I could see this being fun. If they put that in, the bonus should be invisibility on the minimap, even firing unsuppressed weapons.
@bdmc7423 сағат бұрын
It's important to note Scavenger doesn't just replenish your ammo, it gives you a tactical and lethal every single time you kill someone and collect that ammo. Well I if you use them before collecting anyway
@AlexFS_22 сағат бұрын
I feel like that would be a little op. You could literally flash and throw a semtex at every single enemy.
@blackopspro645522 сағат бұрын
@@AlexFS_It is OP lmao but bc of the vague description and Ghost/Ninja/Flak jacket also being Tier 1, scavenger goes underused
@JuicyBoyClub21 сағат бұрын
@@AlexFS_ he's not suggesting that should be a thing, thats how it works currently, it will refill one of your tacticals and lethal everytime you collect a scav pack
@TheShapeshifter19 сағат бұрын
I had no idea Scavenger once again replenished grenades. They got rid of that ability since, like Black Ops 2. In this game, Scavenger's description doesn't even tell you that either.
@kruuked19 сағат бұрын
"resupply ammo and equipment from killed enemies" ...@@TheShapeshifter
@SilentButDudleyКүн бұрын
There’s genuinely zero red perk options in the second column… both incredibly niche, one that’s unlocked at 53… it’s just bad. Gung-ho should have been in the second column. All red perks are just not good. Double time is the only one I find myself using.
@DrdirtydeeКүн бұрын
Why? like maps are small is double time really with a slot?
@BrendanGregg-uh4lwКүн бұрын
Everyone is sleeping on assassin and bankroll. You get your streaks so fast
@PeacefulJemКүн бұрын
The second column is terrible i agree, but youre def sleeping on scavenger, gung ho, and dexterity. Those red perks slap. Bankroll is also pretty good
@epicgamerzfail4575Күн бұрын
@@BrendanGregg-uh4lwExcept if you want scorestreaks, you kinda have to use green perks for the specialty. It makes no sense why bankroll/assasin are red perks when they focus on score streaks. at the very least bankroll should be green
@kalashniben900523 сағат бұрын
assassin ( at least when i was playing search) was fun since it has the hvt on the map lol
@ALI.x23 сағат бұрын
This is spot on. The only problem is I feel like treyarch would never implement it because it would be "embarrassing" to rehaul the entire perk system based on someone's youtube video.
@epicgamerzfail457523 сағат бұрын
Sh rehaules their entire perk system back in ww2. And then did it again in mw3 with changing all the vests stats.
@ashersmasher231321 сағат бұрын
@@epicgamerzfail4575it took the lead devs leaving and the game being on life support getting cooked by Fortnite for them to do the overhaul though. BO6 isn't nearly at that bad a state so it probably won't happen even though anyone with common sense can see this perk system is terrible
@hxpnotick13 сағат бұрын
It’s not a bad state where have you been cod pros and streamer aren’t even playing this game anymore because of hackers and alot of things wrong with the game…
@kylemurphy460022 сағат бұрын
Mw3 did this so well. There was so many ways with vest and perks to get two primaries, multiple lethals, or quiet footsteps. So many combos to fit everyone. Mw3 is just light years ahead of this game. It feels like we went back 5 years with this one
@davidsen18822 сағат бұрын
Underrated system tbh
@mikeyplayzwrld22 сағат бұрын
Treyarch sucks when it comes to making anything thats not classic. They shove one main thing in that makes the game “innovative” and then dumbs down the game like 15 notches (like attachment system)
@victor_73421 сағат бұрын
Crazy talk saying MW3 is ahead of BO6
@kooligan50020 сағат бұрын
That was too much and annoying
@DRAKTWEETYBIRD6920 сағат бұрын
They can't even get events right mw3 put out good event and perk system
@GeneralHavek22 сағат бұрын
Fast hands should also decrease reload times as well.
@User-be5yj17 сағат бұрын
That perk should allow you to throw equipment faster. Rather than that ability being used in the strategist special perk.
@elledul6287Күн бұрын
Treyarch said prior to release combat specialty adds variety on the perk choices but it is exact opposite. If you are not using one of these specialties you definitely at a disadvantage also because it limits perk choice you also kind of have to use perk greed as well. They just need to stop trying to innovate with perks and give us what we always had just normal perk system without any gimmicks.
@epicgamerzfail4575Күн бұрын
Yeah, idk what world specialties would increase variety
@NormalSuitNick23 сағат бұрын
Who would have thought that railroading everything into exactly three arbitrary, polarized categories of perks would have led to such homogenization? Anyone with half a brain, honestly. Which apparently doesn’t include any of the gameplay design team at Treyarch this year.
@spectreshadowgaming856821 сағат бұрын
Trey arch just needs to bring back the perk system that we had in Ghost
@yveshku558317 сағат бұрын
I don't mind some degree of messing around with the perk system, Ghosts was pretty nice in that regard, you have wildcards across bunch of games that add or adjust what you're allowed to pick, including the vests in MW3 2023 were fun especially after they all got less restrictive on classes. (We don't talk about the MW2 2022 one, that sucked.) I do like the idea of combat specialties, but this game does feel a touch more restrictive than ever, and it needs at the very least a viable option to encourage variety rather than limiting somewhat to what combat specialty you feel like.
@thymerhemann323014 сағат бұрын
Idk man ghosts perk system was innovative and cool
@Nutter66622 сағат бұрын
Gung Ho giving you the ability to go into Tac Stance without requiring an attachment could make for an interesting buff to it I think.
@PbZeppelin20 сағат бұрын
Wow! Great idea 💡
@SL500benzo19 сағат бұрын
Ooooh I like that
@samking510118 сағат бұрын
Or just combine gung ho and fast hands
@derrickforer525616 сағат бұрын
solid idea, same to you @samking5101
@wizard93214 сағат бұрын
Not if it’s forced like mw3
@shmoggy41722 сағат бұрын
Rebalancing the perks would also help wildcard variety as well. Combat specialities and bad perk balance make perk greed pretty much a crutch
@xXx_T0M_xXx23 сағат бұрын
Make Quickfix a perk. Aggressive builds really need this back to thrive again.
@epicgamerzfail457523 сағат бұрын
This is what guardian should've been
@hunt300922 сағат бұрын
That’s what I thought Guardian was supposed to be when I first got the game
@victor_73421 сағат бұрын
Too op
@xXx_T0M_xXx20 сағат бұрын
@@victor_734 It's in multiple other CoD games and didn't cause any issues...
@CranjisMcBasketball-cmbb20 сағат бұрын
@@victor_734”Too op” ☝️🤓
@wolfylegend598222 сағат бұрын
I think a good Dexterity buff would be to add these extra effects in addition to what it already does: - Your mantling speeds for low objects (such as a window) are increased very slightly, 5-10% faster - Your mantling speeds for high objects (such as larger walls) are increased greatly (especially considering how slow these already are, they deserve a bigger number), something like 25% faster. - and the Ability to shoot while mantling low objects (although only hipfire) I think dexterity should be a perk that gives a multitude of small benefits to help you win more gunfights, by buffing mantling speeds you keep the thematic of red perks, being the "aggressive" ones, and grants a small edge over those not using this perk. And the firing while mantling is the big one, giving you a huge advantage, considering it's a tier 1 perk, it needs such a big effect, especially when compared to the big ones like ghost or flak jacket.
@lolschrauber23 сағат бұрын
Scavenger is really nice. Nade refill on every kill can make you go kinda insane. Assault pack doesnt really replace that imho.
@epicgamerzfail457523 сағат бұрын
Yeah, assault pack is too infrequent to be a scavenger replacement. I feel ace only focused on the ammo aspect of scavenger and not the grenades
@gamerrevoluton23 сағат бұрын
Also instant refill of stims is really helpful in something like hardpoint
@mcnalga21 сағат бұрын
@@gamerrevolutonyea scavenger in objective game modes is so good, you can spam tacticals and nades to shut down a lane for a couple of seconds.
@SourceOfUs21 сағат бұрын
Then I would equip gearhead and equip warcry or any other field upgrade with scavenger as you’ll always get your tacticals and lethals which I didn’t know!!
@MirruArcade19 сағат бұрын
Scavenger and Assault pack refill nades but the issue is Treyarch doesn’t want to reward players for running and gunning as much (as we can see with Recon specialist) Assault Packs are the first Field upgrade players have unlocked and by far the most used Field Upgrade so it defeats the purpose of Scavenger unless you’re going for the Enforcer specialty. But this is why I have such a problem with this game bc the perk balance is just stupid and the game caters to campers more often than it does to movement.
@NormalSuitNickКүн бұрын
Thank you for talking about this, Ace. Every studio the past couple of years has been trying to reinvent the wheel with the perk system. MWIII still feels the best to me with the sheer amount of options while the system in BO6 is absolutely crippled by having everything revolve around the combat specialties in combination with overloading value into certain tiers and colors. It's supposed to promote variety, but I think it does the exact opposite with the way that it's set up right now, and I'm rarely feeling like any particular setup I run is one that I'm really satisfied with.
@hollowmajin514623 сағат бұрын
my only disagreement is with the power of scavenger, since it gives you back a tactical and lethal on every kill (provided you can grab the pack) INCLUDING on explosive kills which was not the case in previous titles, makes it one of the best perks not just once youre on a streak but also for getting the streaks in the first place since you can have a stim ready after every fight and a simtex going into each one. that said its still always my 4th perk due to always wanting either green or blue specialty, cause if ive got red specialty i dont need the stim after every fight etc etc etc i do also love the idea of a generalist perk for all 3, maybe it gives you the speed on kill, the extra score, and the respawn blip? the secondary effects of all the other specialist perks
@elpuppyjr23 сағат бұрын
Bro chocked the nuke with 1 kill to go I know you were sick
@ajlspajl7178Күн бұрын
On the topic of perks I hope we get sleight of hand or something similar because imo reload speeds in this game are just far too slow across the board.
@lilseal752419 сағат бұрын
That's the same as zombie players complaining about no double tap. You have to use fast mag as a magazine attachment, meaning you get lesss bullets. Meaning you have to hit your shots. Meaning you need skill
@306dmmiller23 сағат бұрын
Blows my mind how perks have been in CoD since 2007, and the devs still have no idea how to balance them. Great vid Ace! Sucks you have to make this video every year
@LASAGNA_LARRY22 сағат бұрын
They definitely should buff the red perks. For Gun Ho, maybe give faster reload speed like old Sleight of Hand. For Dexterity, make mantle speed faster and give 0 fall damage. For Bruiser, maybe make “point-blank” kills count also, so gun-users can benefit. As for the Enforcer specialty, maybe add a temporary Ghost / Flak Jacket / Tac Mask effect on kill (one of those). This would make up for not picking those perks, and honestly Enforcer would still be the weakest Combat Specialty of the three.
@kezo_fps22 сағат бұрын
This game needs faster mantle desperately
@Tuned-4funКүн бұрын
I hate that I like Ghost so much, and that It is so valuable, because I can not play anything else. Every time I do not use Ghost, I just regret it.
@PeacefulJemКүн бұрын
Most relatable comment ever
@GoesWithTheNameOfGTJ23 сағат бұрын
I noticed there aren’t many UAVs being called in in this CoD, but I wonder if that’s because people are running Scout Pulse. I’ve stepped away from Ghost and just use my launcher whenever an UAV gets called which is often 0 or only 1 per game (in TDM at least)
@epicgamerzfail457523 сағат бұрын
For me the crutch goes to vigilance. I see soo many cuavs, and the fact they take TWO launcher shots means I'm better off just ignoring them
@chrisalves1123 сағат бұрын
@@GoesWithTheNameOfGTJ does it not protect you against scout pulse as well ?????
@JohnLennon-yg4ut20 сағат бұрын
Ghost is not really useful in objective based game modes and small maps because enemies already know you’re heading to the objective.
@XxJackFrostxX6 сағат бұрын
I love and completely agree with your proposed changes. They really need to be improved. Honestly, I would love to see some changes with double time, or even remove it and combine it with other perks. I never see a reason to take it over other perks due to it literally only buffing tactical sprint somewhat.
@whycomment289523 сағат бұрын
This is what i like about your channel; having issues with a game is easy, offering solutions is not. Really good suggestions that could make the red tier more viable.
@Naaaastyy21 сағат бұрын
for me what I like in the modern warfare series is that you could equip a bigger mag and reload faster with a perk, every other black ops you could choose a hybrid of both but it's not available anymore so maybe as a buff for fast hands to reload faster
@Yammicles23 сағат бұрын
For the "Generalist" idea, I think giving the player lightweight + faster mantle would make sense, they'd be nice bonuses without being too play style defining
@Buzzard29522 сағат бұрын
Scavenger is absolutely a tier 1 perk now that it also lets you get both your lethal and tactical back. Combine Dexterity and Gung-Ho into one perk again to make it a tier 1 perk.
@iDeathSparkyКүн бұрын
Ace, I'm scared. If you suggest reworking Bruiser, they might end up turning it into Commando and we're all gonna start having PTSD flashbacks.
@epicgamerzfail457523 сағат бұрын
Given how bad melee are in this game, commando wouldn't be that bad at all
@iambane784522 сағат бұрын
More like nostalgia
@TheinvisibleTV1923 сағат бұрын
I dont understand why they dont just add like a faster reload time to the enforcer perk, like, this is supposed to be a rusher kind of play style, but you can't reload any faster, if you are running and dont have the gun ho perk, you wont be able to utilize this or the fact that the regenerative properties of that specialty are kinda lackluster as you're better off using stims than rely on your ability, as it takes some time to properly activate and when it does you may be in a place where is just a matter of milliseconds to die and that haven't trigger yet. I understand that treyarch doesnt like to use any type of fast reload in their games, but this could be the difference if they are willing to keep this specialties interesting, just imagine this type of playstyle, it would be a HUGE difference.
@wizard93214 сағат бұрын
3arch hates sleight of hand idk why
@JimmyBeans8423 сағат бұрын
The overlap between red and green perks is a bit frustrating. Throwing equipment faster is the only reason I use green perks. I 100% agree with your assessment and recommendations for Fast Hands. I also don't see much point to Quartermaster when using Gearhead and Assault Pack. Way more bang for the buck.
@epicgamerzfail457523 сағат бұрын
Quartermaster is doubly useless when we have scavenger that can replenish equipment as well. It made sense back when scavenger didnt resupply grenades, but since thats no longer the case quartermaster is kinda outclassed
@zero1101023 сағат бұрын
Scavenger is stronger than assault pack WITH gearhead. And it’s WAY stronger than quartermaster. Run it for a while. Make a point of trying to spend your tactical and lethal as much as you can (try shock charge and Molotov or something). Start with it on the kill confirmed game which already wants you to run over corpses.
@REEDFEEDZКүн бұрын
Perk balance is horrible in this game. Tac Mask/Flak Jacket being in the same tier makes no sense. The only tier 2 & 3 perks I’ve used are dispatcher and bankroll, they work well together and I just find the rest of the perks (besides shadow and forward intel) essentially useless.
@Crazy-mx9dc23 сағат бұрын
With Scavenger, you can basically begin a fight with a lethal every single time, because you replenish it when looting the enemy. So it is quite beneficial for a play style like that.
@epicgamerzfail457523 сағат бұрын
Yeah, i dont agree with aces take on scavenger. It absolutely is competitive with ghost/ninja/flak jacket. Grenade spam is powerful, and if it was a tier 2/3 perk that would make obj games a nightmare.
@TheRealNagster18 сағат бұрын
For the red perks in slot 1, combining Dexterity and Gung Ho could work and then you replace Scavenger with Sleight of Hand for faster reloads. Make the reloads old school CoD speed to really cater to an aggressive playstyle.
@VinseenitКүн бұрын
Man I just want to go back to pick 10 or the Ghosts perk system for one more year, I'm so sick of gunsmith and it feels we're stuck with it until the game isn't balanced around warzone
@epicgamerzfail4575Күн бұрын
Why has no dev given the ghost perk system another go. It was such an underrated system that easily solves perk balance
@bobdarrick262823 сағат бұрын
Pick 10 sucks compared to Gunsmith. That’s why.
@bobdarrick262823 сағат бұрын
You’re asking to make CoD worse
@iDeathSparky23 сағат бұрын
@@Vinseenit I’m not sure how well Pick10 would work in this game with the large number of attachment slots relative to previous CoDs. It was peak in BO3 though
@dominiquerosemond568223 сағат бұрын
What's with the infatuation with the pick 10 system
@epicgamerzfail4575Күн бұрын
The problem is the perks are divided by what they do. Blue perks are stealth/awareness, green perks are equipment/survival, and the red perks are the everything else. So naturally, red perks are gonna be weaker. I do think the specialty system is one of bo6's L's this year.
@theshankpain222823 сағат бұрын
Bruiser should allow 2 hit kill melee kill in one hit. To balance this make the knife 2 hit as well. Maybe a speed boost too, while equipped with a melee weapon.
@mysticalmayhem854622 сағат бұрын
Scavenger is the best Tier 1 perk in my opinion. It gives you more survivability because you can restock your tacticals and lethals so if you have stims you can survive much longer
@samking510118 сағат бұрын
The problem is that you would have to survive against UAVs and explosives whilst the enemies can hear your footsteps
@jchikn23 сағат бұрын
that “generalist” combat specialty idea you had was actually great, i feel like that could seriously open up countless opportunities for various fun playstyles
@K404mi23 сағат бұрын
Speak of combinations, maybe the specialty could be modified to only require 2 perks to trigger, while the extra perk granted by the Perk Greed could be treated as a “gray skill” and not counted towards the speciality calculation. This would greatly expand the flexibility of skill combinations, while actually nerfing the Perk Greed, making it no longer a “necessity” for completing the specialty.
@jonahblue67138 сағат бұрын
Loved your combat speciality feedback segment. I 100% agree on everything you stated and I also feel pigeonholed into making sure I have a combat speciality equipped/activated.
@wallhopper45423 сағат бұрын
tbh gung ho is kinda underrated- if you use a gun with a smaller mag or a fast mag and have enforcer combat specialty active, you can shred through entire teams one by one before they can even react
@TheShapeshifter19 сағат бұрын
Just some feedback. I think fast hands is extremely useful to me because I use the overkill wildcard with an AR/Shotgun class. I've lost count on the amount of times fast hands saved me in Domination. I also don't think High Alert is necessary in this game because of often I see people use Vigilance in this game. In my opinion, that perk should be reworked or just removed entirely.
@BraziLoko23 сағат бұрын
No one is ever happy with the launch of any latest CODs!! At this point Xclusive Ace NEEDs to be employed as a game designer or something! You would be great because you are a great gamer and my number 1 COD youtuber! Thank you Ace!!
@martinhubinette225423 сағат бұрын
Getting a part of the specialty bonus depending on how many of one colour you have is probably the best idea. Small bonuses for 1 perk, a little more for 2 and full for 3. Was literally thinking that same thing before you said it.
@MR_6RiMM23 сағат бұрын
The game, the franchise, the future would be in such good hands if they had you as a lead consultant..
@tatri29223 сағат бұрын
Tbh I've been running scav as my perk greed *a lot*. It can be pretty impactful if you play into it and spam equipment Tip: Shock charge + impact or semtex is really funny. wait behind a corner for the charge to go off and throw the explosive. Pick the pack and reset. Also to add to the specialty discussion.. On top of offering ways to get some of the benefits from another color perk, there could be a weaker version of the specialty for matching two perks. Perk greed would be unable to gain two of these weaker specialty bonuses of course, in case where you'd have 2 and 2, the one you have more of from your normal perks would edge out.
@ixWebb16 сағат бұрын
THEY HAD 4 YEARS. They need to overhaul the whole game at this point.
@danielwoody658223 сағат бұрын
I feel like tax mask isn’t getting enough credit here, it combined with guardian, flak jacket and an lmg makes you a titan for holding down objectives
@epicgamerzfail457523 сағат бұрын
To combine flak jacket with tac mask you have to use perk greed...
@danielwoody658223 сағат бұрын
@@epicgamerzfail4575yes, most people are doing that anyway
@Shilky22 сағат бұрын
@@danielwoody6582no, currently most people are running ghost + flak jacket or ninja + ghost
@CT3LA21 сағат бұрын
The fact that you have to use perk greed to make tac mask worth taking means that it's a bad perk. Sure it's great when combined with flak jacket but if you aren't taking four perks, nobody is ever going to bring tac mask on any build
@danielwoody658221 сағат бұрын
@ flak and grenades do need to be balanced but that doesn’t meal tax mask is a bad perk, if still say it’s better than most slot 2 and 3 perks, hence why I take it over the others
@skullduggeryduh23 сағат бұрын
Best COD KZbin channel ever. Thanks mate.
@Beowulf89142 минут бұрын
Mixing and matching perks of different colors in different tiers would open variety by a large margin. Buff matching all three colors a bit, but by getting something special for a red tier 1, blue tier 2, and green tier 3, for example, it opens more possibilities. That'd be really interesting.
@iAMxVV19 сағат бұрын
You keep your eyes off shadow, catching people off guard in snd because their trap didn't go off is so satisfying.
@incompetencelogistics892423 сағат бұрын
Some revamped perk budget system would be a fun change of pace and increase the customization options
@snaggle497819 сағат бұрын
The stun while using knives has to be removed/countered with bruiser. I usually have fun with a knife class even though I do much better with a gun. The stun just makes it frustrating so I never use them anymore.
@Tinder_TV23 сағат бұрын
Perk 1 balance is awful. I shouldn't have to use perk Greed to go full stealth. 100% agree with this video and ideas. We need to share this with Treyarch!
@AnthonyBC9317 сағат бұрын
Gung Ho in AW was the best imo, It kept your gun always up eliminating sprint out times
@Windsore131Күн бұрын
I wonder if Treyarch updated the perks that something new… like the Scavenger that increase starting reserved mag capacity in each ammo like 30 rounds = 9 reserved 20 rounds = 13 reserved 25 rounds = 7 reserved 50 rounds = 4 reserved 75 rounds = 3 reserved 60 rounds = 6 reserved Handguns and Special 14 reserved Snipers and Shotguns 14 reserved The fast hand perks should admit to have added triad that slightly reload speed. Also they should allow expand perk slot into 2 by default
@maximum_effort122 сағат бұрын
Another thing I hate is that you have to be running the green combat specialty in order to be getting points for playing the objective...and then as soon as you play a mode like TDM, most of those perks just become completely useless. Meanwhile the red combat specialty is pretty nice but still feels way too underpowered and I honestly can't name a single red perk that's honestly THAT worth using. And then practically every blue perk is incredibly useful and the combat specialty is just too good to pass up. They really need to work on perk balancing in this game...The perk-related wild cards in Cold War were soooo much better! Picking 4 perks of the same color OR 2 of each tier was just such a better system. Also I agree that there needs to be a combat specialty tied to using multiple colored perks in order to encourage perk diversity.
@ThrowboTheHobo16 сағат бұрын
Another idea that I think would open up perk options would be to make some perks multicolored. For example, maybe combine the effects of scavenger and fast hands into one perk, and in the menu, it shows as both a green and red perk, opening up more perk options while still able to gain the combat specialties.
@ardeththewanderer533423 сағат бұрын
Imagine how busted a Specialist wild card (earn extra perks instead of scorestreaks) would be with how they have perks in here in BO6
@Velocedy12 сағат бұрын
Bo3 Gung Ho was 🔥 Bo2 Dexterity 💯
@romero133722 сағат бұрын
Greed Wildcard, all Green Perks, Bankroll or Ghost is the set for me.
@thundermonkey942722 сағат бұрын
Love the ideas. The generalist specialty sounds like a great way to increase variety to me. I also think another wildcard that allows you to pick any 3 perks(flak jacket, ghost, and ninja for example) would be fun. May be OP but you would sacrifice your combat specialty as well as a fourth perk if you can’t get perk greed
@vexsara19 сағат бұрын
I want Quick Fix and Sleight of Hand as red perks.
@JonkoSplonko13 сағат бұрын
Considering how bad the Melee playstyle is in BO6, that idea of buffing the Bruiser perk would be a great improvement! Something I would add to it would be additional movement speed for Melee weapons because everyone seems to be faster than those, which kinds defeats their purpose there.
@Privatespud21 сағат бұрын
To add variety they could add a Tier system to the combat specialty perks. So if you invest one perk you will get a tier of the specialty and so on. Example with Recon: Tier 1 (1 blue perk) - Leave no death marker skulls when eliminating enemies. Tier 2 ( 2 blue perks) - See enemies through walls upon respawn for short time. Tier 3 (3 blue perks) - HUD edge indicator. Players could then mix and match a bit more and invest as much as they would like.
@LawnMowersAreCool19 сағат бұрын
as a search and destroy enthusiast its so annoying to have to run perk greed no matter what for ninja and flak jacket.
@Alomamola22 сағат бұрын
This vid is another common XclusiveAce W
@jacks19174 сағат бұрын
Going into this video I thought I would have some more notes of my own, but it's like you read my mind. Though, if I were to add a little myself I would say these maybe 5 things: 1) For Dexterity I would say it should also allow for reduced or even eliminated aim down sights penalties while jumping, sliding and diving. 2) Gung-Ho should drastically reduce tac-sprint ads and sprint-to-fire penalties. You might think these go a little too far, but you gotta remember these need to be able to be truly competitive with the like of Ghost, Ninja and Flak Jacket, not just to be somewhat competitive among perk 1 in general. 3) I would add to Fast Hands' buff and say allow for fast reloading of launchers, faster streak deployment and add Guardian's revive buff. It's probably be too much work for the devs but I loved the quick draw feature for pistols in MW22 where you could have it out without putting away your primary fully. 4) I'd love to make Bruiser really competitive and would maybe reccomment allowing for the return of panic-knifing if it is equipped along with carrying tomahawks, though I'm not dead set on this lol. 5) Buff Assasing to be like it was in Cold War, that's all I want😭 I really think this game could have one of the best perk systems we've ever seen with the mix of colour and number categories that we see to add a layer of depth. I think true balance wouldn't be hard to achieve like you demonstrated I this video and I'd really love to be able to use more than just Ghost, Ninja, Flak Jacket, Shadow, Cold Blooded and Vigilance
@yveshku558318 сағат бұрын
Scavenger is probably the only red perk I personally care about in this game. I don't mind assassin and bankroll, but they aren't something I actively consider much unless wanting enforcer active. And I like the idea of enforcer, but it honestly feels a bit pathetic, always like the bare minimum, both in effect and active time. I understand your feedback in this video, and I definitely agree it would be nice to see more variety that could be done if there was an encouragement for at least one of each colour as well.
@Simon_Hawkshaw22 сағат бұрын
I certainly like your thoughtful suggestions and hope to see some changes soon. Merry Christmas to you and yours.
@gemini766520 сағат бұрын
Excellent video Ace. I hope treyarch dev/s see this and consider implementing these changes
@CheechersКүн бұрын
Some people complain that Perk 1 has all those good perks but I think that's a good thing. There is more perk variety if Ghost/Ninja/Flak Jacket are all in the same tier. If you split them up then everyone just uses all those perks, but all being in the same tier means some people use ghost, some use ninja, and some use flak. That part is fine, but I agree that the other perks in the tier are just way too weak though. I liked your suggestions to rebalance the tier. In tier 2, I would like if fast hands also improved reload speeds. I believe in MWII fast hands increased reload speeds, so would like to see that buff come here. But that also might make it too powerful for the tier. Tier 3 is mostly fine but some perks just need to be fixed or slightly buffed as Ace said. I really like the idea of a combat specialty for using 1 of each colour perk. Recon has definitely gotten weaker and I no longer feel it is a crutch for me in pubs. And the idea of adding perks that give some of the benefits of the combat specialties (but different colours) would be great also. Once again, Ace speaking facts and providing great ideas.
@danielwoody658223 сағат бұрын
By having one slot be too good tho it then just makes a lot of people use perk greed to access another good perk, I personally have only used 3 of the wild cards, one of which is because it’s the first one. A lot of the systems they have in place functionally reduce the variety due to power imbalances
@Shilky22 сағат бұрын
It’s definitely not a good thing. All it really does is limit your defensive options while the opponent is never limited in offensive ones. The opponent at any given time can have a UAV up, have a flashbang, have a frag grenade, and have their ears. All 6 opponents can (and usually will) have this. While, you as 1 player can only counter 2 of those things at once, while being left completely open to the rest. You can only counter the flashbang and the frag, but now you have nothing to deal with the opponents ears or their UAV. Or you counter their ears and their UAV, but now you’re dying to the enemies tossing. 6 frags in your direction. You can counter the grenades and their ears, but now your position is compromised for the whole game. This is not a good thing. Offensive options and defensive options should be of equal strength. As it is right now, with perk 1 having 90% of the definitive options in the game, it feels extremely bad when you get put in a situation where there was literally nothing you could have done because the opponent always has access to every offensive option, but you can only defend against 2.
@bianchi449021 сағат бұрын
I like the generalist specialist idea. Gives meaning to mix and match.
@hydrowk128 сағат бұрын
I've said this since the show case before the beta, speciality bonus perks will limit perks variety and will bent many players hands into using specific perks they don't want to use On top of that, one if the main reason why some perks are literally useless is because the existence of specialty system, they had to strap down some features of perks to be added to the specialty bonus
@da5is23 сағат бұрын
Perk Greed allows you to use any perk 1 and then just fill out your color with the greed slot (so Blue/Red/Red + Red will give you the red bonus)
@neilstewart832721 сағат бұрын
Being able to pick any perk for any slot would be sweet and the old school pro perks would smash the specialist perks in this game
@Xeo716 сағат бұрын
I love most of these ideas. I pretty much just permanently use green perks for that specialty. Shadow is strong as hell, as I'm CONSTANTLY running into traps. For my gameplay and my experience, that perk was a big game changer when it was added. I almost exclusively use Gunfighter too, so my perk loadout is almost always the same.
@nmmrg14 сағат бұрын
I perk greed dexterity. I know a lot of people think it's useless but it helps me land that extra shot when sliding or jumping and that one shot makes the difference often.
@Adderflail23 сағат бұрын
Scavenger is playstyle defining, its just the playstyle it defines is "you cant have ninja, flack jacket, and tac mask at the same time so most people just lose to impact grenades or stun spam"
@epicgamerzfail457523 сағат бұрын
Yeah. Scavenger playstle is grenade spam, idk what ace was talking about it being bad
@finishthefigh723 сағат бұрын
You nailed it Ace
@aaronistoxic233423 сағат бұрын
Open a 4th slot to make more variety and ability to use all perks
@derbybagger523616 сағат бұрын
Shrapnel Radar: Make it like the specialist perk where you can see thru walls. Change it to red perk because now it's more of an offensive push. Would really make tactical grenades better, which might make using the tactical perk greed useful.
@OdysseyHome-Gaming12 сағат бұрын
The only issue i have with the system currently is that Enforcer and Recon don't earn bonus score for doing their roles unlike strategist. The fix is rather simple: Recon: bonus score for spotting enemies and destroying streaks. Enforcer: bonus score for attacking / capturing objectives, and assists. Strategist: bonus for destroying / hacking equipment and holding / defending objectives.
@tombromby854621 сағат бұрын
Great vid. Really hope devs watch it as all spot on.
@Dime-NZ-23 сағат бұрын
Shrapnel Radar excels in specific scenarios. I find it incredibly useful in Hardpoint, where it helps me pinpoint how many enemies are on the objective and their positions (often lying on the Hardpoint). In Domination and certain S&D lines, it’s invaluable for revealing enemy numbers and providing crucial intel in those modes. However, in modes like Free-For-All or Team Deathmatch, it’s definitely not worth using.
@MedicinalBlood22 сағат бұрын
I wholeheartedly agree this time…great ideas for perk improvements
@grr-OUCH23 сағат бұрын
I like to use Strategist in small maps. Not because I can keep having ammo, but I can keep replenishing my grenades and tactical equipment over time. I also get Quartermaster, so I can really spam the tactical equipment all over the map.
@OdysseyHome-Gaming12 сағат бұрын
For dexterity am finding it only really worthwhile on sniper rifles paired with tac insert. This allows you to spawn at elevated positions and dive out the window for suprise attacks. If you get any chip damage the fall won't kill you when fall damage is applied.
@Dakobra_20 сағат бұрын
I hope Treyarch sincerely considers most of this feedback. These all seem like great changes, but just let me say that adding Quick Fix to this game would be seriously dangerous for me. I had it on every class in MW19 lol. Also I think Scavenger is seriously underrated in BO6 since it not only replenishes your ammo but your lethal and tactical equipment as well. I run it as my Perk Greed in a lot of my classes since it allows you to immediately replenish your Stim after a fight and allows me multiple Semtex a life.
@ClayDunksКүн бұрын
Keep Grinding Ace ❤
@savy95722 сағат бұрын
High alert perk should be introduced as a red perk 1
@royalcrunch67418 сағат бұрын
11:19 If you regularly use vigilance, you have to reduce the size of the minimap back to default in order for the icon to properly display. I tried this after hours of using vigilance wondering why I could barely see it but that’s why. If you increase the minimap size it will also hide the timer and (winning/losing) graphic below depending on how much you increase it. Too bad they didn’t think that whole customizable HUD thing through fully.
@TheosIsTrash23 сағат бұрын
Another bug to mention about Vigilance: it doesn’t work against scramblers (unless recently fixed but I don’t think it was) and same with CUAV’s in Free For All specifically
@alexanderdavies189110 сағат бұрын
If we're keeping specialties, then I do think a generalist one would be pretty cool. Or maybe also making a specialty require 2/3 perks of one color, not all 3. That would open up a ton of options and variety, I think.
@c.o.dnucklehead172622 сағат бұрын
If there's one hope for call of duty it's xclusive ace I don't know how this man has not been hired by Activision yet
@ArtiickКүн бұрын
Quartermaster has been broken since the launch of Season 1 btw. Lovely how they haven't fixed it yet... Additionally. Enforcer set Bonus is almost completely useless in 95% of the cases. No point wasting perks for that set
@victor_73421 сағат бұрын
What’s broken about quartermaster?
@Artiick21 сағат бұрын
@@victor_73411:04
@gydwcy953823 сағат бұрын
I agree with your takes on changes that should be made with the perks itself, but I also think that instead of having perks be in only one tier slot (for ex: flak jak is only in tier 1) SOME perks would be in multiple tiers (for ex: tac mask in tiers 1, 2, and 3). This way you could possibly use a perk like scavenger and ninja without using perk greed, because as of now you have to use perk greed just to get both ninja and scavenger. This would also really provide wayy more variety, while still limiting the more powerful perks so you can't have ghost, ninja, and flak jak all at once if you aren't using perk greed.
@morphsticles31 минут бұрын
This is a good, well thought out video.
@phazonlord009821 сағат бұрын
They could also add the ability that with the Bruiser Perk equipped it replaces using the butt of your weapon with the old school instant kill knife attack from older CoDs while using the melee attack.
@computerwsmallscreen270922 сағат бұрын
I think that Gung-ho with hipfire while sprinting bonus would break the slide-to-fire time balancing and therefore they won't add it. I think that giving a minor sprint-out and/or slide-to-fire time bonus would be enough for it to be competitive in Tier 1.
@Altrow16 сағат бұрын
One red perk they could (and should) add to Tier 1 is Lightweight. Move slightly faster and slide/dive further. I would 100% use that over Ghost/Ninja/Flak Jacket in my SMG classes at times.