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@anthonyzornig7 ай бұрын
Hi Xan3D. I like your style. Straight forward, good looking projects and a lot of humor. I mostly jump right into your new tutorial when it surfaces. Blender Tutorials are not the most giving topics on yt. So I appreciate folks like you taking your time and picking interesting subjects. Keep it up. On my end I start this tutorial in a few minutes. Cheers.
@s.patterson56986 ай бұрын
I really feel like I am back in school when I start watching one of your videos....just pure learning annnnd it is great! Although I have a tough memory, what I appreactiate is that you are giving us principles that we can then take to apply in other areas. You aren't just giving us the fish....you are TEACHING us how to be self-sufficient and fish to provide for oneself. 😊 I am really starting to appreciate nodes.
@oliviernetter40437 ай бұрын
Thank you in my opinion the best channel about geo nodes because you start from the node and then you open to the possibilities.
@gabrielalvarez61757 ай бұрын
You continue to astound me with your teachings....You give several examples on each node, you don't use any unnecessary big fancy words to explain something, and you make complicated things very simple. I foresee you becoming a top KZbin blender teacher, keep up the great work my friend...
@Xan3D7 ай бұрын
Thank you mate, I appreciate your words and support ❤️
@erkling58653 ай бұрын
thank you very much...more geometry nodes usage tutorials please. 😢
@flavio84307 ай бұрын
Great lesson -- thanks for sharing!
@sherazkhan14387 ай бұрын
Good job sir, but please explained the geometry node tree what is the first node and last nodes. A rules of the nodes we are use the blender nodes as an a seriel. Thanks You.
@dgc74197 ай бұрын
what would be the best way to change the range 'form'(?) using vector math minimum offset? say I want to have items bouncing inside an uv sphere
@highlyevil93587 ай бұрын
Im curious why the point is put at .5 position when you plug it into the noise
@Xan3D7 ай бұрын
Noise texture displace something between the values 0-1, it's the range of displacement if you don't add any node else. You can check it using a single point and offset it with Noise Texture with W in 4D. So, by default after connecting in offset, the points/geometry now it's in 0.5 in every axis because is the CENTER value between 0-1, the Noise texture effect. So, if you want to get back the geometry to the real centre 0,0,0, then you need to use Vector Math in Add to add -0.5,-0.5,-0.5, or Vector Math: Subtract to subtract 0.5, 0.5, 0.5. It's like saying: "Hey you! Come back here!". That's why :)