Wait, how do you pop up that color pallete in right corner of Aseprite canvas? At 0:56.
@meistro15 күн бұрын
Brilliant guides. Thanks so much.
@XavierSarault-x7f6 күн бұрын
Hi, my raycast is being cast to the side instead of towards the angle we set. It detects the player and shows the green line outside the angle.
@takumikid7 күн бұрын
got to the part of testing tried out crouching and nothing happened :(
@TheBackroomsSmiler10 күн бұрын
As a beginner to c#, your tutorials are amazing, tysm
@NickyDekker8913 күн бұрын
Sweet little tutorial :D
@idk452917 күн бұрын
hope you come back to this series one day
@matt9067318 күн бұрын
Thank you! I didn't understand this tutorial one year ago until now...
@thewolf229624 күн бұрын
Done almost all your serie man. "Cooking with gas!" as you say gg you're the GOAT🙌
@168games-i6p24 күн бұрын
Thank you for teaching us, I wish you the best!
@adeladam232525 күн бұрын
Thanks a lot for this.
@akaa314428 күн бұрын
This looks sick! I wanna start making horror games like these, any tips and advice on how to start?
@iiropeltonenАй бұрын
Still wondering if you're coming back at some point. Noticed I already asked this a year ago ;D
@168games-i6pАй бұрын
Please make a tutorial for dialogue system ♥
@gardikis8877Ай бұрын
Great video. For those having the issue with diagonical movement being faster : In Handle movement : currentInput = new Vector2(Input.GetAxis("Vertical"), Input.GetAxis("Horizontal")).normalized; and in Apply final movement : characterController.Move( walkSpeed * moveDirection * Time.deltaTime);
@fufudevsАй бұрын
Very nice, beginner but also intermediate friendly tutorial hitting just the spot between talking to much and cutting too quickly! Highly underrated ( although the topic is kinda specific)
@thejfcad9020Ай бұрын
if u spam jump u still are able to climb the wall ;-; anyone know any quick fixes to this bug?
@danlleoАй бұрын
Thanks!
@Liminal_poyaАй бұрын
The system of going up and down the stairs Ep 12 plz
@MagicCubeWorldАй бұрын
Bro... I could not for the life of me understand delegates/events/actions. Don't even know why, because it's the same concept as signals in Godot, so I knew the concept, but it just refused to click in Unity. Your video was the ONLY one that actually made it click. Thank you. Subscribed for sure. I think part of it is because you used a real, very simple in-game application and not confusing theoretical placeholder names like everybody else does.
@hello.4693Ай бұрын
Dislike for naming variables with one letter.
@georgyushkevich8448Ай бұрын
You could do the same without sub-state I guess. Just having attack index is enough.
@Motivational-MangoАй бұрын
Really good. Reminds of Grand theft Auto the
@xazza1080Ай бұрын
I've copied the tutorial bar for bar, but my enemy is still seeing through obstructions, please help 🙏🏿🙏🏿🙏🏿
@utkarshjoshiАй бұрын
1:27
@umang9brainzАй бұрын
this video is very helpfull thank you
Ай бұрын
Whoa that really scared me lol
@TheGremlinsParadise2 ай бұрын
These videos are so awesome! Very nice written controller, smooth, well explained and damn well clean code. I love it!
@DerpyKatz2 ай бұрын
Legend! 💪
@onescYT2 ай бұрын
perfect mate, thank you
@TimeToGG2 ай бұрын
Is there any other way to make it easier? 😰😰
@paschee2 ай бұрын
Hi there, watching this 3 years later and still useful... BUT: I have an issue that's when I click a animation event, it does not give an option to just select an existing function. It gives me 4 text boxes (Function,Int,Float,String) and a space to drop/select a GameObject. Is this because my animations are 3D? I wanted to learn about this because I needed to solve one single thing. I already did anyway with another method. I'd like to know how to beat it this way tho.
@RHYSHALLDIGITALART001222 ай бұрын
for some reason... stack and render type doesnt exist. so fucking annoying
@stevancosovic47062 ай бұрын
Dude your great, thanks!
@arty_game2 ай бұрын
Fixed OnLoseFocus() private void HandleInteractionCheck() { int layerMask = 1 << 6; if (Physics.Raycast(playerCamera.ViewportPointToRay(interactionRayPoint), out RaycastHit hit, interactionDistance, layerMask)) { if (hit.collider.gameObject.layer == 6 && (currentInteractable == null || hit.collider.gameObject.GetInstanceID() != currentInteractable.gameObject.GetInstanceID())) { if (currentInteractable != null) currentInteractable.OnLoseFocus(); hit.collider.TryGetComponent(out currentInteractable); if (currentInteractable) currentInteractable.OnFocus(); } } else if (currentInteractable) { currentInteractable.OnLoseFocus(); currentInteractable = null; } }
@apathy52182 ай бұрын
I think the size adjustment you do throughout this video, size adjusting, moving pixels in or out, made this pretty hard to follow as a beginner. Everything else is very easy to understand.
@James-Foster3 ай бұрын
This looks good glad you've got another one will this be on steam? if your interested I did a review on your Rewind or Die.
@qwasd0r3 ай бұрын
This is the perfect tutorial for me, it's both scrolling without moving the camera AND explains a parallax effect. Thank you!
@barancbik3 ай бұрын
We should have your statue in every country bc of this series
@StevenTakoyaki3 ай бұрын
Perfect representation of OOP
@B4NTO3 ай бұрын
Was using Actions and Events but not with a public static class and such. This may come very handy for somem stuff. Thank you so much good sir!
@greatworkson3 ай бұрын
Great video! How would I got about adding a wwise footseps event so that it triggers the switch container I have set up?
@cristhyanjheymes20633 ай бұрын
If you want to give it realism (like in a horror game) add in HandleStamina If(current stamina>1) Walkspeed = 1.5f; And after If(currentStamina <0) current stamina = 0, You add the following lines: If(currentStamina<10) timeBeforeStaminaRegenStarts =10 If(currentStamina<1) walkSpeed = 1.5f; This will make it look like your character is tired until their stamina returns.
@cristhyanjheymes20633 ай бұрын
Sorry, the first if is 3, no 1.5f! Thanks
@samuelgirmagirma40193 ай бұрын
I was about to add this to my enemy ai. but then I realized, WHY IN THE WORLD WOULD a futuristic robot not have 360 vision.
@AliceRubyC3 ай бұрын
You saved my skin with this, thank you so much!!
@batuhanyldrm75323 ай бұрын
Simple,accurate just in short perfect tutorial. Thank you.
@alandurney47233 ай бұрын
I know this video is quite old but I just wanted to mention that there's an issue where if you crouch the default footstep plays instead of the intended surface. I narrowed it down to it likely being due to the raycast not having the right range to detect the ground when crouching but playing around with the values and print debug still always returns the default surface when crouching. I also checked if the correction pointed out in the comments about using "characterController.transform.position" instead of the player camera might fix it but no luck. Any help would be greatly appreciated. Many thanks for the video series. I'm learning a lot!
@dNie_3 ай бұрын
Hey, superb video. Thanks
@Nikelover.warspear3 ай бұрын
Doesn't work
@Theonlynostalgiaddict3 ай бұрын
Do you knwo what filter you used for rewind or die??? awesome vid btw