How to Automatically Setup Materials in Unreal Engine 5 using USD Export from Substance Painter

  Рет қаралды 16,912

Adithya Sathyanarayanan

Adithya Sathyanarayanan

Күн бұрын

Пікірлер: 38
@Terry-f1p
@Terry-f1p Жыл бұрын
Mistake: You also forgot to mention that you have to enable the USD plugin in unreal engine, otherwise when you go to import you wont see anything in your file explorer
@Infaxis
@Infaxis 9 ай бұрын
This is crazy useful, thank you. I was plugging in nodes at 2am wondering if there’s a quicker way😂
@arrowsdev
@arrowsdev 9 ай бұрын
That bit of information about 8 bits and 16 bits was so fking useful 🎉🎉🎉🎉
@Terry-f1p
@Terry-f1p 11 ай бұрын
thank you for the video man! This helped get into a usd workflow
@outtoplay
@outtoplay Жыл бұрын
This was a terrific vid. I can't wait to get I to this over the weekend. I used to love being able to send meshes from Unreal directly to Painter. Shame Adobe doesn't support that option anymore. But this is a very cool use of USD. Thanks and Subbed!
@jonajaeger120
@jonajaeger120 Жыл бұрын
Dude, that is nuts! You helped me out so much. Thanks a lot!
@Neofit_2025
@Neofit_2025 11 ай бұрын
Great tutorial, thanks, man! Now i'm waiting for a tutorial how to import translucent materials like glasses into the UE)
@santhoshramr308
@santhoshramr308 Ай бұрын
What is alpha in base colour, what i have to add there?? 1:55
@HappyMadArtist
@HappyMadArtist 9 ай бұрын
This is the best workflow for the Substance painter to UE5 Thank you so much
@Armaan-qb3qf
@Armaan-qb3qf 5 ай бұрын
how did you get the usd export option in substance,in mine its not showing
@HappyMadArtist
@HappyMadArtist 4 ай бұрын
@@Armaan-qb3qf I guess it's maybe the version of the substance painter you use main is version 9
@eoghan554
@eoghan554 Жыл бұрын
Major mistake in this video that people should be aware of. As you see at 5:12 all maps have been exported at 8 bit due to incorrect workflow. The author should not have changed File Type from 'Based on output template' at 4:18.
@TheDigiVault
@TheDigiVault Жыл бұрын
Very helpful to know!! Will save so much time. Thank you!!
@astralstormgamestudios1259
@astralstormgamestudios1259 3 ай бұрын
Hi! When exporting Curvature map and position and also world space normals , I dont use this USD workflow, but in UE in Material, where do I plug those maps?
@Zarosian_Ice
@Zarosian_Ice 5 ай бұрын
What i would like to know is how you got the pack to look so similar, i'm having quite a few issues getting my textures to look the same..
@mustafaadilkhushi5355
@mustafaadilkhushi5355 7 ай бұрын
Could you please also make a video how do you setup the lightning scene for rendering. Thanks
@eEJcha0z
@eEJcha0z 9 ай бұрын
how about opacity channel bits?
@mistelko
@mistelko 10 ай бұрын
This helped me a lot, thanks!
@radhaballabhh
@radhaballabhh 8 ай бұрын
I'm using udims too, but my model doesn't look the same as it looked in substance painter, like the minute details are gone, will this process fix the issue?
@BraggsTippingPoint
@BraggsTippingPoint Жыл бұрын
What lighting setup are you using? Just an HDRI?
@HanzoYang
@HanzoYang 6 ай бұрын
Does this work on metahuman? For example, if I got skin material from Substance painter, can i just throw it on my metahuman in unreal engine?
@VittorioBaldini1997
@VittorioBaldini1997 11 ай бұрын
HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as a template...what's the version of painter which supports UE5? thanks!
@touristhawk
@touristhawk 9 ай бұрын
he said that he made his own which is same as ue4 packed
@nu-beings
@nu-beings Ай бұрын
Does this work in 5.5?
@pramodsahu5524
@pramodsahu5524 Жыл бұрын
keep making videos
@Play-to-earnn
@Play-to-earnn Жыл бұрын
USD export this is plugin ?
@stcg21
@stcg21 Жыл бұрын
Yeah, turn it on in the plug-ins.
@rv8464
@rv8464 Жыл бұрын
Bro while exporting from substance i am getting transparent texture in ur5.2
@adithyasathyanarayanan2804
@adithyasathyanarayanan2804 Жыл бұрын
If you have a transparent object when importing, make sure to turn off the opacity shader map on the USD import menu in Unreal for all your shaders. This should fix it, as Unreal calculates opacity differently than substance :)
@VittorioBaldini1997
@VittorioBaldini1997 11 ай бұрын
@@adithyasathyanarayanan2804 HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as an output template...what's the version of painter which supports UE5? thanks! I just have Unreal Engine 4 (packed) and Unreal Engine 4 SSS (packed) as output templates. I'm wondering why I don't have Unreal Engine 5 🤔
@RoryHighside
@RoryHighside 5 ай бұрын
I was just about to see if chatgpt could make a plugin to automate everything when I found this.
@youngminkim923
@youngminkim923 Жыл бұрын
Subscribed
@astralstormgamestudios1259
@astralstormgamestudios1259 3 ай бұрын
Eeh I dont have the Unreal Engine 5 template
@unrealhabitat
@unrealhabitat 7 ай бұрын
Cool info, but those UVs killed me haha, you are wasting a lot of useful space in those textures which could give you a higher texture resolution. You can simply go into Maya and hit Ctrl + L (inside the UV Editor) to Layout your UV Shells and take full advantage of your texture resolution. The more packed the better. Great video though :)
@Adam-dr1rs
@Adam-dr1rs 8 ай бұрын
@agauerm
@agauerm Жыл бұрын
Why use 2, 3 softwares instead of just one? I bet you can do the modelling, materials, texturing, etc.. all straight in UE5 instead of bouncing around different softwares that do the same thing.
@mostwanted189
@mostwanted189 11 ай бұрын
🤣
@Freezecold3697
@Freezecold3697 11 ай бұрын
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