How Graphics worked on the Nintendo Game Boy | MVG

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Modern Vintage Gamer

Modern Vintage Gamer

Күн бұрын

With only 4 colors, the original Nintendo Game Boy was capable of some amazing things. Here is how the graphics subsystem - known as the PPU or Pixel Processing Unit worked
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Пікірлер: 1 400
@ModernVintageGamer
@ModernVintageGamer 4 жыл бұрын
My math(s) was incorrect at 2:29. 160x144 for a 2 bit palette is a 5.7kb framebuffer not 22kb
@AlexOlsenpang
@AlexOlsenpang 4 жыл бұрын
Do mode 7 next time
@Crazy-qi1gw
@Crazy-qi1gw 4 жыл бұрын
@@AlexOlsenpang About that... kzbin.info/www/bejne/aXe5f5KQmpyVsNk He has an entire series talking about the SNES.
@Hex-Mas
@Hex-Mas 4 жыл бұрын
Modern Vintage Game,Yes more videos plz
@gianluca.g
@gianluca.g 4 жыл бұрын
I didn't immediately catch the error as I'm so used to think about an 8bit palette. Then I realized that the Gameboy uses only 2 bit per pixel :-)
@rajann44
@rajann44 4 жыл бұрын
Np
@MarcoGPUtuber
@MarcoGPUtuber 4 жыл бұрын
I feel like these ultraoptimisations to deal with seemingly-insurmountable hardware constraints are becoming somewhat of a lost art.
@rpavlik1
@rpavlik1 4 жыл бұрын
Graphics programming still has plenty of crazy tricks. They're just not as easy to explain. (And, demoscene is still an active thing)
@Diggnuts
@Diggnuts 4 жыл бұрын
It is. Today we have insane speeds and massive amounts of memory and everything is abstracted away, making us lose touch with the actual iron or necessitating creative hacks. I mean, there are frameworks to build games with in a canvas element using Javascript that runs in a browser on machines 10 years old. (I Know, I'm building such a framework!).
@pyxelpub8251
@pyxelpub8251 4 жыл бұрын
It's not just the power of the machines and the tendency to abuse them, but the fact that most people are learning or working on languages not strong enough to make games on older systems. By strong, I mean close to metal, C can work on consoles like the N64, GB, even the NES for a reason; it can communicate with these machines, whereas C++ would be much slower, and not close enough to the machine to get results. Heck, even with C on a system like the GB and NES, you'd still need to write somethings in Assembly to get the best performance. Now, languages like C# and Java don't even use pointers, meaning you can't tinker with memory addresses, which you'd need to be comfortable with to run something on such limited hardware like the PS1 et al. I believe that's one of the reasons these consoles are an attraction for talented programmers. Google Sonic Z-treme for Saturn, guy by the name of XL32 (if I recall), you'll be blown away by the few vids he uploaded for what he's done on a Saturn thus far.
@OH-tj4qn
@OH-tj4qn 4 жыл бұрын
It’s still a necessity in blockchain smart contract development. You’re forced into it not by hardware constraints, but by financial requirement. Every computation you make comes down to a miner’s transaction fee, which is a bill someone has to foot; as opposed to relying on having X basic system requirements that pretty much everyone has now that we put supercomputers in our pockets. With blockchain dev, you’re out there trying to find the most optimal way to balance safety and speed with minimal resource use in even really simple stuff most modern programmers take for granted, like even literally just generating a random number. And if you do it right you can make millions in a couple heartbeats. If you do it wrong you go straight to jail. Super fun stuff.
@junehanabi1756
@junehanabi1756 4 жыл бұрын
@@pyxelpub8251 C++ has many features that can cause slow performance but you don't have to leverage all those features. I've used C++ many times on older or slower hardware just fine. The trick is to not go around turning on and leveraging every feature out there for C++ but to instead be careful and conservative. Also, it's a bit of a myth that writing pure assembly is always faster. Don't get me wrong, I love assembly and it's one of my favorite languages. But the reason why writing assembly was faster was because compilers, well... sucked. They were pretty crappy lol and spat out horrible assembly code. In 2019 modern compilers produce assembly better than most any human could ever hope to write.This was tested many times by having expert assembly writers write the same code that was compiled by a compiler using C. The result in any situation that I observed was that the compiler generated code was equal to or faster than even some of the top assembly writers. This lines up with people who create compilers, they'll tell you the same thing. Writing assembly is only ever suggested for older compilers that quite frankly were really bad. The compilers for Gameboy were one such compiler that's way better to not use and to instead write assembly by hand. ---- I think people still thinking that hand assembly is always faster stems from the disbelief and dislike of the idea that a computer can generate better code than a human. It's almost a bit nerving and easily dismissable as a "no way" kind of thing. But I mostly agree with you, I hate super high level languages that abstract everything away from you and i especially hate languages that run in a virtualized or interpreted setting like Java, Javascript, or Python. Actually I hate python more than anything on Earth lol. But all just my opinions, I'm super old school when it comes to programming.
@victortachiquin4965
@victortachiquin4965 4 жыл бұрын
I love it when people really take their time to explain to me exactly how this stuff works in the absolutely simplest terms possible... And I still don't understand how it works...
@mynamo12
@mynamo12 4 жыл бұрын
Victor Tachiquin haha same
@rmt74358
@rmt74358 4 жыл бұрын
@@mynamo12 I would suggest taking a look at 2 things online. How a flat panel TV works Pixels, resolution, etc, and I would look up how a graphics card works. This may help you understand it easier if you do not know about them.
@BlackFantasy470
@BlackFantasy470 4 жыл бұрын
The explanations are really well done but unfortunately you still need some pre-knowledge to understand them.
@mynamo12
@mynamo12 4 жыл бұрын
Ryan McCardle Thanks, I’ll do that
@edstercw
@edstercw 4 жыл бұрын
The sources in the description had more detail by the way
@ReviewTechUSA
@ReviewTechUSA 4 жыл бұрын
This is such an awesome video. I love learning things like this.
@ModernVintageGamer
@ModernVintageGamer 4 жыл бұрын
thank you man. means alot coming from you
@yolobathsalts
@yolobathsalts 3 жыл бұрын
Daddy 🤤🤤🤤
@aaaaea9268
@aaaaea9268 2 жыл бұрын
Carlos
@michaelc5019
@michaelc5019 4 жыл бұрын
I remember going to Toys R US and getting my Gameboy Color and loving it so much. Falling asleep with it in my hand and playing Pokémon. Trading with my friends in 5th grade with the Game Link cable. Sigh such great times
@OswaldBeef
@OswaldBeef 4 жыл бұрын
Michael C it was hours of solo Metroid in the car backseat during car trips for me. Wow
@michaelc5019
@michaelc5019 4 жыл бұрын
Shawn chef / and I still have my jungle and fossil base set cards. Pokémon literally was my life back then. Wake up Saturday morning and watch the show. All 52 episodes of the original show are on Netflix btw if you want some nostalgia to take you back
@NathanChisholm041
@NathanChisholm041 4 жыл бұрын
Fun times!
@grahamkelly8662
@grahamkelly8662 4 жыл бұрын
Michael C every time I hear or see anyone talk about how great Pokemon is, I always wonder, why am I not at all interested. I’m not bashing people that love it but I actually feel like I’m missing out on something special. I know I must not be the only 1. You have the Pokemon games, tv shows, toys and loads of other shit. Actually, I randomly came across a Pokemon KZbinr, only last night. Was a bit sad to be honest. Basically, the vid was him saying bye to KZbin community . He’s been doing it for around 8-10 yrs and he was like, I put so much time and effort in my vids but don’t get the views in return. Loads of people was asking him to stay. i felt bad for him.
@michaelc5019
@michaelc5019 4 жыл бұрын
Graham Kelly / You missed it or it missed you. It's nostalgia from my childhood and alot of others.
@pyxelpub8251
@pyxelpub8251 4 жыл бұрын
In my free time I tinker with the Gameboy and just wanted to say that because the system was so underpowered that it couldn't do 16*16 sprites head on, so they pasted two 8*16 sprites next to one another. To give you perspective, EVERY sprite of Link in Link's Awakening fits exactly in the 16*16 limit (including the ones with the shield), meaning all of the sprites were following the 8*16 technique. Extra objects like the sword had to be drawn on top of Link, and they also had to dedicate specific code for the sword as well to make sure it was always on Link when holding the sword button to charge. This also affected how they drew or not draw weapons. If you recall, most of Link's weapons weren't actually drawn on him (boots, power bracelet, feather, and so on). They gave you abilities to enhance gameplay but never added more objects on the screen than they had to. Finally, a word regarding what I said about drawing 2 8*16 sprites. The bosses in Link's Awakening are massive, some being as big as 32*32. Some of them were different objects linked together (I believe there was a massive worm boss if memory serves), but other were probably drawn up to FOUR times and more next to one another. I once made a 32*32 character, while moving left it flickered like crazy, so Nintendo had also make sure that the game didn't suffer from that effect through smart programming and resource management. You can still run into flickering frequently (the field where you chop grass in the main town is prone to this the most, especially when dashing with the sword), but it was very minor and still didn't break how amazing it all connected. Conclusion: not only were developers able to make games despite such limited hardware (most games were written in Assembly, mind you), but limitations led to stripping all this useless 'flash' we see in modern games and provided many games with pure genuine substance. In terms of gameplay mechanics, Link's Awakening has a strong claim for the most revolutionary Zelda game of all time, and if you think I'm affected by nostalgia, I bought the game this month to study it and just played it for the first time. I never thought a Gameboy game could be this revolutionary. Anyways, just wanted to share how much respect I had for devs of that era, to be this talented to make games under such constraints required programming and level design genius that's not as common these days due to how powerful machines became and how devs now lean on the strength of the machine more than on their own strength.
@bened22
@bened22 4 жыл бұрын
I think people that doubt the greatness of Links Awakening are blinded by nostalgia for A Link to the past, not the other way around. Links Awakening is definitely my favorite Zelda game. (Ironically it doesn't even contain Zelda as a character.)
@pyxelpub8251
@pyxelpub8251 4 жыл бұрын
@@bened22 I definitely see where you're coming from. Link's Awakening is actually one of the few Zelda games where Miyamoto didn't really bother much with it, which is why it ended up being as unique as it did. Case in point, one of the leaders (Takashi Tezuka) of Link's Awakening worked on LttP and wanted to have weapons switched between buttons, but Miyamoto insisted that one button would always be assigned to the sword. Sometime later, Takashi saw one of the programmer's tinkering with the GB devkit and joined him in messing around with it, a few people joined in later and eventually, that side project became Link's Awakening. Because of that they were able to add the mechanics they wanted and avoided the triforce plot completely. That's why Link's Awakening and Majora's Mask are as powerful as they are; they don't follow the old conventions and as a result, have nothing but new ground to explore.
@mjc0961
@mjc0961 4 жыл бұрын
Yep! Link's Awakening is a masterpiece and a technical marvel. Then you look at what they did to it on the Nintendo Switch, and... 🤮🤮🤮
@AlphaFox78
@AlphaFox78 4 жыл бұрын
I bought the game a few months ago too, never tried it as a kid!
@bened22
@bened22 4 жыл бұрын
@@mjc0961 What did they do?
@Redbikemaster
@Redbikemaster 4 жыл бұрын
Programming was such an art back then. There truly is beauty in simplicity. I'm also a car guy and I see this in older cars.
@Lackingx
@Lackingx 4 жыл бұрын
God you're such a fucking moron
@alinepiroutek8932
@alinepiroutek8932 4 жыл бұрын
Now: hey, let's make anything with zero optimization, it will run on Xbox One X anyway
@Sterling20073
@Sterling20073 4 жыл бұрын
@@Lackingx Nice of you to spread some joy
@Lackingx
@Lackingx 4 жыл бұрын
@@Sterling20073 You're welcome loser
@Lackingx
@Lackingx 4 жыл бұрын
@@alinepiroutek8932 Hey moron fucking moron you do know the xbox one x has trash fucking hardware right
@The8BitGuy
@The8BitGuy 4 жыл бұрын
Great video!
@stylisthicc7873
@stylisthicc7873 3 жыл бұрын
Hello Mr 8 bit man. Cool videos
@BayEmirkiYT
@BayEmirkiYT 4 ай бұрын
Oh hello David!
@Zardox-The-Heretic-Slayer
@Zardox-The-Heretic-Slayer 4 жыл бұрын
I remember being amazed as a kid that you could move "off" the screen "like a real console", all the LCD games I'd ever had until seeing this had a static background painted onto the LCD reflector. those games sell for a fortune on eBay now but they were so crap - I think they're rare because most people flung them at the wall for being crap.
@zuccx99
@zuccx99 4 жыл бұрын
Oh tiger electronics...
@Stego27
@Stego27 4 жыл бұрын
pop station
@ChristMetalMayhem
@ChristMetalMayhem 4 жыл бұрын
Tiger Electronics Baseball, Soccer and Thunder Blade were my most played.
@gwishart
@gwishart 4 жыл бұрын
Early LCD screens were susceptible to screen rot if not stored correctly, so I imagine a lot of the handheld games spent a few decades in the attic slowly turning into a brown goo.
@Kalvinjj
@Kalvinjj 4 жыл бұрын
@@gwishart hell even Game Boys have had their LCD polarizers damaged from the sunlight of their prime time gaming on the sun. Had to refurbish my own GBC's LCD in fact, maybe not so common on colder climates but here in Brazil at least you see a ton of GBCs and GBAs with a ruined LCD, thankfully repairable (albeit not for the careless types...)
@jaywolfenstien
@jaywolfenstien 4 жыл бұрын
Metroid II : The Return of Samus is still one of my favorite games to this day. I spent a lot of time in the hospital when I was young, and remember being immersed in planet SR388 with Samus for hours on end hunting metroids. Medical conditions be damned.
@wishtheworldwasdifferent8235
@wishtheworldwasdifferent8235 3 жыл бұрын
You made it. Well done.
@captaintitusultramarine
@captaintitusultramarine Жыл бұрын
Love metroid 2, hell i love metroid in general. But metroid 2 is a really good game considering the hardware its on.
@theexiledv2323
@theexiledv2323 Жыл бұрын
For me it was final fantasy legend 3
@dougmasters4561
@dougmasters4561 7 ай бұрын
You should check out 'AM2R' Another Metroid 2 Remake
@TheSuperQuail
@TheSuperQuail 4 жыл бұрын
The GameBoy was mindblowing back then and after watching this it's blown my mind again
@OrinSorinson
@OrinSorinson 4 жыл бұрын
Coming up with all this trickery as a dev must have been like learning magic.
@gblargg
@gblargg 4 жыл бұрын
It was pretty standard stuff by then, which is why they had this interrupt in hardware. If MVG ever does a video about Atari 2600 graphics and the tricks they used, you'll see the era where this stuff began.
@sumez4369
@sumez4369 4 жыл бұрын
@@gblargg Yeah by '89, having a scanline interrupt pretty much means you get a free pass to do all the stuff that *actually* required programming trickery on older platforms. :P
@twentysixhundred7813
@twentysixhundred7813 4 жыл бұрын
@@gblargg Exactly! As an 2600 homebrew developer i can vouch for this. It's all about thinking outside the box. Creative thinking is what i call it and as many tricks are well known, there is always many more discovered on a daily biases. It's what makes programing for these systems so fun and rewarding. I find my mind always thinking of new ways and tricks to achieve effects to give that wow factor. Having two eight bit sprites a ball and two missiles - 128 bytes of RAM - 4k of ROM - restricted to horizontal colour banding - zero VRAM and zero frame buffer it's challenging. One would thing anything more complex then Pong would be impossible yet with enough creative thinking nearly anything is possible to an extent. I love coding for the 2600
@gwishart
@gwishart 4 жыл бұрын
It helps that it was very similar to the NES, so there were already plenty of experienced developers available.
@windhelmguard5295
@windhelmguard5295 4 жыл бұрын
programmer job description: "solving problems you didn't know existed, in ways you don't understand." sometimes also referred to as "wizard" or "magician"
@xorinzor
@xorinzor 4 жыл бұрын
"uploaded 47 seconds ago" - Boom! Absolutely loving these series about the consoles :D
@SpinnerSpite
@SpinnerSpite 4 жыл бұрын
No
@drd5455
@drd5455 4 жыл бұрын
Great videos aren't they :)
@MegaU
@MegaU 4 жыл бұрын
AlphaDefaultB0y bruh what u mean ‘no’ that’s his opinion
@ElfenCried
@ElfenCried 4 жыл бұрын
Gotta go fast!
@drd5455
@drd5455 4 жыл бұрын
@@SpinnerSpite you clearly dont have a passion for all things gaming lol
@mikatu
@mikatu 4 жыл бұрын
I loved Game Boy. Even today I am able to play games using an emulator and still have a blast. The games were all about having a great time, unlike today where the games are more worried about graphics and less so on the whole game experience.
@jess_n_atx
@jess_n_atx Жыл бұрын
There is a lot of incredible, ground breaking, beautiful games that have been created in the last 20 years. Its not all about graphics.
@eeveekyu221
@eeveekyu221 Жыл бұрын
​@@jess_n_atxsadly if a game cares more about graphics instead of gameplay people will choose it over the games that care more about gameplay therea people who want the gameplay more still
@jedewitz
@jedewitz 4 жыл бұрын
I remember seeing the Batman TAS intro for the first time as a kid and being blown away by how smooth the animation was and how close it felt to the cartoon. I think the first game I got as a kid to really blow me away was Marioland 2, with thise giant sprites and detailed backgrounds. After playing SMB, Wheel of Fortune, Tetris and Double Dragon for years, getting SMB2 was just an entirely new experience on that hardware.
@TheWolfkit
@TheWolfkit 4 жыл бұрын
"The LYC register". Shivers down my spine, having written a cycle accurate DMG emulator. Great video and great explanations man!
@dangr3957
@dangr3957 4 жыл бұрын
Anyone here finished the original 1994 Donkey Kong on Game Boy?🙈 That hame is a piece of art! And its sooo freakin long!!!
@KarlRock
@KarlRock 4 жыл бұрын
As someone who studied COMPSCI, I really enjoy these graphic walk through. Even though I dropped out of the 3d graphics course, 2D looks much easier 👌🏻
@BatataKarambas
@BatataKarambas 2 жыл бұрын
KARL ROCK IN AN MVG VIDEO?!?!?!?!? WHAT
@Qwinn03
@Qwinn03 4 жыл бұрын
I’ve been subscribed for a while and have always found your videos to be super interesting but this Gameboy video was utterly fascinating. I love how you broke this down and revealed some of the “movie magic” behind the limitations of this awesome device. I’ll be hopping on the Patreon bandwagon to help support this sort of work.
@wxNicxw
@wxNicxw 4 жыл бұрын
The effort and detail you put into these videos is very appreciated. Excellent work!
@DougHolmes
@DougHolmes 4 жыл бұрын
You should've seen the version of Elite my friend and I got running on it. It was 10fps, full 3D and the whole universe. No publisher wanted it...
@BlueCardinal33
@BlueCardinal33 4 жыл бұрын
You have the source still? Or ROM? That sounds pretty amazing, and I'm sure the community would LOVE to see it!
@ModernVintageGamer
@ModernVintageGamer 4 жыл бұрын
i would love to play it sometime. still got the code? ;)
@poisonouslead85
@poisonouslead85 4 жыл бұрын
That would be pretty amazing to see. I'm still shocked that Elite was on the NES, Elite on a Gameboy would be mind blowing.
@CataclysmicCharizma
@CataclysmicCharizma 4 жыл бұрын
That actually sounds pretty cool. Especially knowing the limitations of the system. As somebody who for the longest time sat with a below minimum spec PC and played Doom on the 3DO, 10fps is still better than a slideshow XD Would love to see your port :>
@cybernaab
@cybernaab 3 жыл бұрын
I gues you never gonna reply?
@dylanparks2
@dylanparks2 4 жыл бұрын
I remember when my mom gave me her original game boy and I took it to school and everyone basically looked at me like I was a weirdo because the Gameboy Advance SP was basically the most popular thing at my school and my parents could never afford it. I still loved it though and my favorite game for it was Kid Icarus. Unfortunately I would lose it to a teacher who confiscated it 3 years later.
@SunnyZ
@SunnyZ 4 жыл бұрын
So... You got robbed by a teacher? Hectic man...
@ThatTomshow
@ThatTomshow 4 жыл бұрын
pretty sure teachers cant actually take things from you permanently
@belstar1128
@belstar1128 4 жыл бұрын
@ThatTomshow Not anymore.
@AmyraCarter
@AmyraCarter 4 жыл бұрын
You mean the 'teacher' _stole_ it. Confiscation == Theft.
@petman515
@petman515 4 жыл бұрын
@@ThatTomshow yeah they used to beable to take things perm that changed mostly do to modern electronics and a few butt kickings in court.
@christopherwilliams7905
@christopherwilliams7905 4 жыл бұрын
Fascinating!! I have zero background in any of this but you described what tactics were used and how in a way that anyone can understand and still enjoy. Wonderful!!
@Osai1234
@Osai1234 3 жыл бұрын
i love how for each video with each topic, you always have a matching console layout in the background to accent exactly what it is you’re talking about (i.e. Xbox original for Xbox og hdmi, gameboy tv for gameboy, etc) a true modern vintage gamer and i love it.
@creeper283
@creeper283 4 жыл бұрын
6:11 - "It wouldn't be a game system without sprites." ZX Spectrum - "Am I a joke to you?"
@gwishart
@gwishart 4 жыл бұрын
You could generate sprites on the ZX Spectrum, but they were software sprites, rather than hardware sprites.
@Michael-im5mq
@Michael-im5mq 4 жыл бұрын
@@gwishart and it was supposed to be a computer not a game system
@TiogshiLaj
@TiogshiLaj 4 жыл бұрын
@@Michael-im5mq Tell that to this video: kzbin.info/www/bejne/eZvZhWuNbrSXg5Y :)
@yjk_music
@yjk_music 4 жыл бұрын
7:58 That interrupt feature reminds me of VIC-II(which was video chip that C64 used)’s raster interrupt. In fact, both can trigger interrupt on beginning of the specified line, then programmer can change any register to create stunning effects(on C64, drawing image outside usual 320x200 area(which is screen border) is possible with this method).
@fradd182
@fradd182 4 жыл бұрын
Yes, seems like many things inside gameboy are inspired by c64 hardware, including scroll registers, visible viewport, raster interrupts, tile graphics = c64 character mode.
@yjk_music
@yjk_music 4 жыл бұрын
fradd Actually that was exactly what I was thinking!
@johnsimon8457
@johnsimon8457 4 жыл бұрын
kzbin.info/www/bejne/ppLJgJ1vftenq7s same idea here, effects done per-scanline can be combined to deliver impressive results.
@glenndoiron9317
@glenndoiron9317 4 жыл бұрын
Yep, as he was explaining it, I was "... looks like a Commodore 64 with a larger pan register and more/smaller sprites".
@NobleEinherjar0
@NobleEinherjar0 4 жыл бұрын
This was a fascinating video and I would love to see more about other aspects of the GameBoy you mentioned like the sound, or maybe what sort of hardware changes allowed for things like the GameBoy Color to work. The original GameBoy was such an important piece of tech for me growing up and I appreciate it even more now than I did when I was a kid, thanks in large part to videos like this.
@TheZerohimself
@TheZerohimself 4 жыл бұрын
I loved the format here(and the technical details). I love learning how this stuff works! Thanks for everything!
@evanmurray5032
@evanmurray5032 4 жыл бұрын
This was a great video explaining the graphics. There are so many things going on behind the scenes I didn't realize. If you haven't already, I recommend making a video like this for how sound works on the Gameboy Advance! There are not a lot of sound videos out there, and the GBA has two Direct Sound channels in addition to the original 4 Gameboy channels which might be something worth talking about. Keep making awesome videos like these!
@MarcoGPUtuber
@MarcoGPUtuber 4 жыл бұрын
Last time I was this early, all my friends were attempting to shove their Game Boys into their pockets.
@wzr3293
@wzr3293 4 жыл бұрын
And it will take a whole 15 minutes before breaking their pockets.
@jmullentech
@jmullentech 4 жыл бұрын
@Spooksville Scoob What was that shit? Rocawear?
@Michael18751
@Michael18751 4 жыл бұрын
Yeah I can slide a new 3ds xl in my sport shorts just fine! 👍
@obvfw
@obvfw 4 жыл бұрын
Jacket pockets for me. Even in summer sometimes.
@Watrmeln
@Watrmeln 4 жыл бұрын
“Introducing, GameBoy Pocket!” MOM GET YOUR CREDIT CARD
@dralithi
@dralithi 3 жыл бұрын
Really enjoyed the in-depth explanation with all of the visual references for each example. Well done!
@jhfoleiss
@jhfoleiss 4 жыл бұрын
Awesome stuff! I am working on a GB emulator just for fun and your video about the PPU came just in time! Thanks and keep it up!
@zabique
@zabique 4 жыл бұрын
This time, No mistakes were made.
@RandomiusBronius
@RandomiusBronius 4 жыл бұрын
3:24 "Tiles are resuable" Sounds like something Nintendo would actually do.
@Liam3072
@Liam3072 4 жыл бұрын
All developpers did on all machines, really.
@xureality
@xureality 4 жыл бұрын
@@Liam3072 still do to this day. Textures are reused. The same furniture in most buildings. People wears identical clothing.
@RandomiusBronius
@RandomiusBronius 4 жыл бұрын
@@Liam3072 I know about reused assets. The joke is in the typo.
@NesrocksGamingVideos
@NesrocksGamingVideos 4 жыл бұрын
@@RandomiusBronius Thanks I totally missed it hah
@TheCrazyStudent
@TheCrazyStudent 4 жыл бұрын
Seems like they are trying to keep the planet green and clean by reusing tiles instead of immediately throwing them away. How resourceful.
@SirCalalot
@SirCalalot 3 жыл бұрын
Great video as always, MVG! This really helped get my head around a lot of the graphics drawing options as I start homebrew Game Boy development in C.
@eduardoalvarez2497
@eduardoalvarez2497 4 жыл бұрын
Congrats on the video, it have seen videos about the h-blank but the intro of A Links awakening using both vertical and horizontal scrolling was mind blowing.
@Julzilla
@Julzilla 4 жыл бұрын
Bloody great content. I had no idea how lacking in specs the GB were! Crafty programming always prevails, something modern game programmers should look back to! Always look forward to your uploads!
@decretumdeluxe9670
@decretumdeluxe9670 4 жыл бұрын
The Legend of Zelda : Link's Awakening , Super Mario Land 2 : 6 Golden Coins and Tetris, played those 3 a ton
@mainstreetsaint36
@mainstreetsaint36 4 жыл бұрын
Those made the Gameboy a legend!
@connor1642
@connor1642 4 жыл бұрын
Same man, brings ya back
@TijlDaelemans
@TijlDaelemans 4 жыл бұрын
You didn't pkay mystic quest 😱?
@dguy0386
@dguy0386 4 жыл бұрын
I got a original gameboy with super Mario land 2 off of eBay last month and i love it! greetings from a 16 year old that likes old games :D
@ZPdrumer
@ZPdrumer 4 жыл бұрын
great video. There's a lot of people talking about older systems, but what sets you apart is the technicality. As someone who used to code and do homebrew you give much more detailed insights on the hardware/memory/code and thats what I really like, seeing the system and how it was architected and how it operates together. That's far more interesting than video game reviews. So keep doing videos like this. i'd love to see the sound ones you mentioned
@BesomeTube
@BesomeTube 4 жыл бұрын
I found you channel only a few months ago, it was a video about how you made emulators and stuff on the original Xbox. This video was awesome! I love that because you're making an emulator yourself you can show more in depth stuff about how the gameboy renders. I would LOVE to see more videos like this for other systems or emulators you wrote. Im an amateur game developer and I have a lot of appreciation for this,
@yt_consistency
@yt_consistency 4 жыл бұрын
An interesting game i'd love to see broken down is Mortal Kombat 3, one of my favorites It constantly slows down, especially when someone throws a rocket or freezes someone, that game looks like it pushes the gameboy's hardware to the limits without sprite flickering (most of the time)
@PlantedWave5190
@PlantedWave5190 4 жыл бұрын
Favorite game on Game Boy: Kirby's Dream Land
@bened22
@bened22 4 жыл бұрын
Also the sequel. Epic games!
@dominik94rausch
@dominik94rausch 4 жыл бұрын
Thanks for the earwig.
@MichaelButlerC
@MichaelButlerC 4 жыл бұрын
I love your videos about the internal mechanisms of all these systems. Thanks for doing them!
@user-yr1uq1qe6y
@user-yr1uq1qe6y 4 жыл бұрын
Love these inside tech breakdowns of the retro systems. I did my 8-bit twiddling deep dives with the Commodores up through the early 90s. My day job had me burried in x86 land about then, so I really missed out on the Nintendo / SEGA tech at the time. I really appreciate the trips back in time and looking under the hood!
@drd5455
@drd5455 4 жыл бұрын
Super mario land 2: 6 golden coins was my favorite! I used to sit by my window to use the light from the sun to see the screen haha the good days
@rickfeith6372
@rickfeith6372 4 жыл бұрын
The fatal flaw of the GB.
@Kalvinjj
@Kalvinjj 4 жыл бұрын
And nowadays you can't have any light on the screens or else it has to battle against it with more brightness... Damn I miss the days of transflective screens, the true best of both worlds.
@Kalvinjj
@Kalvinjj 4 жыл бұрын
@@rickfeith6372 In all fairness, in the late 80s and early 90s there really wasn't any feasible way to light up the screen, it would either be expensive and drain your battery, or bulky and drain your battery.
@nerychristian
@nerychristian 4 жыл бұрын
@@Kalvinjj The Game Gear had an illuminated screen.
@Kalvinjj
@Kalvinjj 4 жыл бұрын
@@nerychristian yeah, and just like said, the Game Gear has all 3 negative points listed
@jamesherman3750
@jamesherman3750 4 жыл бұрын
You just explained why Mario can't go backwards in his original games, It was actually quite informative
@gwishart
@gwishart 4 жыл бұрын
In the case of Super Mario Land, the reason for the single direction levels wasn't actually linked to the video hardware; it was due to the limited ROM space. SML only used a 64K cartridge, so the levels used a form of run-length encoding to compress them, which only works when the data was read from left-to-right.
@osgrov
@osgrov 4 жыл бұрын
Really enjoyed this one, would gladly welcome more like it! You continue to impress me by teaching me things I had no idea I wanted to know anything about.
@TheCrazyStudent
@TheCrazyStudent 4 жыл бұрын
I absolutely love these videos explaining how the hardware in retro game systems works. I hope to see more of this for other 8 bit and 16 bit systems as well.
@FlameRat_YehLon
@FlameRat_YehLon 4 жыл бұрын
*See Gameboy image* *See the MVG logo* Oh, the video must be "how the Gameboy security have been defeated" Wait a second...
@James-Sutherland
@James-Sutherland 4 жыл бұрын
One of my favourite GB graphical tricks was when developers used the image persistence to double up sprites or backgrounds. The LCD was so slow that you could flicker between two background sets every frame and it'd look like they were blended together. Falls apart when you use an emulator (or the GBC even). Great example here, about 8 minutes in: kzbin.info/www/bejne/qZzdpmaMgZySaZo
@Cetega
@Cetega 4 жыл бұрын
I find these types of videos fascinating. I also thoroughly enjoy the music you use in your videos.
@kooziesan
@kooziesan 4 жыл бұрын
Always amazed at how much information comes out of these videos. Keep it going
@DovesDamage
@DovesDamage 4 жыл бұрын
Miss old-school Tetris and old school Pokemon
@drd5455
@drd5455 4 жыл бұрын
Play them again there's plenty of gameboy emulators available
@arziel340
@arziel340 4 жыл бұрын
You look sweet,do you want Play with me👻
@RealSkyeBlue
@RealSkyeBlue 4 жыл бұрын
@@arziel340 you dumbass
@BeryAb
@BeryAb 4 жыл бұрын
@@arziel340 Creep
@VitalikButtring
@VitalikButtring 4 жыл бұрын
eBay.
@shane3478
@shane3478 4 жыл бұрын
Really guys? A thumbs down on an informative video?
@ryankirk2459
@ryankirk2459 4 жыл бұрын
Thoroughly enjoy your channel, looking forward to the second part of this!!!
@GoTeamScotch
@GoTeamScotch 4 жыл бұрын
Fantastic video as always, MVG! A somewhat complex topic explained with simple visuals and explanations. I love it.
@lumapcat
@lumapcat 4 жыл бұрын
The Gameboy is the best console ever
@harrylane4
@harrylane4 4 жыл бұрын
@@BamonBoy no the DS is
@lovebirdrica22
@lovebirdrica22 4 жыл бұрын
@@harrylane4 no gamecube is
@motionbasti
@motionbasti 4 жыл бұрын
No, switch pro is. :)
@gwishart
@gwishart 4 жыл бұрын
You've obviously never used a Bally Astrocade.
@Horos_de_Vega
@Horos_de_Vega 4 жыл бұрын
Great video but there is a mistake at 0’ 21’’. You say that “Nintendo’s philosophy was never to be a leader in technology”. This is true now but it was NOT true in the 80s and 90s for the home consoles: - the Famicom was clearly ahead of its time in 83 (compare it with the SG-1000 which came out the same day for instance) - the Super Famicom was the most advanced 16bits console (if you ignore the NeoGeo which was an arcade system and not really a home console) - it can be argued that the N64 was technicaly superior to the PS1 and the Saturn. - and even the GameCube was one of the most powerful console of its generation. Nintendo gave up the technical leadership race only after the GameCube: with the WII.
@user-hx9gu5nh9p
@user-hx9gu5nh9p 4 жыл бұрын
Exocet NES was not that impressive for 1983 from a hardware point of view being built around an 8Bit CPU released in 1975, but its decent software surely made the difference. NeoGeo was designed from the beginning to be both an arcade and home console system, hence it is the most powerful 16bit console of all times. But the SNES went very close close to bring the full arcade experience home. The most powerful Nintendo console at the release date was the N64. I agree they quit the performances race eventually, and that was a wise move cause it confirmed their unique identity, giving a great lesson to the competition: hardware can surely help a game but it's the software that need to wisely take advantage of it.
@Horos_de_Vega
@Horos_de_Vega 4 жыл бұрын
᚛ Vyper ᚜ I think we basically agree that, more or less, up to the GameCube, Nintendo was in the technical race. And the big U-turn was the WII. Regarding the NES: i agree with your facts of course. But, at the same time, there is no other console or personal micro-computer, in 1983, which can have scrollings the way the NES does. But anyway, i think we agree with the idea. Cheers.
@BlizzCCCP
@BlizzCCCP 4 жыл бұрын
Very, very cool video! There is no limit to the amount of videos like this I would watch. Awesome work!
@Darieee
@Darieee 4 жыл бұрын
awesomely done video! loved the manipulated simulations - the really helped bring the point across beautifully
@MaidenHell1977
@MaidenHell1977 4 жыл бұрын
Absolutely fascinating and yes more videos of this nature are definitely wanted. Excellent work as always and killer background music.
@gamedoutgamer
@gamedoutgamer 4 жыл бұрын
Great job on this video! Very interesting topic. I enjoy learning about the tech capabilities and how they worked of these old devices.
@jeradhill2560
@jeradhill2560 4 жыл бұрын
Keep being my favorite KZbin channel and bringing out new content. Thanks for another great video!👍👾🕹
@GearSeekers
@GearSeekers 4 жыл бұрын
This is one of the best videos you've ever made. Thanks for making this! I learned a lot!
@discoRyne
@discoRyne 4 жыл бұрын
This is such dope content. Keep it up, channel deserves WAY more love
@zaxbit
@zaxbit 4 жыл бұрын
Super interested in more videos like this! Keep it up!
@chrisw1634
@chrisw1634 4 жыл бұрын
You already masterfully dissected the intro to my favorite, Link's Awakening. Really interesting to see how Nintendo was able to create some of these effects!
@GreggDurishan
@GreggDurishan 3 жыл бұрын
This is my fav MVG video and the one I link to friends to interest them in the channel.
@farhanyousaf5616
@farhanyousaf5616 4 жыл бұрын
Your presentation style is right on the money. Can't wait for more. Every time I see a video of yours, especially the "Mistakes was made", it is the highlight of my day,
@Gonbebe
@Gonbebe 4 жыл бұрын
I'm always impressed by the amount of work that goes into your videos.
@darkreaper72jp
@darkreaper72jp 4 жыл бұрын
Awesome Video! I'm always incredibly impressed by what is possible on such minimal hardware
@willynebula6193
@willynebula6193 4 жыл бұрын
This is a great video. I can now see and understand basically how evey video game is made! Seriously thank you.
@acur665
@acur665 4 жыл бұрын
Appreciate the attention to detail in this video, please do more! Sample code snippets would be cool too :)
@alpharoid3358
@alpharoid3358 4 жыл бұрын
Awesome video! Thanks for all the painstaking research and the massive effort putting everything together. 😊
@johnw582
@johnw582 4 жыл бұрын
Another fantastic video, thank you. Keep up the great work 👍🏼
@romain7419
@romain7419 4 жыл бұрын
Incredible work, thank you for every infos !
@ALbertoDoriguzzi
@ALbertoDoriguzzi 4 жыл бұрын
Great video! The sound was also great, loved how it sounded 👍🏼
@patrickdbuck
@patrickdbuck 4 жыл бұрын
That was a super fascinating video and I’d love to see more on how consoles worked. I think a video about the audio would be interesting, too. Subbed!
@CarlWilson82
@CarlWilson82 4 жыл бұрын
Fascinating. Didnt want this video to end. Wanted to see and know how all my favourite games were done.
@TheNets
@TheNets 4 жыл бұрын
That's amazing. Motivates me to continue to write my own game engine to learn about rendering systems. Please make more videos like this! :D
@calvinmack6988
@calvinmack6988 4 жыл бұрын
Love the channel. I probably had all of the Game Boy accessories as a kid growing up and thought the camera and printer were super awesome back then.
@SuperSanjuro
@SuperSanjuro 4 жыл бұрын
Hello! Just wanted to say that I really enjoy your videos. You always choose interesting topics and explain complicated concepts in a way that I can understand. Thanks for your hard work!
@PR0XIDIAN
@PR0XIDIAN 4 жыл бұрын
Loved this! I never knew what was going on behind the scenes
@StormcloudLive
@StormcloudLive 4 жыл бұрын
awesome video, love your in depth look at systems like this. Always recommending you to tech mates!
@J0r
@J0r 4 жыл бұрын
Dude you are killing it with these informative videos!
@rowanwilliams7397
@rowanwilliams7397 4 жыл бұрын
Fascinating video and great production as always.
@alexandertruong3135
@alexandertruong3135 4 жыл бұрын
Pretty amazing look into the PPU. Thanks for the information!
@BirthFromFire
@BirthFromFire 4 жыл бұрын
Once again beautiful video! Very informative! Thank you!
@AS-zs6yl
@AS-zs6yl 4 жыл бұрын
Hats off to you for this amazing and detailed video! Keep it up :)
@onurbaykal4789
@onurbaykal4789 4 жыл бұрын
This concept for explaining older systems are very cool. Please make more videos like this.
@MaddSweetGT500
@MaddSweetGT500 4 жыл бұрын
I love your videos man, especially the music. Every time I hear your music start I wanna slap myself like in Over the Top, where we see Hawk first arm wrestle. Get pumped!
@LuisMederos
@LuisMederos 4 жыл бұрын
This is top-notch material, beautifully written and executed. Well done, sir 🤘🏻
@junehanabi1756
@junehanabi1756 4 жыл бұрын
It's a great video. I owned all the gameboys growing up, brought back so many memories. I remember getting so excited over the newest ones when they came out. The gameboy pocket that could fit into my pocket, the color that could display more than black and white, the advance and then the foldable advance then onto the DS lines. I had to beg my parents on every new one but was so happy I could get my hands on them. there were lots of people I could use the gamelink cable with, practically grew up using the gamelink cable. So many memories ^_^
@GEEK88
@GEEK88 4 жыл бұрын
As always perfect video, I truly do enjoy watching your videos.. Keep up the good work,
@mindprison88
@mindprison88 4 жыл бұрын
Excellent video, I would definitely like to see more, keep up the good work!
@Spo8
@Spo8 4 жыл бұрын
Definitely would love to see more of this. Cool stuff.
@DanteBC
@DanteBC 4 жыл бұрын
Thank you for the video, it was really interesting. Would love to see more stuff about insights of the old hardware.
@RollerMatt
@RollerMatt 4 жыл бұрын
I had a blast developing Lemmings 2 for the 8-bit handhelds. The Game Boy was comparatively underpowered to the SMS and GG, but Nintendo made some smart hardware optimisations with their "sawn-off Z80". It was fun seeing just hard you could push the limits of the machine, especially if you were trying to do anything non-character mapped. If you want a good example of just what the Game Boy is capable of, check out the port of Hard Drivin' - it's a stunning achievment.
@Big_Box_Customs
@Big_Box_Customs 4 жыл бұрын
You was the First Channel i ever did an subscription on it =) Keep it up, i really enjoy all your videos. Greetings from Germany.
@dave4shmups
@dave4shmups 4 жыл бұрын
Great job! I love these kinds of videos, so please do more!
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