bug. If it happens once. Quit to main screen and try again. Rarely does it happen again for the whole time i am playing. Also if your armor customization is resetting. It is because you have Colors that you have not unlocked from the artistes preset you applied. Like Ushabti bone for example! I want to comment further on the server issues. I dont think it is as easy to change or fix as it is to tweak the game. Some of the changes are basic Variable changes and or IF statements (For the shield on perfect block) As for identifying server and connection bugs in a cross platform game... From someone with knowledge about computer science i can attest that it is a much MUCH harder issue to deal with. Give them some time.
@Ballagorn_IronbloodАй бұрын
Highest difficulty level should ALWAYS offer only cosmetic rewards and not something to needed for progression. I know Tactical have the biggest range weapon choise, but I would be glad for power sword and/or combat knife (when I dont like using knifes). Let us cross fingers chain/power axes (in both one handed and two handed variants) power mauls and even charnabal blades will show up in a future. Hope for range weapons in future? Flamers and Volkite in three variants (pistol, standart and heavy), melta pistol (mostly for assault and vaungard) and even missile launcher. Some of that weapon wish list will prove usefull when Orcs, Eldar and Necrons shows up to this slaughter house
@DavidTectorАй бұрын
Aside from the bug fixes and plasma buff the difficulty nerfs are so bad I can take a nap inside a horde of 30 enemies and be fine. I've gone through almost 30 ruthless matches so far and haven't lost any health period. Except during the Hive Tyrant even then it's not that scary and I cannot die. I miss turning around and saying "Oh sh.." because a horde just jumped me and I have to high tail it. Now I can just aim down sights and kill majoris without paying attention to my surroundings because the small guys do almost no damage, I often find I have 10 lil dudes swiping at me from behind for a while and I hardly took any damage. The thrills are gone.
@pedropierre9594Ай бұрын
It broke my game, now i dont remember my game before the stutters
@mihailopetrovic5257Ай бұрын
I had this issue aswell but it turned out that the update reset my graphics option to a much higher preset so i just changed it back to lower settings
@pedropierre9594Ай бұрын
@@mihailopetrovic5257 I will try to reset all my graphics and start from scratch maybe that helps me
@viktoriyaserebryakov2755Ай бұрын
@@pedropierre9594 At the start of every match switch upscaling to SMAA or whatever it's called them back to whatever you had it on before. Fixes the stuttering for me.
@seanw8643Ай бұрын
Thank you for saying this!!! My first relic gun was the heavy bolter and it was a beast!!! This patch overall has made me sad, ruthless is now on the boring side especially with thousand sons, primarily playing pvp now
@sethsielski2798Ай бұрын
I kinda wish they would have like a faction thing where you can join a clan to defeat chaos and stuff you would have your own banner and colors that no one else could have and its ranked by how many enemies and stuff you kill. Make your own armor and stuff like grey knights. Instead of everyone being identical
@Tumnus56Ай бұрын
Would be fine with it if Lethal had cosmetic/armor rewards. Even if it’s just a shoulder or something any class could wear.
@sevenkings4844Ай бұрын
Finally, early for a Indypride video
@Cornerboy73Ай бұрын
I've been fortunate and not experienced any technical issues. I'm in favor of the patch; my friends and I are having a lot of fun with it. I hope those having issues get them resolved and that the game continues to evolve in the weeks ahead. For me though, it's been a positive experience.
@hannibalb8276Ай бұрын
Some good changes but also some really bad ones. Reducing the enemy spawn count (a thing no one asked for) was AWFUL, it makes the levels feel empty and boring. The game is trivially easy after all these nerfs.
@davidebianchi4223Ай бұрын
FACTS
@lazerrhinoАй бұрын
Eh rubric marines needed toned down. There was wayy to many before. But they should've left the tzaangor numbers
@insultinsultan705Ай бұрын
Wtf lol, everyone was asking for MORE enemies and they nerf the spawn rate? Whyyyyyy!!
@viktoriyaserebryakov2755Ай бұрын
@@lazerrhino No. You say 'need'. Substantiate that. Needed for who? You?
@Fuzzatron3000Ай бұрын
Elitists ruined wow and now they backtrack to include a wider community again. Challenge is good but ruining the rest of the game for the 1% is not the solution. Adding extra difficulties and handicaps for challenge seekers should be added for those 1%, and give everyone else difficulty options that are balanced
@DoyourememberloveАй бұрын
Same could be said for casuals. Just Play the easiest difficulties.
@steelcry6665Ай бұрын
@@Doyourememberlove need mats unfortunately.
@Verdiac97Ай бұрын
@@DoyourememberloveExactly lol, why even complain when easy mode exists
@DoyourememberloveАй бұрын
@@Weeklythrower58 Its called ruthless tho. You rather have it called “mercifull” and have the enemies be scarce and gentle.
@viktoriyaserebryakov2755Ай бұрын
@@steelcry6665 No you don't actually, because you play the low difficulties. You don't need relic weapons at all. Helldivers lowered the entry point for super samples and look what happened there, that wasn't good enough for people to play the lower difficulty, so they demanded the highest difficulty be brought down. Now I get nothing, just as I get nothing now in SM2.
@Crosslife7Ай бұрын
I totally agree with the fact that they needed to implement the lethal difficulty together with the pve nerfs. Ruthless is not even a challenge anymore.
@davidebianchi4223Ай бұрын
FACTS
@zipscoolАй бұрын
Agreed on more or less all the major points covered here. Tzeentch feels a lot less overbearing than they used to, and while I'm sure the sweatlords are weeping and gnashing their teeth over 'muh difficulty', I honestly think that devs catering exclusively to competitive players is a death knell for so many MP games because the way they play the game is just so different to the way the rest of their audience does. Space Marine 1 and 2 were, above all, meant to be power fantasies, and fighting the forces of the Changer pre-patch made me feel not very powerful at all, ESPECIALLY when their basic bitch trash mobs were capable of shrugging off blows that could kill other Astartes with their dinky little shields. Frankly, I think that, overall, this was a solid patch, though I do wish there had been more technical fixes because the load times on my machine (which is still fairly beefy) are unbearably long.
@DavidTectorАй бұрын
Bro there's 4 difficulties... If you need the hardest difficulty to be easy that's your problem. You can always play on the lower difficulty. Higher difficult settings are supposed to actually be DIFFICULT. But narcissistic brats demanding the game exclusively feed their ego by allowing them to easily clear the hardest difficulty so they can feel good about themselves abandons the rest of the players who don't enjoy sleepwalking through ruthless. You want to power fantasy? Play the first difficulty... You have it twisted, having a high difficulty and varying easy difficulties caters to everyone. Nerfing the difficulty across the board and turning ruthless into easy caters exclusively to people who share your opinion and abandons players like me.
@bruuuuuuuuhhhhАй бұрын
I will miss Mr Tzaangor of the planet Pl'Ot Ar Mor
@bruuuuuuuuhhhhАй бұрын
@@DavidTector🤓
@aspookyscaryskeleton1474Ай бұрын
Anyone complaining about Chaos nerfs is ignoring the fact that they were clearly not designed as well as tyranids to take into account wave encounters. They don't have any hivemind system to reward hitting majoris targets or higher, they have way more ranged options available at all times and their base minoris units especially those with a shield are ridiculously tanky compared hormagaunts despite having the same numbers. There's a reason everyone was farming tyranids almost exclusively for gearing.
@mrbigglezworth42Ай бұрын
The loudest sweatlords are usually the ones complaining things are too hard.
@_ShooАй бұрын
Tbh, even before the patch, I'm still enjoying the game. I don't mind progression into higher difficulties.
@jimbob4447Ай бұрын
Bolters still too weak.
@LegerRonАй бұрын
That's it. I'm sick of all this "bolter" bullshit that's going on in apace marine 2 right now. Bolters deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine Bolter from Mars for 2,400,000 imperial credits (that's about $20,000) and have been practicing with it for almost 2 years now. I can even shoot through slabs of solid ceremite with my bolter.
@ipatchymakouli415Ай бұрын
Stalker is really fine (as tactical; there's ZERO reason to play it over snipers on... sniper). Every other bolter (yes even heavy bolter, but especially carbines and autobolter) need some heavy buffs. Either on ammo or damage, but currently the ammo efficiency is not there compared to other options, namely melta and plasma (or grenade launcher/las fusil)
@snakeoo7caАй бұрын
If you're complaining its not lore accurate, lore dictates everything would die within 1-3 shots, which would not be very fun in game
@jimbob4447Ай бұрын
@@snakeoo7ca Bolters should be one-shotting trash enemies and doing substantial damage to larger ones. The difficulty should come from having to fight loads of enemies and not the enemies themselves being bullet sponges.
@LegerRonАй бұрын
@@snakeoo7ca I was actually just repurposing an old meme (katanas are underpowered in d20)... but yeah, if bolters were as strong as they are in the horus heresy series, everything would die to a head shot and you could conquor the galaxy with a mag and a half :)
@F3N01Ай бұрын
I'm mostly satisfied with how the patch turned out, but I agree that they went a little far in reducing the number of Tzaangors. While the shielded ones were frustrating to see tank three multi-melta shots I'd rather have a large number of them and regular Tzaangors than barely anything on the map. I also feel the nerf to the snipers wasn't really needed, I never felt like they weren't a problem to just dodge then pop them with a single shot if needed. Also I do hope that lethal difficulty does ramp things up in a more interesting way than what they had previously. No matter what spongey enemies just aren't fun to deal with in my opinion and I'd rather be drowning in hordes of squishier enemies, with specials pouncing in amongst the muck. More special enemies and more variety will keep things fresh, and hopefully the new enemy will be a interesting addition.
@sonnyxell16Ай бұрын
I was totally confused when I saw that Reddit post. Heavy maining heavy bolter and it absolutely melts things on Ruthless if you can reasonably aim for the heads. Frankly even if you don’t you can do well as long as you can parry majoris boys that rush you.
@SatanperkeleАй бұрын
I think the incredibly quick turnaround for balance changes only speak to the willingness of Saber to listen to their players, something that will only work for them
@calebolds9609Ай бұрын
2:15 yeah I've seen the same thing. The endgame practically went from having 3 Operations to 6
@Franck-em7dsАй бұрын
My son and I are playing the campaign in the third mode of difficulty, we were at chapter 3 until the update, we don't play a lot, between his studies, work and other things, but I can garantee it went from quite hard, especially the events where we died a few times before succeeding, to somewhat bland. I was totally ok with the difficulty and I don't know why they changed it that much.
@obsidiansky203Ай бұрын
I personally like the change, i actually have a much more ennoyable experience on chaos forces. It doesnt feel like im having 12 cars dropped on me out of nowhere now
@christerprestberg3973Ай бұрын
As someone that has all classes at 25, more than half the relic weapons and no weapon/variant under purple and that was clearing ruthless regularly with borth randoms and premade. The game "feels" alot better with the new patch, esp fightning Tzeenth, thou alot of the bolters really need something more. Majority of them on 4/4 is almost useless at clearing chaff unless you headshot, and while rewarding headshots is good, having to shoot a gaunt 6-10 times in the body with a relic tier bolter feels bad man. I do belive that they might have nerfed the enemies a bit to much but those are just number tweeks, the main thing is that the changes did make the game feel aloy better.
@BlargMan100Ай бұрын
my issue with the patch was really just the reduction of chaos mobs. I honestly don't think we needed to cut them down so far. The tweaks to the sheilded enemies was honestly all i was looking for.
@CloppingIsMyThingАй бұрын
It is kind of funny in a game that's all about killing hordes and is losing out to other games like it already in the enemy density department(Dark Tide and Helldivers). They go and nuke the spawn rates.
@USCGJAMESBENETEAUАй бұрын
the thing is with the heavy bolter both MG and rifle variants they are shooting .998 caliber mini rockets not .75 so they should be more devastating.
@TrippyTigreАй бұрын
I think the issue is having so many avenues of leveling up. Our few early ruthless runs felt literally impossible and we just barely inched out a win. Then I upgraded all of my weapons to relic and now it feels like difficulty 3ish at most. Enemies feel spongy because they arent lvl 25 with relic weapons. It's a HUGE jump, every jump is!
@viktoriyaserebryakov2755Ай бұрын
"we just barely inched out a win" Wasn't impossible then was it.
@chasepierce6807Ай бұрын
I like the patch changes, I wish they would do something to change how melee works in pvp, when I play vanguard or bulwark I feel like I rarely use melee even though I am supposed to be a melee focused class. Like if I close the distance as bulwark, vanguard, or assault I should be at the advantage but ive had heavies and tacticals just point blank kill me with their guns before I can kill them with melee.
@planomathandscienceАй бұрын
Great vid. I'm a hardcore Total War player, new to 40k TPS. The game should be easier to enter with a higher top tier. This stretches game play. But by all means, you want to feel like a space Marine when you play as one.
@Lollercoaster119Ай бұрын
This kinda update really makes you wonder what the HD2 devs were doing or thinking for so long.
@godskitten49Ай бұрын
They need to improve and simplify matchmaking before adding any new difficulty: Choosing 'quick play' in operations should make you search for *any* mission on the difficulty of your choosing rather than searching for *one* that is randomly picked. Also, it's good that they fixed the heal from AoE weapons exploit, but there should still be some sort of healing mechanic baring stims that you earn through fighting, say: Executing minoris gives back 1% hp, majoris 3%, or so, with terminus and extremis giving 5% back to everyone so that people don't fight over who gets to heal from the boss.
@ianfitchett2768Ай бұрын
I want high end difficulty too but I think we can all agree that that difficulty shouldn't have been coming so much from minoris enemies and ranged attacks that were immune to player interaction. I think the flow of the game is much better now, with the one exception of chaos spawns seem to be kinda bugged and rubric marine teleports are still too spammy
@brainbane8550Ай бұрын
Tyrant is an even more fun fight than it already was. I was hoping the carnifex would have similar improvements but it still spends touch time standing still when it spawns. I'm not sure how the same team came up with the tyrant and the neurosnorefest. Reduce its health, but make it faster, allow us to target enemies with our skills so any flying enemy doesn't immediately render most of our skills useless. Also, I like the variety of boss fights. Give us more fights like the helldrake as well as straight up frantic fights that involve mastering dodge/parry and force you to time your attacks. The game is fun. 6/10.
@S1030danАй бұрын
A game can be hard, without being ball busting unfair. Which i think some people seem to mix these two together, HardUnfair. Is the game easier now even on Ruthless? yes it is. Can you still die when not paying attention or because of bad positioning? yes you can. Personally i think they nerfed Chaos way too hard, the player armor buff was really necessary, as well as some of the class buffs. And really, lets not kid our selves, even before the patch the game wasnt that hard even on Ruthless. Once you got the Gear and Perks, you were basically playing on Minimal Threat.
@BoxfortressАй бұрын
I love unlocking the cosmetics in SM2 but damn I feel bad for chasing drip and not putting more/most of my currency into perks.
@ZuytdorpАй бұрын
It did NOT fix my connection issue, although I thought it did. I had two, extremely good games with randoms, with no glitches or disconnect, and then... 3.5 hours of unable to play, not connecting, or glitches during gameplay within 5 minutes of loading. Fell asleep a couple of times there: just for a few minutes.
@CogbyrnАй бұрын
I think the patch was directionally excellent but overstepped. They seemingly understood many of the issues, but overcompensated for the loss of overhealing. At this point I'm still optimistic they'll dial things back or ramp things up for a Lethal difficulty.
@acmaiden5236Ай бұрын
Would be curious to hear your thoughts on Unlocked and loaded patch for Darktide
@unlikelyhydra926Ай бұрын
Y’all think the chaos needed to be nerfed that hard? Especially with parrying minor enemies to gain armor now. I feel like this and the ranged enemies shooting you off screen are the changes we only needed). In general, The alien faction definitely feels stronger than chaos now.
@ianfitchett2768Ай бұрын
You are right about everything you've said in this video. I've been active on all of those reddit topics, there is a ton of false narratives going through the community. Grenade launcher and heavy bolter are the best kept secrets I guess, idk.
@LightningBoltahАй бұрын
Ruthless feels like a casual playthrough now. I need something more akin to Auric Damnation in Darktide.
@Nineteen1900HundredАй бұрын
I just hate that I have to rely on other humans to play with at those difficulty levels. I want it to be possible to play alone with bots.
@SlahinkiАй бұрын
The patch completely broke my game, now I can't get more than 5 minutes into a round before the game crashes. That's if it doesn't crash on launch.
@mrbigglezworth42Ай бұрын
Well it made Chaos less crap to fight against, but Ruthless for Tyranids and Chaos is now noticeably easier. I feel mixed about it.
@NekneschАй бұрын
I really like the Patch, the only thing is, that it worsend my frame rate drops drastically, sometimes I fight and the game basically runs in low motion from one second to the other with like 3-4 enemies infront of me
@radclaysonАй бұрын
The ultra wide support isn't great. 32:9 looks terrible
@killerbsting1621Ай бұрын
I have 32x9 as well and yes its way to zoomed in! ugh, hopefully they fix
@zombiegoku1243Ай бұрын
For me i hope they do what darktide did with conditions on operations. Like endless swarm, and minor monstrosities. How cool would it be you and you team are going to a new area to see 2 minor fexs stomping about? Ooooo man!!! RN I also kinda dont feel like i am fighting a swarm of nids until i see "massive swarm." So rather than more majoris enemies, alot more minorous could help w that. Lile i wanna drown in nids all the time like at the end in inferno but more. But i think once they add more enemy types, it will be addressed. For chaos i dont have any complaints other than show me demons, like flamers of tzeencth that fly or screamers. Would add new dimension to the game.
@fitz7462Ай бұрын
Pre-patch: I feel safer near a Majoris After patch: I feel safer near a gaunt swarm
@HeroOfTheWebАй бұрын
I realize how much I play this game when I looked at the achievement "Still a True Son of the Emperor" and its at 0.5% of the playerbase - and I earned it a week ago. BRB touching grass. Also the game feels stupidly easy now, but that opens up more difficulty tiers hopefully with 1 more level of weapon unlocks like red (Vermintide 2), but of course in this case maybe just more stats.
@EdoerenАй бұрын
Was hoping they were going to drop the fixes to PvE matchmaking this patch. It should not be such a frustrating experience to just hop into some operations and have to deal with multiple loading screens and class dupe restrictions causing an awkward standoff where someone will inevitably just decide to leave making everyone wait even longer. Until they fix this, I'm finding myself going back to Helldivers and Darktide for my PvE horde shooter fix because those games have streamlined the way you can jump in and play.
@reddragon4482Ай бұрын
About the hardest difficulty not unlocking anything, I don't agree. It should unlock some cosmetics at least as a badge of honor.
@starslayer8390Ай бұрын
I haven't played the PVP too much, but I think the reason for the vanguard nerf was that if you had a teammate of your own and grappled someone, they were just auto dead no matter what they did. They couldn't escape, and they would die before they regained control. Was that a good reason to nerf it? No idea.
@theguardsmen412Ай бұрын
Hey, Vanguard Main here, I the change to the Vanguard ability has been rough to say the least. I am in the camp of people want the change to be reversed. Now, im probably going to hurt some people intelligence for a minute But they need to think instead of keeping they're brain on auto pilot. The amount of times were ive been called out someone abusing something "OP" is frustrated, when I die before I can get anywhere close to be effective for Vanguard. But besides that PvE has been a blast with the updated. Though I want so see more hero unit monsters. Im excited for some new enemies. Im hoping Deathleaper(I believe thats what its called.)
@Darkwater1886Ай бұрын
Nice FOV you got there. Wish it was an option included in the base game.
@milkandcookiesTWАй бұрын
i havent changed my fov in any way, this is default. no mods, no changes, nothing