How to ADD Custom Items to Minecraft in 1.19.3+ Datapack Tutorial

  Рет қаралды 15,639

WASD Build Team

WASD Build Team

Күн бұрын

Download Template Resource pack used in this video:
www.dropbox.com/scl/fi/z2565f...
Download my datapacks:
wasdbuildteam.website/data-pa...
Discord Link:
/ discord
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For direct help learning how to make datapacks, become a Patron:
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MCStacker:
mcstacker.net/
Useful Minecraft Wiki Pages:
minecraft.gamepedia.com/Commands
minecraft.gamepedia.com/Data_...
minecraft.gamepedia.com/Resou...
Other Helpful Generators
misode.github.io/loot-table/
misode.github.io/predicate/
misode.github.io/advancement/
misode.github.io/worldgen/
Chapters
00:00 - Intro
00:30 - Step 0. Get Vanilla Assets
1:57 - Step 1. Editing the Item Model
5:25 - Step 1. Common Issues/Bugfix
8:31 - Step 2. Custom Model
11:11 - Step 2 Common Issues/Bugfix
12:00 - Step 3. Textures
13:48 - Step 3 Common Issues/Bugfix
14:42 - Step 4. Configuring an Atlas
16:55 - Step 5. 3d Models
18:44 - Step 6. Getting the Item
#Minecraft #Datapack #Tutorial #Learn #Learning

Пікірлер: 84
@WASDBuildTeam
@WASDBuildTeam 6 ай бұрын
Here are some other common issues not covered in this video that some of you happened across. Most common one was having your file names have CAPITALIZATION or Spa ces between letters. Or special characters that aren't an underscore _. Instead of naming you item's model "Super Sword", name it "super_sword".
@Splatusman
@Splatusman 4 ай бұрын
how do you make a custom minecraft texture item bigger in game because i made a custom axe but in game, it looks really small in 3rd person mode. Would you know how to fix that?
@WASDBuildTeam
@WASDBuildTeam 4 ай бұрын
@@Splatusman if you were to open the model in Blockbench, you can configure the display size for first/third person. Should be super straightforward
@Splatusman
@Splatusman 4 ай бұрын
@@WASDBuildTeam no but i modified the texture directly form the game and not with blockbench so i was wondering how to do that by modifying the .json file
@WASDBuildTeam
@WASDBuildTeam 4 ай бұрын
@@Splatusman A bit too complicated to convey in a KZbin comment. Definitely join my discord and ask there
@Splatusman
@Splatusman 4 ай бұрын
@@WASDBuildTeam ok were is the link
@Matt80407
@Matt80407 7 ай бұрын
Excellent work on this tutorial!
@Nick12_45
@Nick12_45 6 ай бұрын
Thank you so much! After following your 3rd tutorial the model loaded but there was no texture, the atlases thing fixed it, thanks!
@smashmaster2000
@smashmaster2000 7 ай бұрын
ive been looking for a good tutorial for how to do this. instead i found a great video! cant wait to see more content :D
@WASDBuildTeam
@WASDBuildTeam 7 ай бұрын
Thanks! Hopefully the detail I went to solves most common issues that pop up!
@jaylucas9128
@jaylucas9128 29 күн бұрын
This is the tutorial that is actually updated thank you if been searching hours you are the best
@WASDBuildTeam
@WASDBuildTeam 29 күн бұрын
Thanks! It is slightly outdated for 1.20.5 (the give command for Custom Model Data is different) but besides that it should be accurate.
@PeppyWasTaken
@PeppyWasTaken 7 ай бұрын
Thank you for your amazing work
@digggggg898
@digggggg898 7 ай бұрын
Great video joining your discord
@Woomyko
@Woomyko 3 ай бұрын
Thank you for the in-depth explaination, I managed to port a blockbench model (a sword) to the game ! Very good tutorial, I wonder if this also supports armors
@WASDBuildTeam
@WASDBuildTeam 3 ай бұрын
It does not support armors. Unfortunately there is no good method to do armor. You can use custom trims, but those are textures, and only support one color. And you can use a complex shader method... but it requires playing on Fabulous graphics
@Woomyko
@Woomyko 3 ай бұрын
Guess I'll stick to trims for now. I'm new to this type of stuff, so thanks for answering!
@Will_-it3mh
@Will_-it3mh 2 ай бұрын
in theory, if im making a datapack for a custom map, which should only have that datapack installled, the custom 3 digit number at the start of the custommodeldata tag wouldnt be necessary, since there shouldnt be any compatibility issus then?
@WASDBuildTeam
@WASDBuildTeam 2 ай бұрын
Yeah, maps can get away with a lot of stuff because they won't need to worry about other installed content.
@robinschwarz4677
@robinschwarz4677 2 ай бұрын
Thanks for the tutorial, it works. However, tried to make the armorstand item to look like the day light sensor and it works, but all armorstand items now look like the day light sensor, even without the model data tag. Is there a solution to that?
@WASDBuildTeam
@WASDBuildTeam 2 ай бұрын
Clearly something went quite wrong in your armor_stand item model. Feel free to join my Discord and ask for help with the issue there
@jonatannpc
@jonatannpc 5 ай бұрын
Incrível e completo o tutorial!! Uma dúvida que eu tenho, é se funciona em uma versão anterior como a 1.16.5
@WASDBuildTeam
@WASDBuildTeam 5 ай бұрын
Yes, you would just skip step 4. Everything else is exactly the same.
@skullcrusher361
@skullcrusher361 6 ай бұрын
couldn't get it to work, texture wouldn't appear and when i tried to do the atlas that also failed, i also tried to do a 3d model but that didn't work either, please help.
@syderotyko
@syderotyko 2 ай бұрын
Are you found a solution?
@pandathebagel8391
@pandathebagel8391 2 ай бұрын
One important thing I found out after fiddling with the textures is that if the model file has many predicates already, like a clock or compass, you need to put the custom predicate at the bottom. If the custom predicate is at the top, it will be overridden by the other predicates below it.
@WASDBuildTeam
@WASDBuildTeam 2 ай бұрын
Makes sense, thanks for sharing!
@Will_-it3mh
@Will_-it3mh 2 ай бұрын
will you make an updated tutorial about the item components coming in the later update?
@WASDBuildTeam
@WASDBuildTeam 2 ай бұрын
Absolutely
@oddessy4307
@oddessy4307 7 ай бұрын
i would like to point out. I ASKED FOR THIS FOREVER AGO. and yes i’m happy it’s here now. and yes sorry for all the annoying comments wasd ❤
@WASDBuildTeam
@WASDBuildTeam 7 ай бұрын
It wasn't too high a priority because I already had a add item tutorial. This one is just way better and updated for 1.19.3
@oddessy4307
@oddessy4307 7 ай бұрын
@lunadotpng
@lunadotpng 5 ай бұрын
Do I need to export the blockbench project as a different type of file for it to work?
@WASDBuildTeam
@WASDBuildTeam 5 ай бұрын
It should be a .json file, and in BlockBench it should be formatting it as a Java Block/Item model
@nikk7022
@nikk7022 7 ай бұрын
its working but its confusing when you paste the Override thing because im using Notepad++ and the space between words is smaller
@WASDBuildTeam
@WASDBuildTeam 7 ай бұрын
I would highly suggest Visual Studio Code. It has a TON of helpful features for making sure everything is formatted properly, and even has plugins for the Minecraft language.
@Ertplays
@Ertplays 2 ай бұрын
I could not get mine to show the models, even after going through your checklist (correct address, no typos). Are there any other ideas you have as to why my models are not showing up? (The only things that I can think of is me using the warped trapdoor for my target item or doing this for 1.20.1)
@WASDBuildTeam
@WASDBuildTeam 2 ай бұрын
Could be a huge number of issues. Definitely join my discord and ask for help there, I can probably just look through what you have and spot the issue.
@Ertplays
@Ertplays 2 ай бұрын
@@WASDBuildTeam I just saw the message. I solved it. All of my models had the wrong names
@ziadahmadza
@ziadahmadza 4 ай бұрын
I made step 4 and it didnt work and i cant make blocks.json folder so i copyed from minecraft folders but it still not working and the texture of the item doesn't show up pls tell me how to fix it
@WASDBuildTeam
@WASDBuildTeam 4 ай бұрын
Probably better to download the template resource pack I linked in this video and copy that over. That said, there could be a ton of possible issues so definitely join my Discord and ask for help there.
@ziadahmadza
@ziadahmadza 3 ай бұрын
​ ok thx for helping
@joetheprotogen
@joetheprotogen 4 ай бұрын
how do i put the recurse pack into a data pack i have a custom one made i just need the textures
@WASDBuildTeam
@WASDBuildTeam 4 ай бұрын
You don't. You keep the resource pack and datapack as separate files.
@meobietnoi000
@meobietnoi000 7 ай бұрын
Sau khi tôi làm như bạn đã làm, tôi đã thành công, nhưng kết cấu của khối chính (ở đây là Nertherite Sword) là vô hình. Làm thế nào để khắc phục nó?
@WASDBuildTeam
@WASDBuildTeam 7 ай бұрын
The common issues section of Step 1 should have the answer.
@FledRychu
@FledRychu 4 ай бұрын
W jaki sposób dodać zbroje?
@Kobi-tx9yq
@Kobi-tx9yq 5 ай бұрын
o 100 likes lets go
@linpoman
@linpoman 4 күн бұрын
what drawing software u use
@WASDBuildTeam
@WASDBuildTeam 4 күн бұрын
"paint .net"
@untiedlaces1428
@untiedlaces1428 Ай бұрын
WASD how do you make a right click detector in mc using custom items in a datapack???
@WASDBuildTeam
@WASDBuildTeam Ай бұрын
Basically your only good option is to use a carrot on a stick or warped fungus on a stick. Then with a scoreboard you can detect right-click. The "used" score.
@untiedlaces1428
@untiedlaces1428 Ай бұрын
@@WASDBuildTeam thanks but I'm trying to make the right click detector only the custom model data warped fungus on a stick instead of using both custom model data and the normal warped fungus on a stick.
@WASDBuildTeam
@WASDBuildTeam Ай бұрын
@@untiedlaces1428 Yeah, my point was if you custom model the warped fungus it still works for right-click detection
@untiedlaces1428
@untiedlaces1428 Ай бұрын
@@WASDBuildTeam thanks
@kirill3480
@kirill3480 2 ай бұрын
where is the tutorial folder (with the custom_model)
@WASDBuildTeam
@WASDBuildTeam 2 ай бұрын
Video description
@robloxcrazycoolguy9601
@robloxcrazycoolguy9601 15 күн бұрын
Hey on step 1 I am getting two purple blocks how do I fix this
@WASDBuildTeam
@WASDBuildTeam 14 күн бұрын
Keep following the tutorial. I addressed that in the video.
@willangove2653
@willangove2653 4 ай бұрын
Is there away to do this with mobs I cant find any .json for the wolf
@WASDBuildTeam
@WASDBuildTeam 4 ай бұрын
There isn't, no
@NiightWolf-hf3zm
@NiightWolf-hf3zm 3 күн бұрын
hey will i have a .json file for a wolf reply to this msg if u need it
@Crazy_Bozo04
@Crazy_Bozo04 7 ай бұрын
W
@hxndrikk_
@hxndrikk_ 3 ай бұрын
anyone know how i can do a carrot on a stick held like a crossbow?
@dmmikerpg
@dmmikerpg 2 ай бұрын
In blockbench it lets you arrange how the item is held. Both in 1st person and what it looks like from the outside.
@charlesxavier77
@charlesxavier77 7 ай бұрын
can I use javascript to code stuff in Minecraft?
@WASDBuildTeam
@WASDBuildTeam 7 ай бұрын
I believe there is a tool that lets you sorta code in javascript which gets converted to Minecraft script, but I've never tried it
@TheMinerOfCraftsOfficial
@TheMinerOfCraftsOfficial Күн бұрын
I put brackets to specify custom model data 1 but it counts it as an incorrect command
@WASDBuildTeam
@WASDBuildTeam Күн бұрын
If you are in 1.20.5+, the format is different. I haven't updated my tutorials yet
@TheMinerOfCraftsOfficial
@TheMinerOfCraftsOfficial Күн бұрын
Ok. Thanks for the really fast response!
@WASDBuildTeam
@WASDBuildTeam Күн бұрын
@@TheMinerOfCraftsOfficial If you join my discord I can walk you through the changes!
@monikaandanekiss2232
@monikaandanekiss2232 2 ай бұрын
does this works on tlauncher?
@WASDBuildTeam
@WASDBuildTeam 2 ай бұрын
I wouldn't know, I play the legal version of Minecraft ;)
@Rignchen
@Rignchen 7 ай бұрын
That's why you like my 4 month old comment this week 😮
@WASDBuildTeam
@WASDBuildTeam 7 ай бұрын
Maybe :P
@ZovikHero1234
@ZovikHero1234 17 күн бұрын
Does it work on 1.20.1
@WASDBuildTeam
@WASDBuildTeam 17 күн бұрын
Yes
@lorenzo2775
@lorenzo2775 6 ай бұрын
🤔 P r o m o s m
@Kobi-tx9yq
@Kobi-tx9yq 5 ай бұрын
people that dont like this video will have to wear theyre socks for the next 69420 hours
@yapjayc3172
@yapjayc3172 Ай бұрын
/give @s minecraft:emerald[minecraft:custom_model_data=1] this command works for 1.20.6
@WASDBuildTeam
@WASDBuildTeam Ай бұрын
Indeed, I'm gonna need to update all my datapack tutorials for 1.20.5+
@LoukreyRezzo
@LoukreyRezzo 7 ай бұрын
W
@viggohansen.
@viggohansen. 7 ай бұрын
W
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