How it FEELS to play SNIPER EXTRAS (By LazyPurple) - Largo Reacts

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Largo Reacts

Largo Reacts

Күн бұрын

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Original Video: • Extras from "How it FE...

Пікірлер: 34
@fun_police8011
@fun_police8011 2 жыл бұрын
That “robot shark payload” is “Lil Chew Chew” And he is actually in the game. He is unique to the map Frontier.
@LargoReacts
@LargoReacts 2 жыл бұрын
Lil Chew Chew! love it
@fun_police8011
@fun_police8011 2 жыл бұрын
@@LargoReacts He even has a display screen with little messages. It’s great. Also if enemies run in to the jaws they die.
@AbadabaForever
@AbadabaForever 2 жыл бұрын
The flaregun is Pyro's secondary weapon that he can replace shotgun with. There are actually 4 different flareguns, all of them deal damage on hit and set the target on fire for 7 seconds. However, this is where similarities end. The (default) Flaregun deals critical (3x) damage if the taget is already on fire. The Detonator flares can be detonated manually (thus the name) to set several targets on fire instead of just one. It also has self-damage, which allows Pyro to do mini-rocketjumps. Also, unlike flaregun, hitting a burning enemy will only result in a mini-crit (1,35x damage) instead of a full crit. The Manmelter has faster projectiles that cannot be reflected and has infinite ammo (you still need to reload after each shot though). It deals no bonus damage to burning players. However, it can extinguish teammates, rewarding you with a guaranteed crit on your next shot(s). And finally, the notorious Scorch Shot. The flares do less damage upon direct hit, but apply knockback. Also, the flares explode upon hitting any surface, setting nearby enemies on fire. Just like Detonator, it deals mini-crits instead of full crits on burning targets. This weapon has a bad reputation because of how easy it is to just spam down a chokepoit and set everyone on fire even if you didn't hit anyone directly.
@wingedbluj1674
@wingedbluj1674 2 жыл бұрын
The Scorch Shot does WAY too much. It can set enemies on fire, send them flying, stun-lock them for a free follow-up, reveal cloaked spies, let you flare-jump, destroy stickies, lock down an entire choke point, and even kill a full health light class... all with 1 click and aimed in the enemy's general direction... also, did I mention the shots move faster than direct hit shots AND the explosion has a radius comparable to stock rockets!
@koopliss
@koopliss 2 жыл бұрын
Stickybombs are remote detonated, Demoman can detonate all of the placed stickies whenever he wants by just a right click.
@Valysion
@Valysion 2 жыл бұрын
except the SCOTISH RESISTANCE
@soundwaveravagesuperior
@soundwaveravagesuperior 2 жыл бұрын
@@Valysion To elaborate: The Scottish Resistance can have more 12 armed sticky bombs out rather than the usual 8. Instead of right clicking to detonate all, only sticky bombs near your crosshairs will detonate which makes it easier not to waste sticky bombs and let’s you set up more than one trap. The downside is that the arm time is longer than stock’s and the selective detonation may make it a little harder to sticky jump.
@wingedbluj1674
@wingedbluj1674 2 жыл бұрын
@@soundwaveravagesuperior 14 armed stickies
@soundwaveravagesuperior
@soundwaveravagesuperior 2 жыл бұрын
@@wingedbluj1674 wow even better. Been a while since i used the thing.
@u3581
@u3581 Жыл бұрын
If it was prox, that'd be way too OP. But remove manual det and you got yourself a minefield
@el52
@el52 Жыл бұрын
1:37-1:43 I guess you could say he went in down in a blaze of glory..
@bdk336
@bdk336 2 жыл бұрын
I love backup gadgets so much. The classic C4 but you can throw it and detonate it with a clacker is one of my favorites since it gives me a lot of versatility (ie. taking out tanks in games that have them) and being generally stealthy just expands those options (I usually am pretty aware of people getting close to me so I generally have enough time to det it). I only rarely have issues with backing up into terrain since my spacial memory is pretty good. Depending on how damage works in the specific game you're playing aiming for body shots is often a good idea when sniping. Generally I tend to aim at the base of the neck because it means I'll usually hit the chest/shoulders if it's not a headshot. In TF2 specifically body shots are pretty weak by default but the fact the sniper rifle has a mechanic to charge up power the longer it's scoped in means that going for the more reliable body shot can still often be a guaranteed kill.
@blacklight683
@blacklight683 2 жыл бұрын
Stickies are controlled by the demo who shot them the explode is when the demoman press m2 and its one of the few projectiles that doesn't change team When airblasted
@wingedbluj1674
@wingedbluj1674 2 жыл бұрын
My favorite bit was that Brass Beast Heavy surviving that shot by putting his hand in the way to make it a bodyshot and he goes "I outsmart boolet"
@Tr0lliPop
@Tr0lliPop 2 жыл бұрын
at 18:45, that's not always true. The medic has a mechanic in this game where he can heal someone BEYOND their max hp, specifically up to 1.5x the max hp. This is called overhealing. A sniper quickscope will not one-hit a sniper even if he's overhealed by at least 26 hp, since at that point he will have over 150 hp. Also about the "gadgets to bring you out of tunnel vision", sniper... kind of has that? The secondary "weapon" Razorback is a shield that prevents one backstab aimed at you. When someone tries to backstab you while you still have the shield: it breaks and he gets stunned for about a second, unable to switch weapons or swing his knife.
@wingedbluj1674
@wingedbluj1674 2 жыл бұрын
A quick scope does 150 damage, while the Sniper has 125 hp. But if a Medic has even 1 point of overhealth then he could survive because he has 150 base
@Tr0lliPop
@Tr0lliPop 2 жыл бұрын
@@wingedbluj1674 thx for correcting me.
@tcp3059
@tcp3059 2 жыл бұрын
In all fairness, concerning target prioritization, a fully charged headshot is guaranteed to kill a heavy, so you *can* in fact target the tank first. Still not a good idea though.
@wutertots1087
@wutertots1087 2 жыл бұрын
Stickies are remote detonated
@HybridHenderson
@HybridHenderson 2 жыл бұрын
Im waiting for you to react to Lazy's How it FEELS to play Pyro and Demoman, so far his best work!
@evangelos4346
@evangelos4346 Жыл бұрын
It honestly baffles me how many people misunderstand how sticky bombs work
@fruitsalad5036
@fruitsalad5036 2 жыл бұрын
The huntsman is a bow and arrow weapon that sniper can use for quicker and closer combat (Its kinda op in my opinion)
@RaptorNX01
@RaptorNX01 2 жыл бұрын
yeah, but you have to be closer to really be effective, and it has severe drop, so it takes alot of practice to be accurate over distance. though it does offer a taunt kill. lol
@fruitsalad5036
@fruitsalad5036 2 жыл бұрын
@@RaptorNX01 yeah
@sashapinesnguyenhienhoa8003
@sashapinesnguyenhienhoa8003 2 жыл бұрын
Stick launcher is denate by the demo himself at any moment he want and flare gun is the long range fire weapon for pyro
@CK-eb5tq
@CK-eb5tq 2 жыл бұрын
Good to see you again. Well'p, see you next week same time.
@Lux_the_Lost
@Lux_the_Lost 2 жыл бұрын
What the others said. Stickies are detonated manually by the Demoman who shot them via right-click. The one exception is when they happen to shoot more stickies than the weapon's limit allows for - with the stock sticky launcher, shooting your ninth sticky causes the first one you shot to automatically detonate.
@CK-eb5tq
@CK-eb5tq 2 жыл бұрын
Can you reacted to ''soundsmith'' tf2 stereotypes videos?
@erdnussbier4260
@erdnussbier4260 2 жыл бұрын
soundsmith. you mean soundsmith. yea it's a great series
@zyrlmilesaguitong1598
@zyrlmilesaguitong1598 2 жыл бұрын
@@erdnussbier4260 soundsmiff
@Juuzo
@Juuzo 2 жыл бұрын
how it feels to play Pyro?! somehow the best one is forgotten by people
@LargoReacts
@LargoReacts 2 жыл бұрын
Not forgotten, just going down the playlist in order.
@Juuzo
@Juuzo 2 жыл бұрын
@@LargoReacts alright. I just observed it not being reacted to as much, but the playlist order makes sense
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