Hi! Thanks for watching this video, and here's the pinned comment I promised! Firstly, thanks to exopta, alexion3007 and mlseg5143 for their comments clarifying some stuff! And talking about exopta, if you want to see this challenge pushed to its limits by a TAS, make sure to watch exopta's TAS here: kzbin.info/www/bejne/nomUnpJ9eKp2e6c So what seems to happen at 20:33 is that doing that "ultra" diagonal dash on the wall puts the character in a crouched state, which is not visible on screen but it allows Madeline to climb higher on the wall (since the crouched hitbox is smaller), making it possible to reach the other wall. Also, while a lot of the TAS jump saves (in the link above) use inhumanly precise TAS-only strats (like spinner stunning for example, which by itself saves like 20 jumps), some jumps in this video are humanly possible to save, here's a list of them: [3:13] With very precise positioning, we can use the speed of the mechanism to dash diag down and barely touch the wooden platform to regain our dash without losing momentum, allowing us to dash a second time towards the wall and save a jump [5:05] By using the "ultra crouch conservation" trick you can find in exopta's TAS, we can dash diagonally down on the wall towards the ground to force our character to crouch on the wall and use that to grab the wall above, allowing us to get past without jumping. [13:56] There's a berry room on the right where we can climb the wall with a lot of grab resets, allowing us to reach the next room without jumping. Note that there's more jumps that could be saved in this list, but before adding them to the list I want to physically perform the tricks first to make sure they're humanly possible. Also, small mistake in the video (thanks to DianeSteele for pointing it out): what I'm calling "wallboost" during the entire video is actually called a wallbounce. Wallboost is a completely different tech that was not used in this run. Thanks for your comments! :)
@danisob3633 Жыл бұрын
@aloespirit1880 Жыл бұрын
wait does you name refer to the greek rhodos meaning rose and the dodo bird? also cool vid and pfp
@Rhododo Жыл бұрын
@@aloespirit1880 Thanks! Actually, the first part is close enough, I'm French and in French there's a flower called "Rhododendron", which is where I got the "Rhodo" from. The dodo though, I didn't think about the bird, but just "Rhodo" was too short and was probably already taken, so I added another "do".
@xarin42 Жыл бұрын
I was literally thinking of commenting that I'd love to see a TAS of this lol.
@towerdefensenoob9443 Жыл бұрын
by the way if you could technically save all of the 20 jumps that spinner stunning save by waiting 118 hours which also activates spinner stunning. To be fare though I think you have better things then waiting 2360 hours doing nothing just to save 20 jumps.
@Oceane1803 Жыл бұрын
I liked that you named your character "MDELINE" instead of Madeline because you're noy supposed to press A. Very funny ^^
@ThatOneRandobuthandlessuck Жыл бұрын
~~first reply~~ cool
@ThatOneRandobuthandlessuck Жыл бұрын
It doesnt work 😭
@Oceane1803 Жыл бұрын
@@ThatOneRandobuthandlessuck What ?
@ThatOneRandobuthandlessuck Жыл бұрын
Also with captions on it says Bdeline
@Oceane1803 Жыл бұрын
@@ThatOneRandobuthandlessuck Sooo... ?
@mr_cree9647 Жыл бұрын
Less than 2 minutes in and we've already found a way to bring up half of an A press this is truly one of the challenge runs of all time
@Worming047 ай бұрын
I was searching for this comment
@TheAdvertisement Жыл бұрын
10:42 Madeline sprints from Oshiro, focused on nothing more than the peril created by the monster that man had become. Her eyes widen as she realizes... there's no more roof. Standing at the edge of her certain doom, she whips around, facing the bloated apparition staring menacingly with its wide maw. Panicking in the moment, Madeline screams out the first thing that comes to her head: "chapter 3 jumps: 7".
@kizuano17611 ай бұрын
And she panics and blurts out “also ur ugly Oshiro”
@ragael16848 ай бұрын
And then he just fucking collapses to the ground, dead xD
@andorrra Жыл бұрын
the dialogue edits to the text boxes were smooth as hell and pretty funny
@cheese0827 Жыл бұрын
henlo :) im birb
@wooloocommander3038 Жыл бұрын
@@cheese0827 I am sheep
@tanja_the_fox11 ай бұрын
I'm flying lol There's a txt file in the game files which contains most dialogue
@Colorandom4 ай бұрын
@@tanja_the_fox a little bit of the real text appeared after the edited one meaning it's edited
@birdlegscass Жыл бұрын
I'm so used to abusing neutral jumps to ignore stamina that it's bizarre to see a challenge where stamina is actually an obstacle
@capsey_ Жыл бұрын
Initially I was confused why they were called "dust bunnies" too, but apparently in English that's the name of clamps of dust that accumulate when you don't clean a house for long. In this chapter Madeline is helping Oshiro to clean the hotel since he's, well, dead. This is also why there is less of them in consecutive areas after you clean previous ones.
@Rhododo Жыл бұрын
Interesting, thanks for the explanation!
@whackareal Жыл бұрын
I thought that was just what this one youtuber I watch for fun called them lmao
@pastamonster_7 Жыл бұрын
as an american, i hate this phrase
@capsey_ Жыл бұрын
@@pastamonster_7 why?
@itzcookie05 Жыл бұрын
In Swedish we call them dust rats, but yeah it's a little weird
@Silver_Sonic_23 Жыл бұрын
I like the way you say “promising” and “mechanism.” I’ve never heard those words pronounced like that before. (Sorry if this sounds rude.)
@Rhododo Жыл бұрын
Interesting, I did know I pronounced "height" very wrong the whole video but I didn't know about those two words, thanks for pointing it out!
@lerq0ux Жыл бұрын
@@Rhododo I also liked tedious. Feels nice to hear a non english speaker speak english because it reveals a lot of inconsistencies about our language 😅
@nolshru Жыл бұрын
@@Rhododo one thing I did find interesting, is the text on screen stating you mispronounced "route" where what you used is an entirely correct pronunciation, /ɹuːt/ and /ɹaʊt/ are both entirely valid
@Rhododo Жыл бұрын
@@nolshru Oh, interesting! I guess the word comes from French (it's the same word in French), and it is pronounced the way I said it in French, but since most of the content creators I watch are american, I've always heard the other pronunciation, so I assumed I pronounced it incorrectly
@nolshru Жыл бұрын
@@Rhododo yeah, it's more of a thing in Scotland, not sure about other English speaking countries but I'd assume it's due to many people here speaking french due to proximity or smthn still, it is an entirely valid pronunciation within the anglosphere, and listed on wiktionary as valid, so ye
@desipug Жыл бұрын
I love the dialogue you added to the textboxes, it had me laugining
@exopta Жыл бұрын
Hey, funny jumpless TASer here - just wanted to say, awesome video! It's impressive how many techniques and strats you've managed to find yourself (RTA-friendly ones, at least), the strat you did at the end of 2500M even caught me off guard lol. Wanted to clear something up at 20:33 - while both of the techs you mentioned here don't really exist (the 1px above floor thing and the ultra speed conservation thing), you got REALLY close to pulling off what is called ultra crouch conservation here, which actually saves the single jump press in Old Site, making it only take half of a jump press (you'd typically hold the jump press from the end of city - the trick is relatively RTA friendly, though getting the crouch itself is a bit of a roulette given that the game doesn't show if you have a crouch hitbox) There are a few more tricks I'd mention, but most of them aren't very possible to do RTA (like spinner stunning, TAS-only climbing that has you alternate down and neutral inputs every frame to save a lot of stamina, etc). The TAS completes any% in about 25 jump presses (spinner stunning alone saves about 20 lol), which I thought you'd find interesting here: kzbin.info/www/bejne/nomUnpJ9eKp2e6c (the Old Site jump press save is at 3:13)
@Rhododo Жыл бұрын
Hi, thanks for your comment! Interesting, so if I understood correctly, the reason why 20:33 worked is not because of extra speed but because the crouch hitbox allowed Madeline to climb higher on the wall, right? And it could even allow to directly grab on the wall above? Wow, that TAS was VERY interesting! I had heard about spinner stunning but I didn't expect it to save so many jumps! The wall grabs at 14:24 (in your video) are really interesting too, the wind current alone allows to grab walls like that without having to use that "ultra crouch conservation" thing? Very cool stuff! I'll link your TAS in a pinned comment if you don't mind, more people should see it!
@DarkStarCoreX Жыл бұрын
An A press is an A press, you can't say it's only a half :)))))
@LilacMonarch Жыл бұрын
@@DarkStarCoreXokay TJ """" Henry"""" Yoshi
@sihark Жыл бұрын
@@DarkStarCoreXits generally called half an a press until you let go, reason being some physics in games act differently if youre holding it or not
@DarkStarCoreX Жыл бұрын
@@sihark I know, I was just making a sneaky reference.
@the_furf_of_july4652 Жыл бұрын
I keep getting surprised by how often my brain instinctively suggests jumping as an answer. There’s a lot of types of jump in this game and I really didn’t think about it in the slightest!
@heysupbehappy71536 ай бұрын
Same!
@kerryhurley19044 ай бұрын
Most often with neutral jumping for me
@Sepi-chu_loves_moths3 ай бұрын
For like a minute I forgot supers needed a jump lmao
@halo-ali9069 Жыл бұрын
I love how calm you are other KZbinrs yell all the time while you're just relaxed and i love it You should also try to do the c sides and b sides i think that would be fun and try to do core as well
@mlseg5143 Жыл бұрын
firstly, very cool video and you actually found quite a lot of tough jump saves which is impressive. some jumps you can save: You can skip the jump at 3:08 by doing a precise down diagonal dash from the zipper, touching the ground to get back dash while keeping speed and then up diagonal dash at 9:07 you can skip the first wallbounce by climbhopping over the cage and turning around and barely grabbing the ledge saving a jump at 12:10 if you're super fast you can get on that ledge and still make it on the back of the moving block by using a dash, you then need to use another niche tech where you get you're dash back if a block crushes the top of your hitbox and forces you to crouch at 12:56 you can actually climb high enough on the left wall to fall all the way to the cloud at 13:49 you can again climb the left wall to skip one jump at 13:56 you can enter the berry room to the right to skip that jump at 15:23 you only need two keys to open the path for the bubble at 19:30 iirc you can maybe ultra from the left zipper and get to the right one again in 23:21 you can just barely get to the wall with a climbhop on the moving block there's also a ton more jumps you can save with spinner stunning but that's not really rta viable
@Rhododo Жыл бұрын
Thanks for your comment! Alright, I will try those and update the pinned comment accordingly!
@DarkStarCoreX Жыл бұрын
Well spinner stunning is RT viable... if waiting 118 hours for each spinner stun is more your speed.
@mlseg5143 Жыл бұрын
@@DarkStarCoreX yeah technically spinner freezing could also work. Not sure if the drifts line up though
@nerfmoze8590 Жыл бұрын
@@DarkStarCoreX i get the basic idea of spinner stunning but why would you need to wait 118h exactly to do it? I thought it's frame perfect either way...
@DarkStarCoreX Жыл бұрын
@@nerfmoze8590 118 hours is roughly the time it takes for the float value that determines (to cut a long story short) the timeactive variable to overflow, meaning that 2 out of the 3 spinner groups are unloaded, and some other things are also affected.
@dovr_ Жыл бұрын
Your probably the most underrated youtuber I've ever seen keep up the good work
@Japuckle Жыл бұрын
"What if jump game, but no jump?" -A wise man Great video, this channel is very underrated
@Metrocysh Жыл бұрын
Loved this video! English subtitle are so nice to have, and your narration is very sweet ^^ Challenge is structured well and the explanations were good! Nice editing OH AND ALSO, DOOR SKIP LET'S GOOOO
@Rhododo Жыл бұрын
Thanks, I'm glad you liked it! :) and yeah, door skip!!!!!!
@depressoforsale Жыл бұрын
dude, I can't stress enough how good and underrated your videos are! I really hope that more people find this channel, because goddammit it deserves more view and likes! I absolutely loved this vid, it is incredibly well-done, the little gags with textboxes are a cherry on the top of your sense of humour and pleasant editing! keep up the good work! i'm ringing the bell and can't wait for the next thing you do ;)
@Rhododo Жыл бұрын
Thanks a lot, I'm glad you enjoyed it! :)
@DeuxLeftHands Жыл бұрын
This is eminently impressive, my mind is forever blown by the infinite detours runners must use to not utilize core concepts in the medium they love. Kudos to you good person, keep being meticulously perfect
@kindagamer525 Жыл бұрын
20:45 The reason this works is because you released the wall while still moving up which gave you a very small amount of upwards movement, which made you go slightly higher than you would've gone otherwise. If you look at it frame-by-frame this becomes very obvious, as you can see that Mdeline rises a few pixels after you let go of the wall. Edit: After analyzing more closely, it appears that the (theorized) upwards momentum of the successful drop moved Mdeline up just 1-2 pixels, which was apparently all you needed to grab the wall.
@ukenahgj Жыл бұрын
Bazinga
@Rhododo Жыл бұрын
Yeah but that happens every time we leave a wall when holding jump, the extra height and floating happens at 19:48 too (and at 1:40 too). What seems to be the difference between 19:48 and 20:32 (after the "ultra" dash) is that the second one has more horizontal speed because of the diagonal dash on the wall, but my question was not really "how did we cross the gap?", it was rather "why does this dash on the wall gives extra speed if ultra dashes only give speed after touching the ground?" Also, after doing the "ultra" dash, the character sometimes does a weird crouch animation for a few frames after dropping from the wall for some reason (which didn't happen in the video but happened in my test runs)
@mlseg5143 Жыл бұрын
@@Rhododo it's because you are climbing while crouching meaning you can get higher on the wall. the ultra forces you to crouch while already grabbing and then if you only climb up you can preserve that crouch state. very niche tech and note that you would not be able to grab while crouching but the reverse workse with ultras. also I checked and it's still possible without the ultra it's just pretty precise
@whackareal Жыл бұрын
I know there's a ton of comments saying this already but you deserve much more recognition, amazing video
@Vx2PFSN Жыл бұрын
This is top tier celeste content, waiting to see what you do next, really good job with these videos, I love them!
@leob69 Жыл бұрын
That was some high tier editing! Great video, really enjoyed it!!!!
@NeoKat75 Жыл бұрын
Brooo this is amazingly edited! Very high quality! Good job!!!
@qazwsx-rk4tl Жыл бұрын
Can't even imagine the amount of effort this must've taken. Absolute madlad
@demnisho Жыл бұрын
Imagine LowJump% speedrun.
@jorgeg.s.2838 Жыл бұрын
I love your sense of humor so much!! Went back like five times just to watch Mr Oshiro's dialogue over and over 😂
@alexion3007 Жыл бұрын
Okay so I'm going to be using kzbin.info/www/bejne/nomUnpJ9eKp2e6c as a reference as for how to save a bunch of the jumps. 3:10 you can dash off of the moving block, refill your dash from the ground, and still dash up right within 10 frames to get across. 5:07 is where you can use the trick that confused you at 20:40 - namely, whenever you land an ultra you become crouched. if you do this right on a wall, you can climb while crouched. this allows you to get over the one block ledge. 9:10 tas level stamina preservation allows for this in just one jump 9:37 you can spinner stun 9:46 spinner stun the floor to refresh dash 10:30 stun for both jumps 12:16 when getting crushed by a block where you can crouch under it's actually possible to refill your dash allowing you to dash to avoid that initial jump 13:02 I believe because the wind pushes you it is now possible to climb up all those left walls to get to the pink cloud jumpless 13:50 same as above to avoid jumping the first time 14:00 avoid this jump by going the alternative path in the room to the right 14:39 spinner stun 15:14 spinner stun 15:30 you don't need all three - getting all three gets you a berry. you can get two, though, and that saves that jump. 16:10 spinner stun 18:10 spinner stun 19:30 dashing down right up right again [same as in c1] gives you the extra speed to make it up there 20:40 how ultras work, real quick, is when your most recent dash was a down diagonal the next time you touch the ground you get a 1.2x speed boost and you become crouched. so with that crouch you can go higher up the wall. 22:46 the other route can be done with stunning. 23:23 you can very precisely reach that wall with just a dash 27:00 stun for both jumps 27:17 stun for all 4 jumps 27:32 stun! both jumps 28:20 lo and behold stun. 28:40 you can barely reach a spinner which you stun. 28:55 stun for two jumps. 29:10 stun! 29:48 stun! So from 59 jumps it goes: -24 jumps from stunning leaving another 35 -10 jumps from better gameplay to get us to 25. but honestly, this is really impressive. spinner stunning is never possible by a human so this is great. you can visit the celeste challenges discord (if you're in the celeste discord, the invite link is pinned in #tas-general) to see where we discuss these kinds of challenges.
@Rhododo Жыл бұрын
Thanks a lot for your comment! Interesting stuff, I will try to see how many of those jumps in the "better gameplay" category I can save and I will update the pinned comment accordingly
@alexion3007 Жыл бұрын
@@xer125 oh yeah that's true I should [but probably won't] check which of these stun grabs are saved by freeze. not every one would be but about 2/3 might
@Rhododo Жыл бұрын
@@xer125 Technically, yes, that could save a lot of those spinner-related jumps. Practically, it would be a little inconvenient to wait thousands of hours for spinners to deactivate, but it would be possible if someone had enough time and willpower
@Cbgt Жыл бұрын
I found out about your channel after the previous video and was really excited when I realized that we have the same interests. KZbinr that likes/liked Minecraft, Celeste and BH is what I needed, love you so much♥
@maraico Жыл бұрын
this youtube channel is so underrated as hell
@PaulKarras Жыл бұрын
Why does this video have less than a thousand views, really underrated. I found this in my recommended and hope it blows up soon.
@theok74237 ай бұрын
I love how at 16:57 the subtitles say "Bdeline"
@d2dominoes807 Жыл бұрын
I love how even this game has half A presses
@theninthally Жыл бұрын
This is such a high quality challenge run video what the hell Keep it up dude, this is amazing
@vorchitect Жыл бұрын
love to see a celeste challenge video made by someone who actually knows about super niche tech like this and has the skill to pull it off. awesome vid
@muhammetmr1383 Жыл бұрын
Most creative gaming channel ever,only god know's how many times you tried for every specific idiotic "jump" :D i wish you get more popularity about these legendary videos,see you next video pal
@Rhododo Жыл бұрын
Thanks! :)
@-YuriXD- Жыл бұрын
This was very entertaining to watch and definitely gave me a few chuckles. Good luck with the content creation
@lolbroest1956 Жыл бұрын
This is suprisingly well edited 😮
@marcusossowicki2729 Жыл бұрын
This is the best celeste challenge video I've seen, good job!
@Rhododo Жыл бұрын
Thanks, I'm glad you enjoyed it! :)
@Tapsonaut Жыл бұрын
Thanks for making subtitles dude! :D I appreciate it so much
@sol_ARG Жыл бұрын
your handsock guy is also the socks i am wearing what the hell anyway this video looks really cool and i am VERY excited to watch the rest of it :D
@sol_ARG Жыл бұрын
alright i am now actively watching the video. LOVE the editing style! very clean and the little text gags are very fun -- excellent job on the run as well! A Good Video.
@staco522 Жыл бұрын
This video was so good! Now I kind of want to see 100% with minimum jumps
@Charly_235 Жыл бұрын
3:35 why do I find that frame so funny
@octopuswithahat Жыл бұрын
Awesome video, really well edited and entertaining
@ChillaxeMakeАй бұрын
Tip for English: The term "dust bunny" is a term referring to clumps of dust in places that are uncleaned. Astuce pour l'Anglais : Le terme « dust bunny » désigne des amas de poussière dans des endroits non nettoyés.
@NP7_16 Жыл бұрын
I love Your content, hope more people will find Your channel
@Soulmaster368 ай бұрын
This video is very great edited! Keep up the great work! Merci pour cette super vidéo, c'était vraiment divertissant bien édité.
@fakepodcast2053 Жыл бұрын
Insanely good video bro keep it up
@DeenBoi Жыл бұрын
this video is unnecessarily high quality and i love it
@penguenygt Жыл бұрын
I am here before the video get famous. Your celeste video is amazing as usual, keep going men we love you!
@shilohmagic71737 ай бұрын
22:22 ohhh I love how clever this one was. When I saw you do it, I thought back to a lot of times where I've encountered exactly what you're using here! such a cool use of it too
@Tralfazz74 Жыл бұрын
As far as I'm concerned, this dude is the king of *pause* comedy right here
@iswhackadoodle7776 Жыл бұрын
Great video! I’ve seen it done where wall jumps are allowed but never seen one doing minimum jump presses
@janmagtoast Жыл бұрын
Your editing style is soooooo goooooooodd.
@sangohanvde129411 ай бұрын
14:26 just wanna say i saw it only visible for like 2-3 frames but we can see you jumped after exiting the bubble you did an hyper dash But really amazing video tbh this might be the third time i watch it Also i know the jump was only for speed purposes but found it funny
@Rhododo11 ай бұрын
Damn, nice catch! I'm glad you enjoyed the video! :)
@dani-ok5al Жыл бұрын
You have no idea how many times my brain just went: oh you can just neutral wall jump. Or: just do a wavedash
@AllinairGilhan Жыл бұрын
Love how happy you get whenever you dash through some spinners :3
@Equal-zzz Жыл бұрын
20:33 i'm pretty sure that was subpixel stuff. Basicly, madelines position is a floating point, not a whole number (one in-game pixel has width of 1, and game rounds madelines position only on screen, not in memory) and game checks every frame if you're inside a wall. If so, it pushes you from it using FIXED value and drops your speed if needed, but if you move too fast (aka dash, and yes, it's fast for game) you're pushed more not to be in the wall, and turns out the precision of "fast pushing" is questinable, and you'r pushed a bit more, than usual (usual is walking into wall), but you still stay on same pixel, so you still hold on wall. And after this you're a tiny bit further and can succesfully cross the gap! Easy, right? :D Also it is so random, so you can't just asume that you did it right, cuz it can simply refuse to work as you want it to work. P. S i'v no idea if someone comented about this
@Rhododo Жыл бұрын
Maybe that also happened, but the main thing that happened here is that the "ultra dash" I mentioned makes Madeline climb on the wall crouched, which lowers her hitbox, allowing us to go higher on the wall, which was just enough extra height to reach the other wall. If you do that dash correctly, you can see that Madeline's hitbox is so small that her entire head can literally disappear inside of the wall when climbing it (which didn't happen in the video because I dropped from the wall a bit early, but it's possible)
@Equal-zzz Жыл бұрын
@@RhododoYou literally made me install tas tools. In Previous comment I did a tiny bit of speculation, but rn i did some experiments. Turns out, "ultra" do nothing with this case, and that strange thing is possible even without dash at all. But subpixel position is quite helpful, as doing that super precise "climb boost" (when you a bit accelerated when you suddenly stop grabbing wall while climbing it) is a bit easier when you are tiny bit further from start. Also, there is no crouched hitbox thing, as if it was, madeline's sprite would also be crouched, and madeline's hitbox top is just her head excluding hair. And yes, I will spend my time on such silly things)
@Rhododo Жыл бұрын
@@Equal-zzz As I said, maybe that subpixel position thing has an impact, and I've never been able to get past the wall with that alone but I wouldn't be surprised if it was possible to do. [EDIT: Wait a second, I just did it, it is indeed possible to get past the wall without the crouched hitbox thing! But let's still talk about crouched hitboxes.] But I can guarantee you that the crouched hitbox thing exists. The reason why Madeline's sprite isn't crouched is that the game doesn't expect Madeline to be crouched on a wall, as it's not supposed to normally happen, so the sprite doesn't change. But after that "ultra", the hitbox DOES change to the crouched hitbox. Here's a video example: kzbin.info/www/bejne/d4K0hJSHYs2YedU
@Equal-zzz Жыл бұрын
@@Rhododo OMFG I didn't thought that climbing in crouched state is even possible! I indeed thought that it wasn't a thing! Thx a lot, pal
@nojonsko Жыл бұрын
1:38 so you're telling me, there's half A presses in this game.
@Rhododo Жыл бұрын
Sort of. Unlike Super Mario 64, it's probably not intended by the game for holding jump to make a difference, but it works in some situations nonetheless
@-HappyCat-7 ай бұрын
What i learned from watching your videos: always look at text bubbles because they are different from the original game and oshiro has dialogue even when hes in a corner crying about the mess
@ib_iq_ib906 Жыл бұрын
It's sad that you have a little followers but your content is the best thing I ever seen
@kali_kali_kali_ Жыл бұрын
The common name for the "grab reset" is the very intellectual and fancy name, low and behold : *drum roll* THE GRAB SPAM!! The one time celeste players didnt complicate a name
@ceruloryx Жыл бұрын
brilliant video and very well made! and goddamn that did not feel like 30 minutes lol
@1ndiebird Жыл бұрын
Perfect for my Celeste-adoring brain. Carry on with the q u a l i t y content
@enewgames5592 Жыл бұрын
Now imagine how many jumps it will take to beat core and farewell
@Rhododo Жыл бұрын
i don't want to know (probably a lot)
@dreamerofthorns Жыл бұрын
I watched Sample's no climbing challenge and thought "man... this would be a lot funnier if we could make 0.5x a presses jokes"
@noahdecoco6438 Жыл бұрын
So I'm gonna be annoying but you sometimes spoke about ''wall boost'', but it was actually ''wallbounce'' because a wallboost is when you neutral climb jump and in a 11 frame window press the opposite side of the wall, which gives you back your stamina (it's used for ''half stamina climbs'' for example)
@purpelyy Жыл бұрын
isn't that called overclocking? or is that smth else?
@necroa6336 Жыл бұрын
@@purpelyyoverclocking is when you do a wall boost from the ground, giving you more stamina than the max
@saladgaming43396 ай бұрын
i love how at the end of chapter 1 it's just madeline looking at the camera saying "Chapter Jumps: 5"
@Sloth-i2o11 ай бұрын
3:11 I love the accent
@borntomorrow3 ай бұрын
Man I love binging your videos they are all so entertaining ❤
@Gabriel64468 Жыл бұрын
Not even two minutes in and we are at 0.5 A presses. This is gonna be good
@rewandemontay Жыл бұрын
Intense work. You made it!
@cityfey11 ай бұрын
this was so interesting to watch as someone who often forgets stamina is even a mechanic in Celeste because i need to use the infinite stamina accommodation
@Firefly256 Жыл бұрын
Imagine if you had to pause playing Celeste to hold down the jump button, then go back to playing Celeste so it wouldn’t count as a jump I haven’t been through the whole video yet so this might happen
@chunkydunk786 Жыл бұрын
Great vid, you deserve more subs bruh
@akev27947 ай бұрын
Dust bunnies refer to small clumps of dust around/below furniture, in corners etc. when not regularly cleaned. It's an English expression, easy to not understand if English is not your first language, even if your English is otherwise very good. It's just one of those things, like idioms and such, that you just have to know. Great video, in any case!
@bigplopper Жыл бұрын
Thank you for making me feel even worse at this game. Very nice, 10/10
@vxchicago Жыл бұрын
24:44 bro I swear I didn't know there was a strawberry on god you got me so bad 😢😢
@NameName-mm4jq7 ай бұрын
6:31 “I’m flying lol”
@bilingualfish4246 Жыл бұрын
pretty sure that is how ultras work btw. When you dash down diagonally you get a 1.2x speed boost until you touch the ground. Thats why you traveled more distance. The reason why ultras work is because when you diagonal dash into the ground, you lose the 1.2x speed boost. Instead, its converted into a wavedash. However, in an ultra, you dash down diagonally but you exit the "dashing" state right before you touch the ground and therefore you can use the 1.2x speed boost paired with your jump speed boost (jumping gives you a 40 speed boost)
@iplaygames8039 ай бұрын
The way you pronounce words is so unique i love it :3
@blazingice3365 Жыл бұрын
cant wait to learn to harness the power of parallel universes to save 1 jump
@sandro73 ай бұрын
Your routing seems rly smart ngl, I’m impressed
@cheese0827 Жыл бұрын
6:49 was such a smooth transition
@TimeTimes1210 ай бұрын
I like how in most challenges chapter 2 is an absolute cakewalk while chapter 3 is a nightmare
@TheHiroBlade Жыл бұрын
Somehow I expect someone to try making a no button/no D-pad rout at this point...
@oinkymomo Жыл бұрын
you only need 2 of the keys in chapter 5 to take the bubble. the 3rd is just for a berry
@robertjmp Жыл бұрын
this man just bringed half A presses into celeste wth
@quartz5637 Жыл бұрын
I'm not saying you should do this (because it would suck), but spinner stunning is humanly viable, it just takes like 150 hours per room
@harley29387 ай бұрын
I like to call a double dash an "Extended". Like an extended hyper without the hyper.
@Rhododo7 ай бұрын
makes sense
@Nekathe Жыл бұрын
Cant wait to listen to this while i sleep
@another-niko-pfp-holder Жыл бұрын
a few tricks in the resort might actually be good for speedrunning
@Rhododo Жыл бұрын
Yeah, demo-dashing through spinners is often used in speedruns, that's where I learned the existence of demo-dashes
@remiliafunada2640 Жыл бұрын
1:50 a true 0.5 A presses moment
@Rhododo Жыл бұрын
indeed
@goldeer71293 ай бұрын
1:39 and already the perfect "half an A press" scenario, chapter 1 taked 4.5 A presses
@Kuava311 ай бұрын
very underrated content keep it up!
@0zvali Жыл бұрын
'Also ur ugly oshiro' got me on the ground 💀
@PhantomAarantula Жыл бұрын
Excellently done.
@ilyassmoubtassim7549 Жыл бұрын
Woah that was so impressive !!
@saconfiture4190 Жыл бұрын
Merci Merci Merci pour ton taff, c'est fou !! :)
@Billbobs678 Жыл бұрын
Can we talk about how he talked about holding the A press to make it useful in the next level and didn't call it half an a press