All the tutorials I used are in this playlist. Thanks for watching :) kzbin.info/aero/PLrMEhC9sAD1zprGu_lphl3cQSS3uFIXA9
@DakotaRileyMedia2 жыл бұрын
Thank you for linking the tutorials you followed in the description. It feels like a lot of KZbin Dev Logs that discuss following a tutorial to do something never provide a links to the tutorials they watched.
@Lejynn2 жыл бұрын
@@DakotaRileyMedia Of course! I think that's one of my goals. Instead of just working on a game and only showing people my progress, I want to be a good resource for anyone wanting to learn game dev by providing all the tutorials that I used.
@bingchilling9892 жыл бұрын
I learned so much from this video and your last video. Thank you.
@Lejynn2 жыл бұрын
@@bingchilling989 thanks for letting me know! If these videos really help people, then my time is worth it. :’)
@bambusz01312 жыл бұрын
@@Lejynn Amen.
@itsjustmyusername3122 жыл бұрын
I really like how you describe the learning process you're going through and what resources you're using. Thank you very much for making this.
@Lejynn2 жыл бұрын
Thanks, you're very welcome!
@equu497 Жыл бұрын
this is an insanely well made video. I've been binging gamedev videos for about 2 weeks now but I think I'm finally ready to actually make the plunge.
@Lejynn Жыл бұрын
You should do it! Game dev is a lot of fun.
@CommissarChaotic Жыл бұрын
I keep trying to plunge but keep forgetting how to swim properly. Right now, I'm just doing whatever which includes Procedural Generation. I just want to see cool custom AI I'll be making fight each other but with like a lot of nuance.
@cakeu2 жыл бұрын
this devlog is so much better than your previous one! i learned alot about terrain generation, great video!
@Lejynn2 жыл бұрын
Thanks! I really appreciate it. I am glad you learned some stuff from it. It's pretty hard as the creator to tell if I am explaining things well enough. xP
@UsmanDev2 жыл бұрын
Awesome devlog dude, I love how its a hybrid between working on your game and you showcasing how you learned it
@Lejynn2 жыл бұрын
Thanks dude! I enjoy having the devlogs also be educational so that it provides more value for people wanting to learn too. :D
@NovaByteGameDev7 ай бұрын
I love this, you describe your approach to learning the concepts necessary, reference and credit the KZbinrs and videos/series that allowed you to learn these concepts quickly, point out mistakes and fix them (shows you really pay attention to the videos and what you're taught), and best of all you show the code to make these things work. Honestly very humble, many people keep these solutions to themselves to hold an advantage against competitors. I appreciate your approach :)
@SingleSapling2 жыл бұрын
Ayy I am glad u found my grass tutorial helpfull, the project looks amazing
@Lejynn2 жыл бұрын
What up Single Sapling games! Your tutorial was clutch.
@SingleSapling2 жыл бұрын
@@Lejynn yes just popped up in my recommended. KZbin is doing its thing
@Lejynn2 жыл бұрын
@@SingleSapling That's awesome. It must've been a nice surprise to see your video pop up on the screen. xP
@TylerGreen2 жыл бұрын
This is excellent! Really nice devlog and the cloud shader looks so cool
@Lejynn2 жыл бұрын
Thanks Tyler! I really appreciate it. :)
@tutmo2 жыл бұрын
Tyler's right, this IS excellent! I just finished Sebastian's tutorials with Shader Graph using some of your suggestions (thank you!). I have solid colors working, but do you know of a tutorial that blends between textures like Sebastian eventually does in his tutorials? Either way, thanks again for this!
@kentoken69182 жыл бұрын
This video gave so much idea on how to go about making a procedural island and this doesn't only work in Unity but also in Godot...basically any game engine i think. THANK YOU SO MUCH! now i can on go work on my game
@Lejynn2 жыл бұрын
You're welcome! I hope it works out well for you in Godot. Once you understand the concept, you can implement procedural generation anywhere. :D
@PablitoTheChicken2 жыл бұрын
I am absolutely in love with your devlogs! I am very new to unity and these devlogs really motivate me to start making my own little projects. Keep up these great videos, i can't wait to see how this all will turn out!
@Lejynn2 жыл бұрын
You should! I’m finding these small projects are the perfect way to learn game dev. I appreciate the support! :)
@dev.g4me4132 жыл бұрын
Incredible, from the presentation to the content. Is a shame is only 5 minutes I could watch so much more. Keep up the good work!!
@Lejynn2 жыл бұрын
These types of comments are the best. Thank you! :)
@fenglinou-ng8idАй бұрын
Your descriptions are so good that I can't wait to do the same work
@GreiTesst4 ай бұрын
This is really going to help me out, thank you Lejynn
@jamawama2972 жыл бұрын
I was so shocked to see this is only your second video I’d so love to see more!
@Lejynn2 жыл бұрын
Thanks Joshua! I am shocked that my first two videos are performing better than I could imagine. I thought I would be uploading videos for a year before gaining traction. But, KZbin has proven me wrong. I will for sure be making more videos. :)
@3bomb2 жыл бұрын
This project is coming along very nicely!
@Lejynn2 жыл бұрын
Thank you! I appreciate it.
@FiftyKcal2 жыл бұрын
holy damn, such a great video, the spacing of the subjects, the problems u ran into, the solutions, the visuals, the explanation, good job mate!
@Lejynn2 жыл бұрын
Thanks, I’m glad you like the structure of the video. :)
@stealthwolf20112 жыл бұрын
I really enjoy how you explained the learning process you are going through and what resources you are utilizing. Thanks extremely much for creating this!
@Lejynn2 жыл бұрын
You're very welcome!
@VemorrFrantik2 жыл бұрын
You've got yourself another sub. I love seeing other beginner indies working on their stuff. I come at it from the art side so there's a lot of confusion when I try to understand how any code works. I'm glad my partner is working on that side and being slightly less confused. Keep up the good work.
@Lejynn2 жыл бұрын
Thanks for the sub! Honestly, I wish I had more skills to create things on the art side. What kind of games have you made with your partner?
@s1s1l1sko2 жыл бұрын
i dont understand why but for some reason youtube decided to actually recommend for the first time a new youtuber to me and im super happy that its actually a good channel that makes unity videos
@Lejynn2 жыл бұрын
The KZbin Algorithm is doing me big favors.
@ChurryHN2 жыл бұрын
wicked stuff man, love how you put your own twist on systems you found, i love the procedural generation in rust which has sent me into a bit of the rabbit hole of the subject, I'm wanting to implement it into my own survival style game. Keep it up !
@Lejynn2 жыл бұрын
Glad you enjoyed! And I am glad you noticed that although I use a lot of resources to learn, I definitely spend the time to understand it and make the code my own. We both fell down the same rabbit hole. Rust has inspired me to learn these topics as well. Now the next then I want to recreate from Rust is its building system.
@lunavil2 жыл бұрын
Get it so the grass color matches the terrain underneath, there's so documentation about from a grass asset pack that was helpful for me. Good luck
@Lejynn2 жыл бұрын
Thanks! A lot of people have been giving me tips on the grass. So hopefully I can make it better next time. :)
@joeknap102 жыл бұрын
a very informative and fun to watch video condensed into 5 minutes! Really cool!
@Lejynn2 жыл бұрын
Thanks Joe! I am glad you liked it.
@vectorprodstudio2 жыл бұрын
This is really cool to see because I’m about to start thinking about terrains in my FPS game and yours look very nice! Really love the stylization. One quick tip is that I noticed sometimes the weapon looks a little long on screen from this perspective. If it’s something you agree with, one solution is to render weapons/arms on a second camera and set its FOV lower so the gun looks close. This also helps later so that if you change the FOV when sprinting the weapons won’t also become distorted. Great video I subbed!
@Lejynn2 жыл бұрын
Yeah, I noticed the weapon being super long after I uploaded the video. xP I was too focused on the terrain to see that changing the FOV messed up my gun placement. I have played with rendering the gun in a separate camera. This also helps with the gun clipping through walls. But then my gun no longer reacts to the environment shadows. Were you able to fix that? Thanks, I appreciate the sub!
@kyoseoul2 жыл бұрын
At first i related so much, but then your learning curve just grew exponentailly. Your Game looks amazing and this gives me motivation to try to improve myself in terms of Game Development. Keep up the good work, im looking forward to your next videos!
@Lejynn2 жыл бұрын
Thanks, I really appreciate it! I think if you to watch the same videos that I linked in the playlist, you would grow exponentially as well. Glad I motivated you. Keep it up! I will have more videos for you soon. :)
@evanhope65872 жыл бұрын
Ty for putting all the sources you used in vid
@Lejynn2 жыл бұрын
Of course! I also made a playlist on my channel to make things easier. :)
@jaydennyamiaka3763 Жыл бұрын
Bro you’re mf insane ☠️ The fact that you were able to do all of this in such a short amount of time from nothing but tutorial videos is impressive. The passion, dedication, and brain this requires is wild. Great vid and keep up the amazing work 🙌🏾🙌🏾
@dustrux53492 жыл бұрын
This video really shows that we can learn so much just from yt tutorials Great content ma man
@Lejynn2 жыл бұрын
Thanks! KZbin is a great resource. There was never a better time to learn game dev. :)
@StarCourtesan2 жыл бұрын
I like this style of devlog. I can see how you learnt it and learn it myself :D it's really inspiring and gives me something to go off of for my journey too!
@Lejynn2 жыл бұрын
That's exactly why I do it. So that you guys can learn too. Good luck on your journey!
@agnarzb2 жыл бұрын
thanks fir referring all the tutorials. I have discovered the brackley's but did not have the sebestians. good luck with your projects
@Lejynn2 жыл бұрын
Thanks agnarzb! Sebastian is a super valuable resource. I also like to watch Game Dev Guide and Code Monkey. Good luck with your projects as well.
@dmangamesSTUDIO7 ай бұрын
dang this video is perfect! Teaches you not only what you learned but how you learned it. Thanks!
@simoncodrington2 жыл бұрын
Great video mate. Looking forward to seeing what new stuff you come up with
@Lejynn2 жыл бұрын
Thanks, I appreciate it! :)
@ignacioampuero462 жыл бұрын
As a future game dev I just love the videos you made so far, I will keep an eye on this channel. 10/10
@Lejynn2 жыл бұрын
Awesome! Hopefully my videos will help you on your game dev journey. :)
@seth-blank2 жыл бұрын
I loved this and very inspiring. Underrated.
@Lejynn2 жыл бұрын
Thanks Seth! I am glad you liked it. :)
@mariovelez5782 жыл бұрын
Lol I think it’s so funny how I’ve already watched all the videos you’ve mentioned. I think your project is looking super cool!
@Lejynn2 жыл бұрын
Thanks! Did you end up making a project on procedural generation as well?
@KasperJuul872 жыл бұрын
Nice video. It helped me figure out my problem with the equations in the noise script. Thought i figured that the lacunarity does not work as intended with you corrections because to they are multiplied with the offsets. So the offset should be added last :)
@Lejynn2 жыл бұрын
Ayeeeee, glad I was able to help someone with that problem. :)
@b4ux1t3-tech2 жыл бұрын
My first thought when I started this video was "Okay, so he just plugged in a bunch of code from other KZbinrs who I'm familiar with." That was sort of a turn off for me, almost felt like a cop out. Then I just kept watching, and I realized something: You're perfectly mirroring the process that I use when I'm trying to learn something in this space (game development and programmatic visual effects). You even use the same channels that I do! I would rename this video to "How to Learn How to Generate Procedural Terrain". And that would be _awesome_! A lot of KZbin educational content is about learning a specific concept, but you're teaching something in this video that is even more important: you're teaching people how to learn. Anyway, great video, I'm really glad I didn't click away! Consider me subscribed.
@Lejynn2 жыл бұрын
I am glad you didn't click away! You definitely nailed the value of these videos. These devlogs are to show every step that I took while on my journey of learning game dev and Unity. But this also helps others because it teaches them how to learn (like you said) and it also paints a path of what videos people can watch to produce similar results to what I have. I appreciate the sub! I am glad you gave the video a chance. :)
@6lack5ushi2 жыл бұрын
Glad to be part of the first 300, great video!
@Lejynn2 жыл бұрын
You're officially part of my day one gang. Thanks for subbing! :)
@magnusm42 жыл бұрын
I did this years ago and now started again. But instead of just writing the code I wanted to understand it more, and add more. So I'm currently watching Brackeys and Kyle Andrews [Unity Tutorial] How to Make Low Poly Water, tutorial. And one by Board To Bits Games about procedural generation so I understand the methods and logic for future use. My current goal is taking both their methods and combining them. Brackeys allows the change in height and width while Kyle Andrews video is a summarized version of World Of Zero's video Procedural Mesh Generation in Unity 3D. Which uses a gridsize. Meaning the size of the overall plane is one variable, while gridsize is how many vertices in that do you want. So increasing the amount of vertices doesn't increase it's size or length. So I'm looking to combine these to a flexible one. After that I can look into the ones you talked about. I know Sebastian can be a brain full but helpful in many ways as long as you look it up afterwards. Otherwise Catlike coding is my go to site for articles and super helpful tutorials on everything any aspiring game dev could want. Movement, grids, shaders, physics, models, textures everything.
@Lejynn2 жыл бұрын
That's awesome. Good luck on your journey!
@mrjj75272 жыл бұрын
love how u put the video's in description (:
@Lejynn2 жыл бұрын
Thanks, I have to make sure people are able to find them. :)
@ttmmhd46232 жыл бұрын
I can’t wait for the next video about the game
@Lejynn2 жыл бұрын
Thanks, I hope to get more videos out soon. :)
@JustinBieshaar2 жыл бұрын
Great video!! Enjoyed watching it from start to end. 🙌
@Lejynn2 жыл бұрын
Thanks, I appreciate you watching the full video! :)
@DanielAttaway2 жыл бұрын
Awesome video, I'm ready for the next one!
@Lejynn2 жыл бұрын
You're in luck, a new one just dropped today. :D
@TheRagingSerpent2 жыл бұрын
Amazing stuff, since you are going for stylized look, you may want to make all the normals of your grass mesh point directly up, this will mask the fact that they are just flat planes with a texture on them. You can easily do this in Blender by placing a flat plane, then in your grass mesh add "data transfer" modifier and select the flat plane as the source then check the normals option.
@Lejynn2 жыл бұрын
Super good tips! Thanks Veirū.
@floskater992 жыл бұрын
Love the video dude, hope to see more from you!
@Lejynn2 жыл бұрын
Thanks, There will be more coming! :)
@snakef89332 жыл бұрын
There's so much to learn from these, so thank you for putting this out there! Good luck on your game I'm definitely subbing!
@Lejynn2 жыл бұрын
Of course! Thanks SnakeF8, I appreciate the sub. :)
@devgoose69802 жыл бұрын
Just a tip, don’t search up too many tutorials because you will just be stuck in a loop where you will always be relying on a person to help you instead of you doing it yourself. Instead you should start small and build your way up and if you still want to keep making this game try just to get the mvp out first. Great job with your devlogs btw keep it up!
@Lejynn2 жыл бұрын
That's the double-edge sword that I created in these videos. I like showing my learning process because it allows others to follow along on my game dev journey. But I undermine how much of my own work I put into these projects. xP Thanks! I will definitely have more coming.
@tanlizhang2 жыл бұрын
Is cool that he actually learn everything on youtube
@Lejynn2 жыл бұрын
KZbin has a lot of great resources. :)
@amlan91202 жыл бұрын
Your "Game feel" obsession is beautiful.🤗
@Lejynn2 жыл бұрын
GAME FEEL. Thanks AJ :)
@Hemson2 жыл бұрын
Amazing video! Keep up the work 👍
@Lejynn2 жыл бұрын
Thanks! Will do. :)
@GammingPotato Жыл бұрын
Thank you so much, the placement generator was very helpful.!
@nicholasmead42552 жыл бұрын
Amazing video! I’ve been working on very similar projects going through all the same tutorials. I love how you explain what combinations of what tutorials you referenced in order to get what information you needed to learn, very helpful. You deserve way more views!
@Lejynn2 жыл бұрын
Thanks! I am glad people are finding my references useful. My goal is to make sure people can follow along on the game dev journey if they choose to. How do you like Unity so far?
@rejoininghottako38612 жыл бұрын
Awesome work! Excited for the next ones :D
@Lejynn2 жыл бұрын
Thanks! I am excited to see what else I learn this year as well :D
@lukiolio2 жыл бұрын
Great way you described your learning process!
@Lejynn2 жыл бұрын
Appreciate it Luca!
@eerie54502 жыл бұрын
Nearly died when I saw you only have 600 subs, the quality of your video is insane! Thought you'd be in the hundreds of thousands sub range! Defos subbing and looking forward to exploring your channel and seeing all your content!
@Lejynn2 жыл бұрын
If you came few days earlier, I think you might of actually died. xP I was around the 300 sub range. Thanks for the sub! I really appreciate it.
@PhilHarlow2 жыл бұрын
Your inclusion of all the tutorials you used got a sub from me. Awesome way to share the knowledge
@Lejynn2 жыл бұрын
Thanks, I appreciate the sub! :)
@subhaniminhas2 жыл бұрын
I would suggest to continue on the total procedure generation from a planet level, and keep on adding details , once you keep on going down, oceans, rivers, large land masses, towns, roads, houses, trees, everything procedural generated. Become the no 1 procedural generation guru on YT. Become Limitless . Best of luck.
@Lejynn2 жыл бұрын
That would awesome. I think the goat Sebastian Lague is already leagues ahead of me with his procedural planets and erosion simulations. But I won't give up. There will be times where I explore procedural generation more in the future.
@timmytheimpaler17502 жыл бұрын
My dude- inspiration has been found thank you
@Lejynn2 жыл бұрын
You're welcome! :)
@KamranWali2 жыл бұрын
Awesome video! Wow the procedural generated island looks super impressive. The tree placements and island's colouring looks awesome. Also the the sky looks kool as well. Keep it up! :)
@Lejynn2 жыл бұрын
Thanks! I am glad you like the different bits that make up the island. I can't wait to expand on this project more. :)
@AndrewDavidJ2 жыл бұрын
Hey! I just stumbled upon this and I think what you've managed to build so far by just using tutorials is really cool! Shaders can be quite daunting at first, but once you're past that first step, the learning curve is definitely more manageable than you'd expect. I also make devlogs and gamedev content, so I love exploring this corner of KZbin to see what awesome stuff other devs are creating to help keep myself motivated. I really look forward to seeing how your FPS game evolves! Subscribed :)
@Lejynn2 жыл бұрын
Thanks for letting me know! So far I have been really liking shaders but I can tell there is a lot to still learn about them. I'll make sure to check your channel out. Thanks for the sub. :)
@antn9082 жыл бұрын
This looks great and is really informative, btw. thank you for recommending tutorials! Keep up the good work dude!
@Lejynn2 жыл бұрын
Glad you like the video! More videos like this coming soon. :)
@simonagergaard48302 жыл бұрын
I am soooo impressed! I found this channel and it’s much better than these 1 million + channels! Plus: the quality is on 10 million sub level, even tho only 300 have watched the video!!!! ( I’ve also seen your first video and just waited to see the next) THANKS MAN, KEEP UP THE GOOD WORK❤️❤️❤️
@Lejynn2 жыл бұрын
Wow, I am glad you think so! That means a lot. Thank you for coming along for the journey. Maybe one day we will grow to be a bigger channel. :D
@snailtan43322 жыл бұрын
oh my god, so it wasnt me after all I destinctly remember having the exact same problem with sebs noise generator as you did, but I wasnt able to fix it. Thank you lmao
@Lejynn2 жыл бұрын
I thought it was me too but I followed his tutorials twice and still ended up with that weird bug! Haha, took me hours to fix it but glad I finally figured it out and that it at least helped one person.
@ultmatepotato2 жыл бұрын
So many tips in this video! Can you tell me how you made the weapon bob when jumping and landing?
@Lejynn2 жыл бұрын
Hey, thanks for the comment! So I have a script that tracks the y-velocity of the player, and if the player is grounded. You can find out how to get these values from Brackeys FPS Controller that I linked in my last video. Then, if I am not grounded, I use the y-velocity to determine which way I should rotate the gun. Positive Y means rotate down (jumping up). Negative Y means rotate up (falling). Then when "is grounded" first becomes true again (we just landed), I let the gun rotate downward again for a brief second. Here's the code I made for my last video. public class JumpAnimation : MonoBehaviour { public PlayerMovement playerMovement; public bool isAiming; public float jumpIntensity; public float jumpSmooth; public float landingIntensity; public float landingSmooth; public float recoverySpeed; float impactForce = 0; void Update() { if (!playerMovement.isGrounded) { float yVelocity = playerMovement.controller.velocity.y; impactForce = -yVelocity * landingIntensity; if (isAiming) { yVelocity = Mathf.Max(yVelocity, 0); } transform.localRotation = Quaternion.Lerp(transform.localRotation, Quaternion.Euler(yVelocity * jumpIntensity, 0, 0), Time.deltaTime * jumpSmooth); } else if (playerMovement.isGrounded & impactForce >= 0) { transform.localRotation = Quaternion.Lerp(transform.localRotation, Quaternion.Euler(impactForce, 0, 0), Time.deltaTime * landingSmooth); impactForce -= recoverySpeed * Time.deltaTime; } else { transform.localRotation = Quaternion.Lerp(transform.localRotation, Quaternion.identity, Time.deltaTime * landingSmooth); } } }
@nikolatasev49482 жыл бұрын
Great stuff! I'm about to start doing the same for a flight sim. Any day now...
@Lejynn Жыл бұрын
I hope you do! Keep me updated.
@diegovillafane6313 Жыл бұрын
Dude thanks, you made me realize, that I'm a programmer, not a 3d artist!
@mossv2 жыл бұрын
Love the video! I suggest you should make the grass color the same as the ground green, hope this was useful
@Lejynn2 жыл бұрын
Thanks, it’s pretty dark because of the lighting. But I‘ll try to fix it in the next video. :)
@kenneydude142 жыл бұрын
nice! i would recommend making the grass the color of the ground and let the color fade to a slightly brighter color at the top, right now it looks just a little bit jarring. good work!
@Lejynn2 жыл бұрын
Honestly, this is a really good tip! Thanks, I will change that for next time.
@mezan26042 жыл бұрын
Please keep going, PLEASE, this is top tier content
@Lejynn2 жыл бұрын
Thanks, don't worry! I will definitely be making more videos.
@VladislavFinogeev11 ай бұрын
You are very cool, man! Good luck with your game!
@MasterAkiDraw2 жыл бұрын
SUPER helpful! Thank you!!
@Lejynn2 жыл бұрын
You're welcome! Glad it was helpful.
@zeye8602 жыл бұрын
Keep uploading my man
@Lejynn2 жыл бұрын
Thanks ze Ye, more projects are coming for sure.
@CosmicComputer2 жыл бұрын
really cool, thanks for sharing
@Lejynn2 жыл бұрын
You're welcome. :)
@johnperes Жыл бұрын
Saved my day, it's all I want to do for my game, thanks! :D
@pipi79282 жыл бұрын
Amazing video!I really love this!
@Lejynn2 жыл бұрын
Thanks Pi Pi! I appreciate it.
@mitu_pinju2 жыл бұрын
for grass to blend with ground, try using emissive gradient that follow ground color to actual grass color, to be more precise, lerp the ground color value to grass color and use y-texture co-ordinate as alpha. but remember to use it in emissive channel.
@Lejynn2 жыл бұрын
Thanks for the tip! I was having an issue where if the normal of the grass plane was slightly downward or away from the light, the grass would be too dark. I tried just setting all the normals upwards, but it didn't look right. I'll try using the emissive channel.
@mitu_pinju2 жыл бұрын
@@Lejynn if you want to fix issue by setting the normals right, then solution is pretty simple to that, I tried all those methods Where you project the normals to z-axis of all the vertices (only if the foliage is card based) but never got it working, now I don't know how to do it unity, but in unreal , if you disable tangent space normals in the material, but you have to use at least one normal map, it would help you get rid of harsh dark areas.
@hamzabilal46022 жыл бұрын
Thank you soooo much for showing the tutorials you followed < 3
@Lejynn2 жыл бұрын
Of course! I also have a playlist for those tutorials if that helps you as well. :)
@CB7CatalystH22a2 жыл бұрын
Hey man, I really appreciate the video! It was definitely nice to see where the game dev journey can go, if you keep at it! Definitely inspires me to keep going. I would be interested to see some of these videos you list in your videos in the playlists section of your channel. I'm sure you're pretty busy, but I think it would go a long way! Thanks again!!!
@Lejynn2 жыл бұрын
Really good suggestion! I went ahead and made those playlists. I also have all the videos listed in the description. I hope you continue your game dev journey. Thank you! :)
@araziel58002 жыл бұрын
Thanks for ur content, lost some Motivation to go on with my unity course.hahah After seeing ur last vid, i decided to pick it up again
@Lejynn2 жыл бұрын
I am glad I was able to help you find your motivation again! :) Definitely keep at it with that unity course. I think what helps me is by keeping these projects small for now. If I have too big of a goal, I will feel like I am not making any progress and would lose motivation as well.
@levayv Жыл бұрын
WOW Nice Video. I watched the mentioned tutorial by Sebastian yesterday. I can relate on 1:12
@santifoxmp52 жыл бұрын
Hello I have a problem I am trying to create a script using if UnityEditor but it appears that PrefabUtility does not exist what can I do in that case?
@Lejynn2 жыл бұрын
If you're making this script as a monobehaviour, you will need to add this at the top of the file. #if UNITY_EDITOR using UnityEditor; #endif
@oggold26782 жыл бұрын
One day I'm going to do nice video game. Really cool video!
@Lejynn2 жыл бұрын
Thanks! I hope you do make a nice game one day. I’d love to play it.
@plantex99 ай бұрын
Thx for the work, this is really helpful. 🙏
@kerduslegend2644 Жыл бұрын
Hey. I would like to know how do you handle the Shader error in 'Shader Graphs/test': 'PReferenceFragment': cannot convert from 'struct v2f surf' to 'struct SurfaceDescription' ? I've been trugling about this error for sometimes now
@StefanosP2084 ай бұрын
great video all around! many thanks
@Sweenus9872 жыл бұрын
You could improve the tree generation by first using Poisson Disk sampling with differing radii for different densities. You also have the position of all the vertices for the ground, all you would have to do is check the height of the closest vertices on the ground to a random x and y value within the x and y bounds of the ground. This would be much faster than a ray cast. You could do even more with this, you could set flags for different vertices (at this point it would be an array of structs) to control what goes where. You could combine this with your Perlin noise (simplex noise is more efficient) with the value being a percentage chance something could spawn. Looks good so far and procedural generation is really fun IMO, I made a simple-ish city generator for one of my university modules (which was actually called Procedural Content Generation).
@Lejynn2 жыл бұрын
Thanks for letting me know! I had no idea about Poisson Disk Sampling. Seems super useful. I’ll keep that in mind for the next time I work on the placement generator.
@SamHasPlans2 жыл бұрын
This is super cool! Thanks for your super amazing and righteous perspective! I'm inspired by you!!!!! :D
@Lejynn2 жыл бұрын
Awesome! Glad I could inspire you. :D
@carrotsandcats2 жыл бұрын
just like WOW, amazing work
@Lejynn2 жыл бұрын
Glad you think so!
@bambusz01312 жыл бұрын
Hey! This was a very great video! Keep it up!
@Lejynn2 жыл бұрын
Thanks Bambusz01!
@brannanvitek10359 ай бұрын
You're awesome man, great job.
@Bryan-bh7cy2 жыл бұрын
hey thank you for showing the resources you use, very cool :)
@Lejynn2 жыл бұрын
No problem! :)
@bev22242 жыл бұрын
Inspirational video !
@Lejynn2 жыл бұрын
Thanks, glad you liked it! :)
@polarisprog2 жыл бұрын
Man you really progressed!
@Lejynn2 жыл бұрын
Thanks! You actually had a big role in this video being made. You were one of the first to comment on my last video which really gave me the motivation to tackle Procedural Generation. lol
@DBubbleTV2 жыл бұрын
great vid really enjoyed it. im guessing your adding your water manually? with planes ?
@Lejynn2 жыл бұрын
Yuhp! You guessed it exactly. I used a plane then added my shader to it.
@fen4flo2 жыл бұрын
i like your editing and the results were really good! but i think the grass didnt really blend in because its a bit to dark (but thats just my opinion) overall a pretty nice system 👍
@Lejynn2 жыл бұрын
Thanks, I appreciate it! The grass needs a lot of work but I just wanted to get a start on it this video. xP
@fen4flo2 жыл бұрын
@@Lejynn yeah mabey you can try some more stylized grass where every grass part is a 3d model instead of a texture. there are some great Tutorials out there. 👍
@SWFGaming2 жыл бұрын
Wow this is a really great video. I know that you probably spent alot of time doing research, but I cant find any good new videos explaining how shader graph position nodes work. They just say aton of random nonsense and show you how to do really specific things, but ive never been able to use them by myself.
@Lejynn2 жыл бұрын
You should check out this playlist from Ben Cloward. kzbin.info/aero/PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl. This is the best one I found so far that goes over the basics of shader graph. But I can definitely relate with what you’re saying. Most of the tutorials I found before this one gave us a fish instead of teaching us how to fish.
@SWFGaming2 жыл бұрын
@@Lejynn So true! Thank you such more for this!
@mohammednajar6981 Жыл бұрын
bro i love your videos please keep going
@Lejynn Жыл бұрын
Thanks bro! Will do.
@national-sportswear Жыл бұрын
The most important things...1- have fun...2- have more fun....3- see a little progress....4- have fun....5- repeat 1,2,3 and 4 :D thumbs up...tweo of them :D
@lungomungo Жыл бұрын
I noticed that u pointed out that your terrain was pixelated. You wanted to smooth out the edges so it doesn't look very sharp. I know you didn't resolve this problem, but can anyone tell me how to do this?
@codename_name35212 жыл бұрын
Thank you for the vid! I've enjoyed watching your videos and I wanted to know how have you learnt so much within such a short period of time? Because I've been working with Unity for half a year and I feel quite dumb seeing how much you have learned compared to me :(
@Neon-_-2 жыл бұрын
-the mighty power of ctrl c and ctrl v-
@Lejynn2 жыл бұрын
Thanks for the comment! Honestly, everyone learns at their own pace. Just keep at it! My advantage is I have a degree in Computer Science and 4 years of experience as a software engineer. So don't feel bad because this allows me to write/pick up the coding concepts a little quicker. The only challenge for me is learning Unity and the game dev side of things. But really, KZbin has proven to be a great source to provide you with everything you need. I just learn by watching every video I can find on youtube. Then the ones that I find most helpful are the ones that make it into the video. So keep at, keep learning, and I promise you that you will see the progress you want.
@Lejynn2 жыл бұрын
@@Neon-_- Haha, those are the only keys on my keyboard.