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This is the technique I've been using for any of my Five Nights animations that feature that shower-hose looking tubing that crops up a lot, starting with Ennard in Sister Location, which was then retrofitted onto earlier designs (For example on the classic animatronics' skeletons in Help Wanted).
The software I use is Blender, but the same tips should be applicable to other programs more or less- I tried not to get too specific, the basic concept is what matters here. Even though I'm hardly the person you'd want to go to for advice on character rigging (I'm really quite bad at it), this little system has served me well, and I have gotten a couple questions about it in the comments, so I might as well show how it works.
Viewers who have seen the other videos on my channel might be confused about where some of the footage in this video comes from: The very opening shot is from an unused attempt to recreate the salvage scene from FNaF6 which I've never published, and the redesigned Baby model with the fancy endoskeleton is from a video that I intend to put out soon, but haven't finished yet.