Substance Painter to Unreal Engine 5

  Рет қаралды 6,380

3DRedBox

3DRedBox

Күн бұрын

This tutorial is your step-by-step guide to seamlessly bringing your Substance Painter textures into Unreal Engine 5. We've broken it down into two main sections:
🔹 Part 1: Learn how to export your textures specifically for Unreal Engine and create your custom template for quick and efficient use. Plus, we’ll compare the results of using a standard export vs. a custom template.
🔹 Part 2: Dive into Unreal Engine 5 to create a basic Master Material, integrate your Substance Painter textures, and set up control points for easy and fast adjustments.
Perfect for game developers and artists looking to enhance their workflow! 🛠✨
And Also,
we released a brand new course for substance painter "Substance Master Course" and here is some info:
www.artstation...
www.substancem...
23hours narrated Substance Painter Tutorial with 6 Project
Guided by instructor Mehdi Beheshti, a professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.
Don't miss this opportunity to learn something new and improve your skills. Check out the tutorial now and hit the "Like" button if you find it helpful. Don't forget to subscribe to our channel and share your thoughts in the comments section.

Пікірлер: 6
@loveluach
@loveluach 3 ай бұрын
Awesome..... was looking for this so long. thanks for the tutorial
@uchihadolfo
@uchihadolfo 2 ай бұрын
I want this background template so much ! Do you guys have a tutorial ? or teach in your course ? i tried to make one, but its not too good.
@SentriWorkshop
@SentriWorkshop 3 ай бұрын
Great video - thanks! Really interested to hear from you on whether you would change anything when dealing with this specific use case... I have a rifle mesh for example that is made up of 8-10 texture sets and I want to display several different skins on that rifle mesh using different textures per texture set. Would you create a MM and MI for each texture set and plug the textures in that way? If so, it is just a really tedious process when dealing with a "skin" system where you could have 20 different skins, 3-4 textures for each texture set, and 8-10 texture sets that make up the rifle skin. If I had 20 skins that I wanted to display, that's about 30-40 textures for each weapon skin you'd like to display. Would love to get any insight from you on making this process faster and more efficient.
@naseral-deen6294
@naseral-deen6294 3 ай бұрын
Awesome
@lancemarchetti8673
@lancemarchetti8673 3 ай бұрын
Brilliant
@blenderprog9988
@blenderprog9988 3 ай бұрын
Super
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