How Ruin Got Dethroned

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Ardetha

Ardetha

Күн бұрын

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@Ardetha
@Ardetha 2 жыл бұрын
it got ruined haha
@Ardetha
@Ardetha 2 жыл бұрын
this is such a gangster comment, liked and upvoted
@peterbakai5614
@peterbakai5614 2 жыл бұрын
@@Ardetha u okay?
@lovelysunday5091
@lovelysunday5091 2 жыл бұрын
@@Ardetha you ruin the joke :)
@Seoul_Soldier
@Seoul_Soldier 2 жыл бұрын
This ruined my day.
@spiritupgrades
@spiritupgrades 2 жыл бұрын
As the saying goes, if it glows, it goes. Also, a friend of mine asked me long ago, when ruin was helpful, why I never touched the hex. Because RNG Jesus was not with me for most of my matches & wasn't added to the game until 11th December 2018.
@terrypennington2519
@terrypennington2519 2 жыл бұрын
The perk has been nerfed to the point where it no longer qualifies as being worthy of a Hex perk. Hex perks are supposed to provide very powerful benefits, at the risk of them being pemanently removed at any point in the trial. The new Hex Ruin does absolutely does not provide a high enough benefit for it to be considered a Hex, I don't think the devs realize just how abysmally bad the 100% regress speed is. In fact, the new Hex Ruin actually HURTS the killer more, because Ruin prevents killers from utilizing superior and stronger gen kicking builds that provide much more short and long term benefit
@justmonika2345
@justmonika2345 2 жыл бұрын
Honestly to fix Hex: Ruin would be to make it not a Hex perk in its current form, but BHVR won't do that because the Hag was supposed to introduce the Hex perks. So at the moment, the only other option I see to fix it would be to find a middle ground for the power it brings. Maybe 150% regression and remove the 3 survivor penalty to it which was incredibly unwarranted?
@terrypennington2519
@terrypennington2519 2 жыл бұрын
@@justmonika2345 Yes this was exactly my line of thinking. They could keep it as a Hex, but at least buff the regression to something like 175%. I'd argue 150% regress speed is still way too slow, I mean that's only shaving off 1 second off of the 4 second total regress time, which is not worth it in the slightest. God it hurts just how badly Ruin got gutted and like barely anyone is talking about it
@LordFerbombi
@LordFerbombi 2 жыл бұрын
…just use another perk ?? lol
@Boby9333
@Boby9333 2 жыл бұрын
@@terrypennington2519 Hex: Ruin should be 150% reduction with no penalty beside bein deactivated when the Hex is broken. Also Behavious is so fucking damn stupid not to put a limit to stacking bonus. They need to put a 200% bonus limit to everything from gen regression to healing speed. They also need to nerf Nurse by making a basic attack after a blink be a special attack. That way half the perk wouldn't be too strong on her.
@spicybun81
@spicybun81 2 жыл бұрын
@@LordFerbombi Yes you probably should, but "Just use another perk" doesn't solve the problem of it being to weak in it's current state
@EtherealistEquinox
@EtherealistEquinox 2 жыл бұрын
Also Boons are another factor for ruin's downfall, good survivors memorized totem spawn locations to setup boon which made it very easy to cleanse ruin and the fact that totems always spawn in these locations
@vega7873
@vega7873 2 жыл бұрын
Boons came out after ruin was changed so what are you on about?
@onedarnsandyboi1844
@onedarnsandyboi1844 2 жыл бұрын
@@vega7873 what are you talking about boons came out well before the ruin change
@CenoriaWoah
@CenoriaWoah 2 жыл бұрын
@@vega7873 Time for bed, Grandpa. Your perception of time isn't what it used to be.
@TheMightyTranix
@TheMightyTranix 2 жыл бұрын
but the problem cant always be _'but good survivors [insert counterplay]'_ - yes good survivors know how to counter things, is that not how its supposed to be? I swear, back when DBD was a hide and seek game, killers were saying that _'a good survivor realized they could just run away'_
@KyleMozza
@KyleMozza 2 жыл бұрын
@@vega7873 I think you might have the most recent ruin nerf mixed up with the rework from ~2 years ago
@Mr.nesser
@Mr.nesser 2 жыл бұрын
I still remember the pure satisfaction I felt when fully repairing a generator with a random Dwight while Old skillcheck ruin was in play without having the gen regress a single time. Man, that shit got me hooked on hitting skillchecks.
@Olliedawwg
@Olliedawwg 2 жыл бұрын
You could also just spam m1 to tap the gen, avoiding skill checks all together
@Mr.nesser
@Mr.nesser 2 жыл бұрын
@@Olliedawwg gen tapping. I remember. Took years to complete gens like that though
@everythingpony
@everythingpony Жыл бұрын
​@@Mr.nesserit took, 10 seconds longer, the current gennie time
@Jebu911
@Jebu911 3 ай бұрын
@@Olliedawwg yeah but gen tapping was only viable if the generator was almost done. Doing it from the start would have been ridiculous and i remember people doing it.
@ThyBigCheddar
@ThyBigCheddar 2 жыл бұрын
Honestly with the massive nerf you could probably make it a non hex. It only regresses if your not on the gen, at normal speed. It's basically a quality of life perk. But the ability to remove it makes it not viable as that, especially due to Boons.
@gnolex86
@gnolex86 2 жыл бұрын
They won't change it from a hex because it's one of Hag's perks and all of her perks are meant to be hexes.
@ThyBigCheddar
@ThyBigCheddar 2 жыл бұрын
@@gnolex86 Yeah but Hexes are also meant to be strong
@Justmonika6969
@Justmonika6969 2 жыл бұрын
@@gnolex86 While true, that just means that Ruin is now too weak to be a proper hex.
@joonatan782
@joonatan782 2 жыл бұрын
i would change newest ruin like increasing regression to 300% but when 1 surv is decreased then it would disappear
@pancakes8816
@pancakes8816 2 жыл бұрын
Just an idea, have it so that the more people on a gen the slower it is. It would still slow down with 1 person, but it stacks per 100% with each person. So if 3 people are on a gen, its slowed by 300%.
@dumbboyalex4396
@dumbboyalex4396 2 жыл бұрын
"Low mobility, low tier killers" is a problem by design of DBD, with the exception of Leatherface in my opinion every killer without mobility of some form in their kit just suffers greatly from this game featuring bigger maps when it's 4 versus 1 and the objective never consolidates to the killer's favor unless it's the hatch or basement hooks. Really for these other killers to shine there has to be a different objective or game mode they can excel in, that's the only rational fix I can see happening if it's something that the game devs even want to address. But seeing how the gameplay loop hasn't really changed much since inception besides the archives, I doubt it.
@mojolmao1752
@mojolmao1752 2 жыл бұрын
leatherface is dogshit what are you on about?
@M4XXXXXXXX
@M4XXXXXXXX 2 жыл бұрын
Huntress is low mobility but can still dominate at range
@justmonika2345
@justmonika2345 2 жыл бұрын
@@M4XXXXXXXX Yeah because her kit allows her to. She's the only ranged killer in the game that damages on hit that far away and can actually snipe. The next closest is Slinger but he's limited by a range on how far he can hit you out, and his hits aren't guaranteed at all.
@metagamer1341
@metagamer1341 2 жыл бұрын
Even the basement is, half of the time, in "survivor shack" as I call it. As is implied, that's survivor territory lmfao
@atmosdwagon4656
@atmosdwagon4656 2 жыл бұрын
@@M4XXXXXXXX Technically, really high skill Artist can snipe as well, but the skill ceiling required there is sky-high and only a tiny, tiny handful of players have demonstrated that capability. Huntress is still, in practical terms, the best ranged killer by a mile and whose offensive potential must be respected, while all others can be meme'd to death by exploiting one weakness or another in their powers.
@emanuelstornello8009
@emanuelstornello8009 2 жыл бұрын
Things I learned in this video: 1)Slower killers alway get the shaft 2) it got ruined
@b2modby
@b2modby 2 жыл бұрын
Another benefit of the old ruin that often gets forgotten is that even you survivor is good enough to consistently hit great skillchecks it would still be worth it. Because it removed benefits you got from hitting great skillchecks. So if a survivor could consistently hit great ones, without ruin they'll complete generator faster due to bonus progress. Great video.
@everythingpony
@everythingpony Жыл бұрын
Ohhhhh a whole 2% blah blah
@jamiemc2313
@jamiemc2313 Жыл бұрын
Old Ruin was by far the worst designed killer perk in DBD as far as damaging new player experience went. The worse the survivor, the better the perk became to the point that at beginner levels of play, Ruin would singlehandedly make the game unplayable for survivors. Couple this with the fact that back then, survivor win rate was extremely low at low levels even without Ruin and the perk quite literally ruined the game for many beginning players. It's the one and only killer perk that I was happy to see go away.
@username990
@username990 2 жыл бұрын
The fact that killers had to use one perk as a crutch and if it was destroyed they basically automatically lost shows how terrible DBDs balance is
@denizmergen418
@denizmergen418 2 жыл бұрын
Crutch in videogmaes means easy to use but bad ruin was niether
@username990
@username990 2 жыл бұрын
@@denizmergen418 yeah true ruin was honestly more of a necessity
@eggmin8967
@eggmin8967 2 жыл бұрын
Almost like dh
@atmosdwagon4656
@atmosdwagon4656 2 жыл бұрын
@@eggmin8967 Dead Hard was never anywhere near a "necessity" vs 90%+ of the killer roster. Only Nurse and Spirit really. Ruin on the other hand, was basically mandatory for any killer weaker than Huntress due to map sizes getting larger and larger as the game got new content. Ruin (and Devour Hope) were among the very few perks that benefited from these bloated map sizes, as it would force the survivors to take more time searching instead of slamming gens in complete obscurity. With maps like Badham and (old) Haddonfield being infamous enough to ensure offerings, the necessity for Ruin became even greater.
@theetaurus1832
@theetaurus1832 2 жыл бұрын
honestly i think a lot of you were just bad at the game/are bad at the game and needed a reason to change the balance but hey
@davemiller7692
@davemiller7692 2 жыл бұрын
Hex: Ruin you've been ruined and you'll never be same again
@meatcrimes-42069
@meatcrimes-42069 2 жыл бұрын
hex ruin you’ve been ruined and you’ll never be used again
@toddynfake6769
@toddynfake6769 2 жыл бұрын
Hex ruin you've been ruined and you'll never stop a gen again
@mikegonzalez503
@mikegonzalez503 2 жыл бұрын
I forgot about how Ruin made you do those skill checks when it debuted. Gens could last forever
@everythingpony
@everythingpony Жыл бұрын
90 seconds isn't forever
@neongaming8818
@neongaming8818 Жыл бұрын
@@everythingponyhe just means that since good skill checks take down 5%,gens could last way longer
@cptsalty2262
@cptsalty2262 2 жыл бұрын
Don´t forget boons that could just replace your ruin easily by blessing the hex totem. Since boons were released I thought Ruins usage went down already. As Ruin became a toy for booning survivors.
@raccoon.legion
@raccoon.legion 2 жыл бұрын
Boons never should have been added, they killed the game in my opinion and are far too strong
@walterwhite5764
@walterwhite5764 2 жыл бұрын
​@@raccoon.legion boons are fine as long as you see a therapist 3 times a day for 15 years meditate daily and have an insanely high pain tolerance but otherwise they are fine
@nuclearpugg
@nuclearpugg 2 жыл бұрын
@@raccoon.legion They turn the game into a horror feel into a sitcom feel whenever someone brings even one boon totem
@fredward_3713
@fredward_3713 2 жыл бұрын
@@raccoon.legion Boons are fine tbh, CoH is just completely busted and should be half as good as it is right now and limited charges
@greg8510
@greg8510 2 жыл бұрын
@@raccoon.legion it needs a cool down or a prerequisite badly
@Lareni
@Lareni 2 жыл бұрын
Excellent video! I really liked the in-depth analysis. I was wondering if a similar kind of analysis for killers could work (initially, peak strenght, now)
@Justmonika6969
@Justmonika6969 2 жыл бұрын
I never liked the idea of Hex: Ruin. Having your regression hinging on the chance that survivors didn't spawn on it or find it too quickly is such an awful thing. Many ideas were suggested to fix this such as Hex perks coming online one minute into the match, but those ideas were never tried.
@rileysullivan4123
@rileysullivan4123 2 жыл бұрын
The issue with Ruin was that they couldn't nerf such an impactful perk because it can literally be taken out of the game immediately. By contrast it can also make the game last forever because the survivors could never find it. It's value isn't simply "too powerful" or "too weak" because it can accomplish either in a given match, due to the nature of being a Hex. Honestly imo having a Hex that effected Gens so strongly was just an awful idea.
@Justmonika6969
@Justmonika6969 2 жыл бұрын
@@rileysullivan4123 Yeah, which is my thought as well. Ruin would have to be completely reworked into an entirely different perk at this point.
@maarc3D
@maarc3D 2 жыл бұрын
Maybe Hex totems could always start on the killer side of the map as well
@dearcastiel4667
@dearcastiel4667 2 жыл бұрын
Easiest fix to hex perks is to let the killer hex the totems by himself.
@justmonika2345
@justmonika2345 2 жыл бұрын
@@dearcastiel4667 Yeah but BHVR won't do that for some reason... They allow survivors to do it and there's 4 of them.
@glassking9229
@glassking9229 2 жыл бұрын
I can't explain how underrated you are in the dbd community and I am beyond glad to see my favourite content creator back from the grave
@Juliett-A
@Juliett-A 2 жыл бұрын
The problem I see is that Ruin is so weak now that it is no longer justified being a Hex.
@pumpkinhead1319
@pumpkinhead1319 2 жыл бұрын
I'd really enjoy seeing more content like this, deep dives into the history of different aspects of the game. The way it's presented feels like a documentary and you have a great voice for that kind of thing. It's something a bit different than regular Let's Plays of DbD and it's refreshing. That said, I'm a little bummed about the most recent Ruin nerf. It felt like the meta was already changing away from Ruin to Pain Res/Dead Man's Switch, so nerfing it further just felt like salt in the wound. Having more options is a great thing, but Ruin is so much worse than the other options now.
@a.espino8004
@a.espino8004 2 жыл бұрын
@Ardetha, I just found your channel tonight and am instantly subbing after having watched your history of Freddy video and this Ruin video. I have been playing DBD since October 24th, 2017, and I have days where I long for and are nostalgic for the early days of DbD at times. I feel old as I've seen so many changes happen to the game and lived through many big chapters and such. Your history videos make me feel happy and nostalgic to watch and I love your very manner of discussing the older history of DbD. Please continue to do more videos on DbD history, they're amazing for us older players.
@Ardetha
@Ardetha 2 жыл бұрын
What a legend, thank you
@icewolf6062
@icewolf6062 2 жыл бұрын
Don’t forget the boons. Using hex totems is now more risky than ever cause most teams will have at least 1 person looking to place circle of healing early. You’ll enter a match and in the first minute have your hex gone and a circle of healing you’ll need to deal with.
@tylermcalisterorwhatever7358
@tylermcalisterorwhatever7358 2 жыл бұрын
It’s sort of amazing that a perk that was so ingrained in the meta for so long just immediately dies out right after the update. I think I’ve seen ruin maybe 4-5 times since the change
@acoolnameemm
@acoolnameemm 2 жыл бұрын
At this point Hex: Ruin's power is not befitting of a Hex perk
@lja1993
@lja1993 2 жыл бұрын
but if they changed it back again, it would just be used all the time so idk what's best
@mojolmao1752
@mojolmao1752 2 жыл бұрын
@@lja1993 it really wouldn't, half ot ghe game your perk is deactivated and 100 percent kick, really? That's dogshit. No one would use ruin either way. It's dead
@spencerbowden2979
@spencerbowden2979 2 жыл бұрын
Survivors powered through ruin even at 200% that is only when it wasn’t immediately destroyed. And especially when you don’t lose it anyway just because you killed someone. Way too much risk not enough reward
@CharlesFreck
@CharlesFreck 2 жыл бұрын
@@spencerbowden2979 Yeah except now gens are way longer. People are completely forgetting Killer is way, way stronger now then before. 200% regression passive? It'd be in 50% of the games again immediately because gens take so long to finish now. Power through it? You can't power through it when the Killer can do a fairly long chase and check every other gen and still get to you before you finish your 90 second solo gen. Players would be forced to find Ruin. Killers would get 3-4 hooks for at most 1 gen, and survivors would be in a way worse situation. If they're running undying that's worth another hook or two. So that's a probable 5-6 hooks before survivors can actually get gen pressure going on the Killer. And the Killer isn't losing time kicking gens, so palettes are getting used faster. Ruin might not be the greatest meta perk alive anymore, but at 200% it'd still be up there and in contention. 150% seems like it could be a reasonable compromise. But honestly, people are just complaining over nothing. It's perfectly serviceable at 100% if you defend your hex totem. You were never meant to be able to ignore your hex totems. The whole point is that they're baitable. Figure out which player is going for them and cut them off. It takes a player off of gens and gives you an easy, moving target that can't hide. When you hook them, you now have 100% passive regression and 2 players who aren't doing any gens. You've won at that point, take trades until you get a kill and then moonwalk to the easiest W of your life. Stop complaining about perk 'nerfs' and actually get creative.
@spencerbowden2979
@spencerbowden2979 2 жыл бұрын
@@CharlesFreck several gens are usually done by the time you’ve killed someone even with ruin. The thing about ruin is it only gives you regression for actively pushing survivors off of gens. 100% is not enough. Gens do not take that much longer to complete 10 seconds is nothing. You maybe have time to get a down and get across the map before another gen pops now and that’s if IF the survivors aren’t doubling up on it.
@Dark-io2zf
@Dark-io2zf Жыл бұрын
11:26 the feng dodged the hit by dying to mend state what a chad
@kushty_dogg5822
@kushty_dogg5822 Жыл бұрын
I love how so many of your videos use that banger from the Rahman 3 soundtrack. Shout out to you for being an OG!
@leucis8248
@leucis8248 2 жыл бұрын
dude i'm so glad that you're back. also kinda miss old ruin but at the same time the new playstyle encourages me to get better at the game so i think it's better for the health of the game overall
@Armeanu91
@Armeanu91 2 жыл бұрын
The original Ruin was one of the most frustrating things in DbD. As a survivor you had no chance of doing anything fast before clensing. And as a killer you would be playing with 3 perks after 30 seconds. Plus, the Hex perks used to come with a large neon lit banner saying "I'M HERE" in bold letters because the totem locations were complete trash. I still have a screen shot of a totem litteraly in the middle of a completely empty field on Crotus Prenn Asylum.
@boltogen5416
@boltogen5416 Жыл бұрын
That Crotus Penn totem spot still haunts me to this day, even after the rework I keep expecting to see one standing in the open there
@inter9104
@inter9104 2 жыл бұрын
With Hyperfocus being a thing now they should turn it back to how it used to be - Great checks = Good checks, and good checks = regression.
@zak14
@zak14 2 жыл бұрын
Damn dude I loved that video! Been following u for like 4 or 5 years and ive missed u
@Libreom
@Libreom 2 жыл бұрын
im not too far into the vid yet, but I'm already liking this style of video. you have the perfect voice for video essays. i know this was probably a one time thing but id watch more.
@Neru619
@Neru619 Жыл бұрын
They basically took Ruin behind the shed and shot its head off with a shotgun when they added the self deactivation effect on it when a survivor dies.
@empdisaster10
@empdisaster10 2 жыл бұрын
One thing i remember that was done a lot to combat Hex:Ruin when it was new was we would hop on and off a generator. Repair it for a second or two then stop and continue that loop until the gen was finished. If you did it efficiently you'd get 0 skill checks and it'd only be like a second or two later than just staying on the gen
@DoomSlingerGAME
@DoomSlingerGAME 2 жыл бұрын
I just want to say, I love the fact that you used music from the rayman 2 ost, absolutely love that game and it's a shame no one ever seems to talk about it on yt.
@NHSSHINOBI
@NHSSHINOBI Жыл бұрын
I'm delighted that I stumbled upon this video as it shed light on the reason behind my laptop's difficulty in hitting skill checks in Dead by Daylight. The V-sync adjustment turned out to be a game-changer for my laptop. Previously, I had been grappling with a noticeable delay, which forced me to only play dbd on my desktop. However, since disabling V-sync, I can now execute skill checks flawlessly, bringing my laptop gaming experience on par with my desktop setup. I vividly recall the days of old Ruin. It was incredibly frustrating, to the point where I would often dc from the match right at the beginning. Back then, there was no penalty for such, so it became a common occurrence, with everyone seemingly equipping that hex.
@davidleatherman1958
@davidleatherman1958 2 жыл бұрын
I may have missed it, but im sad you didnt talk about the survivor tactic “gentapping” to get around original ruin. Nor the combo with pop in case ruin was destroyed
@Bluemansonic
@Bluemansonic 2 жыл бұрын
When I first started back in June 2020 near end of 4th Anniversary I didn't have many perks unlocked and I almost always fought unfair SWFs or PC Survivors (I play Xbox) so even if I ever used a Hex it got Cleansed near instantly meaning wasted Perk slot
@Mex1canBabyJesus
@Mex1canBabyJesus 2 жыл бұрын
This is an amazing video. I love this style of video essay storytelling
@jfmsnation
@jfmsnation 2 жыл бұрын
As someone who started playing right at the height of original Ruin it was fucking rough lol. I would just Gen tap which took forever but at least I was actually doing the Gen.
@drayyn2358
@drayyn2358 2 жыл бұрын
imagine being the best perk in the game litteraly having 3 or 4 counterplay and now u are d tier at best
@wildtacocat
@wildtacocat 2 жыл бұрын
honestly really enjoyed learning about old ruin and the history of the game I didnt start playing the game till like 2019 so I always love hearing about the older version of it, you could make this a series with perks like BT or Tinkerer and many more
@Archimedes.5000
@Archimedes.5000 Жыл бұрын
Old ruin still existed in 2019 though
@Kro-RissaVirus
@Kro-RissaVirus 2 жыл бұрын
Okay but that play at 8:09 was insanely clean!!
@siverraiden3075
@siverraiden3075 2 жыл бұрын
To watch it again, listhening to your quote "Placing extreme power into a perk that can be countered by destroying it." Boons have such value aswell,but yet they cannot get taken away from killers
@11Eighty6
@11Eighty6 2 жыл бұрын
Great video, really enjoy these discussion/lecture type videos. As a player since 2017 it's cool to listen and think back to how things were back in the day
@gecki5866
@gecki5866 Жыл бұрын
i love that you use that chilling track from rayman 2 in the backround so nostalgica ....anyways great video :)
@Zaden_KT
@Zaden_KT 2 жыл бұрын
I really like the documentary/deep-dive style
@MrDemonKing21
@MrDemonKing21 2 жыл бұрын
And yet Survivors can still bring Prove Theyself and now Hyperfocus with Stake Out. Also Tool Boxes with BNP, (Bonus to bring Built To Last if your Tool Box is commodious with Swivel Sockets). To rush Gens so fast, there Killer has time for maybe 2 chases before the game is over.
@Loldino897
@Loldino897 2 жыл бұрын
If you get a down before 3 gens are done you are lucky and have a chance to win
@adec.881
@adec.881 2 жыл бұрын
In all my matches we never get past 2-3 gens. Slow down perks are so annoying sometimes:))
@camilomartan746
@camilomartan746 2 жыл бұрын
@@Loldino897 what? killers are now pretty strong with the universal buffs, man you are still stuck a few patches ago. now it is very easy to win as a killer if you use the current meta which is basically 4 gen regression perks
@fredward_3713
@fredward_3713 2 жыл бұрын
@@camilomartan746 At the same time, a single survivor is able to finish a gen within 50 seconds because how busted toolboxes are, if you don't run a few regression perks then you basically have no chance at higher levels, except it is a nurse or blight ofc. Meta is in favor for both sides, killers are strong for beginners but survivors way stronger for higher levels and in swf, solos are pretty fucked though
@theetaurus1832
@theetaurus1832 2 жыл бұрын
@@fredward_3713 toolboxes still aren’t strong + if you know proper generation rotation you can get alot done, oh let’s not forget they also added the map becoming increasingly smaller just for this reason yet for some reason some are you still aren’t good….skill gap lol.
@Oussuk
@Oussuk 2 жыл бұрын
Now we have Overcharge, Call of brine, and Dragons grip as a combo. 💪
@aaronbrandon2321
@aaronbrandon2321 2 жыл бұрын
Most depressing thing to ever happen to my doctor build Rip the nobody touch my damn gens doctor.
@zak6
@zak6 Жыл бұрын
Damn this footage reminded me that ardetha used to be THAT nurse main back then lol. I completely forgot. Always loved your content bro and the latest videos were premium ngl!
@spicybun81
@spicybun81 2 жыл бұрын
It's insane how bad it is now, it's barely noticable on a moderetly good team and it makes it even worse that it's a hex
@rileysullivan4123
@rileysullivan4123 2 жыл бұрын
Unsurprisingly both times they started creating totem based perks, they weren't well thought out, or at least not well designed. EDIT: Also just wanted to mention, I recall a time during OG Ruin when I was still a PS4 player and there was some bug where the input delay was insanely horrible. I'm talking I'd react to a Great, and it'd miss the skill check entirely. Yeah not fun, at all when Ruin was in play.
@flowersssfr
@flowersssfr 2 жыл бұрын
I love that you put rayman music in the background, brings me back like 10 years ago ahahahha
@tazzietaz5643
@tazzietaz5643 2 жыл бұрын
i love how easy your videos are to watch. i can tune out the video and work while still listening, checking in on the gameplay every now and then
@tundrakitty
@tundrakitty Жыл бұрын
Thank you for all these videos. I stopped playing DbD a few years back after moving platforms and have been thinking about purchasing it on Steam. Your videos have helped me learn about all the changes over all my lost time ❤
@bigboispyro
@bigboispyro 2 жыл бұрын
It's nice that other builds are more viable now, to be honest. I stopped playing DBD in favour of Evil Dead, but I still like to keep up to date with it.
@dylancross1039
@dylancross1039 2 жыл бұрын
The problem inherent with that isn't because other perks become more viable, it's because the current meta perk becomes borderline unusable.
@kikiicaat
@kikiicaat Жыл бұрын
the latest nerf was really just unessecary. it's a hex perk - they're supposed to be strong. they're kinda high risk, high value. no it's just no thread, no worth. it's sad. they should stop nerf every perk that gets used and start buff unattractive perks and make them more attractive but it seems like they want to make the effects of perks as little as possible like it doesn't matter if you use them or not
@FromcClevelandWithLove
@FromcClevelandWithLove Жыл бұрын
Trill of the hunt nerf a lot of changes and killer reworks make you have to re-learn them or find a new build that makes sense the devs should allow an annual conference or something more the a live stream where all you can do is hope they read chat the game life isn’t very good less on cosmetics and better updates like nerf the pig
@legitgingerxz
@legitgingerxz 2 жыл бұрын
Would like to see some videos like “How *insert perk name here* became META” I think they would be great as well
@top_gallant
@top_gallant 2 жыл бұрын
I agree, I do like the dynamic of low level and high level killers however so I like helping low level killers only enough to keep seeing them in the game even if only a few times a day.
@BliggaSlayer
@BliggaSlayer Жыл бұрын
This bring pain to remember how they buchered ruin TWICEEEEE
@dusty0559
@dusty0559 2 жыл бұрын
My man throwing in the Rayman 3 music in the background. The NOSTALGIA
@SkyeBerryJam
@SkyeBerryJam 2 жыл бұрын
I remember running devour hope billy back in 2016, god the days of totem perks being extremely useful because nobody knew the spawns lol
@zacharytaylor2676
@zacharytaylor2676 2 жыл бұрын
I played regularly since the beginning of 2022 and Hex: Ruin made a survivor's life really miserable at time, when you had a Killer player who well very good at pressuring gens. We had many games where we were stuck at 5 gens left when we were sacrificed because no one could sit on a gen longer than 10 seconds and if you got chased off, your progress was immediately being undone. Some maps (looking at you Swamp) have really out of place and hard to find totem spawn locations, so when you're not using the Small Game perk to find totems, that was almost killing the game from the beginning. I think the nerf was somehow justified, but I am convinced there should be one more change happening to it: - Rise the regression speed to 200% again - Make it a non-hex perk which deactivates when the first survivor dies.
@silentfanatic
@silentfanatic Жыл бұрын
I wasn't around for old Ruin, but I feel the nerf to CoB and Overcharge in my soul.
@panicwolf8586
@panicwolf8586 2 жыл бұрын
What if it was no longer a hex, it was 30/40/50% passively, and you can kick gens still, and it makes the gen regress at 105/110/115% for 30 seconds, then back to 100% until repaired or it has no progress. Basically you get a little regression, until you kick it for slightly more, then it regresses as normal. It deactivates after you hook Survivors at least three times (doesn't have to be the same one).
@nobodyhereatallpleaseleave
@nobodyhereatallpleaseleave Жыл бұрын
That would make it good in pyramid head, but it seems balanced nonetheless.
@anidiot8845
@anidiot8845 2 жыл бұрын
Considering that new ruin blocks most other gen slowdown perks, and dies automatically after one kill, it should just not be a hex anymore. This kind of perk could actually have a lot of potential! You no longer need to worry about kicking gens at all until you’re first kill (which in most cases would mean that the survivors are already doomed). It’s downside would be that it’s block any other slowdown perks (including stuff like entity blocking or immediate effects like scourge hook: pain resonance, with the only exception to this rule being survivor repair speed slowdowns like scourge hook: gift of pain).
@TungstenHaze
@TungstenHaze 2 жыл бұрын
I miss old old ruin, it was the great equaliser for both low & high tier killers: it always ensured survivors had a slow early game. Try running the current meta on pig, legion (especially since the thana nerf) or clown: corrupt & deadlock are often necessities on these is killers to ensure you don’t lose 2-3 gens on your first chase. Nurse, blight etc don’t have that problem so can make good use of the new meta but any low tier killers have to rely on perks that ensure gens are impossible to complete due to being blocked then active regression.
@cloudshines812
@cloudshines812 2 жыл бұрын
The minute Monto left DBD, the devs made sure to Nerf ruin so you can no longer “slow the game down just a lil bit”
@IsThatKris
@IsThatKris 2 жыл бұрын
When you take a non competitive game and try to make it competitive, you get current DBD. Fun out the window. Either run the most cancerous line up possible or lose. Either run a 4 man turbo swf or lose.
@SquirrelOfTime
@SquirrelOfTime 9 ай бұрын
There was a huge work around for old Ruin. You could just tap the key to repair a generator (maybe hold it for 0.5 - 1 second) and let go. Even if you did trigger a skill check you weren't repairing the generator long enough for it to register as a fail for letting go. No need to worry about skill checks and it was faster to repair if you couldn't land great skill checks. Of course this is a moot point since Ruin's rework.
@nerdienew911
@nerdienew911 2 жыл бұрын
My idea for Ruin. 1. Shouldn't be a hex 2. Gens automatically regress at 50-75% speed 3. Gens regressing by ruin would glow 4. Kicking gens would regress them at 125-150% speed 5. Kicked ruined gens would stop glowing. This way, it wouldn't be a direct upgrade but would also give an advantage to those who kick and dont kick it.
@Dopamiin3
@Dopamiin3 2 жыл бұрын
If you could do more videos on this like old killers compared to now, or maps or even more perks I’d love it these kind of retrospective videos are really enjoyable and interesting
@NiyuMiya
@NiyuMiya 2 жыл бұрын
I remember people constantly telling me to not run Brutal Strength as it's a "waste of perk slot" I didn't stop... I didn't even think of it as being meta/needed/ or a must.. It was my comfort perk... cause otherwise I wouldn't even bother to break more than a few pallets... just as you said it would take like 2 whole seconds... which was pretty much a lose of a chase, or a significant take off from the survivor... Then later... I tried to learn to play all around the pallets and utilize the pallet being still in-game... and to my suprise... survivors expected me to break the pallet and then later they forgot about pallet being still there on some loop, resulting in them bumping into it, or doing slow vault... with high skill survivors, I do tend to break the pallent only in key areas... sometimes the pallet being not broken is actually advantage for the killer... or at least... it seems like it is for me... cause people are bumping into them, expecting the pallet to be missing... so the reaction of them going through that point is actually slower... and I often can get a hit when they already going through the pallet... the only downside to it... is Yui perk... i need to remember these pallets as well... if they're up again or not... if there's some yui perks user... I need to break them until the survivor who have it is gone.
@planbrent
@planbrent 2 жыл бұрын
Sadako gameplay is so depressing. Can't believe they think this is acceptable, she can't even be considered a killer. More of a mild annoyance for survivors.
@dailyhoodmemories5531
@dailyhoodmemories5531 2 жыл бұрын
Great video!! Keep uploading videos with this style you have an amazing voice.
@g80gzt
@g80gzt 2 жыл бұрын
The issue is that they see a perk, such as Gen Slowdown, being used almost every game ever, and nerf the perk Instead of addressing why that perk is mandatory to have an ants chance in an anglerfish asshole of not getting 4E
@deadinside1777
@deadinside1777 Жыл бұрын
Ruin used to be my favorite perk as a killer
@KNlF3
@KNlF3 Жыл бұрын
I took a break before ruin got nerfed and honestly I was pretty surprised. Pain res and old pop both were pretty viable competitors against ruin, not as strong obviously since it's a hex but I would feel free to choose whatever slowdown perk I felt like playing. I'd have thought buffing gen kicking would make other gen slowdown perks even more useful but I guess they have to ruin (haha) every perk that's too op (although I feel like ruin's days were already over by then).
@Chlorinekekw
@Chlorinekekw 2 жыл бұрын
that felix is named thc. based.
@JoeVev
@JoeVev 2 жыл бұрын
I started playing in april of 2020, ruin undying was the first big meta shift since I started playing and it was probably the most scarring experience I had in this game
@johndan375
@johndan375 Жыл бұрын
ngl they should bring old ruin back survivor became even better at the game and hex perks in general r a joke since they can be countered by simply cleansing and the cleansing time is only 14 seconds
@rigbeta9664
@rigbeta9664 2 жыл бұрын
Low mobility/110% killers all have extremely powerful ranged abilities or movement based powers. :/ Spirit = Map mobility + anti-loop. Hag = anti-loop + Zoning + Map Mobility. Huntress = Arguably strongest ranged damage. Trickster = near-unavoidable ranged damage spam. Nurse = need I say more? They all definitely had/plenty of their own subsets of advantages over the usual 115% killer.
@William256
@William256 2 жыл бұрын
If a killer has a movement based ability, they aren't low mobility. Nurse has the best mobility in the game.
@rigbeta9664
@rigbeta9664 2 жыл бұрын
​@@William256 I understand your logic, but "Low-mobility" is meant to be tied to their base movement speed, not the mobility their power can grant them. For example, The Spirit, Hag and Huntress all require their power to give them an edge in chase due to their lower mobility speed of 110% not allowing for a proper advantage in a chase. Technically, Nurse is not easily categorized because she is designed to use her power constantly, so she is a low mobility killer when powerless (96.25% movement speed) but she is High Mobility and agility when using her power 333.25%). The power doesn't normally dictate mobility. It just enhances them momentarily. But because Nurse was designed to constantly use it, it's easy to say she is both High Mobility and Low Mobility.
@William256
@William256 2 жыл бұрын
@@rigbeta9664 No it isn't. Mobility is always meant in regards to their real mobility, not their raw movement speed. Treating raw movement speed as real mobility is entirely unrealistic. For example, your logic states MDR+Yakuyoke is a low mobility killer, when that could not feasibly be further from the truth. It then treats Clown with the same mobility as Hillbilly, which is also simply incorrect. Mobility does not equal base movement speed.
@rigbeta9664
@rigbeta9664 2 жыл бұрын
@@William256 I am talking in terms of base movement. Not power-based amplification of their movement. Their POWER grants that speed. They don't have it without the power. That's the point. I can see where you are coming from, but I don't agree with the semantics of what you're saying, which is fine? Hillbilly is a average mobility killer that is granted high mobility using his chainsaw. Clown is average mobility killer that can get a slightly higher mobility using afterpiece antidote. But that requires use of their power. That's all.
@William256
@William256 2 жыл бұрын
@@rigbeta9664 If they have an effective method of increasing their movement speed limited by only their discretion, then their mobility is above average. Every time low mobility is mentioned in this video, it is in reference to their real mobility. To poke further holes in your logic, high mobility doesn't exist by following base movement speed. 4.6m/s is the movement speed of your average killer. No killer has a base movement speed higher than that. It isn't that complex. When mobility is brought up in this video, it is simply how quickly a killer can get to point A to point B. That's all it is. If Spirit's power is both map mobility and anti-loop, it is shear mobility. Trapper is a low mobility killer. Even though he is a 4.6m/s killer, he has absolutely no method of getting to point B quickly.
@AlcinaDimitrescu
@AlcinaDimitrescu 2 жыл бұрын
I can remember Hex: Ruin used to be red on the repair meter and when people used to generate tap. The member berries off old DbD
@Oxygen1004
@Oxygen1004 2 жыл бұрын
I think they should just rework ruin again and make a perk similar to it (100% regression but goes away when someone dies) and make it no longer tied to a hex
@EvanSnowWolf
@EvanSnowWolf 2 жыл бұрын
"Hex:Ruin you've been ruined and you'll never be the same agaaaaaaain!" - Samination
@VenclaireVR
@VenclaireVR 2 жыл бұрын
pallet break speed was 3 seconds back in the day, and 2.2 seconds after BS. after they updated it, base pallet break was 2.4 seconds
@ndfdm5705
@ndfdm5705 2 жыл бұрын
It seems a good way to make lower tier killers more viable for these kind of perks is to basically give them regression perks that only activate once they are a certain distance away. Meaning that less mobile killers could enforce passive pressure on survivors and make them want to play more riskier and closer to them or endure the poor effects of this...neo-ruin concept. I suspect ruin will get buffed - or reworked entirely- again later. They probably nerfed it into the floor purposefully in order to try and force people off the ruin meta since they released a whole league of reworked perks. That would make sense as the purpose of the reworks was to topple old metas.
@CharlesFreck
@CharlesFreck 2 жыл бұрын
I like the idea of Ruin only applying to furthest away gens. They nerfed Ruin because Killer was getting a huge buff, survivors can no longer afford to spend 5 minutes of the match finding and breaking Ruin before finishing gens. Killer has more pressure, so 200% Ruin would be way too strong right now in the meta. People think it's too weak, but any stronger and it'd be in 50% of the games again just like pre-nerf. BHVR needed people to run different perks to desperately convince us the game wasn't dead and stale. And it worked. Except now Prove Thyself is mandatory for survivors above like, 1k MMR, or survivors instantly lose.
@loveluclins
@loveluclins 2 жыл бұрын
Honestly, I think the lower regression speed is a good thing, as whilst it isn't a problem for high tier players, 200% ruin can absolutely destroy newer players. But ruin should also make repair speeds 11% slower. (10 extra seconds on the dot, per generator.) And get rid of the downside where killing a survivor deletes the perk. This isn't as oppressive and brings back some of the early game benefit, whilst synergising with itself. In the same line I feel like hexes in general are... not well designed. I think they could also go the route of making all hex perks a bit weaker, but instead of loosing the perk outright, cleansing a totem simply turns the effect into a 20% effective version of the perk (For devour hope, the survivor unhooking could simply get a very short exposed effect or something the first time they enter a dying survivor's area). The current risk makes hexes incredibly unpopular except for the safest one to use, pentimento. Alternatively hex effects could just linger until a set moment in the game. If all hexes were guaranteed to work until 3-4 minutes into the match, even when their totem is destroyed. Then this also mitigates a lot of risk. (Except for something like devour hope)
@XD-fp7bp
@XD-fp7bp 2 жыл бұрын
I’m waiting for Zimbabwe Bubba’s return! Great vid 👍👍
@WeskintimeASVAL679-89
@WeskintimeASVAL679-89 2 жыл бұрын
Now all we need is map offerings to be removed. If you can make a video on this, I'd love to see it, your voice is ho- I mean, nice
@DN-LY
@DN-LY Жыл бұрын
An interesting way to make Hex: Ruin work would be to remove the deactivation on kill and rework it to be in line with Hex: Plaything. Idea is that when a player misses a skill check, if all players stop working on that generator, then a random totem would become a hex totem. While it's active, repair speed is slowed and regression is automatic at an increased speed. My personal feel would be 80% repair speed, 150% regression speed, and either having the respective totem revealed after 60 seconds or only applying it to the last three gens blown. I think it would be a good way of having it be useful on its own while allowing it to not be immediately negated by survivors cleaning totems they spawn next to or setting up their boon totems.
@TheSpectralFX
@TheSpectralFX Жыл бұрын
So hex: ruin needed redesign, therefore we are announcing this set of nerf to the pig.
@Mazerwolf
@Mazerwolf 2 жыл бұрын
You’ve definitely become a better content creator than the last time i saw you
@jaimemarrero3982
@jaimemarrero3982 2 жыл бұрын
Hex: Ruin you've been ruined and you'll never be the same agaaaaain.
@martacecchetti3236
@martacecchetti3236 2 жыл бұрын
Honestly never been more happier with this meta shakes. Ruin/undying was an insanely good combo on high tier mobility killers or fast ones in specific circumstances/with powers that forces survivors to leave gens (wraith, Freddy,pinhead, nemesis doctor), but reduced the possibility to try other perks because an information one was always needed. Now low mobility tier killers have deadlock and jolt to passively and aggressively slowdown the game without worrying too too much kicking gens. For stronger killers call of brine/ overcharge is just a fusion of information and regression that can't be disabled, remaining permanent and more consistent in my opinion.
@eviljoshy3402
@eviljoshy3402 2 жыл бұрын
No killer perk in dbd was ever as OP as survivor's old DS. As for how I feel about ruin. I like that we have options now instead of ruin being the uncontested king of regression. I've said this in many games. If 1 thing is being used by everyone, if you nerf it then everyone will go to the next best thing. The best way to get people to stop using the same stuff every match is to upgrade other things so there's choices.
@TheVictor126
@TheVictor126 2 жыл бұрын
no killer perk is as good as current self care!
@panicwolf8586
@panicwolf8586 2 жыл бұрын
I had the idea for Soul Guard to be improved. While cursed by a hex, you recover 10/15/20% faster, and bleed out 30/40/50% slower. In addition, if cursed by more than 1 hex at one time, you see the aura of every hex totem until only 1 remains.
@soraowns
@soraowns 2 жыл бұрын
Base pallet break speed back then was actually 3 seconds lol
@An1mat0rz
@An1mat0rz 2 жыл бұрын
after the second guy got down at 11:30ish they *really* miss played that
@jody4210
@jody4210 2 жыл бұрын
gotta miss those gen tapping teammates
@catofdeath8177
@catofdeath8177 2 жыл бұрын
Loved the analysis! Only thing is I believe rn Eruption to be vastly more popular than Overcharge.
@neoseadragon1700
@neoseadragon1700 2 жыл бұрын
I use corrupt intervention and deadlock with killers who have a slow start like the shape. It's my go to perks to slow the game down so the killer can have a chance since they can a weak power. Spirit fury and enduring are great for chase.
@MrChainsaw
@MrChainsaw 2 жыл бұрын
I never minded the old ruin.
@devoteeofmediocrity821
@devoteeofmediocrity821 2 жыл бұрын
The main issue is that most perks that make bottom tier killers more viable, also boost top tier killers even more. The fact that Wesker’s aura reading perk got nerfed because you-know-who would absolutely dominate with it is absurd. Rework Nurse if you must, just don’t ruin (heh) it for the rest of them.
@ladylaracroft9647
@ladylaracroft9647 2 жыл бұрын
Honestly though when I heard that ability and what it did I knew it was gonna get a nerf. It just sounded way to powerful so you can see auras of all survivors + when you hook the survivor it still lingers afterwards? That definitely needed a rework lol.
@thelucariamonarchs4889
@thelucariamonarchs4889 2 жыл бұрын
Nurse is fine
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