How I Learned Procedural Generation

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Lejynn

Lejynn

Күн бұрын

Пікірлер: 483
@Lejynn
@Lejynn 2 жыл бұрын
All the tutorials I used are in this playlist. Thanks for watching :) kzbin.info/aero/PLrMEhC9sAD1zprGu_lphl3cQSS3uFIXA9
@DakotaRileyMedia
@DakotaRileyMedia 2 жыл бұрын
Thank you for linking the tutorials you followed in the description. It feels like a lot of KZbin Dev Logs that discuss following a tutorial to do something never provide a links to the tutorials they watched.
@Lejynn
@Lejynn 2 жыл бұрын
@@DakotaRileyMedia Of course! I think that's one of my goals. Instead of just working on a game and only showing people my progress, I want to be a good resource for anyone wanting to learn game dev by providing all the tutorials that I used.
@bingchilling989
@bingchilling989 2 жыл бұрын
I learned so much from this video and your last video. Thank you.
@Lejynn
@Lejynn 2 жыл бұрын
@@bingchilling989 thanks for letting me know! If these videos really help people, then my time is worth it. :’)
@bambusz0131
@bambusz0131 2 жыл бұрын
@@Lejynn Amen.
@itsjustmyusername312
@itsjustmyusername312 2 жыл бұрын
I really like how you describe the learning process you're going through and what resources you're using. Thank you very much for making this.
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, you're very welcome!
@equu497
@equu497 Жыл бұрын
this is an insanely well made video. I've been binging gamedev videos for about 2 weeks now but I think I'm finally ready to actually make the plunge.
@Lejynn
@Lejynn Жыл бұрын
You should do it! Game dev is a lot of fun.
@CommissarChaotic
@CommissarChaotic Жыл бұрын
I keep trying to plunge but keep forgetting how to swim properly. Right now, I'm just doing whatever which includes Procedural Generation. I just want to see cool custom AI I'll be making fight each other but with like a lot of nuance.
@cakeu
@cakeu 2 жыл бұрын
this devlog is so much better than your previous one! i learned alot about terrain generation, great video!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks! I really appreciate it. I am glad you learned some stuff from it. It's pretty hard as the creator to tell if I am explaining things well enough. xP
@UsmanDev
@UsmanDev 2 жыл бұрын
Awesome devlog dude, I love how its a hybrid between working on your game and you showcasing how you learned it
@Lejynn
@Lejynn 2 жыл бұрын
Thanks dude! I enjoy having the devlogs also be educational so that it provides more value for people wanting to learn too. :D
@NovaByteGameDev
@NovaByteGameDev 7 ай бұрын
I love this, you describe your approach to learning the concepts necessary, reference and credit the KZbinrs and videos/series that allowed you to learn these concepts quickly, point out mistakes and fix them (shows you really pay attention to the videos and what you're taught), and best of all you show the code to make these things work. Honestly very humble, many people keep these solutions to themselves to hold an advantage against competitors. I appreciate your approach :)
@SingleSapling
@SingleSapling 2 жыл бұрын
Ayy I am glad u found my grass tutorial helpfull, the project looks amazing
@Lejynn
@Lejynn 2 жыл бұрын
What up Single Sapling games! Your tutorial was clutch.
@SingleSapling
@SingleSapling 2 жыл бұрын
@@Lejynn yes just popped up in my recommended. KZbin is doing its thing
@Lejynn
@Lejynn 2 жыл бұрын
@@SingleSapling That's awesome. It must've been a nice surprise to see your video pop up on the screen. xP
@TylerGreen
@TylerGreen 2 жыл бұрын
This is excellent! Really nice devlog and the cloud shader looks so cool
@Lejynn
@Lejynn 2 жыл бұрын
Thanks Tyler! I really appreciate it. :)
@tutmo
@tutmo 2 жыл бұрын
Tyler's right, this IS excellent! I just finished Sebastian's tutorials with Shader Graph using some of your suggestions (thank you!). I have solid colors working, but do you know of a tutorial that blends between textures like Sebastian eventually does in his tutorials? Either way, thanks again for this!
@kentoken6918
@kentoken6918 2 жыл бұрын
This video gave so much idea on how to go about making a procedural island and this doesn't only work in Unity but also in Godot...basically any game engine i think. THANK YOU SO MUCH! now i can on go work on my game
@Lejynn
@Lejynn 2 жыл бұрын
You're welcome! I hope it works out well for you in Godot. Once you understand the concept, you can implement procedural generation anywhere. :D
@PablitoTheChicken
@PablitoTheChicken 2 жыл бұрын
I am absolutely in love with your devlogs! I am very new to unity and these devlogs really motivate me to start making my own little projects. Keep up these great videos, i can't wait to see how this all will turn out!
@Lejynn
@Lejynn 2 жыл бұрын
You should! I’m finding these small projects are the perfect way to learn game dev. I appreciate the support! :)
@dev.g4me413
@dev.g4me413 2 жыл бұрын
Incredible, from the presentation to the content. Is a shame is only 5 minutes I could watch so much more. Keep up the good work!!
@Lejynn
@Lejynn 2 жыл бұрын
These types of comments are the best. Thank you! :)
@fenglinou-ng8id
@fenglinou-ng8id Ай бұрын
Your descriptions are so good that I can't wait to do the same work
@GreiTesst
@GreiTesst 4 ай бұрын
This is really going to help me out, thank you Lejynn
@jamawama297
@jamawama297 2 жыл бұрын
I was so shocked to see this is only your second video I’d so love to see more!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks Joshua! I am shocked that my first two videos are performing better than I could imagine. I thought I would be uploading videos for a year before gaining traction. But, KZbin has proven me wrong. I will for sure be making more videos. :)
@3bomb
@3bomb 2 жыл бұрын
This project is coming along very nicely!
@Lejynn
@Lejynn 2 жыл бұрын
Thank you! I appreciate it.
@FiftyKcal
@FiftyKcal 2 жыл бұрын
holy damn, such a great video, the spacing of the subjects, the problems u ran into, the solutions, the visuals, the explanation, good job mate!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, I’m glad you like the structure of the video. :)
@stealthwolf2011
@stealthwolf2011 2 жыл бұрын
I really enjoy how you explained the learning process you are going through and what resources you are utilizing. Thanks extremely much for creating this!
@Lejynn
@Lejynn 2 жыл бұрын
You're very welcome!
@VemorrFrantik
@VemorrFrantik 2 жыл бұрын
You've got yourself another sub. I love seeing other beginner indies working on their stuff. I come at it from the art side so there's a lot of confusion when I try to understand how any code works. I'm glad my partner is working on that side and being slightly less confused. Keep up the good work.
@Lejynn
@Lejynn 2 жыл бұрын
Thanks for the sub! Honestly, I wish I had more skills to create things on the art side. What kind of games have you made with your partner?
@s1s1l1sko
@s1s1l1sko 2 жыл бұрын
i dont understand why but for some reason youtube decided to actually recommend for the first time a new youtuber to me and im super happy that its actually a good channel that makes unity videos
@Lejynn
@Lejynn 2 жыл бұрын
The KZbin Algorithm is doing me big favors.
@ChurryHN
@ChurryHN 2 жыл бұрын
wicked stuff man, love how you put your own twist on systems you found, i love the procedural generation in rust which has sent me into a bit of the rabbit hole of the subject, I'm wanting to implement it into my own survival style game. Keep it up !
@Lejynn
@Lejynn 2 жыл бұрын
Glad you enjoyed! And I am glad you noticed that although I use a lot of resources to learn, I definitely spend the time to understand it and make the code my own. We both fell down the same rabbit hole. Rust has inspired me to learn these topics as well. Now the next then I want to recreate from Rust is its building system.
@lunavil
@lunavil 2 жыл бұрын
Get it so the grass color matches the terrain underneath, there's so documentation about from a grass asset pack that was helpful for me. Good luck
@Lejynn
@Lejynn 2 жыл бұрын
Thanks! A lot of people have been giving me tips on the grass. So hopefully I can make it better next time. :)
@joeknap10
@joeknap10 2 жыл бұрын
a very informative and fun to watch video condensed into 5 minutes! Really cool!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks Joe! I am glad you liked it.
@vectorprodstudio
@vectorprodstudio 2 жыл бұрын
This is really cool to see because I’m about to start thinking about terrains in my FPS game and yours look very nice! Really love the stylization. One quick tip is that I noticed sometimes the weapon looks a little long on screen from this perspective. If it’s something you agree with, one solution is to render weapons/arms on a second camera and set its FOV lower so the gun looks close. This also helps later so that if you change the FOV when sprinting the weapons won’t also become distorted. Great video I subbed!
@Lejynn
@Lejynn 2 жыл бұрын
Yeah, I noticed the weapon being super long after I uploaded the video. xP I was too focused on the terrain to see that changing the FOV messed up my gun placement. I have played with rendering the gun in a separate camera. This also helps with the gun clipping through walls. But then my gun no longer reacts to the environment shadows. Were you able to fix that? Thanks, I appreciate the sub!
@kyoseoul
@kyoseoul 2 жыл бұрын
At first i related so much, but then your learning curve just grew exponentailly. Your Game looks amazing and this gives me motivation to try to improve myself in terms of Game Development. Keep up the good work, im looking forward to your next videos!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, I really appreciate it! I think if you to watch the same videos that I linked in the playlist, you would grow exponentially as well. Glad I motivated you. Keep it up! I will have more videos for you soon. :)
@evanhope6587
@evanhope6587 2 жыл бұрын
Ty for putting all the sources you used in vid
@Lejynn
@Lejynn 2 жыл бұрын
Of course! I also made a playlist on my channel to make things easier. :)
@jaydennyamiaka3763
@jaydennyamiaka3763 Жыл бұрын
Bro you’re mf insane ☠️ The fact that you were able to do all of this in such a short amount of time from nothing but tutorial videos is impressive. The passion, dedication, and brain this requires is wild. Great vid and keep up the amazing work 🙌🏾🙌🏾
@dustrux5349
@dustrux5349 2 жыл бұрын
This video really shows that we can learn so much just from yt tutorials Great content ma man
@Lejynn
@Lejynn 2 жыл бұрын
Thanks! KZbin is a great resource. There was never a better time to learn game dev. :)
@StarCourtesan
@StarCourtesan 2 жыл бұрын
I like this style of devlog. I can see how you learnt it and learn it myself :D it's really inspiring and gives me something to go off of for my journey too!
@Lejynn
@Lejynn 2 жыл бұрын
That's exactly why I do it. So that you guys can learn too. Good luck on your journey!
@agnarzb
@agnarzb 2 жыл бұрын
thanks fir referring all the tutorials. I have discovered the brackley's but did not have the sebestians. good luck with your projects
@Lejynn
@Lejynn 2 жыл бұрын
Thanks agnarzb! Sebastian is a super valuable resource. I also like to watch Game Dev Guide and Code Monkey. Good luck with your projects as well.
@dmangamesSTUDIO
@dmangamesSTUDIO 7 ай бұрын
dang this video is perfect! Teaches you not only what you learned but how you learned it. Thanks!
@simoncodrington
@simoncodrington 2 жыл бұрын
Great video mate. Looking forward to seeing what new stuff you come up with
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, I appreciate it! :)
@ignacioampuero46
@ignacioampuero46 2 жыл бұрын
As a future game dev I just love the videos you made so far, I will keep an eye on this channel. 10/10
@Lejynn
@Lejynn 2 жыл бұрын
Awesome! Hopefully my videos will help you on your game dev journey. :)
@seth-blank
@seth-blank 2 жыл бұрын
I loved this and very inspiring. Underrated.
@Lejynn
@Lejynn 2 жыл бұрын
Thanks Seth! I am glad you liked it. :)
@mariovelez578
@mariovelez578 2 жыл бұрын
Lol I think it’s so funny how I’ve already watched all the videos you’ve mentioned. I think your project is looking super cool!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks! Did you end up making a project on procedural generation as well?
@KasperJuul87
@KasperJuul87 2 жыл бұрын
Nice video. It helped me figure out my problem with the equations in the noise script. Thought i figured that the lacunarity does not work as intended with you corrections because to they are multiplied with the offsets. So the offset should be added last :)
@Lejynn
@Lejynn 2 жыл бұрын
Ayeeeee, glad I was able to help someone with that problem. :)
@b4ux1t3-tech
@b4ux1t3-tech 2 жыл бұрын
My first thought when I started this video was "Okay, so he just plugged in a bunch of code from other KZbinrs who I'm familiar with." That was sort of a turn off for me, almost felt like a cop out. Then I just kept watching, and I realized something: You're perfectly mirroring the process that I use when I'm trying to learn something in this space (game development and programmatic visual effects). You even use the same channels that I do! I would rename this video to "How to Learn How to Generate Procedural Terrain". And that would be _awesome_! A lot of KZbin educational content is about learning a specific concept, but you're teaching something in this video that is even more important: you're teaching people how to learn. Anyway, great video, I'm really glad I didn't click away! Consider me subscribed.
@Lejynn
@Lejynn 2 жыл бұрын
I am glad you didn't click away! You definitely nailed the value of these videos. These devlogs are to show every step that I took while on my journey of learning game dev and Unity. But this also helps others because it teaches them how to learn (like you said) and it also paints a path of what videos people can watch to produce similar results to what I have. I appreciate the sub! I am glad you gave the video a chance. :)
@6lack5ushi
@6lack5ushi 2 жыл бұрын
Glad to be part of the first 300, great video!
@Lejynn
@Lejynn 2 жыл бұрын
You're officially part of my day one gang. Thanks for subbing! :)
@magnusm4
@magnusm4 2 жыл бұрын
I did this years ago and now started again. But instead of just writing the code I wanted to understand it more, and add more. So I'm currently watching Brackeys and Kyle Andrews [Unity Tutorial] How to Make Low Poly Water, tutorial. And one by Board To Bits Games about procedural generation so I understand the methods and logic for future use. My current goal is taking both their methods and combining them. Brackeys allows the change in height and width while Kyle Andrews video is a summarized version of World Of Zero's video Procedural Mesh Generation in Unity 3D. Which uses a gridsize. Meaning the size of the overall plane is one variable, while gridsize is how many vertices in that do you want. So increasing the amount of vertices doesn't increase it's size or length. So I'm looking to combine these to a flexible one. After that I can look into the ones you talked about. I know Sebastian can be a brain full but helpful in many ways as long as you look it up afterwards. Otherwise Catlike coding is my go to site for articles and super helpful tutorials on everything any aspiring game dev could want. Movement, grids, shaders, physics, models, textures everything.
@Lejynn
@Lejynn 2 жыл бұрын
That's awesome. Good luck on your journey!
@mrjj7527
@mrjj7527 2 жыл бұрын
love how u put the video's in description (:
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, I have to make sure people are able to find them. :)
@ttmmhd4623
@ttmmhd4623 2 жыл бұрын
I can’t wait for the next video about the game
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, I hope to get more videos out soon. :)
@JustinBieshaar
@JustinBieshaar 2 жыл бұрын
Great video!! Enjoyed watching it from start to end. 🙌
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, I appreciate you watching the full video! :)
@DanielAttaway
@DanielAttaway 2 жыл бұрын
Awesome video, I'm ready for the next one!
@Lejynn
@Lejynn 2 жыл бұрын
You're in luck, a new one just dropped today. :D
@TheRagingSerpent
@TheRagingSerpent 2 жыл бұрын
Amazing stuff, since you are going for stylized look, you may want to make all the normals of your grass mesh point directly up, this will mask the fact that they are just flat planes with a texture on them. You can easily do this in Blender by placing a flat plane, then in your grass mesh add "data transfer" modifier and select the flat plane as the source then check the normals option.
@Lejynn
@Lejynn 2 жыл бұрын
Super good tips! Thanks Veirū.
@floskater99
@floskater99 2 жыл бұрын
Love the video dude, hope to see more from you!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, There will be more coming! :)
@snakef8933
@snakef8933 2 жыл бұрын
There's so much to learn from these, so thank you for putting this out there! Good luck on your game I'm definitely subbing!
@Lejynn
@Lejynn 2 жыл бұрын
Of course! Thanks SnakeF8, I appreciate the sub. :)
@devgoose6980
@devgoose6980 2 жыл бұрын
Just a tip, don’t search up too many tutorials because you will just be stuck in a loop where you will always be relying on a person to help you instead of you doing it yourself. Instead you should start small and build your way up and if you still want to keep making this game try just to get the mvp out first. Great job with your devlogs btw keep it up!
@Lejynn
@Lejynn 2 жыл бұрын
That's the double-edge sword that I created in these videos. I like showing my learning process because it allows others to follow along on my game dev journey. But I undermine how much of my own work I put into these projects. xP Thanks! I will definitely have more coming.
@tanlizhang
@tanlizhang 2 жыл бұрын
Is cool that he actually learn everything on youtube
@Lejynn
@Lejynn 2 жыл бұрын
KZbin has a lot of great resources. :)
@amlan9120
@amlan9120 2 жыл бұрын
Your "Game feel" obsession is beautiful.🤗
@Lejynn
@Lejynn 2 жыл бұрын
GAME FEEL. Thanks AJ :)
@Hemson
@Hemson 2 жыл бұрын
Amazing video! Keep up the work 👍
@Lejynn
@Lejynn 2 жыл бұрын
Thanks! Will do. :)
@GammingPotato
@GammingPotato Жыл бұрын
Thank you so much, the placement generator was very helpful.!
@nicholasmead4255
@nicholasmead4255 2 жыл бұрын
Amazing video! I’ve been working on very similar projects going through all the same tutorials. I love how you explain what combinations of what tutorials you referenced in order to get what information you needed to learn, very helpful. You deserve way more views!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks! I am glad people are finding my references useful. My goal is to make sure people can follow along on the game dev journey if they choose to. How do you like Unity so far?
@rejoininghottako3861
@rejoininghottako3861 2 жыл бұрын
Awesome work! Excited for the next ones :D
@Lejynn
@Lejynn 2 жыл бұрын
Thanks! I am excited to see what else I learn this year as well :D
@lukiolio
@lukiolio 2 жыл бұрын
Great way you described your learning process!
@Lejynn
@Lejynn 2 жыл бұрын
Appreciate it Luca!
@eerie5450
@eerie5450 2 жыл бұрын
Nearly died when I saw you only have 600 subs, the quality of your video is insane! Thought you'd be in the hundreds of thousands sub range! Defos subbing and looking forward to exploring your channel and seeing all your content!
@Lejynn
@Lejynn 2 жыл бұрын
If you came few days earlier, I think you might of actually died. xP I was around the 300 sub range. Thanks for the sub! I really appreciate it.
@PhilHarlow
@PhilHarlow 2 жыл бұрын
Your inclusion of all the tutorials you used got a sub from me. Awesome way to share the knowledge
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, I appreciate the sub! :)
@subhaniminhas
@subhaniminhas 2 жыл бұрын
I would suggest to continue on the total procedure generation from a planet level, and keep on adding details , once you keep on going down, oceans, rivers, large land masses, towns, roads, houses, trees, everything procedural generated. Become the no 1 procedural generation guru on YT. Become Limitless . Best of luck.
@Lejynn
@Lejynn 2 жыл бұрын
That would awesome. I think the goat Sebastian Lague is already leagues ahead of me with his procedural planets and erosion simulations. But I won't give up. There will be times where I explore procedural generation more in the future.
@timmytheimpaler1750
@timmytheimpaler1750 2 жыл бұрын
My dude- inspiration has been found thank you
@Lejynn
@Lejynn 2 жыл бұрын
You're welcome! :)
@KamranWali
@KamranWali 2 жыл бұрын
Awesome video! Wow the procedural generated island looks super impressive. The tree placements and island's colouring looks awesome. Also the the sky looks kool as well. Keep it up! :)
@Lejynn
@Lejynn 2 жыл бұрын
Thanks! I am glad you like the different bits that make up the island. I can't wait to expand on this project more. :)
@AndrewDavidJ
@AndrewDavidJ 2 жыл бұрын
Hey! I just stumbled upon this and I think what you've managed to build so far by just using tutorials is really cool! Shaders can be quite daunting at first, but once you're past that first step, the learning curve is definitely more manageable than you'd expect. I also make devlogs and gamedev content, so I love exploring this corner of KZbin to see what awesome stuff other devs are creating to help keep myself motivated. I really look forward to seeing how your FPS game evolves! Subscribed :)
@Lejynn
@Lejynn 2 жыл бұрын
Thanks for letting me know! So far I have been really liking shaders but I can tell there is a lot to still learn about them. I'll make sure to check your channel out. Thanks for the sub. :)
@antn908
@antn908 2 жыл бұрын
This looks great and is really informative, btw. thank you for recommending tutorials! Keep up the good work dude!
@Lejynn
@Lejynn 2 жыл бұрын
Glad you like the video! More videos like this coming soon. :)
@simonagergaard4830
@simonagergaard4830 2 жыл бұрын
I am soooo impressed! I found this channel and it’s much better than these 1 million + channels! Plus: the quality is on 10 million sub level, even tho only 300 have watched the video!!!! ( I’ve also seen your first video and just waited to see the next) THANKS MAN, KEEP UP THE GOOD WORK❤️❤️❤️
@Lejynn
@Lejynn 2 жыл бұрын
Wow, I am glad you think so! That means a lot. Thank you for coming along for the journey. Maybe one day we will grow to be a bigger channel. :D
@snailtan4332
@snailtan4332 2 жыл бұрын
oh my god, so it wasnt me after all I destinctly remember having the exact same problem with sebs noise generator as you did, but I wasnt able to fix it. Thank you lmao
@Lejynn
@Lejynn 2 жыл бұрын
I thought it was me too but I followed his tutorials twice and still ended up with that weird bug! Haha, took me hours to fix it but glad I finally figured it out and that it at least helped one person.
@ultmatepotato
@ultmatepotato 2 жыл бұрын
So many tips in this video! Can you tell me how you made the weapon bob when jumping and landing?
@Lejynn
@Lejynn 2 жыл бұрын
Hey, thanks for the comment! So I have a script that tracks the y-velocity of the player, and if the player is grounded. You can find out how to get these values from Brackeys FPS Controller that I linked in my last video. Then, if I am not grounded, I use the y-velocity to determine which way I should rotate the gun. Positive Y means rotate down (jumping up). Negative Y means rotate up (falling). Then when "is grounded" first becomes true again (we just landed), I let the gun rotate downward again for a brief second. Here's the code I made for my last video. public class JumpAnimation : MonoBehaviour { public PlayerMovement playerMovement; public bool isAiming; public float jumpIntensity; public float jumpSmooth; public float landingIntensity; public float landingSmooth; public float recoverySpeed; float impactForce = 0; void Update() { if (!playerMovement.isGrounded) { float yVelocity = playerMovement.controller.velocity.y; impactForce = -yVelocity * landingIntensity; if (isAiming) { yVelocity = Mathf.Max(yVelocity, 0); } transform.localRotation = Quaternion.Lerp(transform.localRotation, Quaternion.Euler(yVelocity * jumpIntensity, 0, 0), Time.deltaTime * jumpSmooth); } else if (playerMovement.isGrounded & impactForce >= 0) { transform.localRotation = Quaternion.Lerp(transform.localRotation, Quaternion.Euler(impactForce, 0, 0), Time.deltaTime * landingSmooth); impactForce -= recoverySpeed * Time.deltaTime; } else { transform.localRotation = Quaternion.Lerp(transform.localRotation, Quaternion.identity, Time.deltaTime * landingSmooth); } } }
@nikolatasev4948
@nikolatasev4948 2 жыл бұрын
Great stuff! I'm about to start doing the same for a flight sim. Any day now...
@Lejynn
@Lejynn Жыл бұрын
I hope you do! Keep me updated.
@diegovillafane6313
@diegovillafane6313 Жыл бұрын
Dude thanks, you made me realize, that I'm a programmer, not a 3d artist!
@mossv
@mossv 2 жыл бұрын
Love the video! I suggest you should make the grass color the same as the ground green, hope this was useful
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, it’s pretty dark because of the lighting. But I‘ll try to fix it in the next video. :)
@kenneydude14
@kenneydude14 2 жыл бұрын
nice! i would recommend making the grass the color of the ground and let the color fade to a slightly brighter color at the top, right now it looks just a little bit jarring. good work!
@Lejynn
@Lejynn 2 жыл бұрын
Honestly, this is a really good tip! Thanks, I will change that for next time.
@mezan2604
@mezan2604 2 жыл бұрын
Please keep going, PLEASE, this is top tier content
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, don't worry! I will definitely be making more videos.
@VladislavFinogeev
@VladislavFinogeev 11 ай бұрын
You are very cool, man! Good luck with your game!
@MasterAkiDraw
@MasterAkiDraw 2 жыл бұрын
SUPER helpful! Thank you!!
@Lejynn
@Lejynn 2 жыл бұрын
You're welcome! Glad it was helpful.
@zeye860
@zeye860 2 жыл бұрын
Keep uploading my man
@Lejynn
@Lejynn 2 жыл бұрын
Thanks ze Ye, more projects are coming for sure.
@CosmicComputer
@CosmicComputer 2 жыл бұрын
really cool, thanks for sharing
@Lejynn
@Lejynn 2 жыл бұрын
You're welcome. :)
@johnperes
@johnperes Жыл бұрын
Saved my day, it's all I want to do for my game, thanks! :D
@pipi7928
@pipi7928 2 жыл бұрын
Amazing video!I really love this!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks Pi Pi! I appreciate it.
@mitu_pinju
@mitu_pinju 2 жыл бұрын
for grass to blend with ground, try using emissive gradient that follow ground color to actual grass color, to be more precise, lerp the ground color value to grass color and use y-texture co-ordinate as alpha. but remember to use it in emissive channel.
@Lejynn
@Lejynn 2 жыл бұрын
Thanks for the tip! I was having an issue where if the normal of the grass plane was slightly downward or away from the light, the grass would be too dark. I tried just setting all the normals upwards, but it didn't look right. I'll try using the emissive channel.
@mitu_pinju
@mitu_pinju 2 жыл бұрын
@@Lejynn if you want to fix issue by setting the normals right, then solution is pretty simple to that, I tried all those methods Where you project the normals to z-axis of all the vertices (only if the foliage is card based) but never got it working, now I don't know how to do it unity, but in unreal , if you disable tangent space normals in the material, but you have to use at least one normal map, it would help you get rid of harsh dark areas.
@hamzabilal4602
@hamzabilal4602 2 жыл бұрын
Thank you soooo much for showing the tutorials you followed < 3
@Lejynn
@Lejynn 2 жыл бұрын
Of course! I also have a playlist for those tutorials if that helps you as well. :)
@CB7CatalystH22a
@CB7CatalystH22a 2 жыл бұрын
Hey man, I really appreciate the video! It was definitely nice to see where the game dev journey can go, if you keep at it! Definitely inspires me to keep going. I would be interested to see some of these videos you list in your videos in the playlists section of your channel. I'm sure you're pretty busy, but I think it would go a long way! Thanks again!!!
@Lejynn
@Lejynn 2 жыл бұрын
Really good suggestion! I went ahead and made those playlists. I also have all the videos listed in the description. I hope you continue your game dev journey. Thank you! :)
@araziel5800
@araziel5800 2 жыл бұрын
Thanks for ur content, lost some Motivation to go on with my unity course.hahah After seeing ur last vid, i decided to pick it up again
@Lejynn
@Lejynn 2 жыл бұрын
I am glad I was able to help you find your motivation again! :) Definitely keep at it with that unity course. I think what helps me is by keeping these projects small for now. If I have too big of a goal, I will feel like I am not making any progress and would lose motivation as well.
@levayv
@levayv Жыл бұрын
WOW Nice Video. I watched the mentioned tutorial by Sebastian yesterday. I can relate on 1:12
@santifoxmp5
@santifoxmp5 2 жыл бұрын
Hello I have a problem I am trying to create a script using if UnityEditor but it appears that PrefabUtility does not exist what can I do in that case?
@Lejynn
@Lejynn 2 жыл бұрын
If you're making this script as a monobehaviour, you will need to add this at the top of the file. #if UNITY_EDITOR using UnityEditor; #endif
@oggold2678
@oggold2678 2 жыл бұрын
One day I'm going to do nice video game. Really cool video!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks! I hope you do make a nice game one day. I’d love to play it.
@plantex9
@plantex9 9 ай бұрын
Thx for the work, this is really helpful. 🙏
@kerduslegend2644
@kerduslegend2644 Жыл бұрын
Hey. I would like to know how do you handle the Shader error in 'Shader Graphs/test': 'PReferenceFragment': cannot convert from 'struct v2f surf' to 'struct SurfaceDescription' ? I've been trugling about this error for sometimes now
@StefanosP208
@StefanosP208 4 ай бұрын
great video all around! many thanks
@Sweenus987
@Sweenus987 2 жыл бұрын
You could improve the tree generation by first using Poisson Disk sampling with differing radii for different densities. You also have the position of all the vertices for the ground, all you would have to do is check the height of the closest vertices on the ground to a random x and y value within the x and y bounds of the ground. This would be much faster than a ray cast. You could do even more with this, you could set flags for different vertices (at this point it would be an array of structs) to control what goes where. You could combine this with your Perlin noise (simplex noise is more efficient) with the value being a percentage chance something could spawn. Looks good so far and procedural generation is really fun IMO, I made a simple-ish city generator for one of my university modules (which was actually called Procedural Content Generation).
@Lejynn
@Lejynn 2 жыл бұрын
Thanks for letting me know! I had no idea about Poisson Disk Sampling. Seems super useful. I’ll keep that in mind for the next time I work on the placement generator.
@SamHasPlans
@SamHasPlans 2 жыл бұрын
This is super cool! Thanks for your super amazing and righteous perspective! I'm inspired by you!!!!! :D
@Lejynn
@Lejynn 2 жыл бұрын
Awesome! Glad I could inspire you. :D
@carrotsandcats
@carrotsandcats 2 жыл бұрын
just like WOW, amazing work
@Lejynn
@Lejynn 2 жыл бұрын
Glad you think so!
@bambusz0131
@bambusz0131 2 жыл бұрын
Hey! This was a very great video! Keep it up!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks Bambusz01!
@brannanvitek1035
@brannanvitek1035 9 ай бұрын
You're awesome man, great job.
@Bryan-bh7cy
@Bryan-bh7cy 2 жыл бұрын
hey thank you for showing the resources you use, very cool :)
@Lejynn
@Lejynn 2 жыл бұрын
No problem! :)
@bev2224
@bev2224 2 жыл бұрын
Inspirational video !
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, glad you liked it! :)
@polarisprog
@polarisprog 2 жыл бұрын
Man you really progressed!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks! You actually had a big role in this video being made. You were one of the first to comment on my last video which really gave me the motivation to tackle Procedural Generation. lol
@DBubbleTV
@DBubbleTV 2 жыл бұрын
great vid really enjoyed it. im guessing your adding your water manually? with planes ?
@Lejynn
@Lejynn 2 жыл бұрын
Yuhp! You guessed it exactly. I used a plane then added my shader to it.
@fen4flo
@fen4flo 2 жыл бұрын
i like your editing and the results were really good! but i think the grass didnt really blend in because its a bit to dark (but thats just my opinion) overall a pretty nice system 👍
@Lejynn
@Lejynn 2 жыл бұрын
Thanks, I appreciate it! The grass needs a lot of work but I just wanted to get a start on it this video. xP
@fen4flo
@fen4flo 2 жыл бұрын
@@Lejynn yeah mabey you can try some more stylized grass where every grass part is a 3d model instead of a texture. there are some great Tutorials out there. 👍
@SWFGaming
@SWFGaming 2 жыл бұрын
Wow this is a really great video. I know that you probably spent alot of time doing research, but I cant find any good new videos explaining how shader graph position nodes work. They just say aton of random nonsense and show you how to do really specific things, but ive never been able to use them by myself.
@Lejynn
@Lejynn 2 жыл бұрын
You should check out this playlist from Ben Cloward. kzbin.info/aero/PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl. This is the best one I found so far that goes over the basics of shader graph. But I can definitely relate with what you’re saying. Most of the tutorials I found before this one gave us a fish instead of teaching us how to fish.
@SWFGaming
@SWFGaming 2 жыл бұрын
@@Lejynn So true! Thank you such more for this!
@mohammednajar6981
@mohammednajar6981 Жыл бұрын
bro i love your videos please keep going
@Lejynn
@Lejynn Жыл бұрын
Thanks bro! Will do.
@national-sportswear
@national-sportswear Жыл бұрын
The most important things...1- have fun...2- have more fun....3- see a little progress....4- have fun....5- repeat 1,2,3 and 4 :D thumbs up...tweo of them :D
@lungomungo
@lungomungo Жыл бұрын
I noticed that u pointed out that your terrain was pixelated. You wanted to smooth out the edges so it doesn't look very sharp. I know you didn't resolve this problem, but can anyone tell me how to do this?
@codename_name3521
@codename_name3521 2 жыл бұрын
Thank you for the vid! I've enjoyed watching your videos and I wanted to know how have you learnt so much within such a short period of time? Because I've been working with Unity for half a year and I feel quite dumb seeing how much you have learned compared to me :(
@Neon-_-
@Neon-_- 2 жыл бұрын
-the mighty power of ctrl c and ctrl v-
@Lejynn
@Lejynn 2 жыл бұрын
Thanks for the comment! Honestly, everyone learns at their own pace. Just keep at it! My advantage is I have a degree in Computer Science and 4 years of experience as a software engineer. So don't feel bad because this allows me to write/pick up the coding concepts a little quicker. The only challenge for me is learning Unity and the game dev side of things. But really, KZbin has proven to be a great source to provide you with everything you need. I just learn by watching every video I can find on youtube. Then the ones that I find most helpful are the ones that make it into the video. So keep at, keep learning, and I promise you that you will see the progress you want.
@Lejynn
@Lejynn 2 жыл бұрын
@@Neon-_- Haha, those are the only keys on my keyboard.
@Husmanmusic
@Husmanmusic 2 жыл бұрын
Really cool video!
@Lejynn
@Lejynn 2 жыл бұрын
Thanks!
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