How to add subtitles to your game [Unity Tutorial]

  Рет қаралды 14,569

Comp-3 Interactive

Comp-3 Interactive

Күн бұрын

Пікірлер: 23
@boycececil3727
@boycececil3727 3 жыл бұрын
Being the 100 thumbs up! And this acctually shows that you use scriptable database to create audioobject and put subtitle string and audio into the same object which is a very clear way to store data.
@darowebros
@darowebros 3 жыл бұрын
hey man its been a minute since you last uploaded excited for the next one!
@comp3interactive
@comp3interactive 3 жыл бұрын
Yeah man. I'm planning on getting some recording done soon, just been a really hectic time recently for me so it's kinda taken a back seat
@CHTOUROU_BECHIR
@CHTOUROU_BECHIR 3 жыл бұрын
loud and clear, thanks man, very good trick using scriptable objects, I just had to think about it before xD
@yakuphanci
@yakuphanci 2 жыл бұрын
Really good work 👍
@briangular2115
@briangular2115 2 жыл бұрын
pretty awesome, thank you
@therealbloodybeats
@therealbloodybeats 2 жыл бұрын
Im getting this error when i try to run. Assets\UI.cs(22,24): error CS7036: There is no argument given that corresponds to the required formal parameter 'delay' of 'UI.ClearAfterSeconds(float)' not sure why its saying this. I can shoot you an email with the script. Its the same as the way you wrote it.
@darkman237
@darkman237 3 жыл бұрын
Could you use the observer pattern here?
@danieljohnson1167
@danieljohnson1167 3 жыл бұрын
Loved the tutorial you made, it was executed nicely and the code was easier to read. I have a question for ya. You mentioned making an array of some sort for the Say function for longer subtitle and audio dialogue, which of the variables in your tutorial would you make an array and how would it be processed?
@comp3interactive
@comp3interactive 3 жыл бұрын
I can do an additional tutorial for this, but basically you'd need to create an array of the AudioObject and play through all of them, waiting for the clip length like in the tutorial PLUS a response delay so it isn't a continuous noise For example. Clip 1 would be 10 seconds long, so you'd wait the 10 seconds and then an additional 1 second of silence before auto playing the second clip and so on
@danieljohnson1167
@danieljohnson1167 3 жыл бұрын
@@comp3interactive thanks for getting back to me! :D I'm definitely checking that tutorial out. Keep up the great work!
@danieljohnson1167
@danieljohnson1167 3 жыл бұрын
@@comp3interactive Sorry to bug about this again, would I make the array of Audio clip in the subtitle vocals script or the audio object script?
@lukasstryg3688
@lukasstryg3688 2 жыл бұрын
@@comp3interactive Would you be able to make some code to show how to implement it?
@alperaydin7011
@alperaydin7011 3 жыл бұрын
Thanks
@jabezy1968
@jabezy1968 2 жыл бұрын
Is it possible to not hear the audio or see the subtitles again after activating it the first time? Very good tutorial!
@muhendisbibey
@muhendisbibey 2 жыл бұрын
It is a late respond but you can destroy de trigger object which disabled the mesh renderer controller.
@limqueenyt
@limqueenyt 2 жыл бұрын
@@muhendisbibey Hi, may I ask where to add this destroy trigger..?
@bytefloww
@bytefloww Жыл бұрын
You can add a bool to check if it already played
@lukaspaver
@lukaspaver Жыл бұрын
amazing
@Bobster536
@Bobster536 2 жыл бұрын
This video goes through stuff super fast. Could be a 40min video if you explained all the functionalities you use along the way xd Trying to keep up either way
@dragzayn7054
@dragzayn7054 2 жыл бұрын
Hello sir! Sir I have a doubt which language ur using in video?..
@Criggidycroo
@Criggidycroo 11 ай бұрын
i love you
@Dev_Roids
@Dev_Roids 7 ай бұрын
Thanks
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