Reminds me of when a Japanese Gundam model builder got his hands on a piece of large-diameter acrylic tubing. He built his own version of a cylindrical space colony and used a technique similar to that to print the cityscape inlays for it.
@taftmemmott14119 күн бұрын
I’ve been trying for months now to figure out a way to do this, interestingly enough to print my local ski resort, with varying degrees of success. Looks like your tutorial here is checking all the boxes I’ve had for this project!!
@3dprintyboy18 күн бұрын
Glad I could help! Good luck finally getting it exactly as you’re hoping!👍
@marknthetrails762720 күн бұрын
I will definitely have to give this a try this winter, to many projects with the new house. Deserves a sub... 👍✌🖖🥃(Good Job,Peace,Live Long, and have a Drink(responsively) all the way down to water if need be😀
@3dprintyboy20 күн бұрын
Thanks so much the the kind note and the sub, Mark! Good luck with the new house and the many projects that come with it!🦾
@skef959710 сағат бұрын
At 09:51 you're making a cut in the video and then the parts go from lines/splines to meshes that you can scale. I can't seem to be able to get this to work. How'd you do that? How do you scale the model or convert the parts.
@RyanHoulio26 күн бұрын
Also would you be able to explain how to make and extrude lines (say for example the chair lifts of the skihill you printed?
@Rihavens18 күн бұрын
Thank you!
@3dprintyboy18 күн бұрын
You bet! Thanks for watching!
@RyanHoulio25 күн бұрын
Any settings to be able to increase the difference between the highs and lows of the section of map taken? Say if its relatively flat, you could make it more hilly, or if something has drastic changes in terrain that you could make it more flat?
@jakobhansen139622 күн бұрын
That's usually exaggeration or z scale
@3dprintyboy22 күн бұрын
@@jakobhansen1396 Yes, typically adjusting the z-scale will fix this problem, but make sure to move the features back together after scaling. i.e. If you scale terrain down to make it flatter, it'll move the terrain farther away from other features in the z-direction, so be sure to move the terrain back up so it intersects with other features like roads and buildings
@mugaggakennedy27 күн бұрын
This is great thank you
@3dprintyboy27 күн бұрын
I am happy to hear you enjoyed it! Thanks for watching!
@mugaggakennedy26 күн бұрын
@@3dprintyboy you are welcome.. Had never tried printing cityscapes, I will need to seek for your contact for assistance soon...
@DarrylCross19 күн бұрын
@11:40 -- For future reference: you can make the bottom plane flat by having all the vertices for the bottom selected -- as seen in on the screen after the extrusion -- and hitting s z 0; this will tell Blender to make the size across the selected vertices 0 on the z axis (in other words -- the selected area will be flattened)
@3dprintyboy19 күн бұрын
Thanks for the tip! I figured there was an easier way!
@i-make-robots26 күн бұрын
Maybe add chapters to this video?
@3dprintyboy26 күн бұрын
Good idea! I will add them later today
@3dprintyboy22 күн бұрын
Sorry for the delay! Added now!👍
@goodash127 күн бұрын
Inkscape does not offer the option of dxf for export.
@goodash127 күн бұрын
Nevermind. I found that you cant do it as export. you have to go to file, Save as. Then you can choose DFX.
@goodash127 күн бұрын
but the dfx file created by this method only contains one layer.
@stewartarmitage609527 күн бұрын
@@goodash1 yes I have just found the same with Inkscape. Guess it only works with Illustrator
@3dprintyboy27 күн бұрын
@@goodash1 Thanks for sharing. Admittedly, it's been a while since I have used Inkscape. In this case, you may need to save each feature as an individual file and then save each one as a DXF.
@goodash126 күн бұрын
@@3dprintyboy thanks, I'll give it a try.
@JustinRoss-hi8wt20 күн бұрын
To flatten the bottom of the terrain @11:45, you can switch to the scale tool and set the y scale to zero. Quick and easy. :)
@3dprintyboy19 күн бұрын
Thank you! I knew there must’ve been a quick way in blender! There’s a tool for every job😄