All of your recent videos have helped me so much! They are so awesome and simple to understand.
@Tosmo3 жыл бұрын
Hey, thanks a lot, I'm glad they help.
@aizen_rhyme_schemes3 жыл бұрын
Also at 8:35 you can Ctrl Alt Click to select ring, then checker deselect, and finally select loops, it's faster if you have lots of loops
@Tosmo3 жыл бұрын
Damn it, I've been looking for this since 2.79 😂 thanks
@Maartenyt3 жыл бұрын
This is the perfect video i needed, Thanks
@Tosmo3 жыл бұрын
Hey, glad it was helpful 😀👍
@iCamSkiEz3 жыл бұрын
looking forward to the next part, great explanations!
@Tosmo3 жыл бұрын
Good to hear, I got a few more parts in this series of these workflow videos coming up.
@aizen_rhyme_schemes3 жыл бұрын
At 5:30 you can simply replace high.001 with low instead of removing the digits and punctuation afterwards
@thewave5536 Жыл бұрын
Epic
@Malaphisis4 ай бұрын
thanks
@user-fb8bc8ey2x3 жыл бұрын
awesome
@desfell07842 жыл бұрын
Hmm, that's funny, I use the subdivision and bevel in exactly the opposite order :D Subdividing first and then beveling (with hardened normals). I tried to do it your way, but got a lot of artifacts, especially inward facing corners.
@BeanDar3 жыл бұрын
Nice!
@Tosmo3 жыл бұрын
Hi Bean 🙃
@varundoshi51362 жыл бұрын
I'm having some problems with float geo...in substance it bakes the AO maps for the float but is not being able to bring normal information. Any idea why this happens?
@Tosmo2 жыл бұрын
You may need to adjust your max ray distance in the normal bake setting of substance, or check your float geo in Blender to make sure that it is just above the surface of your high poly mesh. Also float geo needs to be joined the corresponding high poly part. Other wise Substance recognizes it as a seperate mesh with no correspond low poly component to bake on to and ignores it.
@varundoshi51362 жыл бұрын
@@Tosmo I was confused whether to join the floats to objects. Thanks But if i joined them they would also inherit the modifiers on those objects. Is there any way to bypass that?
@daredevildc261 Жыл бұрын
Hi tosmo! Can we bake colors from high poly mesh? I mean what if I wanted to change the color of small nuts, because you have removed them from lowpoly mesh. When I bake the textures the nuts are only on normal map, so I can't change the color. I am using blender and substance painter. I searched and tried different ways, but nothing happened:(
@Tosmo Жыл бұрын
Yes you can, from the options of which texture map to bake you can select diffuse to bake which ever color the high poly is material is emitting. The other option is to bake a ID map, giving parts of your model distinct color codes that can be color picked and set to a different material type in your texture editor. In some cases the workflow is a little different, but check out thorough bake demo that Quixel did on their channel for more details,
@daredevildc261 Жыл бұрын
@@Tosmo Thanks mate.. you are great. ID map bake did the job:)
@Arawn77552 жыл бұрын
How do I run the function in 9:07?
@Tosmo2 жыл бұрын
I am selecting linked pieces of geometry by tapping "L", float geometry are parts of your model that provide detail and are not actually connect to the overall mesh but rather "floating" just above the surface.
@Gemesil3 жыл бұрын
Is this 2.9? the remesh modifier doesn't work the same way on 2.8.2
@Tosmo3 жыл бұрын
Yeah this is 2.91 so it may be a little different.
@ab-uo6rd2 жыл бұрын
great video, 20000 is still very high tho
@Tosmo2 жыл бұрын
This depends on the game project of course, but you will typically create additional LODs as well. Many of the LOD0 models in Modern Warfare 2019 are between 20k-50k vertices
@ab-uo6rd2 жыл бұрын
@@Tosmo that makes sense. Thanks a lot :)
@harkyn71802 жыл бұрын
Modern software can handle up to 50,000 - A game like Arma Reforger for instance has weapons with 50-70 thousand tris. (Their previous game on the other hand would burn at 5-10k)
@gabrielobed2 жыл бұрын
Can I pls know the name of the rifle?
@Tosmo2 жыл бұрын
Brownells BRN-10 an early 308 precursor to the m16/m4 Armalite rifles
@gabrielobed Жыл бұрын
@@Tosmo Thanks, btw is it the same as AR10
@wingtons4163 жыл бұрын
how do you active edge,face & vertex count of on screen?
@Tosmo3 жыл бұрын
There is a drop-down next to the viewport overlays. In there is a check box for text info and statistics, go ahead and turn both of those on.
@wingtons4163 жыл бұрын
@@Tosmo thanks ❤️ nice tutorial explained very well.