Hey, nice!. I was the person who asked for this tutorial on another video. good to see you are still doing videos.
@r3-d23 жыл бұрын
I know, thank you for your suggestion!
@JaxCaprine3 ай бұрын
Hey @R3-D2, for your mod you were able to disable the third faction/consortium option in skirmish mode, how’d you do it and by any chance do you know how to reverse it in order to add more factions to skirmish mode?
@r3-d23 ай бұрын
in Factions.xml and Expansion_Factions.xml you can change from true to false. Adding new factions is a long and complex process. I am working on a tutorial but its something that takes time.
@854CHJ3 ай бұрын
@@r3-d2 Gotcha, would duping a preexisting faction & starbase file and then renaming them say from underworld to legion alongside adding legion to the affiliates line in units work?
@r3-d23 ай бұрын
@@854CHJ that is the bare minimum. there is way more to it than that
@r3-d23 ай бұрын
its too much for a YT comment thread
@854CHJ3 ай бұрын
@@r3-d2 testing it out duping/renaming seems to at least create the option of your custom faction to choose from in skirmish mode though 1 the name is still the same as before so now I have 2 underworlds and 2 despite switching affiliations the custom faction’s designated space station won’t spawn in, cool finding out/learning how all these different files interconnect to create the gaming experience though.
@Letheris2 жыл бұрын
hey how do i access a model already in the game files? i want to make an imperial venator
@admiralcasperr2 жыл бұрын
Maybe you could show us how to create a fighter squadron?
@r3-d22 жыл бұрын
kzbin.info/www/bejne/oX3RZq2pmKeEmZo
@thomasboland540 Жыл бұрын
@@r3-d2 i'm gonna abuse these videos to make a new faction
@NESTRELAXING Жыл бұрын
hi how are things? I'm wanting to add new ground units, but when coding, they don't appear in the game, I'm coding CIN_GROUNDINFANTRY GROUND COMPANIES EMPIRE I'm new to coding from now on thank you very much R3-D2
@rustedmetal63223 ай бұрын
@r3-d2 I’ve been fooling around a bit with some of the free models on moddb for empire at war but I was wondering if you knew how in space battle skirmish mode to change the requirements for certain unit unlocks? Specifically I want to make my imperial star destroyer variant unlock at space station level 4 rather than 5
@rustedmetal63223 ай бұрын
Never mind found your starbase mini tutorial in comments, thanks man your a lifesaver.
@r3-d23 ай бұрын
@@rustedmetal6322 yw
@rustedmetal63222 ай бұрын
@@r3-d2 question cause I’m interested in recording full screen tutorials as well, what’d you use for screen recording?
@r3-d22 ай бұрын
@@rustedmetal6322 OBS studio, its free and open source, and there are tons of tutorials on YT
@lordzykron5518 Жыл бұрын
When I open the model in ALO viewer, its green and I can't figure what to do..
@r3-d2 Жыл бұрын
some models require shaders, and idk how to do that
@BarakYisrael2 жыл бұрын
how do u edit where a unit is built from like say i wanted to add a hero unit to the land hq or a new trooper unit etc to the barracks
@r3-d22 жыл бұрын
the tag, most units already have them so you would need to find it in the unit's code and complete the tag. For example: E_Ground_Barracks
@BarakYisrael2 жыл бұрын
@@r3-d2 another question. Is it possible to have the same unit in two factions but have the tech requisite be different for both? Like tier 3 for empire and tier 3 for consortium
@r3-d22 жыл бұрын
@@BarakYisrael Yes, change the tag
@BarakYisrael2 жыл бұрын
@@r3-d2 give me example like would i make two tags or separate the techs woth a comma? And wouldnt it think it needs both techs as a result for one unit?
@r3-d22 жыл бұрын
@@BarakYisrael No, it has to be two separate units
@chaoticclonestudios2 жыл бұрын
hey I'm just wondering is it possible to just put textures on the stock ships and call it there
@r3-d22 жыл бұрын
it is possible but I don't know how
@chaoticclonestudios2 жыл бұрын
@@r3-d2 ok I'll probably just have to look a bit harder thanks anyway :D
@r3-d22 жыл бұрын
@@chaoticclonestudios Yw
@gamership7187 Жыл бұрын
Can this work on a version downloaded from a third party website
@ricardonavas2669 Жыл бұрын
Could you make units of battlefleet gothic to empire .at war?
@r3-d2 Жыл бұрын
im not sure
@nsw05452 жыл бұрын
I´ve done all the things like you, but when I select my mod, it doesn´t start and the game stand in vanilla version
@r3-d22 жыл бұрын
Ok, when this happens all you can do is go down a checklist: 1) Is the file that the unit is coded in referenced properly in Gameobjectfiles.XML *Filename*.XML 2) If the unit uses a Rebel ship as a template then check R2-D2 and C-3P0's STEAL ability ingame 3) Check the Tag If these do not work then keep checking the file you edited against my video. Without seeing your code I cant give you a specific solution.
@nsw05452 жыл бұрын
@@r3-d2 I think the problem is my mod launcher, can you give me a link of the one you have?
I'm just trying to figure out how modify two aspects of the base units. I want to increase the range of the artillery and I'd like infantry's "take cover" ability to trigger automatically when they are targeted. I didn't see a range modifier in the files. Maybe I glanced over it.
@r3-d22 жыл бұрын
I can't Help you with the ability, but to change the range of a weapon you have to find the tag in Hardpoints.xml (If you are talking about the SPMA-T it is at the very bottom of the file)
@iivin42332 жыл бұрын
@@r3-d2 Thank you. I wasn't looking at the hardpoints. I was looking at 400.0 and 400.0
@r3-d22 жыл бұрын
@@iivin4233 ok, what you are talking about is the code that says how far the unit can see
@iivin42332 жыл бұрын
@@r3-d2 I ended up finding the right numbers to change to make it work. What you said got me thinking in the right direction though, thanks. Idk how you can mod without wanting to change a million other things. It's my first time modding files. Ambition grows like a hydra lol.
@r3-d22 жыл бұрын
@@iivin4233 You have no idea. It began as this tutorial, then It grew into an actual mod project on Moddb.com. The More you know, the more you wan to change about the game
@isaacboyd95832 жыл бұрын
Can you do a land unit one?
@r3-d22 жыл бұрын
Im still figuring out land units myself
@isaacboyd95832 жыл бұрын
@@r3-d2 i was wonder if i can add a species with sketch up instead of blender?
@r3-d22 жыл бұрын
@@isaacboyd9583 what do you mean?
@isaacboyd95832 жыл бұрын
@@r3-d2 Like I’m trying to add a new alien species that’s not Star Wars related and I’m trying to do a thing to wear like the Empire on a space station somewhere is doing genetic testing trying to create an ultimate species of soldier and the rebel alliance is tasked to liberate them at a young age and once you do that A couple years will pass and you’ll get them as a unit in the rebel alliance because they decided to join and I was wondering if I can use the sketch up model because I’m not good at creating models
@r3-d22 жыл бұрын
@@isaacboyd9583 That sounds really cool! If you have a model in sketch up and it can be converted into a file format that blender can use (.dae, abc, usd, svg, pdf, ply, stl, fbx, glb/gltf, obj or x3d) then rig it in blender, and export it as an alo/ala file. (DISCLAIMER: I AM BAD AT MODELING to and I have no idea how to rig/texture/animate models! All I know how to do is get the models into blender...
@kelzadocbrother95982 жыл бұрын
i dont have a mods folder in my eaw what do i do?
@r3-d22 жыл бұрын
Just make a folder called "Mods"
@Silencer3336 ай бұрын
I followed your tutorial fully and my ship is not showing up at all in GC or Skirmish. is there any advice i could get?
@r3-d26 ай бұрын
check the and tags. So if your ship is for the empire then it should be Empire and should be between 1 and 5. make sure the tech level you start at is high enough. another common cause of this is the and tags, change both of them to False, unless you want to have the player steal the designs (This only works for the Rebels)
@Silencer3336 ай бұрын
@@r3-d2 i found out the problem, i was spelling my Mod Name like that instead of like this ModName. that was the whole issue
@r3-d26 ай бұрын
@@Silencer333 oh yeah the mod name has to be one word or have _ between the words
@Erolsaurus2 жыл бұрын
I followed your tutorial exactly, but I added the unit to Skirmish and whenever I attempt to place it the game crashes.
@Erolsaurus2 жыл бұрын
Ah, I've found the issue. I regret that I deleted my entire mod because of this, but what I had to do was put the MC50 under the "Models" folder. I put it in a MC50 folder in Models instead. You may want to put this in your future videos: always make sure the model is in the models folder and not in any folder inside of it.
@Kartell-hp3gi5 ай бұрын
i have a question When my ship is supposed to attack it always turns to the side, why?
@r3-d25 ай бұрын
the game automatically attempts to turn the side with the most weapons to the enemy
@Kartell-hp3gi5 ай бұрын
@@r3-d2 bro i have rig and add a custom ship with only weapons but when I want to attack he stops and turns
@r3-d25 ай бұрын
@@Kartell-hp3gi like... you made the model yourself? you would need to ask someone else, modeling is not my wheelhouse.
@Kartell-hp3gi5 ай бұрын
@@r3-d2 Okay thank anyway bro
@r3-d25 ай бұрын
@@Kartell-hp3gi yw, sorry i wasn't more helpful
@Letheris3 жыл бұрын
did you create the model?, if not where would you download models like that
@r3-d23 жыл бұрын
No I did not create it there is a link in the discription for the download
@r3-d23 жыл бұрын
here is the link: www.moddb.com/mods/make-eaw-great-again-mega/addons/nikos-mega-free-releases
@Letheris3 жыл бұрын
how would i add a hanger that can carries fighters and what fighters can i choose in the hanger?
@r3-d23 жыл бұрын
Good Question! Ill do a video soon
@Letheris3 жыл бұрын
@@r3-d2 thanks so much, I wan to add a gozanti that comes with 1 fighter (I’m just experimenting with mods and stuff) and I wasn’t sure how to do it
@r3-d23 жыл бұрын
@@Letheris One Fighter, or One fighter Squadron? Ships can deploy individual fighters, but the way the fighters are designed is to be in squadrons, not individual fighters, so making ships deploy individual fighters makes them extremely buggy, however you could create a squadron unit with only one fighter in it. But that aside adding hangars to ships is very simple, but it is easier to show you than to tell you through a KZbin comment.
@Letheris3 жыл бұрын
@@r3-d2 my bad I see how i wrote that a bit awkwardly I meant like 1 squadron, so a gozanti would deploy 1 fighter squadron
@r3-d23 жыл бұрын
@@Letheris Ok, Ill work on the video as soon as I can.
@louislinnert85232 жыл бұрын
Hello, I have a problem. I can't find the MC50 model in the given document, and all the other sipes in this document appear in green only. Can you help me ?
@r3-d22 жыл бұрын
do you have your mod file installed? It has to be in the EaW/FoC mod directory for the textures/effects to register. as for the model: Sorry! Wrong pack one sec...
@MisterD_2 жыл бұрын
Hey I have question about existing models is there a way to add new hardpoints to them ? For exple mc80 with 2 extra laser hardpoint that where already used on the model and move these hardpoint to the location on the model where you want them (i coudn't move any of the hardpoints) I don't have a lot of expirience thanks!
@r3-d22 жыл бұрын
Yes you just have to change the attachment bone for the MC80 in Hardpoints.XML
@MisterD_2 жыл бұрын
@@r3-d2 is it true that you also need 3 ds max for this ? And where do i find the right version 🤔 cuz the 6,8,9 and 2013 version are not really findable
@r3-d22 жыл бұрын
@@MisterD_ There is a Blender alo/ala plugin, but you have to use blender version 2.79b with the plugin and I have no idea how to texture or rig the models...
@dll1b142 жыл бұрын
this is super helpful. I'm trying to add a hero to the game. everything shows up, the game starts and runs fine, and the hero shows up on the build bar. when i go to build the hero, the game crashes as soon as it's built. any ideas as to why that might happen?
@r3-d22 жыл бұрын
there are all kinds of issues that can cause that, probably a syntax error.
@dll1b142 жыл бұрын
i totally changed the unit and it worked. no idea what it was. i definitely appreciate this video as someone who is very new to creating units in EAW. thanks for making it.
@r3-d22 жыл бұрын
@@dll1b14 You are very welcome!
@youraveragediscordmod99113 жыл бұрын
i aperciate this video trying to add some deathtroopers thanks man
@r3-d23 жыл бұрын
You are very welcome
@nikofreeman5696 Жыл бұрын
Спасибо большое за помощь!) I making submod for EaW Remake and now I can more and better.
@louislinnert85232 жыл бұрын
Ty ❤️ for switching the link, but now I have a different problem. All the changes I make in the xml files do not apply in game :( Pls help me.
@r3-d22 жыл бұрын
Did you add the code to an existing file or create a new one? If you created a new file be sure to add *your file name.XML to Gameobjectfiles.XML, otherwise the game cannot recognize that the code exists. Gameobjectfiles is a library of the different XMLs that the game uses for Factions Units etc.
@louislinnert85232 жыл бұрын
@@r3-d2 I edited an existing file, I just changed a few numbers because I wanted different stats for the units. However, those changes to not appear in game 🙁
@r3-d22 жыл бұрын
@@louislinnert8523 Which stats did you edit?
@louislinnert85232 жыл бұрын
@@r3-d2 Hp, credit costs and dmg.
@r3-d22 жыл бұрын
@@louislinnert8523 what ship did you edit? Did you save the file?
2 жыл бұрын
You are amazing
@r3-d22 жыл бұрын
Thank you
@graustern38143 жыл бұрын
Hey, When i make a Model in Blender. How do i transform it into a ALO File?
@r3-d23 жыл бұрын
You have to have a special Alo/Ala plugin for ALO models for blender. Just search for blender Alo/Ala plugin and download it, its easy to install.
2 жыл бұрын
Can I use this tutorial to add a YT-2000 to a mod?
@r3-d22 жыл бұрын
If it is in a fighter format then no, but I will have a tutorial on fighter squadrons coming out soon.
2 жыл бұрын
@@r3-d2 Actually its a freighter like Falcon
@r3-d22 жыл бұрын
@ You need to use my fighter tutorial for that kzbin.info/www/bejne/oX3RZq2pmKeEmZo
@lautin62265 ай бұрын
Why is the mc50 in my alo. Green??? 😂
@r3-d25 ай бұрын
did you put the textures in the right folder?
@Erolsaurus Жыл бұрын
I have another problem. I tried to add the Mediator to the game, and the engines and shields are working fine, but all the weapon hardpoints aren't.
@GeneralTantor2 жыл бұрын
Hey if you simply wanted to remove a unit do you have to take out everything or just change one thing?
@r3-d22 жыл бұрын
You can just change the tag to 99. That is the simplest way to remove a unit from the build bar. You could also lock the production of any given unit through story events in your story file. (I plan to do a tutorial on story scripting soon but until then Here is a link to a scripting tutorial by .Pox on Moddb: www.moddb.com/games/star-wars-empire-at-war-forces-of-corruption/tutorials/a-guide-to-campaign-scripting this tutorial helped me get started with scripting) You could also straight up remove the unit from the file it is in, but I do not recommend this as it can cause errors in some other scripts, especially if they are part of the base game.
@GeneralTantor2 жыл бұрын
@@r3-d2 ah cool thanks a lot!
@r3-d22 жыл бұрын
@@GeneralTantor You are very welcome
@GeneralTantor2 жыл бұрын
@@r3-d2 Where do I find the Tech Required code?
@r3-d22 жыл бұрын
@@GeneralTantor Depends on the Unit you want to disable: The X-wing squadrons, A-Wing Squadrons, Y-Wing squadrons, and TIE Scout squadrons are found in SQUADRONS.XML The Corellian Corvette, Corellian Gunboat, Tartan cruiser, Marauder cruiser, and Broadside cruiser are found in SPACEUNITSCORVETTES.XML The Nebulon-B frigate, Assault Frigate, Victory SD, Acclamator, and Interdictor are found in SPACEUNITSFRIGATES.XML The ISD and MC80 are found in SPACEUNITSCAPITAL.XML And all units added in FoC have their own files: UNITS_SPACE_*FACTION**_UNIT_*_ or UNITS_LAND_*FACTION*_*UNIT*.
@suplex30672 жыл бұрын
Hey by any chance would it be possible for you to give a list of textures or models for troop types from other Star Wars games? Like the phase 3 vaders fist troopers from Star Wars the force unleashed wii edition, I wanna add them to my game and would love to learn if I maybe could get a little help?
@r3-d22 жыл бұрын
I dont know specifically where to find those, but there is a modder's discord for eaw that is full of assets and experienced modders that could help ill dm you the invite.
@suplex30672 жыл бұрын
@@r3-d2 that would be awesome if you could do so man! I’d love to try some of my own creations and contribute them to the community, big fan of eaw
@r3-d22 жыл бұрын
@@suplex3067 I sent you the invite
@suplex30672 жыл бұрын
@@r3-d2 where would the invite show up? I don’t see it anywhere yet 😆
@r3-d22 жыл бұрын
@@suplex3067 are you not Suplex#1709? i dmed it to that account
@keysac22 Жыл бұрын
Hey this is great! Do you have any videos or tips on adding new ground units? Specifically, a hero unit?
@r3-d2 Жыл бұрын
Im going to be making a tutorial when I get around to it
@mysticdragonwolf89 Жыл бұрын
I used to do this flawlessly - I added the imperious and the palleon Star destroyers only missing the icon button step Then I’d play as the underworld with sole access in the campaign just to see how OP I became
@kingkilwar Жыл бұрын
This is to hard I can’t do it
@r3-d2 Жыл бұрын
Don't give up. You can do it!
@kingkilwar Жыл бұрын
@@r3-d2 bruh I did
@r3-d2 Жыл бұрын
@@kingkilwar what seems to be the problem?
@kingkilwar Жыл бұрын
@@r3-d2 idk it just to hard for me
@razevec90412 жыл бұрын
Well i wonder my friend- there is a thing that when i load a model with Aloviewer its on fire and has every texture effect(like explosion etc.) displayed on it. Is it normal? Also thanks for help, i was starting with modding on my own and i really appreciate this tutorial mate:)
@r3-d22 жыл бұрын
those are the damage particles and they have to be hidden by referenceing the bone they are attached to in the Tag the the hardpoint file, so yes it is normal. Also since you are starting out in modding: kzbin.info?event=video_description&redir_token=QUFFLUhqbjRzTmtnRlpxWWZNOExiUUJ1ek4zWTNnTE1Rd3xBQ3Jtc0tsbC1aa0dSdlV5SEd4MG1IOVFPTm5EcEZURXBDY0Y0VWNsTW8zZGVCb3NKcjgyN1AyX0ZhdzRuNERLdDFKVmNha3hwM2IycmdWVktvOXdwUE0xWTVIbVBPM3ZSSVBFaXgwZnZNWjNvLU5WbzI4Z1Rmbw&q=https%3A%2F%2Fdocs.google.com%2Fforms%2Fd%2F1ty1U_wd6Ibexx0l3hQg5JGB4BIOLiJkZQxZrE7SfoSQ%2Fedit%3Fusp%3Dsharing&v=H9NByUX6OOM (This is an application for joining my modding team if you are interested.)
@razevec90412 жыл бұрын
@@r3-d2 Well id love to try, im not sure if i could help much however ill see as the current thing im working on will turn out! Thanks for the answer mate! And *by starting i literally mean 4day experience* lmao
@r3-d22 жыл бұрын
@@razevec9041 alright. Good luck with the modding! If you need help and dont end up joining the team, just comment or ask for a tutorial and ill see what i can do
@fabiansilva46023 жыл бұрын
great tutorial my brother, I subscribe and like, I have not reviewed your channel but you do not have a tutorial on how to create some models for the game ?.
@r3-d23 жыл бұрын
No, im not good with modeling and Eaw uses 3DStudio Max with a special plugin, and it is not a free software, so no I am sorry no modeling tutorials from me, but you may be able to find one elsewhere.
@KaiserMattTygore9272 ай бұрын
I got a real cool "perception parsing error" and I have no idea how to fix that bullshit :/
@KaiserMattTygore9272 ай бұрын
I managed to get past the parsing, but can't get the hardpoints to show up.