I Made A Fully Ray Traced Game

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Acerola

Acerola

14 күн бұрын

To try everything Brilliant has to offer for free for a full 30 days, visit brilliant.org/Acerola/ you’ll also get 20% off an annual premium subscription! #ad
Acerola Jam has ended and I was actually participating the whole time! I made a fully ray traced solitary confinement simulator with a realistic sun cycle driven by real world time. I made everything from the shaders to the materials to the music. The only thing I didn't make is the skyboxes.
Buy a poster!! acerola.gg/
Check out the top 10 and honorable mentions here:
• Acerola Jam
Check out all the submissions here:
itch.io/jam/acerola-jam-0/ent...
Play Philokalia: itch.io/jam/acerola-jam-0/rat...
Support me on Patreon!
/ acerola_t
Socials:
Twitter: / acerola_t
Twitch: / acerola_t
Discord: / discord
Github: github.com/GarrettGunnell/
topics covered: how ray tracing works, ray geometry intersection functions, basic music theory, calculating the position of the sun
References:
web.archive.org/web/202309290...
www.sciencedirect.com/science...
Music:
Afternoon Break - Persona 3 OST
In A Moment's Time - Skullgirls OST
Junes Theme - Persona 4 OST
Judgement - Sonny Boy OST
This Mysterious Feeling - Persona 3 Reload OST
Fearful Experience - Persona 3 OST
During The Test - Persona 3 OST
Midori Eyes - Paradise Killer OST
Police Station - Persona OST
With Renewed Hope, We Continue Forward - VA-11 Hall-A OST
Layer Cake - Persona 5 OST
Every Day Is Night - VA-11 Hall-A OST
A New Frontier - VA-11 Hall-A OST
Aria Of The Soul - Persona 3 OST
Sandgem Town - Pokemon Diamond OST
Like A Dream Come True - Persona 4 OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #unity3d #graphics #shaders

Пікірлер: 653
@Acerola_t
@Acerola_t 12 күн бұрын
To try everything Brilliant has to offer for free for a full 30 days, visit brilliant.org/Acerola/ you’ll also get 20% off an annual premium subscription! #ad
@oowaz
@oowaz 12 күн бұрын
why did you not talk about the games in the jam tho? i'm assuming that video is still in the works?
@Acerola_t
@Acerola_t 12 күн бұрын
@@oowaz I had barely enough time to finish all of this for today so I ended up not having time to write and edit a section on the games for this video, and I think the 4 hour stream they got was going to be plenty of talking about it. You can see the vod, trailers of the top 10 games, and community favorites in the acerola jam playlist on the channel page.
@oowaz
@oowaz 12 күн бұрын
@@Acerola_t oh, i'll check it out, thanks!
@PlanetComputer
@PlanetComputer 12 күн бұрын
i will buy it
@mikuri_13
@mikuri_13 12 күн бұрын
You broke my zoomer brain into watching an add by adding your cat with Persona 4 song alongside it Σ :3
@funguy398
@funguy398 12 күн бұрын
Fun game from Acerola would be a real subversion of expectations
@MrTda23rd6
@MrTda23rd6 12 күн бұрын
Nah, the real subversion to the expectations were the friends that we made along the way
@lawamoli
@lawamoli 12 күн бұрын
​@@MrTda23rd6Don't you mean the friends we made along the ray?
@tinolm6202
@tinolm6202 12 күн бұрын
I think he was trying to make sure not to win, while still making something interesting
@Rubysh88
@Rubysh88 12 күн бұрын
Why would you burn our boy like that?
@pedroscoponi4905
@pedroscoponi4905 11 күн бұрын
@@lawamoli underrated comment
@symmetry8049
@symmetry8049 12 күн бұрын
The real abberation here is all the work put into the ray tracer, only to use a point light for 90% of the room.
@king_james_official
@king_james_official 12 күн бұрын
maybe the real abberation is the friends we made along the way
@Acerola_t
@Acerola_t 12 күн бұрын
yeah but imagine how much better it'll look when the path tracer vid comes out
@king_james_official
@king_james_official 12 күн бұрын
@@Acerola_t WHEN!!
@symmetry8049
@symmetry8049 12 күн бұрын
@@Acerola_t well now i'm looking forward to that
@user-nr5xp6yd8z
@user-nr5xp6yd8z 12 күн бұрын
@@Acerola_t path tracing in real time?
@onlysmiles4949
@onlysmiles4949 12 күн бұрын
Man, I love the solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function
@Vaaaaadim
@Vaaaaadim 12 күн бұрын
All my homies love the solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function
@puddle.studios
@puddle.studios 12 күн бұрын
you know whats crazy is that i was reading the comments while listening and he started saying this like right as I started reading this comment, it lined up perfectly
@krispy_kornflake
@krispy_kornflake 12 күн бұрын
​@@puddle.studiosits crazy how often stuff like this happens to me on here
@brianhelt9125
@brianhelt9125 12 күн бұрын
The solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function got me through some dark points in my life. 10/10 would recommend
@shmunkyman33
@shmunkyman33 9 күн бұрын
Acerola is truly in his SAFTRCTUWCMRMSAAEOAFBOTSPAAF era
@TheOdinsLance
@TheOdinsLance 12 күн бұрын
"game where you play as a roomba" would make a great idle game. Let me buy upgrades for my roomba. Put my roomba through progressively more dire circumstances.
@eneg_
@eneg_ 12 күн бұрын
Check out Leaf Blower Idle
@dragonicbladex7574
@dragonicbladex7574 12 күн бұрын
sounds like leaf blower revolution lol
@TheFiteShow
@TheFiteShow 12 күн бұрын
i love this idea
@NoxiousNinja
@NoxiousNinja 12 күн бұрын
And make it scream like Michael Reeves did.
@2peoples785
@2peoples785 12 күн бұрын
"you collected 500 pounds of dirt, level up!"
@XYZT
@XYZT 12 күн бұрын
It was fun solving the puzzle. I actually live in Toronto, Ontario and have never been to Oregon!
@Acerola_t
@Acerola_t 12 күн бұрын
you should've lied it would be funnier
@dragonstar373
@dragonstar373 11 күн бұрын
@@Acerola_t based
@PhantomV36
@PhantomV36 12 күн бұрын
not a musician but i'm glad you went into the music composition process, something that's often overlooked in game dev. also, nice succession theme rendition :D
@Seipli
@Seipli 11 күн бұрын
Oh boy I wonder how he got the indirect lighting to look so nice. Acerola: "I just put a point light in the room to fake it" MOTHERFU-
@RedhadesMtl
@RedhadesMtl 12 күн бұрын
I really liked the music theory presented the Acerola way 😄
@Acerola_t
@Acerola_t 12 күн бұрын
thank you!
@tea-ultraviolet
@tea-ultraviolet 12 күн бұрын
@@Acerola_t im a huge music theory nerd and i absolutely love your videos, i'd absolutely love if you made more music theory videos! possibly on a second channel if you're worried about losing views or something. the way you present information is amazing and if that was combined with more music theory stuff i'd die instantaneously /pos
@chickennugget481
@chickennugget481 12 күн бұрын
​@@tea-ultraviolet i will never get used to the fact that /pos means positive. idk who thought that was a good idea
@Acerola_t
@Acerola_t 12 күн бұрын
@@tea-ultraviolet once I learn more I will for sure, this vid covered pretty much all I know atm lmao
@luispacheco9936
@luispacheco9936 12 күн бұрын
100% I started playing a bit of guitar, learning only tabs, and occasionally dipping my toes into theory. Despite going into this video exclusively for classic Acerola wizardry, I was super invested on the music theory section.
@robinsparrow1618
@robinsparrow1618 12 күн бұрын
i love that vertical look isn't clamped, so you can roll your head completely upside down
@uhrguhrguhrg
@uhrguhrguhrg 11 күн бұрын
"im going out on my own terms!" *snaps neck*
@AlexAegisOfficial
@AlexAegisOfficial 12 күн бұрын
Oh, I thought you'd add Rayleigh refraction for accurate sunsets/sunrises
@Acerola_t
@Acerola_t 12 күн бұрын
it's a game jam give me a break ok
@chickennugget481
@chickennugget481 12 күн бұрын
​@@Acerola_t i thought you did a rayleigh scattering shader already
@Acerola_t
@Acerola_t 12 күн бұрын
@@chickennugget481 that was a really different context, Rayleigh is used in many contexts and an atmospheric scattering shader will work a bit diff from a smoke grenade voxel scattering shader, structurally speaking
@thefourthdymensionmusic
@thefourthdymensionmusic 12 күн бұрын
now thats what you call "Ray Tracing"
@YoutubePizzer
@YoutubePizzer 11 күн бұрын
fairly certain the unity skybox also just does a very basic sunset situation
@r033cx
@r033cx 12 күн бұрын
You might like the game Menagerie II: Presentable Liberty, it does pretty much what you described with the single room and a door that gets you various items
@Acerola_t
@Acerola_t 12 күн бұрын
there truly are no unique ideas i rly thought i had something here
@Drybones898
@Drybones898 12 күн бұрын
Rip wertpol
@peterpan4038
@peterpan4038 12 күн бұрын
Yeah, it's hard to find a truly unique idea. But it's much easier (but still HARD) to pull one of those niche concepts into the mainstream. What works, and what doesn't isn't just a matter of concept. A well refined niche idea might just be the next hit... spawning dozens of clones etc. Throwing "dumb" ideas at the wall till something sticks for whatever reason is the origin of plenty of mainstay series/ genres.
@someone8689
@someone8689 10 күн бұрын
blast from the past! I remember when that was the indie game du jour on youtube....
@knowlife4
@knowlife4 8 күн бұрын
I love this game and it's prequel, broke my heart when Wertpol passed...
@tfk_001
@tfk_001 12 күн бұрын
17:15 been writing a meteorological program recently and I'm in the opposite boat with research. I good simple titles like "Test of helicity as a tornado forecast parameter" by one of the most prominent supercell researchers literally named Davies-Jones but I can only find these papers being referenced in other papers and I cannot find them on the website of the publisher or even places like sci-hub
@leeroyjenkins0
@leeroyjenkins0 12 күн бұрын
I gave this a fair shot.. indeed, impossible to find without an account of some sort. Really nice that public research from 1990 is still pay-walled... I would just email the man directly, I'm sure he'll be happy to hear how his research will be applied. People usually share their articles for free if you just ask them.
@c0d3r1f1c
@c0d3r1f1c 12 күн бұрын
@@leeroyjenkins0 Hey, at least the authors are getting paid, right? 🙃
@Koreley
@Koreley 12 күн бұрын
@@c0d3r1f1c at least the authors are making 5% from the sales, which is still more than 0 if you think about it! I hate paywalled research x.x
@MyFedora
@MyFedora 12 күн бұрын
​@@c0d3r1f1c No, publishers pay them peanuts.
@markkalsbeek5883
@markkalsbeek5883 10 күн бұрын
Hey man, I have a nice resource for you! Try research rabbit! It's a tool to graphically explore networks of citations, makes combing through stuff a lot easier. G'luck!
@1e1001
@1e1001 12 күн бұрын
17:44 oregon jumpscare
@James-vw9yy
@James-vw9yy 12 күн бұрын
Should've added 24 realistic rain to the game, would've made it more immersive. Or I guess in Bend it's either 110 or a snowstorm
@1e1001
@1e1001 12 күн бұрын
@@James-vw9yy fetch weather data from the national weather service & simulate that in-game
@James-vw9yy
@James-vw9yy 12 күн бұрын
@@1e1001 While you're at it. May as well add realistic particle simulation for the clouds, and add interference with the light rays. If it is only one room, the goal should be to make the framerate ONLY barely functional.
@alexnoman1498
@alexnoman1498 12 күн бұрын
Woh-o-o-o Ah~ Woh-o-o-o Ah~ Oregon Jumpscare! Oregon Jumpscare.
@drakefruit
@drakefruit 11 күн бұрын
I did not expect a picture so close to me
@seedmole
@seedmole 12 күн бұрын
I had a great time, and really appreciated everyone's response to my game. It was my first time making an actual game, after spending years of making music and non-interactive video art using code.
@superfalcon
@superfalcon 12 күн бұрын
that cat during the sponsored part is just genius
@shatmx7574
@shatmx7574 12 күн бұрын
Fr, it was the only reason I watched the whole part.
@pedroscoponi4905
@pedroscoponi4905 11 күн бұрын
So far, it's worked on me every time, I'm surprised I've never seen it before.
@Al_KR_t
@Al_KR_t 12 күн бұрын
Dude, I skipped your videos for a few monts and damn, I see huge progress from working out, keep it up!
@Acerola_t
@Acerola_t 12 күн бұрын
to be fair i havent put my face in the past few months of videos lol, thanks!
@Aurora12488
@Aurora12488 11 күн бұрын
Just a note for the music; the F# is actually present as the second harmonic of the B already (if you play just a B on a piano, you can actually hear an F# ringing pretty strongly). So the resolution ends up being more a balance change than a resolution. But a cool idea!
@FrozenDozer
@FrozenDozer 12 күн бұрын
Substance Painter really isn't the tool you want. Painter is mainly for texturing of complex objects to have worn edges etc. If you want to create materials then Substance Designer is the go to tool.
@NoodleDoodleWasTaken
@NoodleDoodleWasTaken 12 күн бұрын
Omg i'd give up so much for an full on Acerolla music theory tutorial. I wanted to get into music making, but all the tutorials i've been coming across are kinda hard to comprehend imo. Your teaching style would be perfet, and i imagine i'd finally be able to understand everything
@HA11EYS_COM3T
@HA11EYS_COM3T 6 күн бұрын
You really don’t need music theory to start, absorbing what you can and learning as you go is a good idea :) If what you make sounds good without music theory, it can’t sound worse with music theory (unless you get too caught up in rigid theory) My recommendation would be to pick up composition software or a DAW and just start creating, it’s fun and it’s a good start :D
@NoodleDoodleWasTaken
@NoodleDoodleWasTaken 6 күн бұрын
@@HA11EYS_COM3T Thanks for the encouragement! But I've already been doing that for a year or so, and I find it really difficult to do make music without any knowledge. I plainly don't know where to start, what kinda notes should I play and when. So most of my tracks were really frustrating to make, since I just put stuff semi-randomly until it sounds good, which takes a while, and it usually doesn't even sound all that good. I've picked up a class yesterday tho, and it's already helping me a ton!
@ValeBridges
@ValeBridges 12 күн бұрын
I played The Coffin of Andy and Leyley for the first time earlier today. I eventually managed to get that... experience?... out of my brain for a few hours, but upon watching this video and hearing the kind of game you made, suddenly it's all rushing back. I blame the Baader-Meinhof phenomenon.
@gsqwirell4479
@gsqwirell4479 12 күн бұрын
I wanna make clear that in the industry the soft to create materials is Substance Designer . Évent if it possible to make them in Painter, Painter is more used for baked textured object . Super video tho 👍
@Blaxpoon
@Blaxpoon 11 күн бұрын
As a nerd programmer, you would likely have more fun with adobe substance designer than painter
@hallwaerd
@hallwaerd 12 күн бұрын
This is so cool, I loved the music theory section. Your piano skills are seriously impressive too
@carth531
@carth531 12 күн бұрын
i Can not believe that this game dev youtuber has explained Music theory better than like, ANY tutorial ive watched. YOU ARE INSANE! Amazing work.
@SpringySpring04
@SpringySpring04 12 күн бұрын
New Acerola upload, I am now in joy I really wanted to participate in the game jam, but I've been overburdened with uni and work. Congratulations to the winner!
@Verbosal
@Verbosal 12 күн бұрын
You should've made a console to be able to mess around with all the features you've made! Ex. Control over the timezone used, visible light paths and stuff like that. It would also explain why this project is so unique.
@Acerola_t
@Acerola_t 12 күн бұрын
yeah, kinda goes against the intended experience though and I unfortunately am pretentious enough to care
@ottothetomato8770
@ottothetomato8770 12 күн бұрын
I'll be sure to participate in the next one, it was really cool seeing people step out of their comfort zone
@mads_in_zero
@mads_in_zero 12 күн бұрын
Checking on Acerola every so often to see what Monogatari easter eggs have been snuck in this time.
@addiment
@addiment 10 күн бұрын
"layering a bunch of noise functions" music is layer cake acerola, you've done it again
@okunamayanad
@okunamayanad 12 күн бұрын
actually playing as a roomba looks fun
@KingBobXVI
@KingBobXVI 12 күн бұрын
In college I had a project where we built little robot cars that drove themselves around avoiding obstacles using three IR distance sensors, not too different to how a Roomba works, minus the front bumper. I'm imagining a game where you have to navigate a 3d space, you don't have a 3d view, your only visual is three dots on the screen, shaded to represent the distance to the nearest point directly in front of you, and two offset by a 30 degree angle on either side. Maybe another visual element could be a top down map of your path showing where you've been already so you can double back or predict where things might be in the room. Now I actually kind of want to make this, lol.
@Roxor128
@Roxor128 11 күн бұрын
Take it into space, and you'd be one step away from Viscera Cleanup Detail.
@williammanning9323
@williammanning9323 7 күн бұрын
"What's the rendering equation? ...I don't know" got me lol For anybody who's wondering, it's the formal mathematical way of saying "for our particular viewing angle of a particular surface point, add up all light which comes into the surface from any direction and happens to bounce towards our viewing angle". That sum of light is written as an integral, because integrals are how you sum an infinite number of infinitely small things. In practice, integrals are usually approximated by summing a *finite* number of chunky things. You may remember from high-school calc, approximating the area under a curve by splitting it into rectangles and summing the rectangles' area together. Similarly, in a ray-tracer we trace a very limited number of incoming light rays, and assume each one covers a fairly broad cone of incoming light directions hitting a broad patch of surface. You get better approximations, a.k.a. more realistic graphics, if you increase the number of rays and decrease the effective size of each one (or decreasing the size of the surface patch, by increasing resolution), so that you're not glossing over so much detail. The integral is defined as the limit as they become infinitely thin, and infinitely numerous, impacting an infinitely small surface. The inside of the integral, describing the amount of light coming in from a particular direction and then bouncing into your eye, depends on a number of factors. Each of them is pretty intuitive once you understand it (for example, one term is the dot product of the incoming direction with the surface normal, because less incoming light is able to hit a surface area if that area is rotated to be thinner from the light's POV).
@compilererror2836
@compilererror2836 12 күн бұрын
babe wake up acerola did something really impressive again
@RyanSPetersonGames
@RyanSPetersonGames 20 сағат бұрын
I love how suddenly in depth the explanation goes for every piece of the game.
@VeloFX
@VeloFX 12 күн бұрын
Almost 1000 games is huge!
@SunnyIsOnline
@SunnyIsOnline 10 күн бұрын
This is the type of content that makes me just want to sit down and MAKE shit, I love it so much, posters are rad too
@spotandjake1008
@spotandjake1008 10 күн бұрын
That was a really good explanation of the music process. Your extremely talented and really good at teaching.
@STANNco
@STANNco 10 күн бұрын
But Acerolaaaa... Your music theory section is the most informative and understandable music theory video i've seen on youtube ever and i want you to make more!!
@bndncn
@bndncn 9 күн бұрын
Yoooo I just started watching Succession, and your performance freaked me tf out. This rocks, thanks dude!
@davidmartin8089
@davidmartin8089 12 күн бұрын
nah ok but that is actually a super cool concept i love it. speedruns gonna go crazy on this one.
@llcoolgames
@llcoolgames 8 күн бұрын
thanks for the music lecture. also cool idea for the music in game!
@ron4212
@ron4212 12 күн бұрын
the music playing in the background of the music theory section only serves to add to the existential dread of the game. Genius
@LittleRainGames
@LittleRainGames 10 күн бұрын
Its substance designer, painter is for painting materials, usually made in designer on models.
@AMTunLimited
@AMTunLimited 12 күн бұрын
Even for 5 months, that piano progression is pretty amazing
@elliejohnson2786
@elliejohnson2786 12 күн бұрын
I love substance painter and it's one of my favourite parts of the 3D asset pipeline :D So happy to see you pick it up, too
@Akosmo
@Akosmo 12 күн бұрын
It's kinda surreal seeing you cover music theory, something I'm passionate about. Very well explained! As for my favorite chord, it's Fadd9 ^w^ Been loving your content! I'm not great at math, much less computer graphics, but you make your content very entertaining and pretty easy to follow! Keep it up! Might join your game jam next year :D
@Hazzel31337
@Hazzel31337 12 күн бұрын
this video was great again, love your videos, learned so many things and was entertained.
@d_ogo
@d_ogo 12 күн бұрын
your content is literal gold and to be honest i really appreciate all your effort keep it up
@b4ttlemast0r
@b4ttlemast0r 10 күн бұрын
Tbh I wouldn't call this a "fully raytraced game". It doesn't feature reflections, global illumination, or shadows with variable penumbra.
@Acerola_t
@Acerola_t 10 күн бұрын
it is literally the ray tracing algorithm. I demonstrated reflections they just weren't utilized and i explained that global illumination and soft shadowing is a feature of path tracing an extension of simpler ray tracing. So just cause you wouldn't call it that, doesn't mean you're right lol
@j1t176
@j1t176 11 күн бұрын
i can't believe you tried to distract me from your ad by putting a video of your adorable cat next to it, and baited me to watch it by introducing it in the scene right before. How devilish! You almost got me! I know all about Brilliant now!
@LightTheMars
@LightTheMars 12 күн бұрын
21:40 this being the main notes of the DDLC Sayo-nara OST made me pause, I never realized it's just a C major, A minor arp.
@Sugar3Glider
@Sugar3Glider 11 күн бұрын
The Mathematical Labyrinth: The game starts on a hexagon grid with numbers listed in random locations, these represent the ingress & egress points to the Labyrinth. The number of access points is determined by rolling a D20 while the location is determined by rolling D10s across the table (rolling a 10 acts as 10 and 0). You have a running equation total that begins as the number listed at your chosen entry location and will adjust based on the mathematical equation you used to construct your path. The goal is to travel from one access point to at least one of the other access points, wherein you then choose to exit or continue for more loot either at the same or a different access location. Upon finishing your score is calculated by counting the number of rooms entered while walking through the Labyrinth, with bonus points awarded for loot found, and a multiplier for style (loops) generated in the process. At any point you can pass through already explored rooms using no additional spell points, only movement points, however you cannot enter a room again unless your equation total matches the existing number. You cannot choose to continue through the Labyrinth if your equation total does not match the number listed as the access point and must exit. If it does match you can choose to re-enter the Labyrinth, and if you then die your score will be reduced to the minimum number of rooms necessary to get from entry to exit plus points for loot dropped outside. Re-entry to the Labyrinth costs D20 movement points. No points are awarded if you have not found at least one other Access Point before the Labyrinth collapses. The Labyrinth has a hidden number of points that can be utilized before it will collapse and kill you. Each mathematical equation costs spell points to cast, and movement costs are calculated separately. There is no warning for the collapse, but before reaching your first exit you can divide by zero to retreat through the Labyrinth, which will provide you with half of your score without points for loot, assuming you can make your way back before the Labyrinth collapses around you. 1-4, 5, 6-9 correspond to the direction you move each turn with 1-3 moving to the SW S SE, 7-9 moving to the NW N NE, 4 moving W, and 6 moving E. 5 allows you to move in any of the chosen directions for 2x the spell points for the equation. Loops can only be created by entering a room with a current equation total being equal to the number already listed therein.
@AnimeUniverseDE
@AnimeUniverseDE 10 күн бұрын
Hey just wanted to say that your content is awesome, keep up the great work :)
@nathanbarajas9174
@nathanbarajas9174 2 күн бұрын
I really appreciate you putting that cat video side by side with the ad.
@KoshakiDev
@KoshakiDev 12 күн бұрын
This video will be a goldmine for future BUAS students. Jacco will be proud. 🎉 ANOTHER banger, Acerola!
@theSoundCarddatabase
@theSoundCarddatabase 8 күн бұрын
Very nice. The music portion I found very captivating, first with the implementation of events happening on minutes and hours, but also for the explanation of chords that's the clearest I've ever heard as a non-musician. Somehow this demo reminds me of the "The Room" prototype by Peter Molyneux back in 2005... the aspect of time was quite important in that game and you could wind or rewind the wall clock to make the hours pass and the days go by, and the light reacted accordingly.
@Hersatz
@Hersatz 11 күн бұрын
Entered the video looking to learn about ray trace, ended up becoming Beethoven.
@monad_tcp
@monad_tcp 11 күн бұрын
6:12 that's why I say that in videogames its the eye that emits light, and the lamp sinks light.
@makebreakrepeat
@makebreakrepeat 12 күн бұрын
Already excited for Jam 0.1!
@Wonky2
@Wonky2 12 күн бұрын
Since we're on the topic of ray-tracing, have you heard of the game Mirror Drop? It was made when ray-tracing usage in games was just starting to take off and uses ray-tracing to create seemingly infinite repetitions, perfect reflections, and non-Euclidean geometry
@Clairdess
@Clairdess 12 күн бұрын
if u don't know that song plays Acerola on 20:11 it's succession theme song
@Acerola_t
@Acerola_t 12 күн бұрын
played so poorly it doesnt get content id'd B)
@olekbeluga314
@olekbeluga314 10 күн бұрын
Oh my god thank you. I was like pulling my hair out trying to figure where I heard it and why it felt so familiar.
@TaylorBroussardShow
@TaylorBroussardShow 12 күн бұрын
sheesh, my planning was sitting at a bar with my friends with a drawin app, sketching out an idea for how the game would play
@batteraquette5843
@batteraquette5843 12 күн бұрын
it's impressive how simple your music theory explanations are
@saikousocial
@saikousocial 12 күн бұрын
This is such an amazing channel, man. I can't get enough, lol.
@BobzBlue
@BobzBlue 12 күн бұрын
In a voxel game that uses ray tracing would it be theoretically possible to skip mesh building using the chunk data for ray collision similar to a 2d tiled platformer collision system for a performance gain?
@mettaursp309
@mettaursp309 12 күн бұрын
By mesh building do you mean detection of ray intersections with objects already registered & tracked in the scene & available for rendering, or construction/loading of the objects? For the ladder it's better to get it all registered & tracked beforehand. For the former, yeah, those kinds of broad phase checks apply for rays as well. For scenes with triangle meshes it's fairly common to approach with a top level acceleration structure for the full scene, and bottom level acceleration structures for individual objects. An acceleration structure in this context would usually just be something like an AABB tree or a KD tree. You would cast a ray into the top level node of the tree, and gradually working your way down the tree, eliminating nodes that the ray can't traverse through, until you hit the items in the leaf nodes. The top level structure would store objects, with references to which mesh bottom level structure is used, and the bottom level structures would store triangles. This prevents the ray cast function from trying to compare against meshes well outside of the ray's path, and from trying to compare against triangles well outside the ray's path. For a voxel game as an example you could modify the top level structure to use a voxel grid structure to represent either voxels or chunks. If you're going to be using GPU accelerated ray tracing then you're going to be more limited in how you're allowed to modify the acceleration structure though. Last I checked it was a lot more inflexible.
@BobzBlue
@BobzBlue 12 күн бұрын
@@mettaursp309 I've been thinking about such a technique for a while, however given my lack of experience the only thing I got from your reply was that it would be difficult to give the gpu chunk info (sending stuff to and storing things on the gpu cache or memory is intensive in high quantities). I was really just daydreaming about Minecraft's mesh building for rasterized rendering, the ray tracing used in minecraft probably uses that same mesh and I thought of a method I used in scratch for tiled based collision for wolfenstine styled rendering. It might be a job for a cpu anyway as it requires checking the coodrinates of a ray and reference it to the tile data to detect collision. Maybe the 3d tiling could be equivalent to vertexes, however again, I have no clue whether a gpu could accept such data in any way.
@1e1001
@1e1001 12 күн бұрын
dunno exactly what you're describing but i know teardown's main rendering thing is raymarched voxels, maybe that's similar to what you're describing
@Roxor128
@Roxor128 11 күн бұрын
Sure. Wolfenstein 3D does the 2D version for rendering, then once it's found the wall intersection, draws an appropriately scaled column of pixels for the distance from the camera onto the screen, followed by appropriately scaled sprites over the top.
@pintsizebear
@pintsizebear 4 күн бұрын
The overall concept of your game (especially the randomized death date) reminds me of an old art game called The Graveyard by Tale of Tales. In it you play as an old woman visiting a graveyard, sitting down, thinking about things for a while, and then leaving. You can repeat this as many times as you want. In the paid version, she may randomly die during a visit. I seem to remember that if you try to start the game up after the old woman dies she won't be there for future visits, but I can't confirm that.
@BlueGamerBeast
@BlueGamerBeast 12 күн бұрын
That piano section was actually insane. Also love the tanaka's amazing commodities reference at the end
@DKarkarov
@DKarkarov 12 күн бұрын
Nice amazing commodities segway. Grats again on the jam completion, you did a great job and a lot of the entries were awesome!
@luisinhobr
@luisinhobr 10 күн бұрын
music is good when it has a purpose and you definitely did that. i loved it
@joaoguerreiro9403
@joaoguerreiro9403 12 күн бұрын
Computer Science is amazing man 🔥 great work 🙏🏼
@Xenon3
@Xenon3 10 күн бұрын
Never thought I'd learn ray tracing and music theory from the same 25 minute video. Graphics programming enthusiast & musician here.
@jlnrdeep
@jlnrdeep 11 күн бұрын
This is the only youtube channel where i would never skip the ad part, godspeed you absolute chunky fluff, it's an infinite source of entertainment.
@Ferret440
@Ferret440 11 күн бұрын
Wow, I've been learning piano for a year (first instrument!) and I'm so amazed by your progress! I have a lot of practice to do it seems 😅
@deluxe_1337
@deluxe_1337 10 күн бұрын
You should make more music theory stuff, it's actually so simple and easy to comprehend when you present it...
@daylen577
@daylen577 11 күн бұрын
Now I kind of want to see a game with full path tracing, but where light applies after movement, so you can move your mouse around but everything will be very blurry and then when you stop moving it starts rendering more and more (like how Blender gets all pixelated for large scenes)
@starsigngd
@starsigngd 12 күн бұрын
that game jam was real good
@RiverReeves23
@RiverReeves23 12 күн бұрын
Love your vids man. Only suggestion would be to feature the game footage more. You spent a long time building up and then the game shown was about 2 seconds. It would be a bit more satisfying to see a bit more exploration.
@aleksp8768
@aleksp8768 12 күн бұрын
Thank god I finally know the difference between ray tracing and path tracing
@FROZENbender
@FROZENbender 11 күн бұрын
thanks for talking about ray vs. path tracing. it seems to be a big point of confusion because everyone just calls both ray tracing when path tracing requires far more to get going. material data, surface reflection functions, denoising, upscaling... really quite an interesting technology. in uni (comp sci) I did a deepdive project into some aspects of path tracing.
@isaipack
@isaipack 8 күн бұрын
I really think you should continue the game idea and add the out of scope parts. Sounds like a good experience that would make a great content game.
@CameronBFunny
@CameronBFunny 11 күн бұрын
Every frame is an aberration, because it may never be rendered again. I love it.
@collin4555
@collin4555 12 күн бұрын
Thanks for the music theory and cat footage
@veorEL
@veorEL 11 күн бұрын
I just love the screenshoted red-ish arrow ↗
@dinoeebastian
@dinoeebastian 11 күн бұрын
okay hear me out, for the next game jam, make a game, that's just a cube, except everything is hyper realistic, so the cube is made up of a bunch of atoms, each atom is calculated, and you also calculate the light how light works irl instead of the less intensive version, and as a bonus maybe calculate every other law of physics as well to perfect precision, even if it's something scientists haven't discovered yet, just figure it out
@astral6749
@astral6749 12 күн бұрын
I didn't expect to learn piano from this graphics person.
@inxomnyaa
@inxomnyaa 4 күн бұрын
that damn pokemon melody will stick with me all day but it worth the quick and easy to understand music theory.. as long as i manage to remember
@liamdevlin1862
@liamdevlin1862 11 күн бұрын
Aceswola - mans been working out! amazing video as per usual ace :)
@siz1700
@siz1700 10 күн бұрын
3:30 sorting pixel cat lmao
@DarkThomy
@DarkThomy 10 күн бұрын
Yoshie Shiratori ?? I didn't expect to learn that one of the characters from Golden kamui was actually inspired by a real man x') Crazy !
@nufik8097
@nufik8097 11 күн бұрын
Hi Acerola, brilliant video as usual! I've got a question, what's the tool that you used for visualizations of the music theory? I'd like to get into piano as well and this would help me a lot. Thanks & continue the good work!
@Acerola_t
@Acerola_t 10 күн бұрын
it's pianoteq, a kind of expensive vst but the trial version is really nice I used it for a few months before I needed the extra black keys.
@Pyriana
@Pyriana 10 күн бұрын
Random mention of Bend, Oregon what? Can confirm, lived in Bend for over 20 years, that's exactly what it looks like on January 1st, even if I haven't been there for 8ish years.
@project-gladiator
@project-gladiator 12 күн бұрын
"A good effect without a story is quite a boring effect" George Lucas
@Povilaz
@Povilaz 12 күн бұрын
Using a point light to fake indirect emissions is interesting. The result is good enough, and looks better than having low sample count indirect lighting noise, but still feels like it's missing something.
@nicks4727
@nicks4727 12 күн бұрын
The music theory really made me want to see you tackle sound ray tracing
@benmcreynolds8581
@benmcreynolds8581 12 күн бұрын
You're ridiculously talented at the difficult aspects of game development. I hope we get to see unique game builds from you in the near future. I've been dying to see new focused game projects that utilize PS1-PS2 era designs, art style, etc. ~Even tho Tech has advanced, I wish game companies would alter their approach to gaming. Bring back previous gen games, but they are made in our modern day. Game projects like that will cost less $, take less time to build. We drastically need Additional selection to our game library. We need games that harness art design. Designs that have proven to be timeless. Cell shaded, low poly effects, pre rendered backgrounds, 2D, 2.5D, creative 3D that's not trying to be hyper realistic. Inspiration from previous gens shouldn't stop, just because new consoles have come out. Timeless games don't need hyper realistic graphics. Some of the best games have unique art styles such as Sly Cooper. Anytime i say this someone in the comments always says: "well we have indie games" but that's not my point. I wish the gaming industry would recalibrate their focus & start making games for consoles with all sorts of styles & designs. Just look at current Gen consoles Game Library's? It's NOTHING compared to the N64, PS1, Xbox, GameCube, dreamcast, 360, PS2, Sega Saturn, classic PC games, etc. Life would be amazing If game companies will start making games that are inspired by these previous gen designs. We shouldn't leave those unique aspects of gaming in the past. Hopefully the struggles of the modern triple AAA games will organically transition the gaming industry back towards a better direction. It's exhausting how long it's taking for most games to be made. Just for a lot of those games to end up being total let down projects anyways. It's crazy. Idk how these game companies have been able to keep getting away with this BS. It's devs like you that show real potential and passion in the gaming world
@stopfdenpc
@stopfdenpc 12 күн бұрын
Did not expect a lesson in music theory but was great like the rest of the video! May I know which instruments you got for pianoteq? lol
@PieGuyX1000
@PieGuyX1000 12 күн бұрын
Oh bam game jam
@m3nguele
@m3nguele 11 күн бұрын
22:40 its also one of many motifs ZUN uses in Touhou
@stardusteugene
@stardusteugene 10 күн бұрын
this thing with the cat in the sponsorship just made me laugh like insane)
@irishguy167
@irishguy167 12 күн бұрын
How did you slide in the best music theory explanation I've ever seen in the middle of this video broski
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