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Using custom Audacity chains, we can easily label, bulk-process, and export multiple audio files for use in our RenPy game.
You can read the official documentation to learn more about RenPy's automatic voice feature and how to implement it in your visual novel:
www.renpy.org/...
Note: When using RenPy Auto Voice, you will need to name each voice file with the corresponding block identifier of the dialog line. Identifiers are generated based on the label under which they appear, the character saying the line, and the text content of the line.
All identifiers can be found in the TAB file that gets generated when you select "Extract Dialog" in the RenPy SDK.
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Fun fact: The main character of my game is named after the audio program Audacity.