Mechanically, this was a "hero shooter" before the term was coined. I genuinely loved playing it, seeing what happened to it was one of my all time gaming oofs.
@user-pc5sc7zi9j9 ай бұрын
It was a class/team shooter. TF2 was already widespread back then. Still there never was anything like it especialy when it comes to the controls and their feel .
@colbyboucher63919 ай бұрын
Right, I wouldn't call HAWKEN a "mech shooter" at all. It was a very fun game but it wasn't really a mech game. It was just a good shooter.
@SammelstelleBrett-undKarten9 ай бұрын
Fractured space, a space Hero Shooter/moba, one of its Kind, still Hurts that its down..
@prophetzarquon9 ай бұрын
It would have been so easy for them to open it up to community-submitted maps. Lack of new terrain made it stale long before its time
@v4skunk7398 ай бұрын
It was terrible compared to Mechwarrior Online.
@lewischamberlain79509 ай бұрын
I can still vividly recall some of the sounds of Hawken. Especially the repair drones that would weld your mech back to health.
@tuliomesquita12949 ай бұрын
Same, it had a very unique feel
@grumbotron45979 ай бұрын
The sound design was hard to beat.
@kicksnarehats118 ай бұрын
...not to forget the absolutely uplifting musical soundtrack!
@SHNQBI4 ай бұрын
The sound right after you get a kill? I long to hear that sweet sound agayne...
@nightxiv9329Ай бұрын
That’s my favorite thing about this game, everything sounds like a transformer 😂
@k1ngdeth9 ай бұрын
The moment I saw the OG footage I said I was gonna be onboard day one, and then they turned it into a rooty tooty point-n-shooty with paywalls and my enthusiasm died very quickly.
@OneBiasedOpinion9 ай бұрын
The OG footage was probably what was intended. The end result was likely due to suits wanting it to generate more profit.
@WarFoxThunder9 ай бұрын
FR
@KibatsuMusic8 ай бұрын
it was always an fast paced action game. and nearly every game need to be f2p to access a large audience and microtransactions to keep the game alive. what do you suggest they should have done?
@k1ngdeth8 ай бұрын
@@KibatsuMusic Sure the game was always a fast paced game, but the difference in speed and "heft" between the trailers and the game proper was very noticable. The trailers implied that while the game was fast, the mechs were definitely heavy objects that had momentum when they moved. But actual gameplay felt more floaty in practice and less like multi-ton war machines lumbering at break-neck speeds. And I'd disagree that it HAD to be f2p, to this day there have been plenty of online games that have done well enough as single-purchase games and still carried a healthy multiplayer base. Besides, with how content was released there was precedent for being able to release as a single-purchase game and still make money by selling content bundles. Hawken's investors were too blinded aiming for short term profits rather than sustainable long-term profit.
@lelmone68569 ай бұрын
"Hm looks like people really want this PvP mech game that we have the rights to to make a comeback, you know what they'll really love? A cheap half-assed F2P copy of Titanfall Frontier Defense!" lmao
@Rexini_Kobalt9 ай бұрын
yeah it makes no sense. they had a whole ass game and chucked it out for something that _literally nobody wants_
@OneBiasedOpinion9 ай бұрын
EA has a whole ass franchise they could revive for a 3rd installment if they wanted, but the metrics prove that the BR of Apex is far more profitable.
@acceptablecasualty53199 ай бұрын
@@OneBiasedOpinionThe idea that the two are mutually exclusive is crap. The only reason Respawn didn't grow to accomodate both projects is the ol' "Shareholder Value Maximization" that bad CFOs and CEOs champion. Re-investment cuts into potential dividends, and we can't have that!
@cowmoo55969 ай бұрын
@@acceptablecasualty5319In terms of game development? Every game is mutually exclusive. Every employee assigned to one project is an employee not assigned at another, and every man-hour not spent on one game is a man hour that being used for another
@chadhardt61369 ай бұрын
it is the same with arena shooters. everyone wants to talk about it more than they actually want to move their asses and you know, actually do something to bring the thing back
@FBMMWO9 ай бұрын
Holy shit a Hawken video. Time to cry AGAIN.
@K4IICHI8 ай бұрын
Beat me to commenting the exact same thing.
@Mattstanley756 ай бұрын
It was so good. I have a video of one of my matches and I still have muscle memory twitches when I watch it.
@kunstfuhrer5 ай бұрын
Cryin with you
@hardboiled_cat9 ай бұрын
i genuinely sat there a few minutes in pure silence, quietly paying respects to the original concept of Hawken and the gamers that stuck with it through all the painful years, watching it slowly become disfigured and eventually die
@willlliorca70249 ай бұрын
Yes… very sad. Anyway, Titanfall exists and is light years better
@OneBiasedOpinion9 ай бұрын
@@willlliorca7024Titanfall’s corpse still exists on life support. EA has all but guaranteed the franchise will never continue and we’re lucky Titanfall 2 is seeing official support being revived for it after years of the players bootstrapping it themselves.
@willlliorca70249 ай бұрын
@@OneBiasedOpinion Titanfall 2 is still a great game. Hawken was mid at best even at its peak.
@acceptablecasualty53199 ай бұрын
@@willlliorca7024Why are you trying to make this a competition? HAWKEN occupied a completely different space, and was accessible to a lot more people a lot earlier. It also never had an Infantry component, a different aesthetic... the two just aren't comparable past the rough stuff. Are you one of those people who get offended by nostalgia you don't share? Or do you feel the survival of Titanfall somehow hinges on HAWKENs end? I just can't imagine what you're thinking here.
@crunchybones25289 ай бұрын
seek help
@ashleyhamman9 ай бұрын
The art style of Hawken was just incredible, it felt gritty and dystopian in a way that held a lot more character than so many other properties that have tried the same general look. The gameplay meshed with that so well. You go in, try to get a kill or two, run into safety and check that you weren't followed, get a moment of downtime to repair, then rush into the breach once again, systems blaring warnings at you with Missile Command-esque bleeps and bloops as you find yourself overrun and collapse with a metallic crash. That's vibe is irreplicable.
@FalloutUgglan9 ай бұрын
The vibes and immersion truly was immaculate
@jesse76th968 ай бұрын
It's got that district 9 look
@illegallyrested88686 ай бұрын
Check out The Forever Winter, it's an in-development project that seems to be following the same aesthetic and the CEO worked on Hawken as (I think) a concept artist. Co-op game where there's an eternal grimdark war going on between NPC factions and you duck through the bullets to scavenge the casualties.
@WornyTheHun9 ай бұрын
I miss Hawken. Was one of my favorites. Sound design, art style, and how well the movements felt made it special. Also fights often worked like a sparing match, when you needed to anticipate when your opponent will use their main weapon and counter it with dashing. Other times matches turned unfair as the team that got the upper hand steamrolled over the other team.
@prophetzarquon9 ай бұрын
Oh god, death ball flashback. Why do people always let themselves get drawn into the death ball?
@WornyTheHun9 ай бұрын
@@prophetzarquon It was easier to keep the death ball rolling than to coordinate a good counter. Everyone needed to respawn at the same time and quickly regroup to have a chance. Game balance for TDM could have used some work. Objective based game modes were really good.
@prophetzarquon8 ай бұрын
@@WornyTheHun Yeah. A stronghold map would have been really welcome; holding checkpoints was great fun. The weirdest thing to me about the death ball, was that it usually didn't get broken by sniping or rocket blasts; the damage ratios were low enough that people would just run _into the fray_ right after spawning. It was almost always possible to bait someone out into an exposed position; I frequently fell for it myself. I've never seen a game where the death ball had such persistency...
@WornyTheHun8 ай бұрын
@@prophetzarquon part of it was because how fun it was to fight. You got two different weapons and high speed and mobility and armour and most of all the ability to dodge enemy fire if you were able to predict it. Made you feel like you could take them on if you concentrate enough. But the main advantage of the death ball was something called armor rotation. Hawken had some really cool support classes. But in a game like this, where you rely on armor, having teammates not on the front line is a detriment. If you bring a sniper than you might be able to avoid getting shot at, but that means your front line mechs are taking fire instead of you. So the more assault mechs are on a team the better they can death ball.
@acyd50009 ай бұрын
I loved that Hawken. Best mech shooter ever.
@PeachDragon_9 ай бұрын
Also the only one
@willlliorca70249 ай бұрын
Titanfall wants to talk…
@exparrow7779 ай бұрын
MechWarrior Online and Living Legends
@badsamaritan82239 ай бұрын
Bro, Armored Core 6.
@acyd50009 ай бұрын
@@badsamaritan8223 Yup, got that day of release. Amazing game, great movement, guns, customizations. Still miss Hawken though.
@Cifer779 ай бұрын
I remember Hawken fondly, but barely played it, I kept waiting for it to add more.
@adri.progression9 ай бұрын
LITERALLYY! I was like "woahh, this is soo sick" and the artstyle and grungy maps were soo cool, but I didn't get into it bc I too was waiting for more. I didn't grow up with the franchise, but I got into HALO MCC when it got on Steam PC, and stuck with Infinite since the flights, so that's where my "Arena" type gameplay itch gets scratched on laptop mouse & keyboard. Last month, I tried Titanfall 2 now that the servers are operational, I can understand the hype but it hasn't clicked with me the way HALO did. I really wish we get proper HAWKEN though, ahhh!
@prophetzarquon9 ай бұрын
No excuse for a map shortage in an Unreal game. Biggest community of map-makers out of all 3D engines.
@had_fun_once9 ай бұрын
It had a sick aethestic, short but catchy name, amazing gameplay, and most importantly... mechs. It sucks that the IP is unlikely to be sold because it'll likely be priced to high heavens, so the call on this being the game's final breath is spot on. Greed kills another good game... it's never enough to make a lot of money, it doesn't matter if it stays profitable without skyrocketing growth, it needs to make ALL of the money that has ever been made and it needed to be made yesterday.
@masonreppeto8829 ай бұрын
corporatism in a nutshell.
@thomastailby79268 ай бұрын
@@masonreppeto882 the word you're looking for is capitalism, this is what capitalism does in the end. Shareholders becoming more important than anyone else to the detriment of everyone and everything
@Rexhunterj8 ай бұрын
@@thomastailby7926 For once the anti-capitalists are right, this is end-stage capitalism, when the investors who know nothing about the project are more important than the consumers meant to pay for the product. Corporatism is when the corporation's internal politics are to blame for the problem.
@IRONREBELLION8 ай бұрын
We literally made Iron rebellion when they promised us Hawken in VR back in 2016 and never delivered. IR is no joke the love letter to the game we never got. I hope people from this video see this comment because we finally launch in September!
@waffles7778 ай бұрын
Iron Rebellion let’s go!!!
@Jazz-nm1kf8 ай бұрын
As a Hawken fanatic, I'm sold! Edit: I already had it wishlisted!! lol
@IRONREBELLION8 ай бұрын
@@Jazz-nm1kf yo no way! lol that made me so happy! also developer here. ask me any questions you may have.
@jeckek99368 ай бұрын
Considering how the AAA industry likes to harp on about how expensive making games are, no one in their right mind is going to invest in this genre purely for the love of it. IR wouldnt be doing this if they thought there was no money in it and didnt have a plan to monitize. Take a genuinely great concept, attempt to copy it 1:1 while either intentionally or unintentionally not understanding the fundamentals, aesthetic and art direction, then poop out some by the numbers clone. Similar to all the Wipeout 2097 copy cats.
@Varo486Photography8 ай бұрын
Just found out about IR, might just buy it because I had been thinking of coming back to VR with stuff like Elite Dangerous, but a mech game in VR? Damn, that sounds amazing!
@Tank_Facts9 ай бұрын
To this day I can still hear the infiltrator's mine launcher "K-CHUNK" or that quiet "Booo-woo-bobop" electronic whistle.
@MedkitMyBeloved9 ай бұрын
There is a Hawken community discord, they have a playable build of the game. I'm pretty sure people still play it semi-regularly.
@wangmauler9 ай бұрын
This is an underrated comment and needs to be up there for people to see!
@EggBastion8 ай бұрын
What!?
@dingbatfpv8 ай бұрын
@@EggBastion It's called Hawken Refugees, for me the first reddit result on google was correct. There is a client and launcher you can download, all instructions linked in posts there. Pretty weekly games in NA/EU.
@mstefanwalker36548 ай бұрын
Huh so there is! I found a server called "Hawken Refugees" that looks like the one in case people are searching for it.
@fus1327 ай бұрын
Hawakening is the website if anyone wonders.
@Sapheiorus9 ай бұрын
Wandering Gun #70, Saphyr here. I remember this was a rare instance where I involved myself as more of a community member. I become a contributor and monitor to a wiki page for the “clan” I was a part of, the Wandering Guns. We narratively styled ourselves less as a teamy together group like others, but instead as a mercenary-type group that might even find itsef pointing guns at each other on the battlefield with no hard feelings, so we made a neat option for a substitute pool if there were no-shows at competitions. We had numbers on the basis of when we joined into the group’s dedicated thread in the Hawken forums (yes, they had official forums set up for us). I went on standby for a community tournament match one time for precisely that kind of case, though I ultimately wasn’t called on to play. I also learned my first screen capture software to upload footage to KZbin for gameplay from Hawken. That’s the kind of above and beyond passion I started to feel as this game was first starting out. There was such potential for a community culture to evolve in a unique kind of way with this game, and then it all just fizzled out. It was such a sad thing.
@prophetzarquon9 ай бұрын
Other games I usually felt like "Early Access" was just unpaid testing work, but in Hawken I wore the alpha skins with pride. I don't know when I've ever enjoyed getting every achievement on a starting model (CRT) more
@prophetzarquon9 ай бұрын
I don't know why it read so hard for them to see it just needed community-submitted maps. It was an Unreal game FFS; more community map makers than any other engine, just ready & waiting
@MrEyescream9 ай бұрын
I was so hyped when i saw it at the Gamescom and it was a blast to play. Simular to Dreadnought, which also shut down a while ago
@maryistubing9 ай бұрын
Dreadnought was awesome. Remember Fractured Space? :/
@MrEyescream9 ай бұрын
@@maryistubing heall yeah, that was a cool concept
@OneBiasedOpinion9 ай бұрын
I still have Fractured Space on Steam. I’ll never install it again, but it had such potential. Dreadnought looked similarly awesome, yet fell straight through the floor too. Why can’t such good games be made with integrity instead of greed?
@darrenong90648 ай бұрын
@@maryistubing Fractured Space, HAWKEN and Blacklight Retribution are my trio of f2p heavyhitters that died too early
@Mamiya6459 ай бұрын
I miss Hawken so much, old original pre-ickyindustry Hawken, pre Hawken Ds. Huge fan of Gun Griffon on the Saturn to give my background; mech games that nail my preferred balance of realism to everything else. Great vid. Sadge.
@punishedredruby9 ай бұрын
"That I likely won't play a game, quite like Hawken, ever again." I feel that. I feel that deeply Which reminds me of the feels that I felt with Blacklight : Retribution No other game afaik touch the depth of gun customization as BLR
@planesofrealitymusic5479 ай бұрын
I missed out on this and titanfall when they were popping, idk why younger me just wrote off random games like that to never check out but i regret it more than ever now that im obsessed with armored core. Btw exellent video essay!
@Haepax9 ай бұрын
My friend is gonna appreciate this video, we played the hell outta Hawken. Thanks for this nostalgia flashback!
@wither56739 ай бұрын
I remember being an absolute MENNACE back when the game first came out, to the point where people recognized my name and I got called a hacker A LOT, it was one of the few games I could brag about being good at. Then it just....died and I was heart broken lol.
@bubbles90659 ай бұрын
While I never got called a hacker, I would sometimes hop into lobbies and people would recognize me as well. Same story here though… I took a break from gaming for around a year and suddenly it was just… gone. I sat there for a good hour or two hoping to get in a match and just nothing.
@Lo-tf6qt9 ай бұрын
I used to be one of the few handful of pilots who mained Predator and I remember being an absolute goblin back in the day because it was such a niche mech that nobody really knew about, so barely anyone knew how to successfully counter it. To this day I still can't find another game that gives me the same feeling and vibe that I got from being a pilot of a niche mech in an already niche game
@jimnpen84519 ай бұрын
RIP air dashing, was the only thing that made it worth playing
@Herhohu8 ай бұрын
So true. But still, fuck all rocketeer and scout mains.
@Jazz-nm1kf8 ай бұрын
I think I remember playing against you a few times! I went by L1gerZeroJager! I recall there being sub-communities on the hawken forums for players with something like 3000+ mmr; were you active there?
@Gurren8139 ай бұрын
I always will remember that slightly liminal-space feeling of the maps with their hard lighting, believable layouts, and amazing art direction. The scream of gunfire precluding a perfectly timed TOW detonation and seeing my sensors register a kill while flickering from new attacks coming from a different angle. Really loved the game and wish I could have played more.
@N0411REGIS9 ай бұрын
The shake in cockpit PoV is just a good immersion of making you think you are really inside a damn battle mech, in kinda nauseating at some point, but it still good as it's own immersion charm
@prophetzarquon9 ай бұрын
It was so sweet on a 110" projection screen with dual 15" subs. I was lucky my upstairs neighbor loved CoD
@Herhohu8 ай бұрын
Also the hud customisation of your cockpit and bobble-hats.
@piotrstolarczyk9 ай бұрын
Was playing MWO from the start, 10 years ago, and Hawken when it was in beta. Playing MWO now, sadly Hawken is not around 😢
@lampshade69679 ай бұрын
The game that got me into mechs as a kid Awesome to find someone talking about it
@pickelsvonbrine9 ай бұрын
As a hawken vetren I miss this game so much. For those of you who see this, I was formerly OmegaNull and heavily involved on the forums. Scootin' and Shootin', Ragin' and Raiden, Brawlin' and Ballin'. Long live the scout, Raider and brawler.
@EggBastion8 ай бұрын
good to see these old names Noptics.
@Jazz-nm1kf8 ай бұрын
Oof what a hit in the feels; I miss Hawken so much. I spent literally thousands of hours playing; its the game I pushed myself to get better at more than any other game I've played, and I still think about the silly strats I'd play around with: using the repair drone to peak over walls, loading an infil with huge fuel tanks for long lasting stealth and pairing the heavy detonator with the mine launcher to try to alpha strike enemies, putting a sharpshooter body on the dual-gat mech so people would charge me thinking I was only fit for long range... Good times...
@chunkynumber34369 ай бұрын
I remember playing Hawken back in 2015 when I was still in middle school. It was one of the only games I could play on the laptop I had secretly bought for myself. It blew my mind. Now it just sits in my Steam library, "last played Oct 10, 2015."
@ShadowOfMachines9 ай бұрын
What really bothered me with the HAWKEN reboot was they changed the combat up. The mech doesn't feel right, it doesn't move like the old ones and its guns don't feel right. The progression isn't very clear and I really miss my Recruit mech. The original HAWKEN was the first online shooter (outside of some VERY outdated games) that I actually got good at. Its movement felt great, the different mechs were awesome, and it felt like most people forgot you could go up so it was always funny to jump into the air and watch them do the little freak out to find you again.
@_Jay_Maker_9 ай бұрын
Exactly how I felt. It lacked a certain weight and directed intensity of motion that the original game had in spades. In O.G. Hawken, when you boosted your mech, it felt like you were forcing this big piece of metal into a direction it doesn't exactly want to go. When you jumped and boost, you were legitimately pushing against gravity. This new bastard of a game feels too forgiving. Not quite "floaty" exactly, but lacking that necessary force that really translated into you shoving a walking weapons platform into motion. It shows a lack of attention, experience and interpretation - and maybe a lack of talent.
@PSRMRangers9 ай бұрын
This game was legit and I played it a lot. I often miss it.
@ProfTuNichts8 ай бұрын
I really liked playing Hawken in 2013/14. Never liked free to play games where you have to unlock everything with an endless grind. Now in 2024 I found a VR mech game that was inspired by Hawken. #IronRebellion
@ResoluteDeicide9 ай бұрын
Man, to this day I still play this game every once in a while on Playstation... I push through the tears, seeing the abandonment, and get into the game and play coop with some regular randoms. Some other studio has to do this immersive mech combat in a new game. This game-feel cannot die, I tell you! It would be a tragedy.
@Allen21429 ай бұрын
I cant thank you enough for covering this. You may be small, but you are mighty in deed!
@mrnekosama77579 ай бұрын
damn i miss hawken
@joon91329 ай бұрын
only mech game i played for more than 1 year. damn i miss hawken.
@kicksnarehats118 ай бұрын
Man, I LOVED Hawken! It was so gritty, brutal and...just different. Pretty hard-core gameplay. I was so sad to see watch it die slowly. I played it right until the end on PS4. It really should've been a full-priced title with very little in the way of in-game purchases.
@hungryhedgehog42019 ай бұрын
the objective design was so good it felt like u were fighting for something tangible like a sam site that will help you not just a random circle on the map
@couain9 ай бұрын
To me Hawken's gameplay strongly reminded me of Quake 3's fast paced style. Gatdamm I miss that little game like you wouldn't believe.
@wisdumb478 ай бұрын
Hawken was so good. Best First person mech game I've ever played.
@prophetzarquon9 ай бұрын
The original concept tests had fully destructible buildings. That didn't survive to Beta but the game was awesome nonetheless They even added dual vulcans as a prestige layout, after I posted a screenshot from a fan-made mech designer app. I _loved_ that game. Mostly, it needed community-submitted maps. Lack of maps made it stale after a while
@bwolfeman9 ай бұрын
I remember when the original reveal trailer released and I was thinking “if this gets popular this could be a COD killer.” Needless to say that didn’t happen.
@AndroChimera9 ай бұрын
i miss this game so much T-T
@KoreanSpy9 ай бұрын
The line at the end that we will never play a game like Hawken ever again is borderline heartbreaking, because its true.. that was the first game I was completely obsessed with, still like 10 years on I check out what's happening... so much fun and glad I got to experience it in my teenage years.
@RadioZonde9 ай бұрын
OptimusLime [from all the way back to the beta] here. I really loved this game. i was just getting into the PC gaming world as around that time most of my exposure to that culture was the near weekly lan parties my friends held. The moment i saw this in action I set about to save up enough to get a gaming laptop [I have seen too many tower accidents at the lan parties to even consider a full build at my experience level at the time] JUST for this game. I have seen core mechanics change over time [which then later bugged the mech to have a lot more power over that same mech used by newer players after the mechanics change], the massive expansion to the cash shop, the insane rivalry between groups of players that outright made the usual moba drama look like a school yard scrap. It was beautifully chaotic. It always hits a bit hard remembering the downfall of the game as without it, i definitely would not be in the space i am in now.
@OneBiasedOpinion9 ай бұрын
Hawken and Tribes: Ascend are two great examples of FPS games that went far beyond the bounds of their respective genres and did it in a way that was fun and engaging. Yet both died out for very little reason and nobody has bothered trying to pick up where they left off outside of Titanfall (thanks for ensuring we’ll never have that back, EA), and the recent revival of Tribes 3 by a new studio. I wish games like these got more traction. Deep Rock Galactic and Helldivers 2 have pretty much singlehandedly revived the immense fun of horde shooters that got left in the past with L4D2, so I hope that others like Hawken will see a similar renaissance in the near future. We need games to be _fun_ and _creative_ again.
@cyborrooster49179 ай бұрын
I played Hawken up to the very last minute that the pc servers were live. I was in a lobby with people from north and south America playing and talking right up until the connection was officially cut. I cried as my favorite pc game died in my hands.
@EggBastion8 ай бұрын
Ross!
@SplitFace43939 ай бұрын
Hawken literally made my PC "gaming childhood", I miss those days so much even though I wasn't good at the game at all and my desktop barely made it run at 40 fps lol It was fun, it was fast paced, the skill cieling was so high and so satisfying I played it so much that I literally had 7x of every possible mech because I had no other way to waste all the stockpiled money I had We got Zawken and Pax Hawken.. I don't even play those because it just doesn't feel the same to me..
@foch39 ай бұрын
I remember being the little sniper mech and getting chased by a big tank mech for like 45 minutes it was such a rush.
@shadowscrush6 ай бұрын
Man, this game and BLUR are the two games out of my 3 decades of gaming that I wish more than anything would make a triumphant return. Such a shame for the gaming industry that neither survived =(
@DreadedConan9 ай бұрын
I remember the day hawken dropped on console i was so pumped due to being a mechwarrior nerd but it lost steam for me very quickly once lack of support was evident
@salemite8 ай бұрын
Been mourning this game for so long, thanks for doing a vid.
@hunted4blood9 ай бұрын
When Hawken launched I bought the cool supporter bundle with the skull cosmetics and their system wouldn't let me redeem my code and customer support just told me I was out of luck. I dropped the game immediately and I've literally hated the developers since day 1. It's weird seeing a retrospective on a ship wreck that wouldn't let me board.
@_JellyWalker9 ай бұрын
Those dense cityscape maps still look impressive.
@Volkeith_hauler_of_stone9 ай бұрын
I still remember having the dev brawl nights being a nightmare with the starter mech I loving called the CRT doom tube and being a menace with the chain gun
@VultureXV9 ай бұрын
I still remember how it fell. The devs catered to a specific audience that favored a particular form of gameplay. Primarily in that of extremely "stamina" (or fuel) efficient mechs which made it absurdly easy to attack as an airborne individual, rendering a lot of the ground-specialized mechs nearly obsolete overnight. There was also the medic mech that was released, which skewed the course of victory so much you could already tell who was going to lose if one team just didn't have one. (Yes it was that bad). Repair in the game was a risk as you basically had to enter a form of "standby" phase with startup and shutdown animations. This meant that you _had_ to be safe before you did anything. Medic mech said "come here C-class, we're gonna bully the front line." Combined with the above, it literally created certain flying C-class builds that, when supported by a medic, could remain airborne indefinitely and kill the fun thrice over for anyone else. And then, of course the devs just peppered in a MESS of other issues...
@prophetzarquon9 ай бұрын
I never had a problem with the airbornes, it was the teams running heavies with two medics that knew how to bait & swap, that seemed to dominate every match; if I ended up paired with a team containing two adept medic players, I could basically sit back & watch my team win. If we had one & they had two, I could scarcely hold the chokepoints. Oh, & not enough map variety was why I quit playing. It was an _Unreal_ engine game. They could have let in any number of community made maps & just ... didn't
@thecornfieldiii20699 ай бұрын
Medic main here, sounds like you have a skill issue.
@Stonehawk9 ай бұрын
Idea: Hawken IP SPAC - the Hawken original player base itself founds a limited liability corporation and pools their resources to purchase the Hawken IP for themselves and dump it straight into the public domain so anyone who wants to can develop it.
@lopsidedpolygon9 ай бұрын
Why waste money on the pointless IP? Use that money to pay developers to make a perfect clone. Names don't matter; gameplay does. Bring on the spiritual successor, bring on Cawken! 😂
@howmuchmorecanItake9 ай бұрын
I wonder how much that would cost...
@Old_Machine_Spirit9 ай бұрын
@@howmuchmorecanItake Doing research on IP purchasing myself (for designs from a dead model kit/anime line) and the prices can be very...mixed. Sometimes they can cost 6+ figures and come with stipulations and sometimes it's just $100 and a handshake. It really depends on what the possible potentials the current owners see in the product. Some companies will not allow for it in an effort to prevent others from having an actual success because the original owners didn't see the potential or utilized it correctly (Hasbro and Activision are notorious for this).
@Feroce9 ай бұрын
Public domain? I expect to see all the assets appear in chinese mobile games long before any actual successor to Hawken would show up.
@prophetzarquon9 ай бұрын
It _is_ an Unreal engine game... The models are _right there._
@JSeven9 ай бұрын
i had a huge amount of fun when it came to PAX East - they had a great set up and the gameplay was super fun with your teams around you. I played several rounds. Glad I got a taste of it.
@xthebumpx4 ай бұрын
Hawken came out right in the middle of my post-college pre-marriage life and I spent a ton of time playing it. Was really sad that it didn't have more success.
@Vimeous9 ай бұрын
Loved it, the intensity, the team play , the flow. Was ready to move from other free-to-play titles such as WoT and MWO. However you hit the nail on the head. It was monetised badly. There was no real progression without hard cash, something that even Wargaming knows is a killer. You need a persistent casual playerbase of free-only players. Give them the ability to succeed over a grind but also pay to shortcut that in specific ways that do not disadvantage your other free-only players. I will still play if it is rebooted again. It'd be amazing if the original game turned up at a big lan event, even in basic form, so modern fps players can get a dose of intense mech action.
@Wix929 ай бұрын
I didn't play that much of this game, but I really loved the aesthetics and the atmosphere of the environments.
@phurracious9 ай бұрын
Thanks for this. It brought back fond memories of merry rage on a hairpin trigger, and half a decade of competitive brotherhood. For what it was, it's legendary status as a mech shooter is absolute, as is the shame in it's discontinuation on PC. A worthy eulogy.
@elfireii3289 ай бұрын
aww man. Hawken was a blast from the past (that I was very bad at) Thank you for reminding me of the good memories.
@onedeadsaint8 ай бұрын
i played hawken when it was basically just a tech demo; it was my first VR experience as well. it was at PAX in seattle for the oculus rift before they were bought by facebook. got to run around in an empty arena for exactly 2 minutes before my turn was up. wow what a story
@mateuszundead34238 ай бұрын
Oh wow, that's a throwback! I generally never play FPS games without any over-arching narrative that would make the player feel that his accomplishments on the battlefield meant something (as in Conquest in BF1 for example). When I booted up Hawken for the first time just to try it out I immediately spent a whole day glued to the screen. The gameplay was just that gritty and fun. RIP HAWKEN.
@kerbalairforce88029 ай бұрын
HAWKEN was the first game I donated to for the pre release and got my name in the list in the credits. I hearts my heart thinking about how fun it was.
@thooperhero7 ай бұрын
loved the vid - Thank you for making
@johnmacklin82389 ай бұрын
I had almost forgotten about this and to see 8t flooded my mind and heart with the good feels thank you for that!🎉
@Barmem8 ай бұрын
I see a guy mourning the game he loved. Im sorry for your loss, we all have those.
@wiegraf90099 ай бұрын
This game had such iconic art direction, sound, everything!
@kforce37908 ай бұрын
Hawken was awesome, and such a hard game to follow. I'm currently playing Iron Rebellion (VR) and it's pretty close, at least from the feel of the game. Sad the follow up to Hawken left so much to desire.
@mrwishe8 ай бұрын
I have SO many hours in this game. Loved it so much while I dove. Thanks for making some quality content.
@GentalmanLout9 ай бұрын
Hawken was sick
@thorgran39 ай бұрын
thanks for a cool trip down memory lane. haven't thought about Hawken in a long time. Cheers mate.
@austinevs9 ай бұрын
I miss this game so fucking much.
@flakbait57719 ай бұрын
Man that's kind of depressing for a game that looks pretty neat. Ah well.
@Nomad-bl4yw9 ай бұрын
I Played it back then ..p2w and terrible connection..p
@groomersgotohell8 ай бұрын
I miss this game so much
@mistaowickkuh62494 ай бұрын
This game was a rare one where it's not easy to be good at but it felt so great playing and getting there.
@petsgamesandrobots4389 ай бұрын
this was my titanfall before i got titanfall 2... i miss this game...
@Prof.CheeseDog2 ай бұрын
I will never be able to adequately express how goo the gameplay of Hawken really was.
@killborn839 ай бұрын
Beautiful video, Tlee.
@jackdaniels58199 ай бұрын
Played the game on my father's computer after taking time to convince him to let me use it to play this game. I fell in love with the game, reminded me of a few other mech games I had played but it had something that made me come back to it day after day. Until one day I logged in to find that you could no longer play the game.
@Beldgor9 ай бұрын
I didn't play Hawken, played a little bit of MWO, but even watching this game footage I struggle to keep my eyes on the targets. Between the fog effects, motion blur, washed out colors, and likely due to overgreebled designs I have struggled to see stuff in both MWO and this footage. Hell, even in Doom Eternal. I don't think it's necessarily age because I can go back to older titles. Is this an intentional design choice or just the result of chasing after better graphics? I go back and dig out Half-life 2 or Mechwarrior 4 and I have so such issues.
@thebritishengineer80279 ай бұрын
A very beautiful, well planned and executed game that has stunning visuals.
@dumdum55208 күн бұрын
Imagine if this game was still alive, 12 years later... and then it was updated to be VR compatible??? Ohhh my lord I can only dream...
@JOHANN82429 ай бұрын
Wait, are you saying I could have played Hawken for a little more in consoles?
@hypotheticmyth71419 ай бұрын
man, I was so young when I first got steam and was checking out so many great f2p. Such good times. I really wanted to like hawken but I was a broke kid and couldnt get upgrades.
@haonsuni81469 ай бұрын
Remembered playing this way back on both Xbox and PC. It sucks what's become of it, but I still got a grain of hope that something might still come out from it all. Designs and art style alone got me invested, like a first person Phantom Crash
@chaosordeal2948 ай бұрын
A really promising fleshed-out demo that never went anywhere.
@kemoni2219 ай бұрын
I didn't have a good enough computer to play this game during its better years, but I did play it a ton once I got my hands on a PS4 (and when the console playerbase still wasn't extinct). Damn, was this a good game. The mech aesthetic with animations, graphics and sounds was nailed perfectly. The soundtrack was so good the main theme still lives rent free in my head, and it will probably stay there for years to come. The mechs all felt unique, but still allowed for lots of customization to experiment with different playstyles and strategies. It took a very interesting middle ground between mech games, movement-heavy arenas, and arcade shooters like CoD - and that's selling it extremely short. It was an amazing, unique game, and I'm glad I had a chance to experience it before it ended. It was great, but unfortunately that's all we can say now. Hawken was.
@v-alfred9 ай бұрын
I remember my favourite mech was the one with missiles & jump + dash. Jumping out of covers, then quick aim missiles then dash to the side mid air to the covers.. what a nostalgia, wish theres another game that use Hawken movement & feels formula.
@VilkarinSalvokath9 ай бұрын
I remember this game fondly, I played when it released on PC and it actually ran well on my crappy Acer at the time. I later played it again on PS4 and its where my best memories were of me playing one day when home sick, everyone was super chill and wholesome. The console community for HAWKEN was one of the most friendly in gaming, beaten only by console Elite Dangerous players and Firefall players.
@grumbotron45979 ай бұрын
I started playing it a little in highschool, because somehow I managed to get it to run on my school laptop and it was free. It was so cool, and a really great idea. But when I realized I would practically have to pay exorbinant prices to make progress in a reaosnable time, I kinda hopped off. Tried it again when it was ported to consoles, fell in love again for a few days, and then remembered why I stopped in the first place and saw nothing changed. Really such a shame.
@Podjie4 күн бұрын
In case you don't know yet, OG hawken is now playable again through fan project Hawakening. We need more pilots back in their mech.
@Xenozoology9 ай бұрын
Wauw wanted to breath life into an entire cinematic universe all at once. Games, comics, movies, web series.
@DoubleWhammy9 ай бұрын
If Hawken ever really came back, I'd play it constantly. I loved it on PC back in the day, and literally nothing has scratched the itch Hawken left me infected with. Damn shame about it all.
@omegapimptaculous41258 ай бұрын
Hawken was SO good when it came out. I never had to use anything other than the starting mech to kick ass.
@Razumen9 ай бұрын
Hawken wasn't a mech game, it was just a FPS with a paperthin mech skin thrown on top.
@evgeniydragondog9 ай бұрын
Yes, just swapped character models.
@ZeroXSEED9 ай бұрын
2:16 > At the advice of the Publisher CEO > Free to play model (aka live service) Failure is consistent, isn't it
@thechargingoaf9 ай бұрын
>it currently sits at exactly one player God damn, that might be me. I figured there were probably issues, but I didn't think it was THIS dire...
@ryanmock26279 ай бұрын
I loved this game, balancing the Heavies was rough in TDMs, but the objective modes made the Heavies SO much fun. I think the predator & flamethrower mechs was the beginning of the end, but can't remember entirely.