cool stuff! i love neat and creative solutions that seem like they're held together by nothing more than hopes and dreams, but then end up working out really well like this!
@whyismynametaken12322 күн бұрын
That's an interesting approach that I never thought of. It looks great!
@Lusiogenic27 күн бұрын
I also think it turned out pretty cool. Awesome tutorial, with great production value!
@McFlyGold3 ай бұрын
I always appreciate when someone makes something cool and then shares the process in which they did it. I wish more game developers did this. It helps us all grow and make awesome things! Thank you!
@CFMakesThings3 ай бұрын
That's the goal with the channel - I'm always working on stuff, so I figured it'd be fun to share the behind the scenes 😄
@GewoonEenNick2 ай бұрын
This as post processing would be epic! Love how it looks. I might have a fun project to do haha
@andrewsamoil62593 ай бұрын
Great video. This is high quality for game development. I have no idea how I would ever do this but still a great tutorial.
@Megasteakman3 ай бұрын
Great video, you explained this so well! Love the use of a gradient to create different dot sizes!
@daltimond3 ай бұрын
Thanks for this. I'm just learning Unreal atm and I am nowhere near being able to use the shader in something but I would love if you put it on the Unreal Marketplace. If not I'll hopefully remember to come back to this video. Thanks again. Looks great.
@CFMakesThings3 ай бұрын
Thanks for the kind words! I'll look into Unreal Marketplace - figuring that out has been on the back of my to-do list forever. I've never posted anything there before 😅
@LIGHTNING132YTG3 ай бұрын
@@CFMakesThings If you DO decide to put it on the market place it would be awesome to link it, if you could! If possible 2 different versions? One with and then one without the dot if that's not too much trouble? And perhaps with the punch effects separated from the others? Because I LOVE the way the animation style turned out.
@PHATTrocadopelus3 ай бұрын
@@CFMakesThings I'd definitely buy it if you had it in the Marketplace!!
@TheTrampingPony3 ай бұрын
Nice tutorial, as always ^^ Thank you sir
@Mobius_Finch3 ай бұрын
Sick, great as always Chris
@zeichenkunstlerin26449 күн бұрын
Hey can you put a link to the doted gradient texture you show at 1:09 ? How did you do it exactly? I don't get anything near to it.
@CrisisDispenser3 ай бұрын
Underrated channel! Keep it up!
@CFMakesThings3 ай бұрын
I appreciate it!
@LollyPoppiАй бұрын
Sooooo clean!
@wofkwengel3 ай бұрын
Cool! I used that exact same outline technique in one of my own projects and I wondered why nobody else was doing it like this. Turns out someone had the same idea :D
@CFMakesThings3 ай бұрын
Haha that's awesome! I can definitely see how it'd be a niche solution, though - things could get weird with objects that interact more with the environment 😆
@wofkwengel3 ай бұрын
@@CFMakesThingsIn my case the outline is very thin. The thinner it is, the less offset is needed, so I was able to find a good balance. It definitely looks better than how the inverse hull method would interact with the environment!
@PurifiedWater_16.9_FL_OZ22 күн бұрын
Thanks for the wonderful tutorial! I have a question Is there any way to make glow outline like the thumbnail for this video?? Like a backlight
@CFMakesThings16 күн бұрын
I'm sure there is a way, but I have no idea sorry 😅 - that was just to make the outline more visible on a dark background on the thumbnail
@Sam_CheshireАй бұрын
Awesome! Your tutorial has been a huge help. How did you do the pow pop up?
@CFMakesThingsАй бұрын
That's just a particle effect using a sprite sheet I made. I briefly mentioned it in the video, but I made that in After Effects - then exported the animation as a sprite sheet using a plugin from AEScripts.com called Sheetah
@Sam_CheshireАй бұрын
@@CFMakesThings thank you 🙏
@A.J.Interactive2 ай бұрын
This is Awesome! Did you have any resources help you along the way?
@imraanakollo-arenz14492 ай бұрын
This looks cool! I'm surprised you didn't make any lighting changes for it to work
@CFMakesThings2 ай бұрын
It's a simple arcade game with one overhead light anyway, so faking a directional light in the shader matches that pretty effortlessly 😅
@FPChris3 ай бұрын
Looks great
@Mae4Ever2 ай бұрын
Can you do more Cel Shading tutorials on Unreal Engine 5? They’re so rare. We wanna know what techniques to use on UR5
@CFMakesThingsАй бұрын
It was only a one off for this specific unlockable item in the game - so nothing planned 😅 (but I'll never say never!) I'd suspect more people would be better off just using post-processing if I'm honest, though.
@21leowheeler3 ай бұрын
Very Cool.
@Malindu-dazz3 ай бұрын
Thanks Buddy
@Dangerous_DM3 ай бұрын
The one part kinda looks like a rocket engine, maybe if you punch fast enough flames shoot out?
@deenoiser72603 ай бұрын
Can you please show how you created the texture? i am a littile bit confused.
@iconnic3 ай бұрын
Epic!!!!!!!!!!!!
@nicesho3 ай бұрын
Hi, can you help me, I did the same as you did in your video, but it doesn't work at all! I'm using UE 5.4
@Fafhrd423 ай бұрын
Aren't you going to get weird parallax issues in vr from the outlines and the hands being at different depths?
@CFMakesThings3 ай бұрын
The shader treats each eye as a separate camera, so it looks correct from each eye!
@drissakkaoui28582 ай бұрын
can this shader also be apply for the environment?
@CFMakesThings2 ай бұрын
It can! I'd honestly just probably do post processing if you're doing the whole environment that way, though.
@CreativeAnimationz3 ай бұрын
Genuis
@shahmaarbaba3 ай бұрын
please make a shader like this for android using via post processing volume material
@CFMakesThings3 ай бұрын
I don't have any experience with post processing materials 😅
@shahmaarbaba3 ай бұрын
@@CFMakesThings ok
@bulldog12683 ай бұрын
What's the game
@CFMakesThings3 ай бұрын
It's called Punch Bomb! It's not available yet - but I'm working to get it on the Meta Quest store either by the end of this year or early next year 😄
@bulldog12683 ай бұрын
@@CFMakesThings ok thanks is it going to be free?
@Dangerous_DM3 ай бұрын
@@bulldog1268I would imagine not, he’s spent a long time on the game and even though he didn’t have to pay employees he still should be payed for the time he used to make the game that could’ve been used for other things