Mistake: You also forgot to mention that you have to enable the USD plugin in unreal engine, otherwise when you go to import you wont see anything in your file explorer
@Infaxis9 ай бұрын
This is crazy useful, thank you. I was plugging in nodes at 2am wondering if there’s a quicker way😂
@arrowsdev9 ай бұрын
That bit of information about 8 bits and 16 bits was so fking useful 🎉🎉🎉🎉
@Terry-f1p11 ай бұрын
thank you for the video man! This helped get into a usd workflow
@outtoplay Жыл бұрын
This was a terrific vid. I can't wait to get I to this over the weekend. I used to love being able to send meshes from Unreal directly to Painter. Shame Adobe doesn't support that option anymore. But this is a very cool use of USD. Thanks and Subbed!
@jonajaeger120 Жыл бұрын
Dude, that is nuts! You helped me out so much. Thanks a lot!
@Neofit_202511 ай бұрын
Great tutorial, thanks, man! Now i'm waiting for a tutorial how to import translucent materials like glasses into the UE)
@santhoshramr308Ай бұрын
What is alpha in base colour, what i have to add there?? 1:55
@HappyMadArtist9 ай бұрын
This is the best workflow for the Substance painter to UE5 Thank you so much
@Armaan-qb3qf5 ай бұрын
how did you get the usd export option in substance,in mine its not showing
@HappyMadArtist4 ай бұрын
@@Armaan-qb3qf I guess it's maybe the version of the substance painter you use main is version 9
@eoghan554 Жыл бұрын
Major mistake in this video that people should be aware of. As you see at 5:12 all maps have been exported at 8 bit due to incorrect workflow. The author should not have changed File Type from 'Based on output template' at 4:18.
@TheDigiVault Жыл бұрын
Very helpful to know!! Will save so much time. Thank you!!
@astralstormgamestudios12593 ай бұрын
Hi! When exporting Curvature map and position and also world space normals , I dont use this USD workflow, but in UE in Material, where do I plug those maps?
@Zarosian_Ice5 ай бұрын
What i would like to know is how you got the pack to look so similar, i'm having quite a few issues getting my textures to look the same..
@mustafaadilkhushi53557 ай бұрын
Could you please also make a video how do you setup the lightning scene for rendering. Thanks
@eEJcha0z9 ай бұрын
how about opacity channel bits?
@mistelko10 ай бұрын
This helped me a lot, thanks!
@radhaballabhh8 ай бұрын
I'm using udims too, but my model doesn't look the same as it looked in substance painter, like the minute details are gone, will this process fix the issue?
@BraggsTippingPoint Жыл бұрын
What lighting setup are you using? Just an HDRI?
@HanzoYang6 ай бұрын
Does this work on metahuman? For example, if I got skin material from Substance painter, can i just throw it on my metahuman in unreal engine?
@VittorioBaldini199711 ай бұрын
HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as a template...what's the version of painter which supports UE5? thanks!
@touristhawk9 ай бұрын
he said that he made his own which is same as ue4 packed
@nu-beingsАй бұрын
Does this work in 5.5?
@pramodsahu5524 Жыл бұрын
keep making videos
@Play-to-earnn Жыл бұрын
USD export this is plugin ?
@stcg21 Жыл бұрын
Yeah, turn it on in the plug-ins.
@rv8464 Жыл бұрын
Bro while exporting from substance i am getting transparent texture in ur5.2
@adithyasathyanarayanan2804 Жыл бұрын
If you have a transparent object when importing, make sure to turn off the opacity shader map on the USD import menu in Unreal for all your shaders. This should fix it, as Unreal calculates opacity differently than substance :)
@VittorioBaldini199711 ай бұрын
@@adithyasathyanarayanan2804 HI! I have Substance 3D Painter 9.1.2 (the latest version available) but I don't have Unreal Engine 5 as an output template...what's the version of painter which supports UE5? thanks! I just have Unreal Engine 4 (packed) and Unreal Engine 4 SSS (packed) as output templates. I'm wondering why I don't have Unreal Engine 5 🤔
@RoryHighside5 ай бұрын
I was just about to see if chatgpt could make a plugin to automate everything when I found this.
@youngminkim923 Жыл бұрын
Subscribed
@astralstormgamestudios12593 ай бұрын
Eeh I dont have the Unreal Engine 5 template
@unrealhabitat7 ай бұрын
Cool info, but those UVs killed me haha, you are wasting a lot of useful space in those textures which could give you a higher texture resolution. You can simply go into Maya and hit Ctrl + L (inside the UV Editor) to Layout your UV Shells and take full advantage of your texture resolution. The more packed the better. Great video though :)
@Adam-dr1rs8 ай бұрын
❤
@agauerm Жыл бұрын
Why use 2, 3 softwares instead of just one? I bet you can do the modelling, materials, texturing, etc.. all straight in UE5 instead of bouncing around different softwares that do the same thing.