MESH GENERATION in Unity - Basics

  Рет қаралды 458,093

Brackeys

Brackeys

Күн бұрын

Пікірлер: 621
@CouchFerretmakesGames
@CouchFerretmakesGames 6 жыл бұрын
MORE more Advanced tutorial, please! I liked it a lot!
@satouajin1429
@satouajin1429 6 жыл бұрын
I agree. I have created meshes in Blender, however seeing how to create meshes in script is extremely helpful. I look forward to more advanced topics in the future.
@AhmedKhalfYolo
@AhmedKhalfYolo 6 жыл бұрын
CouchFerret makes Games agreed
@CouchFerretmakesGames
@CouchFerretmakesGames 6 жыл бұрын
@@satouajin1429 The fun fact is that this is how most of the 3D softwares do it as well. :)
@Victor-oo4ux
@Victor-oo4ux 6 жыл бұрын
I just want to agree. We want more of this content :D
@winterfallstudios7101
@winterfallstudios7101 5 жыл бұрын
You are awesome
@benjoe1993
@benjoe1993 6 жыл бұрын
This is the best BEGINNER mesh generation tutorial I've seen on KZbin. It's clear, purposeful and lets the viewer decide how they want to make their meshes in the future, instead of forcing an algorithm down their throat. Every other tutorial I've seen starts with a 10x10 quad mesh generation which has all these incomprehensible for loops in for loops in for loops with weird calculations it and you have to spend way too much time untangling all the coordinational and triangular data that they hid in those methods. Great video! Thank you Brackeys team!
@anthonyjackson9194
@anthonyjackson9194 4 жыл бұрын
Just watched it and thought the same.... I can write my own endlessly confusing for loops. Nail the basics, then let me over think my OWN process. This is a great channel.
@therawmeatball6883
@therawmeatball6883 6 жыл бұрын
I'd certainly appreciate more tutorials like this one. Great video
@XenuxDev
@XenuxDev 6 жыл бұрын
It would be awesome to see more videos of mesh generation like this with procedural mesh animation, mesh cutting or something! Keep up the good work and thank you for your videos!
@MKStrandholm
@MKStrandholm 2 жыл бұрын
If anyone is having troubles with being unable to see the triangle, it's because a MeshRenderer component doesn't get added to the GameObject automatically (atleast in 2019.4+) . if you manually add a MeshRenderer component to the Mesh Generator GameObject, then you'll be able to see it at runtime
@shortreviews6004
@shortreviews6004 2 жыл бұрын
I'm a little bit confused, I'm having this issue, the triangle isn't showing up but I already added the mesh Renderer like he said at the start?
@heckerhecker8246
@heckerhecker8246 2 жыл бұрын
@@shortreviews6004 did you add GetComponent().mesh = mesh;
@shortreviews6004
@shortreviews6004 2 жыл бұрын
@@heckerhecker8246 ah I don't think I did, but I worked it out another way since then. thankks anyway
@heckerhecker8246
@heckerhecker8246 2 жыл бұрын
@@shortreviews6004 lol
@bigboichungus3744
@bigboichungus3744 Жыл бұрын
@@shortreviews6004 ay do you remember how you fixed this issue i have it as well but i have the mesh renderer and im getting the mesh filter component
@stellarstudio5495
@stellarstudio5495 6 жыл бұрын
Maybe a video altering the points of a mesh near an explosion to simulate holes being burst in the ground. Something to the effect of Battlefield style explosions on terrain. That would be pretty neat to see.
@thatanimeweirdo
@thatanimeweirdo 6 жыл бұрын
or something like snow deformation!
@dynamichunter843
@dynamichunter843 6 жыл бұрын
YES
@CyberWolf755
@CyberWolf755 6 жыл бұрын
In UE4 its called render texture target. Basicaly you paint with a black and white brush over the terrain height inside its materal instance. Thats the theory, I dont know how to implement that in Unity
@bobo1793
@bobo1793 6 жыл бұрын
​@@CyberWolf755 you can determine vertex height based on an image, in this case black and white. This technique is mostly used for generating maps for terrain height. Then you need a system to subtract (i.e. heightmap - footprint)a pattern and then recalculate the terrain or object. The objects should be small enough, so that recalculation is not too much of a performance hog. That is for directly modifying the mesh, since that can help with realistic effects in the changes you make. Unity also has the same terrain height option for shaders, but I have not really played with it. I think you would have to modify the heightmap in an image editor, but there are some texturing/modelling tools built in the latest Unity versions that I did not play with yet.
@ComteJaner
@ComteJaner 6 жыл бұрын
For big explosion you can interate over the mesh and pertrub all vertices away from the explosion based on the distance to the explosion. For small explosions or something like snow deformation it would be better to use a shader and a deformation texture which is a bit more involved.
@ymts_vladyslav3707
@ymts_vladyslav3707 4 жыл бұрын
Wouu , i had a course of game dev, where lecturer didn`t normally explained about meshes generation and i felt stupid when the practises started , but after your lessons i have a strong understanding what i am writing in my code. Thanks a lot))
@ricefrog
@ricefrog 6 жыл бұрын
I liked the more advanced topic, and I appreciated that you assumed I could swiftly understand the way the triangles array contents are indexes into the vertices array without a big explanation.
@Noriyak1
@Noriyak1 6 жыл бұрын
Pls make a video about using this technique to generate stones, terrain or other structures. That would be awesome :D
@jirue
@jirue 6 жыл бұрын
A decent tutorial I would recommend for this is Sebestian Lague's videos on Procedural Landmass and Procedural Planet generating. It may take a bit to get used to the math involved though, just to warn you. kzbin.info/www/bejne/rZPTfpyBnrh-o5o kzbin.info/www/bejne/h3-WaopmZ5V_p7c
@isaacng3020
@isaacng3020 6 жыл бұрын
@@jirue Hey man, thanks for the links, I didn't know about Sebestian Lague's and he's fantastic
@QuailCraft
@QuailCraft 6 ай бұрын
Just a quick tid bit of information, he is using unity built in render pipeline, If your using unity 6 and Universal render pipeline, I had to create a legacy material under Create > Rendering > Material, set it to legacy/Diffuse, then edit > rendering > Materials > Convert selected materials to URP. Alternatively, Create a new material to be used in the project, for shader, use Universal Render Pipeline/Simple Lit.
@d36williams
@d36williams 23 сағат бұрын
thank you for the update on this
@frankverheyen344
@frankverheyen344 5 жыл бұрын
6:29 no need to remove the comma, it's a feature of C# to have trailing commas in initializer lists, which make editing easier (=no need to remember to remove the comma, and no need to add it again when you extend the initialized list)
@elturkocharro4106
@elturkocharro4106 4 жыл бұрын
Thank you for clarifying things that may be obvious for most of the folks, but really helps me to understand the whys of the simple things. Such of why the creation of the vertices has to be clockwise for instance!!
@_MrMen_
@_MrMen_ 6 жыл бұрын
@Brackeys, you explain things so clearly and in simple terms that make your tutorials so easy to understand. Thank you.
@rakibjahan
@rakibjahan 6 жыл бұрын
1. Procedural Terrain Generation 2. How to manage lengthy codes and break them in scripts in an organized way 3. Design Principles 4. Dependency Injection 5. Optimized Code These are some topics needed for production level development. Will be really glad to see videos about them in the future. Thanks! :)
@pdog1
@pdog1 6 жыл бұрын
The more advanced, the better! You have a great way of explaining complex things in a very straightforward and understandable way and that is needed more in advanced tutorials than the simple ones. I'd love to see more about mesh rendering as I didn't really think about it as something I could accomplish until now. This is much easier than I had realized. Thanks!
@thunderkilll1037
@thunderkilll1037 6 жыл бұрын
can you do more about this mesh renderer please brakeys
@dyasio655
@dyasio655 6 жыл бұрын
support him on patreon.
@thunderkilll1037
@thunderkilll1037 6 жыл бұрын
If i can pay money online yeah why not but if you don't know this let me tell you : there are country that don't have any mean to buy things on the net or pay for anything
@thunderkilll1037
@thunderkilll1037 6 жыл бұрын
So brakeys is the only guy that helps me through my studies so thank you very much man from my heart
@satouajin1429
@satouajin1429 6 жыл бұрын
​@@thunderkilll1037 I would have assumed (possibly incorrectly) that those who live in a country where they both can watch Brackey's videos and have the capability to launch Unity would also have a means to pay online. If I misunderstood and you are simply referring to being unable to afford paying, then i agree. (Though this is down to individual circumstance more so than just country) (no offense intended, and off-topic. But i'm not trying to say 'if you can pay brackeys, then do' in the slightest. more so being inquisitive about your statement)
@thunderkilll1037
@thunderkilll1037 6 жыл бұрын
Life is hard man we have internet for sure my university has some conventions eith unity so that we can use it for studies and like i said no one in Tunisia can buy from the internet untill this day
@0Bennyman
@0Bennyman 6 жыл бұрын
Great Tutorial! Would love to see this expanded further, going into something like Water or Terrain would be great to see!
@Dasky14
@Dasky14 6 жыл бұрын
A good video, but a bit too simple... I really hope you're going to explore this topic a bit further. For example, show how to automatically deal with putting triangles the correct way around for backface culling.
@MrJuancho2706
@MrJuancho2706 6 жыл бұрын
Yes please!
@dyasio655
@dyasio655 6 жыл бұрын
you can check Sebastian league channel. but not beginner friendly like brackeys.
@jellejacobs7480
@jellejacobs7480 6 жыл бұрын
is this simple??!?!?!
@MrKraignos
@MrKraignos 6 жыл бұрын
I find it's very simply put and very well explained for a 10 minutes video. That makes it painless to watch and enjoyable to follow. Took me a lot of reading back in the days before I get to this point. Awesome video, lot of value like all Brackeys videos. Of course you want to explore the topic more in-depth, but nice introduction
@OlivierPons
@OlivierPons 6 жыл бұрын
Yep backface culling is not often a problem, but when it *is* a problem, it's hard to solve.
@akronred648
@akronred648 4 жыл бұрын
0:23 Worlds Adrift, may you rest in peace.
@InkDevil999
@InkDevil999 Жыл бұрын
Thanks for the awesome tutorial! I was in need of a 2d circle segment in 3d space and with this I was able to make it! I can adjust the amount of extra verticies for a rounder and smoother edge, the angle all the way to 360, the radious of the circle segment and finally the color of the mesh. It took a little while especially since I spent a lot of time figuring out why my calculations were completely whack (Unity uses radians and not degrees duuuuuuuuuh!).
@adilmoazzam8769
@adilmoazzam8769 6 жыл бұрын
Bro I m serious u r like a unity genius your tutorials are number one
@KingKeanuTheFirst
@KingKeanuTheFirst 6 жыл бұрын
Even if this is the tip of the iceberg this actually help me understand how to create a game I've wanted to do for a while, I didn't search about it cause I'm just a beginner who need to learn more code and work on basic games, thank you Brackeys
@benjoe1993
@benjoe1993 6 жыл бұрын
If someone wants a more hands-on, real life example video on mesh generation after watching this video, look up these on YT: "Unite 2015 - A coder's guide to spline-based procedural geometry " "Unite 2016 - The Power of Procedural Meshes" Great talks and they go hand-in-hand with this video!
@GautamSingh-yn9cb
@GautamSingh-yn9cb 5 жыл бұрын
@3:43 its not a compulsion to feed the points in clockwise direction, it depends on where you z axis pointing. If its pointing towards us then anitclock pattern will work just fine. If Z axis is away from us then clockwise will work just fine
@justinwr092
@justinwr092 6 жыл бұрын
Great stuff. Yeah I think doing videos that go past Unity basics is great, especially ones that deal with topics like vertex winding that give a glimpse into how the engine actually works under the hood.
@realitycheck1018
@realitycheck1018 4 жыл бұрын
Yes, please make more tutorials. Brackeys, you have got to be the best teacher I've ever seen. You are solely responsible for my deciding to learn Unity. It'll take me a few years to master all of this and make a game (I'm totally new) but with your tutorials I am learning a lot. I would ask, beg, and plea that you make a tutorial for everything. I will watch a tutorial on how to put on my shirt, if you made it.
@realitycheck1018
@realitycheck1018 Жыл бұрын
@HARRESH A/L SURIAPARAKASH Moe high
@danutorr
@danutorr Жыл бұрын
Brackeys still saving the day, 4 years later. Rest in Peace.
@haydenkelley9806
@haydenkelley9806 3 жыл бұрын
All hail brackeys, the god of coding tutorials
@rupeshmandke
@rupeshmandke 6 жыл бұрын
Please do update this tutorial further to create complex meshes, dynamic meshes etc. Your style of tutorial is amazing!
@gwenturo9550
@gwenturo9550 2 жыл бұрын
SpatialOS Is what made my favorite game of all time, Worlds Adrift, actually work. God I miss that game. You borked it, Bossa! Glad you showed some gameplay in the video! RIP World's Adrift
@PolymathAtif
@PolymathAtif Жыл бұрын
Miss you brackey.
@neuvedeno1
@neuvedeno1 6 жыл бұрын
I wish there was a video like this 2 years ago when I was learning this topic. Definitely more advanced videos like this would be more than welcome :)
@protoactivenuclear7727
@protoactivenuclear7727 6 жыл бұрын
you explain stuff really well. after watching this video i made a cube and its really fun
@metincetin9614
@metincetin9614 6 жыл бұрын
Thanks for the video! Generating more complex meshes is something that needs to be checked, and is both fun and cool 🙂
@nandorbacso4625
@nandorbacso4625 5 жыл бұрын
Before I saw this video, I'd guessed mesh generation is the most complicated thing in Unity. Thank u Brackeys!
@pinkiris8721
@pinkiris8721 4 жыл бұрын
I love how his voice is so listenable, because sometimes you get tutorials that have boring unexcited voices and they are so hard to listen to! But Brackeys doesn't fall into that trap at all. Keep up your great videos Brackeys!
@shenlong3879
@shenlong3879 6 жыл бұрын
For anyone interested in the basics of how "voxel" (or any volume) worlds are polygonized (turned into a polygon representation that can be rendered by graphics cards) check out algorithms like "Marching Cubes".
@rikseth9606
@rikseth9606 6 жыл бұрын
Of Course we want more advanced and complex tutorials!! Can't just wait for one more week
@SqrlyCode
@SqrlyCode 6 жыл бұрын
Yay, keep creating some more advanced videos that scratch more than just the surface.
@iamlogdog
@iamlogdog 6 жыл бұрын
Finally some advanced tutorials that are so useful! Yes, please do more of these!
@aoberthuer
@aoberthuer 6 жыл бұрын
Liked it a lot. Thumbs up! I hope this topic will kick off a small series - would definitely be worth it.
@deepmeyt
@deepmeyt 6 жыл бұрын
I love every single video you make. Even if you made tutorials on how to play violin, I would have loved that.
@IamJaieCarter
@IamJaieCarter 4 жыл бұрын
Brackeys is a genius, Brackeys is a genius, Brackeys is a genius, Brackeys is a genius
@ljam0786
@ljam0786 3 жыл бұрын
for anyone looking for the finished code: using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(MeshFilter))] public class MeshGenerator : MonoBehaviour { Mesh mesh; Vector3[] vertices; int[] triangles; // Start is called before the first frame update void Start() { mesh = new Mesh(); GetComponent().mesh = mesh; CreateShape(); UpdateMesh(); } void CreateShape() { vertices = new Vector3[] { new Vector3 (0,0,0), new Vector3 (0,0,1), new Vector3 (1,0,0) }; triangles = new int[] { 0,1,2 }; } void UpdateMesh() { mesh.Clear(); mesh.vertices = vertices; mesh.triangles = triangles; mesh.RecalculateNormals(); } } //hope it helps!
@neros1385
@neros1385 3 жыл бұрын
Thank you !!!
@ljam0786
@ljam0786 2 жыл бұрын
@@neros1385 no problem!
@Space_Ninja_GameDev-yq6lp
@Space_Ninja_GameDev-yq6lp Жыл бұрын
Thanks man you are a hero !
@robloxgamer6731
@robloxgamer6731 Ай бұрын
THX!
@what_the_feek5568
@what_the_feek5568 6 жыл бұрын
This is what we are looking for brackey.... WE NEED MORE ADVANCED TUTORIALS..... YOU SIR, MAKE US GREAT AGAIN !!!
@unlimitedcreativity4400
@unlimitedcreativity4400 6 жыл бұрын
Yeah I love these type of advanced videos
@arckantox4102
@arckantox4102 6 жыл бұрын
You might want to specify that there is an issue with the normals when you have several faces sharing the same vertices since the normals direction are relative to the points rather than faces. This makes it so you need to duplicate each point for every face that shares it. That is why the basic cube in Unity have 24 vertices instead of the 8 you could believe at first sight. But this could be brought up in a more in depth tutorial. (That I hope you will do)
@danbobjim123
@danbobjim123 6 жыл бұрын
Thank you, very interesting!
@krissloo143
@krissloo143 4 жыл бұрын
RIP brackeys :,( just watched a video explaining same thing and remembered you
@monotonedevelopment
@monotonedevelopment 4 жыл бұрын
AKA Dani be sad when Brackeys didn't make anymore unity particle tutorials
@johnforde7735
@johnforde7735 6 жыл бұрын
I like the more advanced topics. Thanks.
@kodegamedev9007
@kodegamedev9007 6 жыл бұрын
Yes yes yes more more MORE. I wish to have landscape that progressively changes color based on height and surrounding objects.
@mustangmarcus
@mustangmarcus Жыл бұрын
Note for anyone doing this in Unity 2021+ URP... I had to give the GameObject the diffuse material before it even showed anything because otherwise it was just invisible.
@musicgotmelike9668
@musicgotmelike9668 2 жыл бұрын
This dude delivers on ans possible Unity topic, insane. Thank you man!
@serj_1264
@serj_1264 6 жыл бұрын
I always hated Sunday's evenings like a pre-monday or something. Thanks yo you now I wait for em!!
@18ury18
@18ury18 6 жыл бұрын
Hey Brackeys, I love your videos so here's a request. I would really love it if you made a tutorial about saving complex information on runtime. Things like a scene thast has changed while playing, save the changes of the scene so when you launch the game again the changes persist. I've been struggling to find a tutorial or something to learn how to do it. and it would be really awesome if you did it! Keep it up!
@Bakamoichigei
@Bakamoichigei 6 жыл бұрын
Great video, but yes please, a follow up! Having just watched Kate Compton's excellent GDC 2017 talk about procedural content generation, I was really hoping this would go on to demonstrate how to implement at least a basic procedural mesh generator, instead of just hard-coding a couple static triangles.
@John-mp8sm
@John-mp8sm 5 жыл бұрын
Finding these mesh gen videos very helpful
@AkshatSinghania
@AkshatSinghania 4 жыл бұрын
1.Add a empty object 2.Add mesh renderer and filter to it 3. Add this script- using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(MeshFilter))] public class MeshGenerator : MonoBehaviour { Mesh mesh; Vector3[] vertices; int[] triangles; // Start is called before the first frame update void Start() { mesh = new Mesh(); GetComponent().mesh = mesh; CreateShape(); UpdateMesh(); } void CreateShape() { vertices = new Vector3[] { new Vector3(0,0,0), new Vector3(0,0,100), new Vector3(100,0,0) }; triangles = new int[] { 0,1,2 }; } // Update is called once per frame void UpdateMesh() { mesh.Clear(); mesh.vertices = vertices; mesh.triangles = triangles; } } using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(MeshFilter))] public class MeshGenerator : MonoBehaviour { Mesh mesh; Vector3[] vertices; int[] triangles; // Start is called before the first frame update void Start() { mesh = new Mesh(); GetComponent().mesh = mesh; CreateShape(); UpdateMesh(); } void CreateShape() { vertices = new Vector3[] { new Vector3(0,0,0), new Vector3(0,0,100), new Vector3(100,0,0) }; triangles = new int[] { 0,1,2 }; } // Update is called once per frame void UpdateMesh() { mesh.Clear(); mesh.vertices = vertices; mesh.triangles = triangles; } }
@AkshatSinghania
@AkshatSinghania 4 жыл бұрын
@Random Person There might be error with your packages or something else coz i have tried this myself
@AkshatSinghania
@AkshatSinghania 4 жыл бұрын
Hi thankyou myself i really needed it now
@AkshatSinghania
@AkshatSinghania 3 жыл бұрын
Still Useful to me !!!
@lyte69
@lyte69 6 жыл бұрын
do more of this please, i love this type of videos.
@UnityMMODevelopers
@UnityMMODevelopers 6 жыл бұрын
Awesome Video. Working with actual procedurally generated meshes in Unity is really pretty cool and powerful. Unity is one of the most customizable game engines around at the moment. :)
@-KillerHawk-
@-KillerHawk- 6 жыл бұрын
I would love to see this working procedurely. Please make more!
@jupitersky
@jupitersky 5 жыл бұрын
YES!! Please do a more advanced tutorial of procedural meshes!
@coderdbd
@coderdbd 5 жыл бұрын
Great tutorial! Thanks for that and thanks to the Unity team for making it that easy.
@dilute6980
@dilute6980 5 жыл бұрын
this is so amazing, this has opened so many doors and windows for me.
@r_pasta2228
@r_pasta2228 6 жыл бұрын
I would love these tutorials ! Btw the name of the video should be like - 'Operating On Mesh Points' or something that doesn't make me think that finally I am seeing a procedural landscape generation tutorial from Brackeys.
@lucaballarati9694
@lucaballarati9694 6 жыл бұрын
This has been your most useful tutorial to date. I can't wait to put it into practice
@G3oX_ESP
@G3oX_ESP 6 жыл бұрын
So cool and very well explained. I would like to watch how to generate a terrain with this technique.
@calvinlucian387
@calvinlucian387 6 жыл бұрын
More of this please !! Seb Lague's tutorials were awesome but frankly too large to take in all at once for a greenhorn like myself.
@manoelseabra5212
@manoelseabra5212 6 жыл бұрын
I simply love you channel, but the videos were almost always very basic. That content is what I was looking for! More advanced content!
@paturuzu4705
@paturuzu4705 6 жыл бұрын
Brackeys For months I have seen your tutorials and they are all very interesting, I could even apply many things that I learned. What I ask you in a straightforward manner is that when you can, give a tutorial on how to optimize a game in the best way before compiling it so that it can run well (fps). Thank you very much from Argentina.
@Mr.Adhesive
@Mr.Adhesive 6 жыл бұрын
I don't want to look like a condescending jerk, but a topic like that would he extremely hard to cover. Not only is optimization something that is pretty advanced, but it is most often extremely specific to what you are actually trying to optimize; he cant just say: "multithreading will solve all your problems and this is how to do it" and have it be a good video.
@paturuzu4705
@paturuzu4705 6 жыл бұрын
@@Mr.Adhesive I understand what I decide, but my intention is not to seem demanding, I simply meant that we can understand, for example, how to properly use the profiler, my concern is only from that place, I value these tutorials extensively, only sometimes it happens to me that I am working in some project and I begin to be limited by not knowing how to optimize it even if it is basically. but my concern is always with all respect. regards
@TrizZzle
@TrizZzle 6 жыл бұрын
Great tutorial, I'd like to see more of those! Now a video about manipulating vertices and assigning different materials would be really nice! Keep up the good work!
@TheEvilSketch
@TheEvilSketch 6 жыл бұрын
TERRAIN! Noises, fractals, voronoi, mixed, multiplied, sloped, edged .. EROOOSION!
@tejasmaloor2507
@tejasmaloor2507 6 жыл бұрын
Please make more of these advanced tutorials like terrain generation through script and please focus on scripting more. Love your videos always look forward to them
@vitorfigueredo18
@vitorfigueredo18 6 жыл бұрын
I'd really like to see more OOP tutorials, such as, how to use singletons, which is the best way to use methods from a class into another when using prefabs. GetComponent or Singletons or FindObjectOfType. It would be awesome.
@samu902
@samu902 6 жыл бұрын
Please continue this series on meshes
@crazy-boy6143
@crazy-boy6143 2 жыл бұрын
Nice, I learned something that can be useful
@hosseinahmadian2160
@hosseinahmadian2160 6 жыл бұрын
I've used simple mesh generation to create walls before but now I have to create spiral stairs with it. a tutorial on curved surfaces would be really helpful for me.
@entozoon
@entozoon 2 жыл бұрын
I can't tell you how long I've spent trying to understand the composition of meshes, but this video explains the concept so well! NB: It's the same in other OpenGL graphics libs, like babylon, threejs, etc
@megalodogge
@megalodogge 6 жыл бұрын
Super cool! This theme deserves at least one more tutorial, especialy about adding different colors to a single mesh (if it is even possible??)
@Player100203
@Player100203 6 жыл бұрын
Short video, but anyway all your videos deserve 999 999+ likes. Thank you.
@jamesmccafferty8869
@jamesmccafferty8869 6 жыл бұрын
This is exactly the intro I needed. More advanced tutorials! These are so helpful
@collwyr
@collwyr 6 жыл бұрын
i'd definitively love to see more advanced tutorials, especially mesh rendering wise, i've been trying to create a gameplay mechanic that involves creating splat effects which is proving some what difficult to write as their is no real "help" for unity in mesh generation like there is for Unreal
@luciacover9909
@luciacover9909 6 жыл бұрын
Please make a more advanced video! I’d love to see a series on procedural generation terrain
@stefatosgiorgos9300
@stefatosgiorgos9300 4 жыл бұрын
Very nice video! Is it possible to connect the vertices without using lineRenderer?
@BoardGameMaker4108
@BoardGameMaker4108 6 жыл бұрын
this was amazing, just the kind of thing that i can't find on the unity website. Please make more.
@shibi6939
@shibi6939 4 жыл бұрын
so clear and so understandable, i love every tuto you made!
@ArnoldsKtm
@ArnoldsKtm 5 жыл бұрын
There should be a playlist for this. It's a mess to find the other videos!
@PiyushSharma-od2el
@PiyushSharma-od2el 3 жыл бұрын
This is Better Than my Math class
@KreVagyok
@KreVagyok 6 жыл бұрын
Its a great topic, but in my opinion need more details. It would be awesome to step to the next level, like the "How to make a LEVEL EDITOR" video. Making low and high terrain based on some greyscale image!
@StepanKorney
@StepanKorney 6 жыл бұрын
Wow! New videos every day!
@KshitijDhar7
@KshitijDhar7 6 жыл бұрын
Yes, please! More advanced videos will be very helpful
@DexterDLopez
@DexterDLopez 6 жыл бұрын
This is pretty kool! I feel like I'm leveling up with this advance tutorial
@TheBadassTonberry
@TheBadassTonberry Жыл бұрын
I almost clicked away when I saw SpatialOS is sponsoring this.
@marcusrigonati7784
@marcusrigonati7784 6 жыл бұрын
Nice video, bring more about mesh and other stuff like that, really cool to make an object through code!!
@sigrid714
@sigrid714 6 жыл бұрын
You should do a tutorial on Mesh cutting. Like if you swing a sword through something, could you cut the object in the path of the sword, like Metal Gear Rising.
@petteriheino9856
@petteriheino9856 6 жыл бұрын
Was struggling with this just today. Thanks!
@heybishop
@heybishop 6 жыл бұрын
This was super! I'd be totally interested in more on this subject. Generating terrains is of great interest to me.
@kkkaran786
@kkkaran786 6 жыл бұрын
Yes Please!!!!!! more videos.....runtime mesh deformation too
@pranshumishra9309
@pranshumishra9309 6 жыл бұрын
We need more advanced Unity tutorials
@ProfessionalJason
@ProfessionalJason 6 жыл бұрын
Yes, more advanced tutorials. And an expansion of this one as well.
@tvguideondemand
@tvguideondemand 5 жыл бұрын
This is exactly what I was looking for! More videos like this please.
PROCEDURAL TERRAIN in Unity! - Mesh Generation
13:35
Brackeys
Рет қаралды 610 М.
Accompanying my daughter to practice dance is so annoying #funny #cute#comedy
00:17
Funny daughter's daily life
Рет қаралды 12 МЛН
The Singing Challenge #joker #Harriet Quinn
00:35
佐助与鸣人
Рет қаралды 46 МЛН
Симбу закрыли дома?! 🔒 #симба #симбочка #арти
00:41
Симбочка Пимпочка
Рет қаралды 4,7 МЛН
Optimizing my Game so it Runs on a Potato
19:02
Blargis
Рет қаралды 656 М.
How do non-euclidean games work? | Bitwise
14:19
DigiDigger
Рет қаралды 2,4 МЛН
I Made Minecraft in 24 Hours
13:28
Sam Hogan
Рет қаралды 12 МЛН
Brackeys Game Jam 2020.2 - BEST GAMES!
11:31
Brackeys
Рет қаралды 548 М.
A new way to generate worlds (stitched WFC)
10:51
Watt Designs
Рет қаралды 541 М.
Why Solo Developers Should Use Unreal
9:51
Thomas Brush
Рет қаралды 429 М.
Practical Procedural Generation for Everyone
31:30
GDC 2025
Рет қаралды 418 М.
When Your Game Is Bad But Your Optimisation Is Genius
8:52
Vercidium
Рет қаралды 1,5 МЛН
Better Mountain Generators That Aren't Perlin Noise or Erosion
18:09
Josh's Channel
Рет қаралды 416 М.
Accompanying my daughter to practice dance is so annoying #funny #cute#comedy
00:17
Funny daughter's daily life
Рет қаралды 12 МЛН