Please keep these tutorials coming 🙏 For GASP especially. Youre the only youtuber whos tutorials arent stretched to like 30min long minimum for stuff like this and yours actually work without any issues. Tearing my hair out with some of these 2hr long vids that are difficult to hear what theyre saying and just poorly put together😭
@Zeridian8814 ай бұрын
Please keep doing more on motion matching! I think this system is a great basis for indie games to jump off of, and I'm having fun exploring it along with your videos
@PyraMid5564 ай бұрын
Nice tutorial.. But how did you get the animation of mixamo in this?
@FreeFireIndia-uq7qg4 ай бұрын
I am first video view bro like me🎉 from India and I am your subscribers your videos is useful for game develop❤
@GorkaGames4 ай бұрын
thank you so much man!!
@FreeFireIndia-uq7qg4 ай бұрын
@@GorkaGames I love you bro
@MalannoMori4 ай бұрын
I see a new video -> I go and like it, just so that you continue to make videos on animation
@GorkaGames4 ай бұрын
Thank you so much man!!
@IDeVaToX3 ай бұрын
good videos for this motion matching not much info around nice one appreciated
@GorkaGames3 ай бұрын
my pleasure!!
@carmageddonsteinАй бұрын
This is a useful tutorial that functionally does what it claims to... but it seems like it accomplished the attack by working around the motion matching system and then blending the result? Is that really how we're meant to use the motion matching feature to drive animation? I would have imagined a proper solution would involve at least two attack animations so that motion matching can select the one which is closest to the current pose, performing the animation, and then blending back into locomotion afterwards. Also, unrelated to motion matching, I'm curious why you chose to manually set a delay for the collision check instead of using an event in the animation itself?
@naytbreeze3 ай бұрын
Any plans to do a updated swimming tutorial using gasp ?
@anyvideoseveryone438Ай бұрын
wow nice. Can you make Motion matching sample + Horse Riding tutorials?
@baby-sheesh3 ай бұрын
thank you! please never stop
@StephonProd4 ай бұрын
Gorka if I have some humanoid characters that aren’t regular human and way shorter and wider and stuff should I use this or is this only for regular characters
@moeburhanimeez73544 ай бұрын
Awesome!! This is amazing!
@GorkaGames4 ай бұрын
thank you so much man!!
@Rugged-Ranger119-vn9om4 ай бұрын
hey man can you make a full movement system tutorial using this as you made in the rpg game series with the old method
@MagistrTheOne5 күн бұрын
Thx u bro
@kurtissebring3492 ай бұрын
Any chance there will ever be a video on how to replicate this for multiplayer or is that too big too ask?
@nekarisАй бұрын
Thank you for the great tutorials, my UpperBody slot is not visible in the SlotName of the node, what am I doing wrong?
@aminouled19 сағат бұрын
you found out?
@christopherfrancique99124 ай бұрын
so helpful bro!
@GorkaGames4 ай бұрын
my pleasure man!!!
@azura77094 ай бұрын
hey can u release avideo explaining vaulting with motion matching, it would be a huge help
@DesyncGamesDev4 ай бұрын
Please show us how to drive the city sample cars with game animation blueprint , the enter exit anim montages and system.
@StefanJann4 ай бұрын
Thank you
@youngjojo30524 ай бұрын
Is there any talk about replication for this brand new way of animation?
@toubx97224 ай бұрын
I dont think so yet
@RedEyesCompany4 ай бұрын
Thank you❤
@GorkaGames4 ай бұрын
my pleasure!!
@vipercursos4 ай бұрын
Thx ❤
@GorkaGames4 ай бұрын
my pleasure!!
@TimBorggrenDenmarkАй бұрын
Can you tell me please. When we have downloaded the base project from: Game Animation Sample Pack. And are making any change to the animation. What will happen to ones project when the 5.5 version comes out, and we are updating from 5.4 to 5.5.
@siwatbas2 ай бұрын
How can I change a character asset in this project
@BreakingBugs2 ай бұрын
Followed the tutorial and this works great until you try to apply it to a metahuman who is slightly larger than the UEFN Mannequin. The weapon is attached fine within the confines of the hand while idle, but during a more complex animation due to the size difference of the skeleton vs the mesh (I'm guessing) the weapon seems to fly slightly off the confines of the hand that is supposed to be holding it. Did anyone else face this problem and if yes how did you resolve it? @GorkaGames could you extend this tutorial using a custom metahuman holding and attacking with a weapon? We would greatly appreciate it.
@DREAM_bud_studios33 ай бұрын
bro how can we use multiple combos by single click ,double click ,etc;
@mvirtuos4 ай бұрын
how would you do the thing where everytime you pass the door you land in the same level but something changes likke doors are opend new animations triggers etc?
@agentshadow66184 ай бұрын
Gorka can You make main menue with difficulity setting that effect all enemies ai in one blueprint add like health and speed to there orginal
@뉴트리아-i6t12 күн бұрын
root montage stops abruptly, as if halting while running, when execution ends. How do I fix this issue?
@Infoiswealth9511Ай бұрын
i want full shooting system with game animation sample"
@Growing_With_Twist2 ай бұрын
book link is broken
@Kenaki_Playz4 ай бұрын
Make puzzles for unreal engine
@PowerTeam-e5e4 ай бұрын
Next video how to climb using motion matching
@dolph14283 ай бұрын
Health and damages next tutorial?
@tihonkhubiryants91313 ай бұрын
my animation doesn't even play for me. what could be wrong? the animation montage or something else?
@predatorsdomain6754 ай бұрын
Please do pouncing system like for example lion pouncing on a zebra or any animal just show us how to add the pouncing system to our game please i am a subscriber
@cyruspein75954 ай бұрын
Hey @GorkaGames. is there a way to combine this Motion Matching with CombatFury. using this as base for locomotion while CombatFury takes care of the action stuffs
@aminouled18 сағат бұрын
interesting, have you found out?
@heattik4 ай бұрын
Hello. Make new IK climbing like in Zelda
@danacarney75523 ай бұрын
my animations look extremely different to the ones on mixamo when i add them to UE5. WHY? helpppppp. My feet are moving around when they shouldnt be
@saifchowdhury974Ай бұрын
“Easy vil to follow”😅
@Kage_Furiku4 ай бұрын
Heads up - when I try getting the eBook, it says "something went wrong - try again" over and over
@GorkaGames4 ай бұрын
oh really? Could you send me a screenshot through Discord? Thanks man