Hi, Gustavo. I found this link while slowly working through your Atari 2600 assembly language course. It's awesome, something I've always wanted to learn since I was a kid playing Atari in the 1970s and 1980s. I'm about halfway through and I'm really enjoying it.
@code4fun6772 жыл бұрын
Amazing content as always, keep it up!!
@pikuma2 жыл бұрын
Thanks! :)
@klr607 Жыл бұрын
Well explained as usual. Please continue with the conversation. Thank you
@claudiosettiart Жыл бұрын
Super informative and extremely well presented. I love your teaching style. Can't wait for a 68000 course from you!
@dKonstructed2 жыл бұрын
Solid information. I'm looking forward to your lectures on the SNES/SFCOM and Genisis/MegaDrive in the future. Also, it would be interesting to see if you can do a lecture series on the PlayStation. I know that hardware becomes a complex issue in that generation, but it would be interesting to see how that system worked and how it built upon what came before. I'd suppose that a prereq would be the low-poly graphics course you have in order understand the linear algebra working behind the scenes.
@EmiTheLoomistar2 жыл бұрын
Please please, cover the next generations!! It would be an amazing learning experience
@vazquezelectronics83342 жыл бұрын
one of the best video i saw this year AMAZING Thanks for everything
@hanspeterbestandig20542 жыл бұрын
Bravo, bravo! 👋 Thank you, that you share your great Knowledge with us! 🙂
@pikuma2 жыл бұрын
My pleasure! :)
@MichaelVLang2 жыл бұрын
A light conversation, but nonetheless mind-bending.
@theromarioaf Жыл бұрын
Excellent content, amazing explanation! Thank you very much!!!
@ghosthuntergr2 жыл бұрын
Your lessons in atari 2600 programming are the best in the world. Would like to see more consoles like Vectrex and also BatariBasic coverage
@pikuma2 жыл бұрын
Thanks! Nice suggestions. 🙂 I'm working on some new stuff; ler's see if I can squeeze something about the Vectrex in it. But I don't know much about BatariBasic yet.
@SaadAzim2 жыл бұрын
Great video. I look forward to the one on 4th gen consoles. Admittedly, Atari's "Hi-Way" made me think of "Super Spy Hunter" for the NES, that also changed modified the x position of the background layer during vertical blanking to make roads look curved. :D
@pikuma2 жыл бұрын
Thanks for the kind words. I know! After I published the course I realized that I did not mention the background scrolling technique (not even for the NES, which was a super important feature). Oh well, there's always more to tackle in the next ones. :)
@SaadAzim2 жыл бұрын
@@pikuma Indeed. If I remember correctly, when the Famicom came out in 1983, the ability to smoothly scroll the background was a pretty big deal. SEGA's offering, the SG-1000, which was released around the same time, looked dated by comparison.
@jairosantos60622 жыл бұрын
Thankx Professor, Obrigaduuuu..
@pikuma2 жыл бұрын
Grande!
@Lord_Biyoma2 жыл бұрын
Nice video! love your way of teaching , continue
@pikuma2 жыл бұрын
Thank you! :)
@MrBildo2 жыл бұрын
If you like his YT videos do check out his courses on his website.
@4dillusions2 жыл бұрын
Hi! Will you plan Commodore 64 assembly game programming course?
@pikuma2 жыл бұрын
That is the plan, yes. 🙂 I still have other content first, but it will happen.
@haha-hk9tx2 жыл бұрын
As someone who just started making games this is nice to know 😁
@pikuma2 жыл бұрын
That's great to hear. It's nice to put things into historical context. 😉
@KrunchyTheClown78 Жыл бұрын
Atari 7800 is a console that desperately needs to be covered!
@mr_noodler Жыл бұрын
This guy is awesome
@sodapopinski99224 ай бұрын
Could someone please go over spacerace diode sprite… I’ve looked everywhere on the net and there is nothing about it… I don’t see how diodes could render an image without memory… it would def be associated with the clock timing on which part of the space ship to draw, correct?
@Durian_Defense Жыл бұрын
ZX81 next please. SIr Clive would be proud.
@pikuma Жыл бұрын
Frankie! Great call. And maybe one day you can teach me your wizard ways on 16-bit x86 assembly as well. 👍🙂
@gabriellanzer10 ай бұрын
Chimarrão for the win!
@kraftwerk97410 ай бұрын
If you drink mate you've got to be Argentinian but you have a Brasilian accent haven't you 🤔. As a C64 programmer I can imagine how hard the VCS must be to code for without a graphic's memory. This notion of racing the beam is alien to me.
@pikuma10 ай бұрын
The south of Brazil has a lot of cultural overlap with Uruguay, Paraguai, and Argentina. 🧉❤️
@mfawzi892 жыл бұрын
Are you going to publish NES Programming with 6502 Assembly on Udemy? Your other courses are really amazing.
@pikuma2 жыл бұрын
Hi Fawzy. We don't use Udemy for our new courses anymore.
@maxmuster70032 жыл бұрын
I made a "Picture to character converter" for the default DOS/DosBox text screen. Please google.
@pikuma2 жыл бұрын
Super! 🙂
@maxmuster70032 жыл бұрын
@@pikuma For pictures with 112x112 pixel, 2 colors, uncompress data to display inside a block of 7x14=98 extended ASCII on 80x25 screen with 8x16 font size.
@SiuLoong5 ай бұрын
Mate??
@halfsourlizard9319 Жыл бұрын
Woah. 128bytes is ... very, very close to 0 bytes.
@ArlindoVianna7 ай бұрын
Meu amigo faça também em português
@Sanscripter10 ай бұрын
Matcha matcha
@jonshouse12 жыл бұрын
The content looks great but the speech tics "right" and "got it" wore me down. I cant watch people who use a floating "so" or punctuate with "like" for much the same reason.