Learn 3D Character Modelling: courses.stylizedstation.com/p/character-handbook
@momothebeast582811 күн бұрын
would love a longer video format for these videos so they can go a little more in depth, there was a lot to unpack here
@johnnykaram88110 күн бұрын
Would love to see a longer video going over the substance designer & UE master shader setup in depth
@grinlane11 күн бұрын
This is amazing, I would have loved an in depth tutorial but this is already encouraging to try out some of these techniques, thank you so much for sharing this amazing artist with us 😍
@ShinGidora11 күн бұрын
Thank you so much for having me on the channel! I’ll be working on more tutorials on both my channel and stylized station so look out for more tricks :) thanks everybody!
@shakaama5 күн бұрын
um, so where's the step by step tutorial, time is no object, longer = better
@DallasDrap5 күн бұрын
great work! I've always found myself working more in realism, but im a sucker for good stylized art
@vincentbernard56228 күн бұрын
I'm actually working on a stylized portefolio piece using Unreal and I wanted to explore Trim Sheets to texture my assets. This video is gold to me. Thank you so much!
@WDShorty10 күн бұрын
Really amazing work, only thing it needs lens blur and a 2D camera filter, specifically a Kuwahara filter, this will ensure the detail stays consistent on the screen like a flat painting
@otsoya9 күн бұрын
Thanks for showing that you could also do stylized/NPR rendering inside UE5 🥰 wold absolute love the unedited version for this gem ! (or the project file and unfold it myself !)
@lcabilo10 күн бұрын
I NEED the Snider's cut for this! 😂 Beautiful work!
@MJaegerJensen11 күн бұрын
Looks amazing! Nice work. Would love to learn more about the material setup. Looks like a nice approach! Hope you will share more about how you created it. Alway ready to learn more:)
@bombardear11 күн бұрын
It's looking so lovely, I really liked this style of project!
@loganishere476020 сағат бұрын
This is awesome. I'd really like to see some information on how to pull off a Firewatch or The Long Dark type look as well!
@emmanuelgonzalezcaseira914111 күн бұрын
My Goodness.... so this is how a Pro sounds and does things, uh? :o Mind blown. Subbed to his channel.
@aquaticpears318311 күн бұрын
I love this watercolour style.
@Pawsomes_Animation10 күн бұрын
Nice artwork! and workflow!
@nomanga11 күн бұрын
Crazy how at this moment no one has fully finished watching this video
@naya405011 күн бұрын
Ikr
@qzwxecrvtbynumi25611 күн бұрын
the guy watching at 3.5x speed:
@mkdoz11 күн бұрын
The guy who edited the video did
@S-I-T11 күн бұрын
Very cool. Is there a slower more detailed video of this process?
@JamoXD11 күн бұрын
this is absolutely beautiful!!! is there an alternative application (free) that you can use to create the paint textures?? ive been looking everywhere. and i NEED a 4 hour snyder cut!!! i would love to know how all the painterly effects are done!
@r10mba11 күн бұрын
I heard the Ucupaint add-on for Blender is good.
@espiritogeek11 күн бұрын
Unreal just created a plugin called Texture Graph, it works similarly to substance designer..
@JamoXD11 күн бұрын
@@r10mba ooo ill have to check that out, but i dont have much blender experience 😅
@JamoXD11 күн бұрын
@@espiritogeek :OOOO im going to look into that now, tysm!
@vinriv10 күн бұрын
Thank you for this content, you are so talented, I'm a big supporter of your assets as well!
@n0rice4u3910 күн бұрын
I miss these types of videos
@paoloiaccarino744711 күн бұрын
yes i petition for the sniders cut!
@stuart215111 күн бұрын
The look and feel really reminds me of the game Tiny Glade
@WhatDoYouWant0009 күн бұрын
Looks very similar to tiny glade
@Squirrel4Gir11 күн бұрын
Beautiful
@marowak8711 күн бұрын
4h snyder cut please !!!!!!!!!!
@deeptobhattacharyya32494 күн бұрын
Dont wanna make another Genshin Impact, I am actually interested in making environments like Wuthering waves, the way some of the lighting in the game dances between stylized and realistic and makes it so dramatic
@theperryjones909 күн бұрын
10:13 what is the music in the background? It's gorgeous!
@diogocarneiro11 күн бұрын
4hours Synder cut! 🎉❤
@qubitx6410 күн бұрын
Shots fired.
@oluwadamilola623311 күн бұрын
What's the name of the blender addon again for the uv?
@espiritogeek11 күн бұрын
I'd love to see some of you substance designer wizzards really dig into UE5.4 Texture Graph
@Pearbong4 күн бұрын
Would the complexity of the asset shaders affect its optimisation for game use?
@robertadams39257 күн бұрын
Wondering why he keeps mentioning sunset overdrive, did he work on it? Or just a style reference?
@CinnnAmonnBun11 күн бұрын
Release the SnydetCut 😅
@Nkanyiso_K11 күн бұрын
🤔 I wonder if I can recreate this in Blender & and Substance
@timmygilbert410210 күн бұрын
That's great 3d art but game environnement 😅?
@darknetworld11 күн бұрын
Umm what about the anime characters that would fit anime style. I want to see the feel of the anime character and this world. At least simple I hope.
@lolthisnerdsaidmemes6 күн бұрын
huh
@FoodIsCrack11 күн бұрын
I could tell this script had been run through an ai. Yikes.
@bonnymich10 күн бұрын
your blueprint structure is a bit messy-chaotic...its driving me nuts, make it more tidy for the love of god son :P
@ARGssszzz11 күн бұрын
Yeah sure, I like the result, but I thought we were here to learn a thing or two. Care to explain each step ?
@DaDarkDragon11 күн бұрын
guess this vid is a bit old, since the UE marketplace is dead, and replaced with Fab(ulosly terrible)