How the Clutch Claw Ruined Iceborne - Heavy Wings

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Heavy Wings

Heavy Wings

Күн бұрын

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@HeavyWings
@HeavyWings Жыл бұрын
Check out this video where I explain why I believe 4 Ultimate to be the best Monster Hunter game! kzbin.info/www/bejne/qJSZimCJedKZmrM
@SpadeApeiron
@SpadeApeiron Жыл бұрын
I feel Cluth claw gave us the best way a practical human being can get close to a Bigass monster which are always moving faster being bigger.. the Worse thing is wirebugs in Rise and monster riding.. Monster riding removed the ELEGANCE, the Attitude & personality of monster.. Like really ( Riding shagaru magala, Rajang, riding on wind lord Kushala itself fyck off )
@johan9428
@johan9428 Жыл бұрын
@@SpadeApeiron No mechanic should directly affect damage numbers as the game becomes inevitably balanced around it and the mechanic is forced on you. The Clutch Claw should have only increased partbreak damages or been a reasonably powerful attack, which would have felt more of a reward for getting the opening. The Clutch Claw can shatter from the get-go Kulve Taroth's arms and chest gold armor and is the only way to safely punish Alatreon's floor is ice attack. The Clutch Claw should have been focused on stuff like that rather than tenderizing hitzones, which doesn't make sense as clutch claw attacks are average damage at best, why are your regular high damaging attacks not tenderizing too?
@SpadeApeiron
@SpadeApeiron Жыл бұрын
@@johan9428 Yea good point ~ Clutch claw mechanic should have had limited uses and when it used tactically it'd be like our SUPER move. in case of safijiva we have to use Clutch claw to partbreak. without clutchclaw Safijiva quest can never be completed..
@brianleal87
@brianleal87 Жыл бұрын
How iceborne ruined this channel The expansion was enjoyable, one of the biggest expansions sold in gaming, millions of people love it, except a guy on here who felt like whining about a gimmic in a game where shotguns can be made from a hide of a monster
@johan9428
@johan9428 Жыл бұрын
@@brianleal87 I disagree with Heavy Wings saying that the clutch claw ruined the entire game as I still like it a lot for everything else. But he is right when he says that the tenderizing mechanic is a neat negative which brings nothing good to the gameplay, only makes it more tedious for the sake of it. The tenderizing mechanic is viewed by most players as the worst thing to have ever been implemented in MH. I would personally be fine with the clutch claw without the tenderizing mechanic and all the balancing around it. But the tenderizing mechanic? I hope we never see it or something similar ever again in future games.
@forlogic53
@forlogic53 Жыл бұрын
You bring up good points but overall, I still like Iceborne's combat more than Sunbreak, because of Rise / Sunbreak's over reliance on counters. You mentioned you like more grounded combat and Rise is very very far from grounded combat, it made hunters feel like superheroes. Not to mention wyvern riding removed the threat of having 2 monsters on the map by making them essentially just a free damage boost instead.
@Captaintrippz
@Captaintrippz Жыл бұрын
Rise/sunbreak feels more like a God eater title than a mh one, prolly just me tho.
@WisdomAkpan211
@WisdomAkpan211 Жыл бұрын
I prefer world's grounded combat and speed, but I really dislike the clutch claw. I have over 1300 hours in iceborne but you'll never see me defend the clutch claw. Sunbreak has its thing with being really fast paced and frontloading a lot of the weapons most powerful attacks to silkbinds, but as a whole I vastly prefer wirebugs over the clutch claw, even though for mh6 I hope they got rid of both. Mh6 should just have world's grounded combat with sunbreaks switch skills and I'll be happy
@forlogic53
@forlogic53 Жыл бұрын
@@WisdomAkpan211 no, I agree, I didnt like that the clutch claw tenderize because it became mandatory. If it was just an optional damage boost mechanic that hunters can do, it would have been better. Wirebugs was implemented properly by being a core mechanic, however, it made the whole game to become a DPS fest instead. With almost every weapon having a counter, hunters didnt mind their positioning much anymore, in fact for some of the strongest weapons, they want the monster hit them so they can shortcut into their strongest attacks which to me was kinda backwards thinking. In older games we were rewarded for knowing proper positioning, knowing the monsters AOE but instead in Rise we press a button just before a monster hits and we get rewarded with even more damage. Overall, I have the same sentiments. Keep only the grounded stuff and bake them into the weapon movesets, remove the silkbind moves (especially the shortcuts which ignore the resource mechanics of weapns and the counters because not every weapon should have a counter IMO) and no clutch claw and claggers (slinger could stay or not, clutch claw could become its own weapon). Having switch skills (not switch skill swap) would expand the movesets too without making the controls too complicated and we can kinda make our own "Styles" but nothing to drastic from the core of the weapons themselves.
@Jonathan.Wishbone1987
@Jonathan.Wishbone1987 Жыл бұрын
@forlogic53 I was looking for the best comment I could find so that I could respond. I agree with your comment in almost every way. But my agreement is primarily about how you articulated the way that IB 'feels' versus Rise. You are absolutely right about how wirebugs changed weapons AND the hunts themselves. Positioning, timing, knowledge of your weapons' capabilities, etc are what made world spectacular. Nothing is the same in rise. (Hell, any time you can pick up a SnS and it has more base raw than a hammer of the same rarity you have a problem). I only disagree with ppl who do think claw inhibits the flow. I started with the franchise in MHW so cluth claw has always been integrated into my playstyle. I just dislike its' inaccuracy.
@TubeTAG
@TubeTAG Жыл бұрын
I tend to agree, and to be honest, Rise’s combat just wasn’t for me. However, like the video said, it was like that from the beginning. No bait and switch.
@stracker494
@stracker494 Жыл бұрын
I wonder if the clutch claw's importance was a result of a lack of focus on singleplayer testing. I felt it was a lot less overbearing when the task of softening was shared between more players. Though to be honest I didn't mind the clutch claw all that much and enjoyed iceborne a lot despite it.
@johan9428
@johan9428 Жыл бұрын
That is a good point. In four players, 1 clagger = 4 tenderized spots. As a solo player, you get one and it is notl like you will have access to this tenderized spot non-stop.
@defalttheloner
@defalttheloner Жыл бұрын
Probably, as a solo hunter, the few time I had one or more people helping made this almost imperceptibly.
@atcera8714
@atcera8714 Жыл бұрын
The point is that the hunts in IB took too long without tenderizing with clutch claw. The game relied too heavily on clutch claw. Base game was fine.
@Randych
@Randych Жыл бұрын
Despite but not thanks to
@nasserm20
@nasserm20 Жыл бұрын
I was elemental LBG main in worlds and unless u have some1 softening the right parts for ranged damage u will go 2-4 times per fight to camp to restock ammo or run around farming....
@Sunikkaazu23
@Sunikkaazu23 Жыл бұрын
I think the biggest issue with the clutch claw is tenderizing. If it had been a tool to grab on for an extra hit with some weapons and for blademaster weapons to get easier hits on flying monsters, I think that would have been a great addition. Wallbangs are a more gray area in quality, but I think they're cool. I think they should have been nerfed though.
@HeavyWings
@HeavyWings Жыл бұрын
In a sense yeah, but even without the tenderising the claw is just weirdly implemented. The aiming not really working, only some weapons having integrated combos, being thrown off constantly etc. It was not a good idea to add it in the expansion.
@RyoIsamuGaming
@RyoIsamuGaming Жыл бұрын
@@HeavyWings Personally, I had little issue with the Claw. Sure it adds tenderizing but as a SnS player often unless I get more chances to do it, I'm better off just finding the other spots to whack a monster. Times I use the claw are -avoid an attack -tenderize specific monster spots over time to make certain stuff easier to do, such as Rajang legs in case I just wish to add damage in. -Extra damage on a fleeing monster -The Wallbang. I will say though the big swords should of gotten faster animations for their big tenderizers. I still prefer the clutch over Wirebugs though anyday. Personally find then very clunky and it wasn't until freaking Narwa that I figured out how they work. Even then, I don't get the shifts, I see people abuse it and get slapped to death, and it ain't my cup of tea. There's also nothing quite like Alatreon shredding through your mantle when you clutch his head and mercing you. That's a fun anti-claw thing and it naturally plays in with finding openings on the guy.
@Ramotttholl
@Ramotttholl Жыл бұрын
yeah wallbangs are fun to pull of but it like with Rise.. that can be integrated in the mounting bit.
@RyoIsamuGaming
@RyoIsamuGaming Жыл бұрын
@@Ramotttholl I actually don't like mounting in Rise either, and it ties into the general dislike of Wirebugs. I really enjoyed the actual strat of mounting the Monster for a good knockdown in World. Now it's just yeeting around and stuff Edit; should clarify its specifically the stamina contest. Alatreon and Fatalis are pretty fun to hop on but a mistake can potentially ruin the attempt. Those dashes are brutal.
@hua..
@hua.. Жыл бұрын
and the real issue with tenderizing is that they make monsters with dogshit hitzones to balance it out, forcing you to use the clunk claw
@DashXero
@DashXero Жыл бұрын
Credit where credit is due: The Clutch Claw made fighting certain monsters (*COUGH* KIRIN *COUGH*) actually fun and bearable. Bouncing off of Kirin when it was enraged was not fun. With the clutch claw, all we had to do was make sure to keep it tenderized. It certainly beat trying to aim for the horn in vain.
@noahonplaystation2503
@noahonplaystation2503 Жыл бұрын
I agree with this statement can't wait for rise to come to console next year on January 20th 2023
@Felix-dh9tl
@Felix-dh9tl Жыл бұрын
hmm after beaten velkhana 4 times, this was the first time I even heard about cluth claw. XD I'm so blind
@famicom89
@famicom89 Жыл бұрын
@@Felix-dh9tl try beat AT Velkhana without clutch claw lol
@Felix-dh9tl
@Felix-dh9tl Жыл бұрын
@@famicom89 yeah sounds like pain… slamming monsters in the wall is pretty nice
@_Tzer
@_Tzer Жыл бұрын
Break horn -people who fight elders.
@LeoTheYuty
@LeoTheYuty Жыл бұрын
Never realized the clutch claw wasn't part of the base game, I just remember not spamming it as much back when I played it on my brother's PS4, and thinking why I didn't use it as much. Probably cause it didn't exist lol.
@SirGigster
@SirGigster Жыл бұрын
The poor integration between all the weapons is the reason why Lance is my favorite weapon in World. The counter feels actually integrated into the moveset and helps keeps the uptime on tenderization without breaking the flow, and the super armor is something all the weapons should have had
@Nero_Voidstails
@Nero_Voidstails Жыл бұрын
You also have a def boost and a resistance to being thrown off if you "counter grab" but i main lance and i will be honest it keep you from sharpening alots
@drxavier1870
@drxavier1870 Жыл бұрын
Same with Dual Blades, clutch clawing mid combo meant you never had to stop attacking to aim and grapple on
@matheuspimentel5828
@matheuspimentel5828 Жыл бұрын
The hammer combo is pretty cool too but all the other ones are weird or completely breaks the immersion
@wackwacker8623
@wackwacker8623 Жыл бұрын
Insect glaive had a kinda similar system where you would be flying to reposition anyways, so instead of descending thrust you can descending clutch. Kinda still sucked because you need to tenderize twice
@kenmorris8219
@kenmorris8219 Жыл бұрын
Clutching with the bow is too smooth to complain about and is perfect for dodging sweeping attacks.
@soulr666
@soulr666 Жыл бұрын
10:01 - Seeing this HP chart makes me think that in MH10 monsters will have the same HP as Borderlands raid bosses
@Lucifer-hq5pe
@Lucifer-hq5pe 7 ай бұрын
Oh Shit. 😨
@Amatsu_storm_approach
@Amatsu_storm_approach 29 күн бұрын
We already got Frontier for that.
@nihilisticpoet
@nihilisticpoet 7 ай бұрын
As a Lance main, the counter clutch claw move was pure heaven. Just waiting like a Matadore against a charging bull, only to slam right back against their face with KO inducing force. Granted, the application and sheer necessity did get old.
@PrimeRicci
@PrimeRicci 4 ай бұрын
As another lance main, i want this move in mh6 even though the clutch claw will be removed probably
@ra1nyran
@ra1nyran 2 ай бұрын
as a new lance main, this move is the entire reason why i started maining it. (i love it now)
@CraigOrangeSoda
@CraigOrangeSoda 7 ай бұрын
Asmon just watched this live and watch out, the Rise haters are gonna bomb yo ass lmao
@alexkogan9755
@alexkogan9755 Жыл бұрын
The wall bangs and attacks weapons got were what I liked about the clutch claw. But the forced tenderizing and being required to do certain things with it for specific monsters got very tedious. So I love the idea of the claw, it’s just the implementation of it is at best mixed.
@bonkusdonkus3743
@bonkusdonkus3743 Жыл бұрын
@@brownboy1468 if we don’t like it, we don’t like it. Simple as. It’s a fucking boring and annoying tool to use. And I don’t like having to stop what I’m doing to tenderize some part or else I’ll miss out on big damage. Don’t tell us to stop complaining over literal personal opinions.
@catatonicrs1642
@catatonicrs1642 Жыл бұрын
@@brownboy1468 You aren't someone that likes to play with optimization which is fine but for those of us that do the cc is a dogshit addition
@chrishandsome7012
@chrishandsome7012 Жыл бұрын
@@brownboy1468 Look, I don’t think cc is a huge deal most of the time either and for most monsters, I think it can be largely ignored. But…take a look at a monster like Safi’Jiiva, or Fatalis, these monsters have huge health pools and tiny time limits in comparison to the rest of the monsters. If you don’t use the cc for these monsters, which offer some of the best gear in the game, more likely than not you will NOT be winning and by proxy, not be able to acquire some of the best end game gear
@setya4540
@setya4540 8 ай бұрын
​@@bonkusdonkus3743 skill issue
@eduardonavarro4172
@eduardonavarro4172 8 ай бұрын
​@@setya4540 virgin
@Mexican_Sunbro
@Mexican_Sunbro Жыл бұрын
The Clutch Claw is why I installed the Iceborne Community Edition (ICE) mod. The modders rebalanced the game to make the CC an optional tool and not mandatory by restoring hitzone values and reducing the effectiveness of softening.
@HeavyWings
@HeavyWings Жыл бұрын
I do mention that mod near the end of the video. I would download it but I want to beat Iceborne as it is at least one more time because the mod rebalances a lot of things.
@chadderbug7587
@chadderbug7587 Жыл бұрын
I wish you could mod console games. That would help a lot in ps4 for me lol
@Virjunior01
@Virjunior01 Жыл бұрын
Oh, that's cool!
@Virjunior01
@Virjunior01 Жыл бұрын
@@chadderbug7587 same. I have 6k+ hours in World, and honestly, 4u is probably my favorite next to FU. I remember thinking a few hundred hours in, "I'm not enjoying this like the others," and that was _before_ the clutch claw. I find I liked MH more as a hunting sim-like. There are videos on how Hunting "lost" its roots that are great teachers of the old ways. I'm rare enough as a PSP solo player convert, but those even fewer I met as PS2 adopters from first and second gen... that would have been my paradise.
@wyle2614
@wyle2614 Жыл бұрын
I wish I could use it, but reject their Longsword changes...
@kingskyggenofc
@kingskyggenofc Жыл бұрын
I love World as it is, but your analyisis on the clutch claw is pretty fair. I think it would be better if they added the mounting mechanics to the clutch claw. For example, if the monster attacks, instead of it making you instanly fall off, it would drain your stamina quickly unless you hold on to the monster. And you can tenderize as many parts as you want for the amount of stamina you have.
@arakemi1080
@arakemi1080 8 ай бұрын
now that i see the lance CC move it makes me think of that one meme with the a dude slowly approaching you with his arm in an open state. and now i'll never unsee it
@OverlyCriticalAnime
@OverlyCriticalAnime 7 ай бұрын
The asmongold clowns in the comments are funny. 99% of them are skill issue with no argument or points afterwards. There is criticism then there is fair criticism. How sad his audience cant make a coherent argument.
@BrokenRose-mu6kx
@BrokenRose-mu6kx 6 ай бұрын
They are no different than people that shape their views to fit with their favorite celebrities. They're just idolizers worshipping another figure.
@ilhamadigunawan5264
@ilhamadigunawan5264 Жыл бұрын
The mandatory tenderizing is what kills me about clutch claw. They can incorporate clutch claw in different ways but instead they made the hunt more of a chores.
@ilhamadigunawan5264
@ilhamadigunawan5264 Жыл бұрын
@@Knights_of_the_Nine i think you played a different game if you think clutch claw auto stagger the monster. Not only they nerf some jewel so they can incorporate tenderizing to the skill, they also ruin the flow of combat by adding clagger to the monster. And no, I can't pretend the clutch claw is not there if my damage output got downscale because i don't tenderize the monster.
@Andrew-hz5zc
@Andrew-hz5zc Жыл бұрын
​@ilham adi gunawan The only way your damage is "downscaled" by the claw is the WEX nerf. Seeing it as a nerf if you don't use it (instead of a buff if you do) is a pessimistic attitude, which of course would lead you to hate it. And face it, WEX is OP and needed a nerf. Even if you don't use the claw at all, it's still the best skill in the game. And if you try to say that the nerfed hitzones are a way your damage was downscaled, nerfed monster hitzones to try and force the claw is really just... not a thing. I'm sorry, it's just not. To my knowledge, no base game monsters actually had their hitzones significantly changed going into Iceborne, at least not to the extent to make claw "required" (which it never was). What DID happen was that some monster SUBSPECIES like Coral Pukei-Pukei and Acidic Glavenus ended up with worse overall hitzones than their base species, but that usually happens with subspecies anyway. Plus, even then, those monsters still always had one or more hitzones that was able to get the first part of WEX that didn't require the claw, just like every other monster. This isn't even mentioning that World was the first game with single player scaling. Outside of base World, Iceborne at the time was literally the easiest MH game to solo, claw or not. And claggers REALLY don't happen that often at the endgame of Iceborne. Title Update monsters especially almost NEVER clagger, and Fatalis doesn't even have one at all. You're lucky if you get a single clagger to happen on a Rajang or Alatreon. I could go on, but unless you want to continue the discussion, I won't bother you with a longer comment lol. (EDIT: I have now actually seen proof that hitzone nerfs were indeed a thing in Iceborne and now feel dumb for claiming they weren't lol. I still maintain my opinion though that they weren't severe enough to make tenderizing "mandatory." The most severe nerfs from what I can tell were on already easy monsters like Pukei-Pukei and Tobi-Kadachi. But something like Rathalos and Rathian's heads were only nerfed by around 5, which isn't a huge difference on an already great hitzone.)
@jonconnor0729
@jonconnor0729 8 ай бұрын
It's not mandatory. You're just Long sword user and you're not given a good option with this system.
@moosiemoose1337
@moosiemoose1337 8 ай бұрын
Or a bow gun user, or a hunting horn user, or a
@ilhamadigunawan5264
@ilhamadigunawan5264 8 ай бұрын
@@Andrew-hz5zc firstly, i don't know ehat WEX is, sorry haha And for your other take, it's fair but the general gist I'm getting at is i still feel even though statistical and system wise it's a minor nerfs, it's still bugs me that everytime my TCS hit, there's a small amount of different in the damage number if i tenderize it or not. And everytime the monster got to clagger state, i always miss my hit because the state itself demands the player to at least cluch to the monster, either to wallbang it or to tenderize it (or to reset the clagger timer), not to mention how far the monster position are before and while in clagger state. It's aggravating at least for me, and i love my ooga booga big TCS number lol
@moderateexistence377
@moderateexistence377 Жыл бұрын
The clutch claw looks like it should have just been a gap closer. Like it could be used to move with the monster for certain attacks like greatsword charges.
@Tomix4k
@Tomix4k Жыл бұрын
Adamant charge wirebug skill
@moderateexistence377
@moderateexistence377 Жыл бұрын
@@Tomix4k byeah
@RED_XLR
@RED_XLR Жыл бұрын
That's what wirebugs are in rise.
@Alatyreon
@Alatyreon Жыл бұрын
People hate the necessity of clutch claw in world but in rise where not using a wirebug counter or wirebug skill is a DPS loss they like it
@_Tzer
@_Tzer Жыл бұрын
@@Alatyreon Wirbugs aren't just a dps loss. They are kinda your main defence for specific weapons that can't block.
@TransConservativewaifu
@TransConservativewaifu Жыл бұрын
in that old monster hunter world proto-demo, it featured part of the clutch claw, just the shooting ammo into the head thing. i see that that had plans for using it ever since that demo
@notsae66
@notsae66 Жыл бұрын
The slinger itself was fine, I especially loved catching endemics and making pets of them, but yeah, needing to tenderize and wall bash every single monster was a chore.
@penmaster003
@penmaster003 11 ай бұрын
So true. I loved the pets and just got addicted to trying to get all the crowns. Lol. But tenderizing is definitely a chore. Especially on Safi’jiiva. Good grief is that fight just overly tedious.
@Slepepe
@Slepepe 9 ай бұрын
Tenderizing is a chore yeah, but you don't have to wall bang if you don't want to dude
@Cataclysm999
@Cataclysm999 9 ай бұрын
​@@Slepepeit's was? All I can remember is people failing the mission cause they choose to put tenderizing above their own future. Ain't that the reason it gets mad and well... attacks you without chill? So you can't depend on it and actually play the game with the damage you get without tenderizing
@MrAnony07
@MrAnony07 9 ай бұрын
@@Cataclysm999 I played the entire game and 100% it without the claw I maybe used it a hand full of times at the very start of the game in the test area, hell I still don't know how to tenderize to this day nor wall bang you can act like it doesn't exist and still be able to do all the content like no joke I've been able to do the hardest hunts in the game solo without ever using the claw the only use I found from it was shooting stuff out of it to keep the monster from fleeing and shooting a environment piece like the huge rock falling.
@ToG408
@ToG408 8 ай бұрын
I only use the claw to hitch a ride on the monster when he is running away then I hop off when low stam. CB user here and I don't need to tenderize shiiiiiet.
@itsKimi
@itsKimi 9 ай бұрын
looks like someone forgot to farm mantles~
@randomnpc445
@randomnpc445 Жыл бұрын
I played through World and Iceborne on both PC and PS4. On PS4 I got World at launch, played it extensively, and then picked it up again once Iceborne came out. Upon starting Iceborne, the absolute tank that was Beotodus really slapped me in the face. I couldn't believe how big of a jump it was in difficulty from base World! I then played Iceborne even more extensively than I did World. And around the time Fatalis launched I had built myself a PC and was working my way through a PC save of World. Once I got to Iceborne I remembered how much of a tanky bastard Beotodus was and bracing myself for another 20 minute hunt. But that's not what happened. All my time playing Iceborne on PS4 had made me more than adept at using the clutch claw and flinch shot to their full effectiveness, and since I was playing on PC with both lances and hammers, my weapons of choice meshed extra well with it. I ended up taking down Beotodus just as fast as any other hunt in Iceborne, tacking a couple minutes onto the timer to account for my usage of high rank equipment. The difference between using the claw and not using it is very, very easily felt, and it's a night and day difference unfortunately.
@edwinalcox1810
@edwinalcox1810 Жыл бұрын
I went through the same process, except i went from Xbox to ps4. I also remember struggeling in a long drawn out battle with Beotodus the first go. The second go round was smooth. Though I honestly don't believe it was from the clutch claw. When I first fought Beo, I was not only new to the monster. But also new to the damage, speed and health it had. I struggled to recognize openings because I wasn't used to the snow. I struggled in all aspects. The second time we met, I was fully comfortable with every element of that fight. Whether i used the clutch claw or not, it was going to go smoothly because I was at a COMPLETELY different skill level then I was the first time. I came into that fight better prepared mentally and also better equipped.
@MythicAce218
@MythicAce218 9 ай бұрын
i can agree but most fights were generally 20mins. so if it didn't exist you be forced into a 20 min hunt. it just makes it easier. also to me it never felt needed hell i rarely even noticed the difference
@calebcarson9294
@calebcarson9294 Жыл бұрын
Im a switch blade user and I love the clutch claw. Yes it is kind of annoying to miss or my attacks get canceled but i just try harder or figure out another strategy to use my abilities more often.
@elmieros
@elmieros 10 ай бұрын
Swax
@hydragon_8570
@hydragon_8570 8 ай бұрын
Also it gave us less reasons to have self preservation
@IncognitoActivado
@IncognitoActivado 7 ай бұрын
That's because you're a fanatic. XD
@Smashtistic
@Smashtistic Жыл бұрын
I totally agree, the best part of the clutch claw was the attacks it gave some weapons, I love Greatsword, gunlance, Lance and Hammer to begin with so it was a really nice edition. I hated tenderizing monsters and everything else around it though.
@HeavyWings
@HeavyWings Жыл бұрын
Yeah the Lance counter is a lot of fun!
@defalttheloner
@defalttheloner Жыл бұрын
I for some reason like the sns roll/claw move too, is even useful to doge some attacks
@GarliccDread
@GarliccDread Жыл бұрын
I didn't ay many weapons in World, but I liked that you could combo into a clutch grab with the hammer pretty easily. Then there's IG. I hated and always avoided the claw. It was horribly difficult to aim from the air, so it didn't matter that you could use it airborne lol. I never got the muscle memory down of clicking the stick to swap to clutch claw, so I'd end up sheathing first. It wasn't til endgame of Iceborne that I felt really forced to tenderize
@StarmystryYt
@StarmystryYt Жыл бұрын
Honestly I only ever use clutch claw to wall bang. I'm not one to tenderize. It just means my hunts take a bit longer
@karatefylla
@karatefylla 9 ай бұрын
wirebugs made the game so piss easy to deal big chunks of damage consistently through the arts and risk free with the insane movement, I don't get how anyone can stand behind them.
@flare1547
@flare1547 9 ай бұрын
because it is fun to use? xd maybe?
@Patchuiko
@Patchuiko Ай бұрын
Its fun to use compared to klutch claw and give many differents way to use a weapon which I feel World kinda lack, I like World btw both games got flaws. Rise main problem is the base game monsters are kinda not balanced enough around Wirebug's mobility and firepower but Sunbreak do fix that with some monsters having some moves that you need to use wirebugs mobility to dodge their attacks, just a bit scummy how you need to pay a dlc to play the better version of the game but welp its Capcom...
@slimjimoil93
@slimjimoil93 Ай бұрын
Wirebugs are very easy to use compared to the claw and boost the speed of play similarly to generations Clutch claw had the consistency of a crane machine claw. They gave you a free clutch claw stagger because it was literally that awkward to use
@1QUOTE1
@1QUOTE1 18 күн бұрын
I'll take a mechanic that's designed for each weapon to make unique use of that cleanly fits into the games combat and is essentially an extension of each weapon's moveset vs a slow, janky, barely functional grappling hook with bad auto aim that barely half the weapons have any interaction with through their normal moveset
@anrc5439
@anrc5439 Жыл бұрын
For some reason I feel more invested in MH games when the combat is more grounded instead of hunter arts or wirebugs.
@robinmattheussen2395
@robinmattheussen2395 8 ай бұрын
Absolutely, I really dislike both of those mechanics. It's also one of the reasons why I didn't really connect with Rise. In Rise you feel more like some superhero/demigod than a Hunter.
@anrc5439
@anrc5439 8 ай бұрын
@robinmattheussen2395 I know, monsters are punching bags most of the time, and barely any preparation before the quest, no bombs, no meat, traps, flash bombs, just beat it until it dies.
@zander2758
@zander2758 Ай бұрын
​@@anrc5439 no preparation before quests started with world though, i never prepared for quests in base world because it was such a joke difficulty wise, only used flash bombs on like 2 annoying monsters and forgot about bombs and traps altogether outside of capture quests, not to mention things like movi g while healing and the pathetic damage monsters deal make you feel like a demigod.
@Amatsu_storm_approach
@Amatsu_storm_approach 29 күн бұрын
​@@anrc5439Idk man, the monsters had a massive speed boost in rise and especially in sunbreak. The 90% of Iceborne's roster ain't adapted to the clutch claw.
@Thatitchyguy
@Thatitchyguy 15 күн бұрын
I still think to date 4 has the best combat because it was the last one without any major gimmicks getting in the way
@stonerkirby
@stonerkirby Жыл бұрын
The way you describe how Clutch Claw affects Iceborne reminds me of slag in Borderlands 2's Ultimate Vault Hunter Mode. Coincidentally both these can ruin the flow of combat if your build doesn't synergise with it and the game can become a slog if you don't use them.
@bobloblaw8622
@bobloblaw8622 9 ай бұрын
Great point. Slag ruined bl2 for me.
@sutnack7537
@sutnack7537 8 ай бұрын
wow almost like end game requires a certain build. Dont play end game content then.
@MemoriesLP
@MemoriesLP 8 ай бұрын
​@@sutnack7537division 2 does not require any specific build. There are hundreds of them to be made. Not sure wtf you talking about
@AcceptGamingDKD
@AcceptGamingDKD Ай бұрын
​. The division 2 isnt the best example of a quality loot game. Just saying
@DembiBrox
@DembiBrox Жыл бұрын
The only weapon that I really used the clutch claw with was my switch axe because it made it easier to get on the certain monster parts, and use its ability to do major damage to that one part specially if you wanted to cut tails off, it was pretty much the only weapon I need the clutch claw for.
@KhezuOnYourScreen
@KhezuOnYourScreen 3 ай бұрын
I've always wondered why I didn't like the claw as much as I liked the wirebugs, and I realise it all comes down to tenderizing. I wholeheartedly believe I wouldn't love the wirebugs as much as I do if they kept the tenderizing mechanic. Sure, wirebugs are basically the claws taken to the extreme, but it's the fun part of that extreme. Instead of aiming a specific part of the monster, I can just zip onto or zip away wherever and whenever. Instead of tenderizing, we have silkbinds that are completely optional to use and are only mandatory for certain builds(the switchaxe counter is kinda important to build up the gauge in power phial switchaxes). In Sunbreak I can play like a traditional hunter, just a lot faster and more mobile, or utilise the bugs to their fullest potential. In Iceborne, the claw is a must. Anyways, that's why I don't like the claw I guess.
@ryhcon2842
@ryhcon2842 7 ай бұрын
Gonna leave a bit of positivity in this sea of hate Clutch claw isn’t that good, I find it hard to use World is a fine game, but clutch claw doesn’t help with combat “Ruined” sure is a bit much But it definitely didn’t really help To those asmongold people still telling my boi to get good or bullying him, this is just his opinion ffs, he’s just sharing his experience, please stop being toxic
@manofstars9777
@manofstars9777 9 ай бұрын
Chapter 2, skill issue
@longinus4617
@longinus4617 3 ай бұрын
World boy
@LuvTonique
@LuvTonique 7 ай бұрын
World was my first Monster Hunter, and Iceborne was fuckin' tight as fuck, but as soon as I got to Alatreon I started to realize that something had been nagging at me, and that was "Mandatory playstyle." I loved World because I could fuck around and still manage to beat the monsters. My friends and I had a lot of fun fighting random things, screaming, making armor, etc. None of us used the Slinger almost at all, save to flashbug monsters out of the air. But then the Clutch Claw came along. I didn't mind it at first, but it was like an itch I was sort of ignoring. I noticed that every single hunt started feeling exactly the same. Clutch claw tenderize, hit that part for 1 minute, wallbangs, claggers, etc., with our actual fighting being like 80% "Beat it up while it's on the ground after a wallbang." The game completely ceased feeling dynamic and just felt formulaic. No matter the monster, same routine. Clutch to its head, smash it into a wall, beat it up, bonus points if we put barrel bombs by the wall beforehand, tenderizing, etc. I started like, viscerally hating that if you weren't attacking the Tenderized part, you were doing like 25% damage, and sometimes would just clang off of them. It went from "Attack the part you're trying to break" or "Attack the head to try to get a stun" or "Attack the tail to cut it," to "Attack the tenderized part or you're wasting everyone else's time." Now that brings me to Alatreon. Why'd he make me realize the playstyle felt mandatory? Because after 300 attempts at Alatreon, my friends and I finally realized that it was basically mandatory to bring Fire weapons on two of us and Ice weapons on the other two, and we literally had to DPS-check break the horns at specific intervals or else we failed the hunt. The game was literally forcing us, very suddenly, to play a very specific way or we couldn't progress at all. That's when it all hit me like a ton of bricks. Alatreon's elemental weaknesses and the mandatory horn breaking, the Clutch Claw tenderizing and wallbangs, they weren't just "Do these to make the fight go faster," they were "Do these or you'll fail the hunt because there's no way you'll beat the DPS-checks or hunt timer otherwise." I only beat Fatalis one time in World, and that was it, I gave up after that, threw in the towel, and even though my friends kept playing for another full year I had completely lost interest in it because I do not like being punished for not utilizing mandatory gimmicks like the Clutch Claw, wallbanging and the Alatreon ice/fire/hornbreak gimmicks. A game like Monster Hunter is fun when the most important choices you make are what weapon fits your playstyle, what decorations you have and how much knowledge you have of a monster's attack patterns. But it rapidly screeches to a catastrophic twenty car pile-up of unfun-ness when the game very suddenly says "Alright idiot, here's a brand new gimmick, and if you don't use it and get good at using it and reuse it to weaken body parts on the monster literally every minute, you're a fucking idiot and you're gonna fail the hunt. Fuck you." So tldr: Improve your reading comprehension it's not the end of the world to take 1 minute and 45 seconds to read a comment.
@THexas
@THexas 7 ай бұрын
Sounds like a skill issue to me
@pascal2666
@pascal2666 Жыл бұрын
I just recently starting going back to Worldborn, but you don't have to sheath to use the clutch claw. Why did Heavy always say you have to sheath? Did I miss something?
@kukukachu
@kukukachu Жыл бұрын
I believe that only a certain weapon or two have that ability. Probably the SS. Play with other weapons and see for yourself.
@pascal2666
@pascal2666 Жыл бұрын
@@kukukachu will do. I played mostly LS and HBG, there this was an option.
@Andrew-hz5zc
@Andrew-hz5zc Жыл бұрын
@@pascal2666 All weapons can use slinger and claw while unsheathed. However, Insect Glaive, Lance, and the ranged weapons need to click in the right circle pad (on Console) to swap between normal aim mode (or in the case of lance, claw counter mode) to slinger/claw aim mode.
@pascal2666
@pascal2666 Жыл бұрын
@@Andrew-hz5zc yea that is what I remember. I played enough Worldborn that I can't tell what actions to press, I just do it without thinking :( but I felt like sheathing is something I rarely do before clawing. Anyhow, playing some hours Worldborn and then Risebreak gave me some conclusions Heavy was pointing out. Even though I like the claw combat wise, I don't like it being mandatory to progress in a decent pace. In contrast, I started learning Lance today in Risebreak and immediately liked the switchskills and their integration. A difference in feel like day and night.
@Sey318
@Sey318 5 ай бұрын
I know this is an old video, but I am a new player who just got through all of base world with 2 other friends and while the cc felt fine through most of it, as soon as I got to iceborne, I noticed the MESS of design that is the fact that you are supposed to tenderize before being able to do pretty much any damage while also making all the new mobs super fast and reducing all forms of cc you'd use in the base game. It felt like the entire game was made insuferably frustrating and more boring just to force me to use a tool that I already had a mentality of "I need to learn this tool jsut ot have it, even though I don't have to" before. What a mess of a decision, and having 99% of comments online be copium sniffing "no, the game is perfect you're just bad, git gud" stuff is nothing but toxic. The cc didn't ruin iceborn for me, although the combination of forced tenderization, faster monsters, insane healthpools and frustratingly un-stoppable mobs that constantly cc you back almost made me quit the franchise forever. Had I not had the cool head to realize that this might just be one wall and I need to push through and the entire game/franchise may not be like this, I'd prlly left MH forever at barioth. Cue all the answers to this comment being like "no, you're just bad, git gud"
@drxavier1870
@drxavier1870 3 ай бұрын
Finally, someone who gets it that isnt blinded by World being there first game and thinking its flawless
@BleedingMem0ry
@BleedingMem0ry 3 ай бұрын
@@drxavier1870 World is also my first MH game and the moment I set foot in iceborne i said "this feels extremely poor, design wise". Had pretty pleasant experience in base world while iceborne felt so bad, still does. The large increase in HP, mandatory tenderizing, having to wallbang to get the damage in, the fact monsters are so fast that if you play slow weapon (I play CB) you have to wait for an opening which at times takes extremely long (which ties into poor design of massive HP and mandatory tenderizing) unless you create that opening with wallbang or do a 1 attack punish (at most 2) after you learn the moveset of the enemy. Now, learning moveset on your first attempt is not gonna happen, which is normal, so you aren't getting a lot of punishes, and the ones you do get result in very minimal damage overall (taking the entire HP into account, monster speed and their ability to stun you frequently since you don't know their moveset on your first attempt, and even few attempts after that). The amount of times I've said "Can I play the game please?" while going through iceborne is absurd. I don't think I've said that so many times in my 25 years of gaming, that's how poorly designed iceborne is in my opinion. As the good person above said, many might come and say "git gud" but that's just a phrase everyone throws nowadays. Played harder games than this, nothing wrong with not being good as a new player in the game, problem is when not being good in the game as a new player is tied to game being unfair with poor design (stunned into cart because on the same move that killed you, monster attacked after 2 seconds the first time, but second time it attacked after 4, since you decided to wait the full duration of getting up) and not your skill. The problem isn't getting gud, you get good by playing more and learning, problem is if gameplay itself isn't good/doesn't feel good, which is how iceborne feels. Apparently, to capcom, increasing the difficulty means this: Make monster extremely fast, give it large HP and make it attack non stop for 1-2 minutes. Again, you will find openings in those monsters after you have learned their moveset, but it's not a good design if only openings you find that aren't 1 attack punish for 50-100 damage on a 20k or more HP come after you have fought them enough to learn entire moveset. That's just poor design. They just made everything so fast/aggressive/relentless/tanky just because they screwed up and introduced new mechanics game didn't need in the first place (clutch claw/tenderizing). You can make the game harder without resorting to cheap and bad mechanics. So I am forced to wallbang a monster for big opening to do damage. Okay. I wallbang a monster, get my big damage in. Capcom's answer to this as a "balance" counterplay? Monster is now enraged for 45-60 seconds, where it's faster and more aggressive. That to me is the most lazy and uninspired design ever. Forcing me to use something that shouldn't have been in the game and I find not fun and good to use just because they didn't know how to make the game difficult in a proper way so they resorted to most bland option, make them extremely fast and tanky. Majority of iceborne monsters don't feel good to fight. They are just sponges that move at lightning speed and force you to use bad and unfun mechanics they added for god knows which reason. Anyway, base world was okay for the most part, iceborne is just a boring pushover with nothing really interesting in it.
@drxavier1870
@drxavier1870 3 ай бұрын
@@BleedingMem0ry ok i disagree on the fight part theres some really fun monsters in World but yeah Clutch Claw is stupid because its forced but also meta. Agitator LvL is bassically manditory because the Monster is always enraged or on the floor. Im glad you see the issues though, most people just say Skill Issue or treat Iceborne like its the second coming of Jesus and perfection
@drxavier1870
@drxavier1870 3 ай бұрын
And most people shit on Wirebugs in Rise despite the Clutch Claw being way more centralizing and punishing NOT to use
@BleedingMem0ry
@BleedingMem0ry 3 ай бұрын
@@drxavier1870 Yeah, there were a few fun fights. Problem is if there are 200 monsters in the game but only 5 of them are fun and the remaining 195 are dull, boring and annoying because they are practically the same, and the only difference between them is their size. Nothing is flawless in this world, if people treat this expansion as flawless they actually need to play more games instead of only playing this one. This is among most flawed games ever made, so I find it funny really that people call it flawless, I guess they don't know better and never played a game with really good design choices. Yeah, going in without agitator is just losing damage because of reasons you mentioned, absolutely correct. It's forced on the player, much like the poor design choice that is the clutch claw. Nice to see someone understands things and can point out the horrible decisions capcom made with iceborne.
@berrymfn
@berrymfn 8 ай бұрын
skill issues.. lol
@KnightFerrocous
@KnightFerrocous Жыл бұрын
I hated the Clutch Claw for essentially why this video pointed out. It was a not fun mechanic the game forced on you if you didn't want to make each hunt take 35+ minutes. It felt bad and it felt like the game was constantly slapping you and going "Use the CC or else". It made me not even finish Iceborne. I desperately hope it doesn't return to MH again. That said I didn't particularly care for the Wirebugs either. They made the game too zippy and also felt like it punished you if you wanted to play without them. And Wyvern Riding just felt like them trying to slap together the wall banging of IB and the monsties from Stories into a weird, OP mishmash. Between hating most of Iceborne and getting bored of Rise long before SB came out I'm wary of MH6. I desperately hope it goes back to the more 3U/4U still game instead of the gimmickfest Gen 5 has been.
@lonradb
@lonradb 7 ай бұрын
Oh man, I am so sorry about the hate brigade that’s come your way. Had no idea it was going to be THIS bad. So much for react streamers benefitting the OG creator, eh? I wouldn’t blame you if you just went full recluse for like a month
@daddybozidar137
@daddybozidar137 7 ай бұрын
asmongold watchers on their way to bombard the comment section with "skill issue" 🤡
@34125867
@34125867 7 ай бұрын
Is it wrong tho? The guy doesn't even know that you can brace during monster attacks, nor recovering from getting thrown off, then blames the game when he's getting punished for doing a heavy attack during a hip check lmao
@daddybozidar137
@daddybozidar137 7 ай бұрын
​​@@34125867the bracing and recovering from throws is a mount thing not a clutch claw thing. The heavy attack during the attack is fair tho. Personal opinion there should be a few monster attacks with more recovery frames so that in solo you can more easily tenderize with heavy weapons. Although i play insect glaive so the tenderize times dont affect me
@typhoon4994
@typhoon4994 7 ай бұрын
Actual children. This is what people meant with his toxic fanbase and will just harass someone for disagreeing with them rather than properly discussing. I think the video had some very good points with some weak points, but it doesn't warrant harassment at all since it's his opinion.
@AkaRystik
@AkaRystik 7 ай бұрын
Guy complains about monster health being balanced around clutch claw then says monster health being balanced around wirebug is fine. He is joke. Complains about differences in weapon tenderizing attacks, like yeah weapons have different balance what you want to complain that blocking with a lance is better than blocking with greatsword?
@typhoon4994
@typhoon4994 7 ай бұрын
@@34125867 You can't brace when clutching the monster so I don't know why you brought that up? The hip check thing is his fault though, but everything else he said in the video is correct for the most part.
@guillermomarini9614
@guillermomarini9614 Жыл бұрын
I personally liked the clutch claw, both visually and mechanically, however I definitely think it's balanced poorly. I feel as though it'd be better if tenderizing didn't increase damage dealt, so monsters wouldn't have to be balanced around it, but instead focused entirely on part breaks. Then, tenderizing is optional and is just there to help farming, or in specific fights by weakening a monster. Since I only really use IG, my only issue with it was that it'd take 2 attacks to get the tenderize off, but other than that it added onto the weapon's gameplay quite a bit. Being able to dive with the clutch claw midair and latch onto whatever I hit, or using it after a mount to grapple onto a monster's head before touching the ground. It was cool and fun. Wallbangs were alright for me, mostly as a result of fights being longer, thus needing the extra openings, but in my experience it never got to the point where monsters spent too much of the fight on the ground (except Ruiner Nergi, that boi lives on banana peels). On the other hand, wirebugs made Rise and Sunbreak so easy for me that the only times I ever felt threatened was during the emergency event quests of base Rise and the higher end anomaly investigations of Sunbreak. The extra air time and mobility IG got with wirebugs made, and still makes, pretty much every single hunt extremely safe. Not to say it isn't fun tho, wirebugs are just as cool to me as the clutch claw. Of course, such experiences with either game are entirely subjective, and that's just how it was for me.
@hirshel820
@hirshel820 Жыл бұрын
Spitting facts. Loved slinger and played on ps4 on release and rebought on steam did everything twice. Then icebourne reared it's ugly head. Never finished it, only got to 107 mr There was also Guiding lands which was horribly tedious and monotonous
@thenonexistinghero
@thenonexistinghero 8 ай бұрын
The CC whining is just dumb. I don't think the implementation was perfect, but to say it ruins the game entire makes you nothing more than a skilless scrub who sucks at the game. There's a few monsters that are hard to deal with if you don't use it, but everything else can be taken care of very easily even without it and it doesn't even take all that long either. Would it be faster if you used the CC? Yes, but it wouldn't be unreasonably long. You can still wreck most later monsters in 5-10 minutes even without using CC. And having to use it for a few monsters, I don't see the issue since every MH game has at least a few gimmick battles (and more often than not they are terrible).
@joseespinoza2597
@joseespinoza2597 7 ай бұрын
5:00 This first argument is just "Well I don't like it cuz I don't know how to use it properly"
@zal8424
@zal8424 4 ай бұрын
judging by the footage he shows, I can conveniently dismiss most of his arguments by saying 'git gud'
@BlackStrey
@BlackStrey Жыл бұрын
Never had that much an issue with the clutch claw. I recently started Rise and noticed that the rhythm and weight of attacks feels much less impactful. And monsters tend to be quite relentless in attacks to the point of stunlocking me to cart. That barely ever happened in World. World had a slower methodical pace and I liked that a lot. A lot of Rise faster pace can be found in the Wirebug moves. A lot of them are dash, lunge or counter based. Makes sense but also means the rhythm is much less forgiving. That being said, I do see the argument of clutch law being not fully integrated. The idea fitted the more methodical style but it was kinda just aiming in the wrong direction. My gripe is a different one, with clutch claw anything regarding slingshot that was not triggering boulders to fall down became borderline useless. I liked using the slingshot as a tool in the arsenal. But most MR creatures had outright immunity. Behemoth was an entire fight dedicated to the slingshots functionality. That died with iceborne. Maybe a nerv had to be down. But I dont remember or caring what I shot at most wyverns as long as they took damage from what was falling down. It's a shame. One mechanic should replace the one established earlier in the same game. To me riding and clutch claw in iceborne is roughly the same as Wirebug riding in rise. Just with less agency over it. It's going to happen anyway and it's basically both a gloryfied qte. Jump moves were one of my favorites in world, especially when they ended in a ride. In Rise you can pull them of so easy they had to be nerfed into the ground. Which is a shame. I think if clutch claw was simply giving access to maneuver to and around a creature that would have been fine.
@IncognitoActivado
@IncognitoActivado 7 ай бұрын
That's because you're a fanatic, so no; what you say doesn't count. XD
@BlackStrey
@BlackStrey 7 ай бұрын
@@IncognitoActivado how does that make sense? XD
@IncognitoActivado
@IncognitoActivado 7 ай бұрын
@@BlackStrey Because fanaticism is bad, obviously. ;)
@BlackStrey
@BlackStrey 7 ай бұрын
@@IncognitoActivado it's more how im a fanatic. But I take that^^
@IncognitoActivado
@IncognitoActivado 7 ай бұрын
@@BlackStrey I'm glad to know that you accept the truth of why your opinions will never matter; It's a big step you're taking. :)
@greymon1665
@greymon1665 Жыл бұрын
I found ICE to be quite helpful. My main gripe with IB was the guiding lands since it was very grindy to get all the way to MR100 and level regions solo. The CC balancing made Ruiner much more enjoyable for me since trying to tenderize him felt extremely difficult. The only downside of ICE is that almost no other mods work with it.
@HeavyWings
@HeavyWings Жыл бұрын
I hear ICE also does things like make the Fatalis gear not so overpowered. Just a massive rebalance of the entire game.
@D1ab0lical
@D1ab0lical Жыл бұрын
ICE is good but it doesn't fix any of the problems I had with the game pre-Iceborne. Like how bad the stun effects are and other monsters constantly interrupting your hunts. It got really old really fast and it often feels like I'm spectating instead of playing.
@baconboi4482
@baconboi4482 Жыл бұрын
Honestly, 4U has the best combat. Especially for GS. GS is kinda brain dead now, it used to be about openings and timing. Now it’s hurrdurr tackle through something and throw a true charged in a situation I shouldn’t be able too but can get it off anyway
@cartoonvideos5
@cartoonvideos5 11 ай бұрын
PREACH. 4U is peak monster hunter. World ruined GS and LS.
@RomanGuro
@RomanGuro 7 ай бұрын
Clutch claw is good and bring more versatile gameplay to the game. Yes, you have to be careful when use it, and it's a good thing not a bad
@that-boykris5716
@that-boykris5716 7 ай бұрын
Ignore these brainless sheep king keep ya head up ❤
@Zorev32
@Zorev32 7 ай бұрын
Use the claw. Use the claw. Use the claw... Attempts to use the claw on a beastie flailing around... After three tries targeting the head, I end up on its hind leg and then I get damage, fireblight and poison from its mouth. Mm. Logical.
@megavolt67
@megavolt67 Жыл бұрын
Three times I've played through Iceborne and three times I never bothered with tenderizing (maybe I should on a few monsters with harder to reach weak zones, but frankly, the vast majority of monsters have weak zones which are perfectly accessible). I only consistently use clutch claw for wall bangs and on that I agree it's annoying to sometimes grab a monster's forelimb instead of the head (the chances of which can be reduced drastically by simply aiming and timing your grab better), but that's hardly anything which "ruins" such a good game. And without tenderizing, you can still defeat the Iceborne monsters in a reasonable amount of time (around 15 minutes for most, sometimes 20+ for elders and such, but almost never more than 25). I have to say, I think it's weird to be praising wirebugs as being so well balanced and integrated (at least, I definitely think your in the minority opinion on that one) when they only made Rise more easy and sloppy thanks to wirefall (sloppy because you don't have to play as solid; you can get hit, wirefall, chug, go back in). To try and compensate for all of the crazy movement options hunters have with the wirebug, Sunbreak gave many of the upper tier monsters new hard tracking attacks which are kind of cheap and sometimes odd looking. Sunbreak also raised the damage done by monsters as all G Ranks do, but unless a monster can one shot you, wirefall is still a get out of jail free card for the most part. Those aforementioned tracking attacks and new counters for various weapons also encourage you to use a parry-based playstyle in order to kill monsters faster thanks to fewer natural openings. There is also the palamutes and how they again change combat to make things easier (free fast movement with no stamina worries, easy sharpening, etc.). There are issues with Rise/Sunbreak (and I like Sunbreak, but I think Iceborne is the better top to bottom package for sure, and going back to play through all of World/Iceborne again while still playing through Sunbreak confirmed that without a shadow of a doubt) that many others have with it which you overlooked while concluding that you think Sunbreak is objectively the overall better game. When it comes to my MonHun background, I started with 3U and have G-Rank soloed that game, 4U, GU, Iceborne, and now Sunbreak. I'm glad I started with 3U because (small rant incoming) 4U superfans are the worst (and I mean no disrespect to anyone whose favorite is 4U but isn't a snob about the other games) with the way they hold up that game as near perfect (and I like 4U, but it has its own love or hate quirks just the same as any other Monster Hunter) but tend to nitpick every other game in the series as falling short because of one mechanic or unbalanced element that supposedly ruins the game by comparison. At least FU superfans don't deny the bad hitboxes in that one even if they feel like it's the only true hardcore Monster Hunter game. And fans brought in by World who don't like the older games are the most looked down upon by many MonHun vets anyhow (sometimes unfairly, since only the ones who dismiss the older games outright because of lesser graphics, loading zones, or not having the same QoL improvements deserve our scorn; and the vets who happen to love Rise but assume that anyone who has issues with it is a clueless World noob, well, you guys are deluding yourselves). None of the games are free of controversial or somewhat broken elements. None of them. And in a way, that's what gives each of them their own unique identity.
@calvingoshe7588
@calvingoshe7588 Жыл бұрын
commenting to boost this because I couldn't agree more with it. I really only tenderized people like fatalis, alatreon and safi'jiva. The other times I was tenderizing I was just gap closing
@Qladstone
@Qladstone Жыл бұрын
So as a solo casual player, I can play most of the main content in Iceborne without clutch claw without feeling like I'm playing the game wrongly? Just asking as a new player because all of this is really confusing and making me not want to play Iceborne and just stick to the base game.
@calvingoshe7588
@calvingoshe7588 Жыл бұрын
@@Qladstone no , clutch claw is pretty much needed for all iceborne hunts. Compared to base world the monsters hp is quadrupled with higher armor to counteract the clutch slamming and tenderizing.
@paigerocks884
@paigerocks884 Жыл бұрын
@@Qladstone so ridiculous that videos like this turn new players away from an amazing expansion in Iceborne. It's a thing that, unless you're used to it not being in the game, is easily integrated into your play style. Not to mention it is an absolutely miniscule negative (if you consider it a negative) compared to the pros of how good Iceborne is in every other aspect. @HeavyWings making a mountain out of a molehill for content and "hardcore" player pandering.
@iaoh6581
@iaoh6581 Жыл бұрын
@@Qladstone if you are new to mh game, no need to care about those cryings from mh community, do what you want. You can see it by your own eyes even with those "cc is this and is that", it doesn't change the fact that MHW:I is one of the best mh games and yes it is better than Rise in every aspects. No one is gonna judge how you play the game, just enjoy your hunt!
@TheLuggi84
@TheLuggi84 8 ай бұрын
I'm playing MH since the PS2. And even though I liked World and played it a whole lot, as soon as I saw Iceborne and it's mandatory gimmick, I stopped, didn't even buy Iceborne and returned to 4U and GenU. Now I'm playing through Iceborne for the first time and I still hate the clutch claw. Such a stupid implementation.
@baronsengir187
@baronsengir187 7 ай бұрын
I really hope they do not listen to any of this
@chango7771
@chango7771 Жыл бұрын
I actually enjoyed the clutch claw a lot. Once you learn the monster you are able to know when the timing is optimal to clutch. I also don't think the stagger animation was bad, i felt it was more for a breathing space rather than an interruption to my combo. I don't think it is forced, i have friends that don't like it and would speed run almost every monster in less than 5 minutes, yes the tenderize reduces this time a lot, but it is still optional. I actually don't like wirebugs, like you said at the start, if a feature is optional and you dont like it, you have the option not to use it, and that holds true to the clutch claw, but take LS for example. You can't helm splitter without wirebug, That is something that is forced, when you take away a core skill from the weapon and turn it into a gadget that has a cooldown, that is the biggest problem of wirebugs which was just somewhat fixed with risen kushala's wind mantle. But I honestly would take the clutch claw always first before wire bugs. At the end of the day i feel its a matter of opinion, but still, cool video. Thanks for showing your point of view and critizism honestly, that is something this community needs a lot!
@Haiis1738
@Haiis1738 8 ай бұрын
I love MHW. But I haaaate the clutch claw. Especially if you’re running solo and is harder to find the opportunity to tenderize.
@Daniel_Oliv
@Daniel_Oliv 6 ай бұрын
LMFAO ..... MF made a whole ass video whining about his skill issue ... BUT there are things that i agree on
@bongwaterbojack
@bongwaterbojack 9 ай бұрын
The whole premise of this video is based on you not enjoying the use of the slinger/clutch claw. The fix for you would be to lower health of the monsters so it wouldn't feel like the mechanic is required. That might be great for you, but you're just throwing a middle finger to anyone who enjoys using it. I for one like that it's not mindlessly easy to use. I like having to find an opening. I like that it's punishing to not use all the tools I have available. I like the look of the animations. I like that there are two mantles can be used to make it easier if I want. Base world was too easy, I agree. And thank you, Iceborne, for forcing me to actually think about my build and lean forward in my chair during a fight. Iceborne isn't just a story DLC. It's an entire end-game on top of World's end-game. It should be difficult, and it should absolutely expect you to do more than pack Mega Potions and bonk a monster on the head for 5 minutes.
@inkchariot6147
@inkchariot6147 9 ай бұрын
If it's another way to kill monsters, then who gives a shit?
@jamalmonroe1170
@jamalmonroe1170 7 ай бұрын
I think it's a bit much to say that it "ruins" the game while every criticism can be summed up to a skill issue for the most part. I personally haven't had any issues beating monsters quickly and a lot of times i forget the clutch claw even exists. The pause that monsters do to me is no different then when they are tired in the middle of the fight as well.🤷🏾‍♂️🤷🏾‍♂️I don't see it as a big deal tbh
@xurnusx
@xurnusx 7 ай бұрын
Massive "Skill Issue" Vibe coming from here. Monsters have massive amount of Health in iceborne? That's unreasonable!!!! If only our gear would scale... wait a moment
@typhoon4994
@typhoon4994 7 ай бұрын
Way to completely miss his point lol
@xurnusx
@xurnusx 7 ай бұрын
@@typhoon4994 the point was poor
@thrash184
@thrash184 9 ай бұрын
If you suck just say that, if you hate it that much don’t use it
@Falcion-FF
@Falcion-FF Жыл бұрын
Just like with underwater combat, you went very hard on the negative aspects of the clutch claw, starting with the requirement of the clutch claw with just bigger hp pool (the hp pool increase attempted to fix the power Crept brought from the new skill sistem that allows for 100% affinity and more) which is far less triviliazing than the wirebug, where you have to use it for escaping combo attacks on top of dealing little damage with just the normal moveset of the weapons Saying that rise is fundamentally build with the wirebug on mind is a wrong statement because monsters weren't balanced to keep up with a casual player that attackfall or healfall (just to use your own terms) Saying that rise is for people that like wirebug is another bad statement,,, not only because people could find the wirebug annoying to use after playing with it.... But mhtri and 3u are marketed with the underwater combat as a brand new addition to the gameplay, made for people that enjoy underwater environments, yet this gimmick doesn't get the free pass you gave to the wirebug, a FAR more invasive mechanic that is present in every hunt rather than 1/4 (more or less) of the entire game Let's be honest, only because monsters are faster, that doesn't mean that you shouldn't take your time to find and opening to tenderize, you shouldn't tenderize the whole body, just few parts and some monsters like velkhana have few attacks with an hitboxe on the head, allowing for incredibly easy tenderizing.... What happened to your interest for the grounded combat when you can simply increase your damage or create opening at the cost of dealing with enraged monsters? At the end of the day i don't need to defend capcom decisions for world iceborne, im still enjoying it far more than rise-sunbreak but i do agree with one statement... The main line team should take from the portable team the things that work like switch skills (still need rebalancing though) but that shouldn't stop the main team from experimenting themselves, the series needs to be fresh with every entry or it should take what didn't worked in past in order tp give it a second chance..... Yes I'm still hoping for underwater combat, imagine having swimming fins or propellers in order to give the player great mobility underwater
@saladv3028
@saladv3028 Жыл бұрын
So your whole essay is just you not liking wirebugs? Heavywings did say it's a like it or hate it mechanic, and there's nothing wrong with it. It is not considered "invasive" if the whole game is designed around it, which is also what Heavy explained in the video. Did you even watch the video and just sweep every point made under the rug?
@saladv3028
@saladv3028 Жыл бұрын
Also how is "Rise is for people that like wirebugs" a bad statement? If people like the gameplay the wirebugs bring to the table, then they're going to like the game. If they don't, then that's fair enough rise is probably not the game for you. Simple as.
@sufnskanne469
@sufnskanne469 Жыл бұрын
@@saladv3028 heavy wings is a scrub if the Charge blade clutch attack made him quit using It
@Falcion-FF
@Falcion-FF Жыл бұрын
@@saladv3028 how could a centralized mechanic not being invasive if this mechanic adds his own broken things (movement, damage and buffs of whatever kind) while the monster are not balanced enough to keep up enough to pose a sever challenge while still making the base moveset underwhelming in comparison cause of the high hp pool and laaarge area attacks that cant be dodged with good positioning? It would be similar to take the mh4 combat and add to the player a portable dragonator that recharges after 1 min... "oh we wanna add this dragonator to the hunter moveset, its fun, but the monster would die too easily so let's increase the hp pool of the monsters to match the dragonator power and add one shot attacks that can be stopped only with the dragonator ... Its fun" No it isn't fun, you make an invasive change on the already present moveset of the player.... and don't make mistake, clutch claw was invasive because of 2 reasons, hp pool (due to an overpowered tenderizing mechanic) and partially the clagger that allows the player to tenderize one part and focusing on it or taking a break but the requirement was more for players that don't go prepared and/or don't hit often the weak spots... It seems that the clagger breaks the flow of the combat only when you are so used to attack without committent or caring about committent, i do like old monter hunter but how many times the monsters could go out of the ranges of your attacks just to hit you from behind? Back to the wirebug, it's invasive also if you consider that it removed the standard mount (caused by aerial attacks) and made Wyvern riding which you have to use silk bindings... And sunbreak added afflicted monsters that have an inherent dps check But you are right, rise is totally not for me, a lot of many different things such as the monsters always located on the map or the ability to instantly ride the palamute in combat.... It's great to use the dog for traversal movement yes,,,it shouldn't be used to run like a coward in order to sharpen your weapon during a fight without any risk (and if you want to say that in some fights you can't ride palamutes, well there are fights like the alatreon or velkhana where you don't need to tenderize because of the hitzone values already big and the tenderize formula couldn't change that much the hitzones)
@saladv3028
@saladv3028 Жыл бұрын
@@Falcion-FF Whoa ok no need to write a whole novel about it. Some people like me find it and some like ypu don't. It is what it is.
@AkantorCZ
@AkantorCZ 4 ай бұрын
I wouldn't say the Clutch Claw ruined the game. The main issue is the tenderizing. Not only it increased the raw damage, it is also bound to the effectiveness of the weakness exploit skill. These two factors alone turned it into mandatory routine resulting in a monster being covered in ugly texture. :) Saying that Capcom introduced new ways how to reach extra affinity without relying on weakness exploit and improved power of elemental builds that don't benefit from tenderized monsters as much. Later they improved the duration of tenderized effect, improved some weapon moves (clawyuken) and added decoration to make it more easy. Still I would prefer the clutch claw attack to be a way to get in some extra damage when monster is airborne or so. However, the latest version is still much more bearable. Another thing I don't like is the stagger period being extended with the clutch claw which creates these stupid looking moments when the hunter clutch on the to the monster just to jump down to artificially create an opening. This could also be easily fixed by extending time only during the clutch claw attack. Other than that I rarely had an issue with clutch claw aiming or learning when to use it or not. Despite clutch claw implementation being far from flawless, it also contributed to some cool looking cinematic moments. So I personally don't mind it as much. On the other hand, I'm surprised that in contrast people are so chill about wyvern riding mechanic. Sure Capcom fixed it so it's no longer mandatory but the whole theatre when the second monster arrives to the area is still there. You know when the monster you're fighting suddenly starts running across the whole area to greet the other monster, blocking turf wars, etc. This mechanic imo is much more intrusive in comparison.
@kingxerg6854
@kingxerg6854 7 ай бұрын
genuine skill issue
@reshi606
@reshi606 Жыл бұрын
I only started playing IB this year so I already had all the updates. With IG I really didn't mind the Clutch claw too much even if I'd get thrown off I'd land a hit or two contributing to the tenderizing. It still sucked you had to use it, and the hit connection can be very frustrating but as a whole I found it passable. IB as a whole was still enjoyable for me despite it's inclusion, though in a different way from pre 5th gen games. The Wirebug made Rise unplayable for me as I dislike gimicks. GU is the game I've spent by far the most time on and I dislike arts/styles but it still let's me use Guild without arts without making me feel cripled which basically undoes any problems I'd have with that system. I also just much prefer the pre 5th gen combat in general which is another topic I'd like to see a video on.
@yorufgc
@yorufgc 3 ай бұрын
Redditors who only played mhworld are seeing your video im sorry dude
@Greywar30
@Greywar30 Жыл бұрын
Ah yes the clutch claw, loved not having a shortcut to 1 tenderize as IG
@gamingproject5601
@gamingproject5601 7 ай бұрын
I am very late to this but honestly as a player that started from mhw and iceborne togheter i don't agree, i genuenly like the clutch claw and how you can use it, and honestly my hunts don't have much of a difference knwing about the tenderizer or not, in fact i hardly use it, and also i genuenly enjoy the attack with the slinger launching them on the wall, it gives you a cool thing to do with a otherwise useless thing (The slinger without the clutch claw might aswell be removed and the game without the slinger would have not made a difference, but at the same time the game with the clutch claw but no slinger would be very different) and lastly, what if i do not really like the parry things with the wire bugs? Isn't the game forcing on me a playstyle that i do not enjoy in order to achieve the full potential of my damage?
@D1ab0lical
@D1ab0lical Жыл бұрын
And I thought people said the old games were clunky.
@cartoonvideos5
@cartoonvideos5 Жыл бұрын
Clutch Claw is clunkier than MHFU lol
@albertsanchez72
@albertsanchez72 3 ай бұрын
Biggest L video ever
@albinofroggy
@albinofroggy 2 ай бұрын
@Rendium_AdendumAs someone who has played tri, MH4, generations, and World. Clutch Claw is a good addition. Especially for hammer players like myself. Anyway, don't gatekeep monster hunter just because you dislike one mechanic that other people happen to like.
@mofomiko
@mofomiko Жыл бұрын
How did sunbreak make riding optional? Did i miss something? im playing and still get annoyed big time everytime i have to stop my combat (or waste my weapon buffs for that matter) just so i have to do a lenghty 3-wall-bang ride
@HeavyWings
@HeavyWings Жыл бұрын
Previously if you didn't want to ride, you would have to not attack the monster for like 7 seconds, massive pace breaker. They added a setting that makes it so attacking doesn't trigger the ride, so you can keep wacking on the monster and they'll return to normal. You can also set Followers to ride for you if you don't want to.
@mofomiko
@mofomiko Жыл бұрын
@@HeavyWings that's good news! I play with my trusted hunting group, and I already made clear I don't want to ride. That option is super sweet, thanks
@werewolf1790
@werewolf1790 Жыл бұрын
(Sorry for the eventual mistakes I’m French) I didn't agree with you. MHW is a game where you have to use absolute every things to maximize your DPs and skills. It's not only ground combat and you have to make giant boulders falls, destroys the dam to flood a part of the map, perform jump attacks from walls to ride monsters. The clutch claw is just a bonus, but if you combine all the bonus you can get together won’t that make the game too easy? So yes, monsters have increased HP but the CC itself doesn't compensate this rise of HP, you have to use the CC along with all the bonuses you can get to improve your skills, for me, it's a good DLC because it makes you progress by mastering new skills and that's what I'm looking for when I'm playing MH
@jrrpom
@jrrpom 6 ай бұрын
Im 13 minutes in, and i cant keep my cool, with no intention to offend, everything you say sounds so badly like a skill issue, like you are just bad at the game, yes finding an opening to clutch claw is hard, that is the point, yes, aiming to the correct part can be hard, that is the point, that is why clagger exist, but you also hate the clagger, you say it interrups the flow of the fight, I say yes, in 1/1000 fights, i have over 500+ hours on the game, i have never gotten a clagger out of that long sword attack, and if i had and just don't remember that means it didnt affect me that much because is super rare, also, because a clagger is a reward, you dont complain when the mosnter staggers, its more damage, so a normal person doesn't see that as a problem, i personally love the clutch claw, its and objetive i have during the fight constantly, it makes what i would call death time, which is like just doing a normal combo because damage, and changes is to lets find an opening, get rewarded, then lets do a bigger combo than before, like with the long sword, instead of doing normal hits, i clutch claw, charge the spirit gage and do the whole spirit combo, with more damage, that is more engaging combat, at least for me, yes its a bit more of a mandatory addition, you are right, but i would say is a welcome one, it made the combat more dinamic, it gave some clear paths for rewards, maybe it made the fights harder, because of the wall bang then the rage, and as you said, that would be the flow of the fight, wall rage wall rage, but i still believe the clutch claw was a great addition
@charlieribbit8253
@charlieribbit8253 8 ай бұрын
I came back to World for a new playthrough after it got popular again recently. No shot am I enjoying the core gameplay, clutch claw, more specifically flinch shot wall bang, just trivializes the game. Add that along with OP mantles and 90% of the monsters become just repetitive and easily defeated. The gameplay is just not satisfying for me compared to Rise's gameplay where you're encouraged to counter and actually learn the monster's moveset. You World fanboys are blind as shit with nostalgia, can't even come up with good argument against it besides "SKILL ISSUE; or just comparing it to Rise and older games. What matters is that it's a clunky and annoying system that takes away from the game.
@muse0583
@muse0583 Жыл бұрын
Guy doesn't like clutch claw, that's all. It didn't ruin the game at all. It's not even completely necessary to use if you don't want to use all the tools provided to you. The slinger gives massive advantages to people who use it too but once again you don't need to use it if you're okay with being a sub optimal hunter. Clutch claw is fun. If you don't like it don't use it but don't pretend it ruined anything.
@johan9428
@johan9428 Жыл бұрын
Pb is, the hitzones and WE were nerfed to accommodate for the tenderizing mechanic. If you don't tenderize, you do less damage than the game expects you to do, and your hunting time increases drastically. No mechanic should ever directly influence damage numbers, else the game is inevitably balanced around it, and you need to use it as much as possible instead of when and where you want it like the hunting arts.
@muse0583
@muse0583 Жыл бұрын
@@johan9428 You just miss out on 20 affinity. It doesn't drastically increase hunt time unless you're not hitting a weak spot. The mechanic is fine and nitpicking about doing it is just silly. If you don't wanna be efficient don't use it... you'll still kill the monsters just fine. Same with slinger, same with optimal decos, same with sharpening. This is such a goofy perspective to take. Claw adds to the experience it is NOT the whole experience.
@BrokenRose-mu6kx
@BrokenRose-mu6kx 9 ай бұрын
​@@johan9428You won't reach them all. Many of them are literal children, not having the patience to take in and critically think about the information. Then you have others that view this game as their religions idol because of the pretty visuals. Criticizing the idol to them is like Criticizing them personally. Facts and math won't reach people so emotionally invested. They aren't logical thinking because they don't want to be. Again, it is their religious idol.
@johan9428
@johan9428 9 ай бұрын
@@BrokenRose-mu6kx Just to be clear, I disagree with Heavy Wings who says the clutch claw ruins the game (some of his points are hypocritical and make no sense like him complaining that the monsters had too little HP and died too fast in World, but complaining also that you need to use the clutch claw in Iceborne to kill the monsters just as fast as you did in World). I prefer way more Iceborne to Sunbreak, despite the tenderizing mechanic. Yes, I dislike the tenderizing mechanic. I think it is an unnecessary chore which should have never been added in the first place and should never ever return. But at the end of the day, it is "just" an annoying maintenance we need to perform every 3 minutes. The rest of the time, the gameplay is still grounded, and it still feels like a Monster Hunter. In Sunbreak, yes, the Wirebugs are more fun to use than the clutch claw, but it changes the gameplay so much it barely looks like Monster Hunter anymore (the monsters also got BS moves to compensate, so if you refuse to use the Wirebugs, you are even more punished than in Iceborne if you don't tenderize). Example: Oh, I got knocked hard by a monster. Instead of being sent rolling on the floor and being vulnerable to be hit again when I get up, I just spiderman away on the side, barely an inconvenience aside from the damage taken. Also, Rise and Sunbreak have an even bigger sin than the tenderizing mechanic: microtransactions escalation and poor event rewards.
@BrokenRose-mu6kx
@BrokenRose-mu6kx 9 ай бұрын
World has microtransactions too and laying on the floor gives you s enough for the next follow up attack to not hit you. It's a cop out than actual danger. I've never carted in Worldborne because I couldn't wirefall away as the s and being able to wake up when I want to always gives me an easy way out. Wire falling when you don't have to (pins and combos from monsters like Valstrax) leaves you open to another attack. If you've played long enough you'll notice that monsters often react to what you are doing. Ex. it's not uncommon for rajang to send out a second laser at you if you wirefall and try to heal. I've even had a rajang do his ground slam twice in a row just to spite me after using wirefall. The damage reactions are more in favor of the player in Worldborne than in Risebreak. A lot of attacks in Worldborne lets you get knocked face down while Risebreak often puts you in a slight stagger getting up. Those stagger getting up animations are what puts you at risk. Worldborne often nerfed damage reactions or increased them to favor the player. There's a youtuber known as Kītan who goes into detail about this and monster behavior and has video evidence to prove what I am saying. Edit: Forgot to mention, monsters are also more likely to attempt to grab you if you use your wirebugs up. (Rajang is notorious for this) I'd argue mantles take a lot more away from Monster Hunter. Giving players literal auto dodge, a get out of jail free card mantles when things get too intense, a mantle that nerfs damage reactions and reduces damage, mantles that make elemental attacks a joke, mantles that give free mounts for free knock downs, mantles that make stunning easy, mantles that give you tons of s while buffing you too. Not to mention you can slot decos into these to buff the player even more. @@johan9428
@Slaking_
@Slaking_ Жыл бұрын
Fundamentally, I think it speaks to just how bad Claw was that mods exist whose sole purpose is to minimise or outright remove Claw's role in combat. Nobody is modding underwater combat out of 3U, or removing Wirebugs from Rise, but Claw was so genuinely terrible that people resorted to mods to just not have to deal with it. World is probably the only MH game where there is a sizeable number of dedicated players who passionately prefer the Base game over the expansion, and Claw is the sole reason for that.
@pivotmaster351
@pivotmaster351 7 ай бұрын
Its sooo hard to just not tenderize a monster and just hit it normally I guess
@CEDL0W
@CEDL0W 6 ай бұрын
I think the issue he has is that if you ignore it you just have to deal with the bloated hp that was balanced around the player using the clutch claw.
@stormtroopavk81
@stormtroopavk81 8 ай бұрын
It sounds like you only have 2 real complaints that aren't related to bugs or sloppy execution: 1) The "clagger", and 2) The tenderizing. I think the saying the clutch claw ruined the game is very hyperbolic, but hey, that's youtube. I like it more than wirebugs for a more "realistic" and "grounded" combat. I think they just need to change its place/importance in the combat flow. I also don't see a problem with some weapons having better clutch claw mechanics than others. Not every weapon is areal and not every weapon is ranged and not every weapon is good at knocking out monsters or cutting tails.
@lightningTATSU
@lightningTATSU 6 ай бұрын
I've played Monster Hunter since Monster Hunter Freedom on the PSP, and honestly... I love the clutch claw and a lot of my friends who used to play with me from before do...
@willaguilera4226
@willaguilera4226 Жыл бұрын
"untill you find a lengthy opening, you'll be dealing less damage than you could." Ah yes, totally not how it's always been, valid complaint.
@johan9428
@johan9428 Жыл бұрын
Capcom nerfed the hitzones of monsters to accommodate for the tenderizing mechanic as well as WE (30% by default + 20% if tenderized instead of 50% by default). Basically, you use the clutch claw to get back to the damages you dealt pre-nerf, not to gain a damage boost. Similar to how the heat gauge of GL functioned in MHGU.
@willaguilera4226
@willaguilera4226 Жыл бұрын
@johan9428 I don't even disagree, and I think if this video was more focused on the numerical changes, it would've been more convincing. Like when he talked about the insane hp increase. But there were too many dumb complaints that just made his whole argument feel like belly aching
@butwhy8944
@butwhy8944 8 ай бұрын
This video in a nutshell: “I am a moron and constantly contradict myself”
@joe_the_zombie
@joe_the_zombie Жыл бұрын
I've played world casually for over 80 hours and didn't use the claw much, just when I remembered I had it and i never felt like it had a detriment to the game but I keep hearing people complain about it so I am interested to see exactly why. Will edit once I've watched the video to give my opinions Edit: having now watched the video, a couple things leap out at me. The largest impact of the clutch claw on the game is the clagger, as it breaks normal gameplay, and I think while it could have worked it they didn't move so far away, it is definitely a detriment. Your other points however, I'm not so sure about. Playing through iceborne hunts took a while but I fully expected that because it's master rank and it's always harder, but until I learned they were supposed to take an extra long time in this video, I never noticed it, and it did not break my immersion at all. I also didn't notice the reduced hotzone damage either, and the cool moves and other things iceborne added far overshadowed the only thing I didn't like which was the clagger. This may be due to the fact that I play gunlance, which is a pretty slow play style so that could have contributed to not noticing the longer fight times. In conclusion: for someone playing casually or with friends not focused on optimizing the endgame(alatreon, fatalis) I don't think clutch claw is as jarring as people make it out to be even a good way into master rank. Context on me as a player(gunlance main, 800 hours across 3u, 4u, gu, world, and rise. Imo best game is 4u, world, gu, rise, 3u in that order)
@Amario_
@Amario_ Жыл бұрын
It's fine in World, once u get to iceborne in becomes much worse as the entire game is made around it, it in a way makes it feel mandatory.
@leekyonion
@leekyonion Жыл бұрын
Played Worlds across PS4 and PC with a combined 1400 hours. Clutch claw is 100% forced in Master/G rank and let me tell you, it's not fun at all trying to find the only window in a middle of a fight that breaks the fight cycle. Ie) you dodge and weave through attacks of a Zinogre and hit him once on an off hit and then he staggers mid combo and it goes from a game of fighting optimally to "oh I need to clutch claw now". And then if you fight Alatreon and Fatalis without tenderizing their heads, GOOD LUCK winning that fight is all I have to aay
@Andrew-hz5zc
@Andrew-hz5zc Жыл бұрын
@@leekyonion LOL, Alatreon and Fatalis are the monsters where tenderizing is literally, FACTUALLY the LEAST useful, especially their heads. Alatreon's head is an 85 hitzone. The tenderize multiplier formula is to times by 0.75, then add 25 and take off the decimal. That means the higher the hitzone the less useful tenderizing actually is. For Alatreon's 85 hitzone head, that goes up to 88, a difference of 3. Hardly anything at all. Fatalis' head is a hitzone of 75. Oh, not as high as Alatreon's, so it's more useful right? WRONG, Fatalis is special in that a negative 5 "bonus" is applied after the tenderizing formula on tenderized parts. That means that tenderizing his head literally only improves the hitzone by ONE. He also doesn't need a tenderized head in order to get a partbreak bonus on wallbangs, meaning tenderizing the head is practically worthless for Melee weapons. Saying tenderizing is required for Ala and Fatty is one of the most ignorant statements ever, the bonus you get from it is extremely tiny on them specifically. They honestly punish you more if you DO use the claw because they each have multiple moves that pin or just straight up kill you if you are clutched on, even with a mantle. It's almost like people hear that tenderizing is required and just immediately believe it without doing any research or even trying it out themselves.
@chandlerh2408
@chandlerh2408 Жыл бұрын
He says that in the video, it doesn’t affect the base game because it didn’t exist at the time.
@joe_the_zombie
@joe_the_zombie Жыл бұрын
@@chandlerh2408 I'm not just talking about the base game, I'm a good way into master rank and I still don't use it as I had stated in my comment
@americanbias4660
@americanbias4660 8 ай бұрын
I do believe personally you Exaggerating how OP the Clutchclaw is. I have about 500ish hours hours in MHW, I've gone from beginning of the game, to end, but I'm not perfect so this is just my thoughts on some of your points. The First point, with Rock Steady and Temporal, is that rocksteady is just an advanced flinchless and you don't get flung away when hit, but you still take the FULL brunt of damage, meaning if you badly time it, it can easily end in your demise. Likewise, Temporal is just a get out of jail free card that can only have it's effect once or twice before having to be taken off and recharged. It'd take up precious slots to have tool specialist or otherwise to make continued use of them, and I still personally prefer to use other mantels over them as I can do more damage. Tying in to my first point, the clutch claw is very strategic in its use. Clutching onto certain bits, at certain times, to get a tenderize, balancing it's potentially strong usage, especially with wall bangs, which require monsters to not only be close to walls, but for you to have the stamina, angle and slinger ammo to do it, or you'll fall off/not be able to do it. and if you wanted to get it's full usage out of it with certain skills, your wasting those gem slots or using worser armor to get those effects. 70% of the time I find players will see a monster do the clagger and just start wailing in on them without using clutchclaw, or I just tenderize one bit I want to target and just get in there. Finally, the hike for ice borne ISN'T just because of Clutch Claw, it's because you now had weapons that were reliably able to do 100+ damage a hit (if not more). I may be mistaken, but most of the time, I see most MHW weapons, unless they're the big heavy ones, doing closer to between 20 - 60. Further more, the health hike I believe makes the fights more engaging and like, well, FIGHTS, Rather then trudging into the woods and begrudgingly smacking the local Lizard population. Though I absolutely agree that it's shitty seeing it sort of forced into base game world. But the Clutch claw isn't this super weapon that ruins the game, it felt very reasonable, down to earth with the rest of the game (or, as down to earth as flying in the air via a claw, or a katana can be) rather then just slinging out a bunch of glowey flies from your pocket and catapaulting yourself all over the place. Which is, Most literally, Gimmicky. But that's all I have to say, Wonderful video as always :)) TLDR: Rock steady and temporal are not as good as they seem. Clutch claw is far more strategic then what is described and take a bit of findangle to make good use, IBs damage isn't based on CC but on the addition of badass weapons, and me just agreeing with him that it being a FORCED addition to base game is admittedly shitty.
@seanboglio3605
@seanboglio3605 8 ай бұрын
The long sword got new moves. Way better than receiving new moves they got new moves NOT BOUND TO THIS MECHANIC. Funny, huh? The weabo stick got their new moves carry on to rise. Lance and Hammer didn't. Sure the topic is weapon integration but capcom has been treating the weab dildo way better than other weapons and they did the same there.
@cartoonvideos5
@cartoonvideos5 11 ай бұрын
PREACH BRO. Clutch claw is trash and completely ruined the game. Ignore the stupid fanboys in the comments section saying otherwise, its all world normies.
@BrokenRose-mu6kx
@BrokenRose-mu6kx 9 ай бұрын
It's like they worship this game as a religious idol. You give one criticism and they are foaming at the mouth. I feel like it's mostly children. The same children stuck in the "console war" mindset and only care about pretty visuals.
@mudkipz3405
@mudkipz3405 Жыл бұрын
I will say I agree a lot with what was said as a clutch claw denier myself, but I'd also go onto say that having a little interaction between the monster and the clutch claw (like the fatalis standing up and then crawling after a flinch shot) went a long way for me and made me almost think of the clutch claw as an actually well valid and well intetactive mechanic. Almost.
@chi7818
@chi7818 Жыл бұрын
The thing is, you don’t have to use the clutch claw. When people say you are forced to use it or they are being disingenuous because let’s be real, most hunters don’t even use powders, seeds, or traps to increase their damage. Those are all different ways to increase damage output and you don’t have to use them and they aren’t forced, so why is clutch claw different and you have to use it? I see clutch claw as anything else in the game, a tool that I can choose to use that make hunts easier.
@SemekiIzuio
@SemekiIzuio Жыл бұрын
@@chi7818 it's a high damage tool. I personally also denied the cape things. I forgot the name as I havent played in years. Evasion heavy invincibility fire resistance etc. I will admit the only one I did use was the fire resistance because Lunastra was an annoying b and it saver me from using fire resistant slots for more damage stones.
@chi7818
@chi7818 Жыл бұрын
@@SemekiIzuio yeah I agree, but just because it’s a high damage tool doesn’t mean it’s mandatory. That’s what I don’t get, why is this one high damage tool mandatory but so many others aren’t? That’s like saying you have to use bow or hbg or LS because their damage is so much higher than let’s say lance. No one says traps are mandatory but the amount of damage you can pump out in a single trap is ridiculous. No one says mega demondrugs, demon powders, and might seeds are mandatory even though they give a lot of attack. That’s all I’m saying, they are being disingenuous and overreacting by saying clutch claw ruins the game because you have to tenderize for damage because they don’t even try to optimize damage in other ways.
@SemekiIzuio
@SemekiIzuio Жыл бұрын
@@chi7818 because they put half of Weakness Exploit into the clutch claw. They nerfed WE from its 30% iirc the percentage, cut it to 10% and put the 20% on tendering. On top of that they buffer up monsters HP in Iceborne because the game wants you, forces you to use tenderize unless suffer the consequences of weak damage/long kill time. You can make up the damage by using other crap like str, power surge, and other strong slot gems. But they literally took away a healthy damage mechanic and put it somewhere else splitting the damage. That's what a Nerf is except it wasnt broken.
@chi7818
@chi7818 Жыл бұрын
@@SemekiIzuio considering might seed is 5% attack for 3 minutes, mega demon drug is 3.3% attack until you cart, and demon powder is 5% attack for 3 minutes, you are missing out on 13.3% attack by not using these items. Why isn’t this necessary but 20% crit is? Let’s also not forget they made crit eye 7 give 10% more crit, and agitator secret gave 10% more crit meaning you could make up for the missing 20% by not tenderizing. Don’t get me wrong, clutch claw is a powerful tool but like you said, it’s a tool, it’s not mandatory.
@ladymissfit7843
@ladymissfit7843 Жыл бұрын
I really like the clutch claw in theory, primarily because, on the face of it, it's a nice middle ground between rise's wirebugs giving too much power and freedom to the player and something more restrained. like being able to make a monster rush forward and have it hit a wall is a really good and fun mechanic and when coupled with how easy it is to fall of (ccompared to mounting for example) it makes a great risk/reward system. in theory. of course in practice it was heavily overtuned and what should've been something you could use occationally in a hunt to push an advantage became what you described here.
@dima_keller
@dima_keller 9 ай бұрын
To me it sounds a lot like you allow your personal opinion to sip into "facts" and you often criticise things you don't like for the same stuff you praise in things you do and vice versa As a Lance main and someone who played multiple weapons in World and Iceborne extensively I like clutch claw and never felt it forced upon me no matter what weapons I used or what monsters I fought On the other hand I don't like wire bugs at all so far as they seem to be the reason for most changes I don't like about Rise, Sunbreak and their Lance (only weapon I'm playing for now). I like switch skill, but I don't really think it's fair to address them as a part of wire bugs's mechanics
@leonfrancis3418
@leonfrancis3418 Жыл бұрын
Monster Hunter suffers from a problem where it's a series that wants to be incredibly creative, change itself in new ways in new iterations, and increase player interaction in its fights. While it wants to do this, there is a vocal minority of the playerbase that just wants to play the same game it fell in love with at [insert previous title that is favorite here.] So anything that changes the gameplay flow or does anything to disrupt that desired outcome is the worst thing in the world that ruins a game. If it sounds incredibly dramatic, it's because it is. I don't have an issue with someone disliking something. I don't have an issue with someone expressing their own opinions in a way that doesn't attempt to pass them off as hard facts. But we all have to admit it's pretty ridiculous when someone claims the most sold and most well reviewed expansion of the most sold and well reviewed base game in the ENTIRE series is RUINED because of a mechanic he doesn't like, primarily because it makes him not able to fight monsters like how he could before. To put this into perspective, I don't have a favorable opinion of the new God of War. I regret spending 70 dollars on it, and if there is a third entry in the rebooted franchise I will be avoiding it until it hits the bargain bin, if not entirely. That said, I would never make a video or headline claiming Santa Monica "ruined" God of War. I would never declare that the gripes with the game I know are personal to me "ruined" the fastest selling Sony first party title and a game millions of people are currently enjoying and having an amazing time with. Coming back to Monster Hunter, the series moving to PC creates a middle ground situation where everyone can win, at least everyone that plays the game on PC. Capcom can continue innovating, increasing player interaction in fights, (charging for things that should have been added to event quests,) and increasing the exposure, and user base of the franchise. Meanwhile, people upset with those changes can use mods to revert the game mechanically back to whichever Monster Hunter title they believe the series shouldn't have moved on from. This will be extremely important for whatever the next iteration in the series is, as I have no doubt some members of the vocal minority will find some change that has utterly ruined, decimated, and annihilated the playability of the game.
@BloodyDIMISIS55
@BloodyDIMISIS55 Жыл бұрын
haha let me TLDR that... old hunter quit bitching and just go back to your emulators.
@TheManWithNoHands
@TheManWithNoHands Жыл бұрын
Tenderizing I think is a perfectly fine mechanic implemented poorly. It would have been better as something implemented into each weapon's moveset - either as a new move or additional benefit to existing moves. SnS, DB, and Lance had this done rather well, but it could have worked as a benefit of using less-used moves as well. On GS for example it should have been included as an effect of landing Strong Wide Slash on a monster part. This would allow the mechanic while keeping combat flowing, as well as rewarding proper spacing with a tenderize on the part players are actually hitting. On a related note - the lack of necessity to tenderize is part of why the Fatalis fight is one of the best fights in the series for me. It takes what is (imo) the best base combat in the series and just pits you against the final threat. Yeah the fight has gimmicks, but it still felt really well-crafted to me.
@qwertymine6139
@qwertymine6139 Жыл бұрын
Not sure about other weapons, but I think Clutch Claw + Hammer is seamless. Letting you clutch out of two of held charge attacks really helped with the flow of fights and lets me keep up with faster monsters. If I could've kept the Clutch Claw in place of Wirebugs, I probably would have, even without wallbangs and tenderizing.
@johan9428
@johan9428 Жыл бұрын
The ire against the clutch claw is directed at the tenderizing mechanic. The game is inevitably balanced around it, thus you have to use it as much as possible to deal normal damages instead of when you want it. If Capcom removed the tenderizing effect, brought back the old hitzone values/made the tenderized hitzone values the default while keeping the wallbang and the clutch attacks (which you would use for example against a flying monster, an out of reach part or to punish an otherwise unpunishable attack like Alatreon's floor is ice), all of a sudden, no one would complain anymore about the clutch claw as it would be an additional tool you use on the side of the normal gameplay when you find it convenient rather than a necessary maintenance you need to do regularly. What is annoying is that it would require little work, yet Iceborne director never addressed the issue despite the community hating the tenderizing mechanic from the get-go (the most vocal being the speedrunners). He only did the barest minimum (Shaver jewel? All light weapons should tenderize in one hit period, no costly lv3 decoration needed and 3 minutes is still too short for the tenderized hitzones to last without having to overuse the clutch claw) at the very end, probably at the request of Ryozo since he seemed to be the "my way or the highway" kind of guy.
@mastew98
@mastew98 Жыл бұрын
People don't realize how intrusive the clagger was in the pace of the game. I don't like how in Rise the monsters are forced to fight each other if they're in the same area but at least the wyvern riding stance it's one time per quest and after SB it's a small (huge) opening where the monster stands still. The clagger triggered WAY more often, it randomly ovverided normal staggers or even worse head staggers and messed up the positioning by pushing the monster away from you. Fighting Kushala in IB feels so different compared to base World now because of that
@forclayet3989
@forclayet3989 8 ай бұрын
I measured how long it would take to reposition myself after the clagger animation is activated. It literally takes 2.4 seconds. Stop crying about the pace.
@Artuditu123
@Artuditu123 7 ай бұрын
So... Clutch claw ruined the game because you don't like it? Noted. Hitboxes tend to be a bit janky, but there are numerous ways to tenderize as part of the combo, as long as you bother to learn that, and wall bangs help a ton for weapons with short range or slow animation. And finally, there is gunlance and sticky ammo for people not wanting to engage in game's mechanics.
@agentofthelostworld
@agentofthelostworld 8 ай бұрын
Yeah, the clutch claw, and the way the game feels bent around it, really takes away from the fun of the hunt. In a big way. I'd agree that the feeling of world, before iceborne, was peak mh.
@VileHusk
@VileHusk Жыл бұрын
Ruined is a little extreme
@grattata4364
@grattata4364 Жыл бұрын
Ruined for him, maybe not for you. That's why they should have made it optional, and not necessary unless you want to have way longer hunts
@paulkocherhans608
@paulkocherhans608 Жыл бұрын
Biggest issue with clutch is tenderizing, I love the idea of it, hey turn a non weak point into a weak point, but they ended up making hitzones more like, hey, tenderize the weakest point, and now it's a weak point.... I'm a bowgun user, and when fighting fatalis.....I'm only allowed to shoot it's chest, even the tenderized head isn't a weak spot, so I ended up using sticky for that fight, he's immune to stun, but at least I could help break his head
@melodygarriason7230
@melodygarriason7230 7 ай бұрын
Oh god here comes all the asmongold watchers
@thirteen8582
@thirteen8582 7 ай бұрын
I came here just to read the new comments lol.
@foulXD
@foulXD Жыл бұрын
i disagree, the clutch claw made the game MUCH more fun, imo. i kinda miss it in mhr.
@grimreefer213
@grimreefer213 Жыл бұрын
I like the concept of the clutch claw, but in practice it didn’t work out quite as well as it could’ve. However I grew to like it more over time learning when I can get an opening to tenderize the monster. Having to tenderize felt tedious but it still was a little bit rewarding tendering monsters like Fatalis or Alatreon or AT Velkhana, monsters that really don’t like when you clutch on them. When you do learn their attacks and find a safe opening to tenderize or flinch shot it is rewarding, and adds another layer of combat, but in its execution it did start to feel tedious having to constantly tenderize monsters. The staggers do help to get time to tenderize but the fact they get pushed back so far is so frustrating when you whiff your helm breaker because the spirit thrust staggered them The janky aim of the clutch claw is also so frustrating
@sylnz97
@sylnz97 Жыл бұрын
replaying worldborne rn after playing risebreak and the clutch claw is just so annoying man...
@MrTweedle
@MrTweedle 9 ай бұрын
You're just bad lmao
@sylnz97
@sylnz97 9 ай бұрын
@@MrTweedle fair enough lmao
@gianniszogas5065
@gianniszogas5065 8 ай бұрын
bro accepted it lmao ye i also didnt like it at first but after i got the hang of it its super fun im not sure how good u are at clutch clawing but it gets pretty fun when u understand it fully@@sylnz97
@Frosthawk2815
@Frosthawk2815 Жыл бұрын
I dont disagree with alot of the points you raised about the clutch claw and its implementation especially in comparison to SunRise but as some who played exclusively solo before world I was more used to the exagerated health pools and thus I find your conclusion a bit hyperbolic and thought of it more like you consider the slinger in the world section, it just felt optional to me. The large health pool just adds to the challenge in my opinion but ill grant that my experience with it as an insect glaive main meant I was more easily able to intergrate tenderising and wall banging into my flow of attacks then say long sword users, which was the most popular weapon at the time. For players like yourself I can only express sympathy that it did ruin your experience with Iceborne but I found the expansion very enjoyable although I did find the availability of wall bangs quite tiresome especially by the endgame after seeing it and doing it hundreds of times and theyre much better implemented in sunbreak with the marionette spiders.
@epicfailv2_tbd80ob5EF0ffBs
@epicfailv2_tbd80ob5EF0ffBs Жыл бұрын
Said it yourself - don't like it, don't use it. I hated slinger, hated clutch claw, hated wirebugs - did not use any of them. Beat world twice (unmodded and modded), bored of rise before magnamalo. My main enjoyment is checking out armors and environments - the variety; and after graphics of World/Iceborne in Rise/Sunbreak after every few minutes i notice the ugly graphics.
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