How to bend objects in Blender with the simple deform modifier without going insane

  Рет қаралды 46,838

Aaron Van de Weijenberg

Aaron Van de Weijenberg

Күн бұрын

Пікірлер: 140
@TijgerPapa
@TijgerPapa 2 жыл бұрын
Never expected that bending objects would be so un-intuitive and it's called "simple deform" 😂. Thanks for the clear explanation, saved me a lot of frustration.
@leonaraya2149
@leonaraya2149 Жыл бұрын
Totally Agree!
@dubtube6691
@dubtube6691 11 ай бұрын
as a Maya user this is horrible in Blender, a simple bend fck your brain. In Maya one gets a simple gizmo for the bend modifier and you can clearly see what it is doing
@MH-rb2mh
@MH-rb2mh 4 ай бұрын
Yeah, blender really just needs a basic widget transform where you can just bend an object through a button press. Crazy something as simple as bending an object is so involved.
@MH-rb2mh
@MH-rb2mh 4 ай бұрын
@@dubtube6691 Seems like more and more it's worth just saving up the money for Maya.
@Valzack
@Valzack Жыл бұрын
I'm losing my mind with this, good thing I had nothing else to do today because after like 8 videos I still can't do it.
@DreyzieArt
@DreyzieArt 2 жыл бұрын
Thanks so much for this workaround! I was shocked to see how overcomplicated this modifier was when every other modeling package handles bending so easily.
@allengawlik94
@allengawlik94 11 күн бұрын
This works great! I just tried it on Blender 4.2, two years after you posted your video, and it still works. Thanks. Much appreciated.
@aaronvdw
@aaronvdw 10 күн бұрын
Thanks, nice to know it's still holds!
@colinboyle322
@colinboyle322 10 ай бұрын
Thanks Aaron - I have been trying to bend objects for a frustratingly long time. Two watches of your very helpful video and I now have leaf springs that bend! Thanks so much it is really appreciated.
@aaronvdw
@aaronvdw 10 ай бұрын
so glad to hear that!
@galvanizeddreamer2051
@galvanizeddreamer2051 Жыл бұрын
Something else is that it is tied to the object's local axies. So in object mode, if it is how you want it, you can move it with impunity; it is only in edit mode that you start running into issues. You can also resolve this by altering the actual object's rotation relative to global rotation to get what you want, rather than using an empty sphere.
@faisalrahman9860
@faisalrahman9860 Жыл бұрын
The most helpful & clean instructions on simply deform on internet, Thanks! You earned a new sub!
@aaronvdw
@aaronvdw Жыл бұрын
Happy to hear when it helps someone, thanks for the feedback!
@Tosiphus
@Tosiphus 3 ай бұрын
My god, I cannot thank you enough. I have struggled with this for days. I despise blender so much and you made my life easier.
@heckensteiner4713
@heckensteiner4713 2 жыл бұрын
In Maya, geometry modifiers give you a preview of what the modifier is doing happening by drawing a curve that represents the modifier which you can move, rotate and scale by default. If Blender added something like that it would make it much less confusing, but this is a great workaround to give you control of those attributes. Thanks so much!
@aaronvdw
@aaronvdw 2 жыл бұрын
Happy it helped! That would be great if Blender had a feature like that for this deformation modifier, though.
@HeinerS
@HeinerS 2 жыл бұрын
Thanks, was about to go insane. I tried the empty but without the 90° trick without success, though I did find out that it seems to always work when bending around the z-axis. In any case when I looked for an explanation I found this video and now I know how to work around the problem. Thanks again for sharing this.
@aaronvdw
@aaronvdw 2 жыл бұрын
So happy to hear it helped 🙌
@Red-zv2xt
@Red-zv2xt 4 ай бұрын
Your video helped me so much, it was driving me nuts, but good to know it's not just me finding it frustrating! Managed to finally get my screw to curve in blender in the right way, thanks!
@aaronvdw
@aaronvdw 4 ай бұрын
Awesome, glad it helped!
@kenwincel
@kenwincel 8 ай бұрын
I found this very helpful. Definitely demystified how this deform works. I'm no longer in the dark about bending.
@xilto9551
@xilto9551 2 ай бұрын
the main thing i was losing my mind over was moving it around, still pretty new and didn't think of parenting the empty to the object 🤦‍♂ Thanks!
@HabitatHomies
@HabitatHomies 4 ай бұрын
Went to several other vidoes first. This is a no nonsense way to bend my objects. Thanks!
@tiramika
@tiramika 6 ай бұрын
thank you so much, i wish every blender demo video was this simple to understand
@alanpwilk
@alanpwilk Жыл бұрын
Thank you! Been banging my head against the wall with this.
@vrmsali
@vrmsali Жыл бұрын
Finally get some idea on how it works. Always used other methods to achieve the bending goals.
@mattyb8641
@mattyb8641 2 ай бұрын
Thankyou thankyou thankyou this has been driving me crazy. Rotating 90 degrees fixed it!
@vrmsali
@vrmsali Жыл бұрын
Not sure how to thank you for this video. I have been trying to bend an object since last few hours. Cheers 😊
@RosellaDesignWorks
@RosellaDesignWorks 5 ай бұрын
Still relevent thank you so much! I have 3d relief sculpts for printing and I wanted to turn them into cylinders and this method of adding the empty sphere and bending around it works perfectly without any distortion and it was so easy!
@Swarley-bu7mt
@Swarley-bu7mt 5 ай бұрын
Awesome little trick... I'm new to blender and this has been by far the frustrating tool I've used, I don't know why this work, I don't pretend to understand it, but thankyou for showing it.
@aaronvdw
@aaronvdw 5 ай бұрын
Glad it helped! To be honest I don't use this modifier anymore. I try to find other ways to achieve the same result.
@Swarley-bu7mt
@Swarley-bu7mt 5 ай бұрын
I'm only a month into my blender life and bending stuff has been a real issue. I see there is a paid tool you can add on that appears to be a good options (but to be fair I have no clue) but I want to learn and develop skills before I start paying for stuff that I may never use. This tricks seems a little inconvenient to be fair, but it works and my morning is better for it, so thanks heaps.
@aaronvdw
@aaronvdw 5 ай бұрын
It is a rite of passage. I've since avoided using simple deform to bend meshes altogether. It's just too fussy.
@TouchofDepth
@TouchofDepth 7 ай бұрын
THANK YOU SO MUCH! After a long night of frustration your video finally made things make sense!
@joachimderavenbel212
@joachimderavenbel212 8 ай бұрын
Thank you for such an enlightening video 🥰! To add something, you can also take the angle between the radiuses at the endpoints of the curve (at the centerpoint of the curve).
@jackbauer9901
@jackbauer9901 5 ай бұрын
You saved me! I would have never figured this out. Thank you very much!
@kevinhouse7143
@kevinhouse7143 10 ай бұрын
Super frustrating (simple) bend modifier. Thanks!
@Highcastle_of_Geek
@Highcastle_of_Geek 9 ай бұрын
Lifesaver...this seems like a bug or a programming oversight but thanks bunches for putting in the hard work to figure this out.
@johnstevens6063
@johnstevens6063 Жыл бұрын
This was really helpful, it didn't solve my issues but sure put me on to the right path!
@aaronvdw
@aaronvdw Жыл бұрын
Hopefully you got it worked out 🙏
@joe_fabricator
@joe_fabricator 2 жыл бұрын
I really like the use of the restrictions. Very cool.
@ralphmoreau2768
@ralphmoreau2768 Жыл бұрын
Wow you answered all my questions at once. I needed that limit portion, and you came through at the end too. Amazing. Thank you!!
@OleksandrPlotnyk
@OleksandrPlotnyk 3 ай бұрын
thanks for explaining!
@romsarelis
@romsarelis 10 күн бұрын
Super useful & honest reactions. Thnx bud
@aaronvdw
@aaronvdw 10 күн бұрын
Glad to hear it helped out!
@2moovinon
@2moovinon 2 жыл бұрын
Thanks, that simple demo earned you my sub, and I look forward now to checking out all of your vids.
@aaronvdw
@aaronvdw 2 жыл бұрын
Thanks for the support! I hope to make more soon.
@mhd112211
@mhd112211 Жыл бұрын
My god, finally someone with a good fix!
@glennpeterson1357
@glennpeterson1357 7 ай бұрын
great video - thanks!...i was equally impressed by your straight line free draw ability! 😄
@ondrejvencovsky6834
@ondrejvencovsky6834 Жыл бұрын
Great hack. Thank you. For me it's very surprising question why such a great and capable tool like Blender keeps soooo stupid and unintuitive way of one of the most basic things that can be done within a few clicks in every competitive 3D package...
@PrefoX
@PrefoX Жыл бұрын
the answer is, it is not that intiutive and doing a lot of things different than other dccs... you cannot even select backfaces polys in normal viewport. you cannot constrain moves to edges or faces.... its still far behind other programs, yet I use it.
@malefico3d
@malefico3d 8 ай бұрын
Finally some sense to this modifier! thanks a lot!
@ronwatson3237
@ronwatson3237 2 жыл бұрын
Nice detective work Aaron!
@PaulBeckham
@PaulBeckham Жыл бұрын
bro I cant thank you enough, that was driving me crazy. THNX!
@busyman7571
@busyman7571 5 ай бұрын
how many times i thank you for this great tutorial... bless you God
@joe_fabricator
@joe_fabricator 2 жыл бұрын
Nice work around that makes sense, thank you.
@JotoheKian
@JotoheKian 10 ай бұрын
Thanks for this. I'm trying to individually bend about 40 narrow planes, each in its own direction, so Blender sure is making me work for it :D Kinda miss "Bend" modifier in Max. Oh well. Thx for the video!
@aaronvdw
@aaronvdw 10 ай бұрын
Sounds like a job for geometry nodes if you're deforming that many individually. Have you tried that approach?
@JotoheKian
@JotoheKian 10 ай бұрын
@@aaronvdwOh, thank you for the idea! I'm not familiar with geometry nodes, so I will look these up and learn. I have already finished what I needed with those planes, but geometry nodes sound like a useful concept for the future. Thanks!
@Bluejohn
@Bluejohn Ай бұрын
This method works very well but like you I don't know why. There is a paid for version called the 'simple bend' add on which does the job without the hassle but really the developers should take a look at this and sort it out once and for all.
@TitusTorres-Miller
@TitusTorres-Miller 10 ай бұрын
You good sir just made my life sooo much easier! Thank you so much!
@appidydafoo
@appidydafoo Жыл бұрын
You also need to use the empty trick to make the Array command work in a circular fashion. It's not "intuitive" but it does make sense after a while.
@aaronvdw
@aaronvdw Жыл бұрын
True. Though for some reason I can make way better sense of how that empty is impacting the array through its offset and rotation. It's kind of saying "for each iteration of the array, add the empty's transform to it"
@Animacores
@Animacores 2 жыл бұрын
Omg thank you so much lol I couldn’t believe how different this is in blender hahaha nice I appreciate you’re video
@johnpandolfino8663
@johnpandolfino8663 Жыл бұрын
Well done....👏👏👍😎💪🔥🦫how long did that take for you to figure out that work around.....
@aaronvdw
@aaronvdw 11 ай бұрын
Thanks - I’m not sure. A couple years of being frustrated and basically avoiding it!
@AlphaOmegaLPstudio
@AlphaOmegaLPstudio Жыл бұрын
THANK YOU SO SO MUCH, OMG. This literally fixed all my problems. thanks for the amazing explanation.
@sebastianmurra
@sebastianmurra 11 ай бұрын
Thank you! Is there a way to apply the bend deformer to the parent object and all children be affected as well?
@luizfelipefigueiredo223
@luizfelipefigueiredo223 10 ай бұрын
Amazing ! Very important to me. Thanks !
@watchman1015
@watchman1015 2 жыл бұрын
7:30 ish .. thanks iv been going bonkers trying to figure this out in Blender
@ARTMUUV
@ARTMUUV Ай бұрын
Very helpful, thanks so much!
@petebateman143
@petebateman143 6 ай бұрын
In Simple Deform one axis is effectively bent around another axis. The axis you select in the modifier is the axis to be bent around, not the axis being bent. If you select X or Y to bend around, the axis being bent is implicitly set as Z. But, when you select Z and the axis to bend around it makes no sense to bend Z around Z. So the implicit axis being bent is changed to X. The manual is effectively saying Z bends around X, Z bends around Y, but it's X that bends around Z (because Z bending around Z makes no sense.)
@stringercorrales6627
@stringercorrales6627 Жыл бұрын
So now it won’t get all twisted up when you animate it rotating around a point behind it more than half way?
@aidenix5130
@aidenix5130 2 жыл бұрын
Cool video! Too bad my blender has own rules and it doesn't work for me (at least first part) :(
@andyr9654
@andyr9654 2 ай бұрын
My cube does not do that at all, I import it, follow your instructions and I get a tapered cube, and then bending it, I get a triangle type bend, that's it. I deleted and imported a cube numerous times, I don't even MOVE the cube once it's placed. I then go straight to cutting it, which after I add the simple deform and use the "z" axis, I tried the other axis's as well. It only transitions to a triangle. Extremely frustrated. I don't know if it's a specific import style of the cube I have a setting on? Why would the cube go tapered to one end or at other times create a bevel when I add the simple deform? Maybe the angle of the cube? which I simply don't mess with the angle, I go straight to your instructions, no luck.
@jim754
@jim754 9 ай бұрын
Hi, Thanks for your explain, A question, Is there a way to bend one side but don't affect another side(Imagine bending into a fork) ? I had to adjust the position of empty object and the limits of modifier to match now, but it's not precise
@aaronvdw
@aaronvdw 9 ай бұрын
Moving the empty would be my first guess. You could also try using the limits within the Restrictions panel. Lastly, you could try using a vertex group so the modifier only gets applied to that part of the mesh.
@jim754
@jim754 9 ай бұрын
​@@aaronvdw Thanks for your suggest. And the curve modifier is another choise
@M.I.F..
@M.I.F.. 11 ай бұрын
Interesting! Maybe the blender Devs should know that!😂
@usefullprintables
@usefullprintables 2 жыл бұрын
isnt that called a "bug"? in the program?
@verte5519
@verte5519 Жыл бұрын
Great tutorial
@smburzynski
@smburzynski 2 жыл бұрын
Is there a way of placing the origin of the object at the center of the bend. I am trying to bend a plane into a ball which then should roll along a path but, the rotation of ball resulting from the bend is centered around the origin of the plane. Can this be done with an empty as well?
@busyman7571
@busyman7571 9 ай бұрын
thanks you save my life
@ubertcoolie8694
@ubertcoolie8694 Жыл бұрын
Thanks 4 the great tips.
@aaronvdw
@aaronvdw Жыл бұрын
No problem!
@keithhenery-x6p
@keithhenery-x6p 10 ай бұрын
Huge. Thank You!
@richeeze
@richeeze Жыл бұрын
Life saving! Btw, have you figured out yet, why does it happen?
@aaronvdw
@aaronvdw Жыл бұрын
I haven’t figured out why yet 🤷‍♂️
@ZigbertD
@ZigbertD 6 ай бұрын
Reading the documentation, one senses that trying to make bending conform to the same logic as the other deform operations was not a good choice by the developers and it may have been better to just make bend its own modifier. I wonder if bending could be achieved more intuitively building a modifier in geo nodes...
@redmosquito50
@redmosquito50 Жыл бұрын
Very Nice but shame can't see what you pressing and not saying what you pressing as you move along, how you get rid of the empty once you done the bending please? What you press, as I can't get rid of it..thanks
@aaronvdw
@aaronvdw Жыл бұрын
The empty needs to stay there if you want the ability to change the bending parameters. Or you can apply the modifier and then delete the empty after that.
@owen6223
@owen6223 Жыл бұрын
bless you my brain was about to explode
@CGCharacterArtist
@CGCharacterArtist 3 ай бұрын
What if i need to bend paper one corner? like a calendar paper!
@aaronvdw
@aaronvdw 3 ай бұрын
For something like that I would probably avoid the deform modifier altogether and use maybe a lattice modifier or use shape keys to move the vertices directly to bend the corner of the page up.
@CGCharacterArtist
@CGCharacterArtist 3 ай бұрын
@@aaronvdw Thanks, I am new to Blender, and would love to see in practical how you will do it, please can you share a file or a quick video for that?
@williamwidjaja850
@williamwidjaja850 8 ай бұрын
work like magic, look like only z axis can bend properly ?
@Fabi0laa
@Fabi0laa 10 ай бұрын
Thank you!! 👏
@Tocinobody
@Tocinobody 6 ай бұрын
Thaks for this man!
@2moovinon
@2moovinon 2 жыл бұрын
yes, your opening comments were right on
@Ohshirho
@Ohshirho Жыл бұрын
Bending is very confusing in blender. I usually mess with origin axis/geometry in edit mode to get a desired result.
@aaronvdw
@aaronvdw Жыл бұрын
Yeah it's honestly the most confusing modifier in Blender. This trick isn't airtight, so sometimes avoid that modifier altogether and use other methods to curve a mesh.
@themysteriousunknownrevealed
@themysteriousunknownrevealed 11 ай бұрын
thank you!
@KB-nt7eg
@KB-nt7eg 10 ай бұрын
When a tutorial starts with 'Im still confused' you instantly close the page.
@aaronvdw
@aaronvdw 10 ай бұрын
But not before commenting 🤗
@frankleachjr.8338
@frankleachjr.8338 3 ай бұрын
Hmmm... this simply does not work for me in Blender 4.2. The loop cuts aren't "applied" to the mesh after I make them. The mesh deforms as if there were no cuts. When I go into Edit mode, the cuts are present. I'm clearly missing a step. I love Blender, but it can be SO damn frustrating.
@pml2307
@pml2307 Жыл бұрын
Thanks you! but still my mind is struggling on finding the logic behind it.
@hiro9440
@hiro9440 2 жыл бұрын
very cool👍
@dmitryandreev7498
@dmitryandreev7498 Жыл бұрын
Great!
@HRosenberg
@HRosenberg 7 ай бұрын
THANK YOu
@samdavepollard
@samdavepollard Жыл бұрын
i love blender and those who develop it, but i can't lie - it drives me insane that we have geometry nodes getting all kinds of love, and ai denoising etc etc, but a simple deform modifier that is nowhere near fit for purpose
@EinErmino
@EinErmino 6 ай бұрын
man it still does not work for me. it distort it to a hourglass shape
@pngCOATS
@pngCOATS Жыл бұрын
god bless you
@bartjongeling8264
@bartjongeling8264 10 ай бұрын
How is it possible that other open source programmes like tinkercad work so much easier? I understand that blender can do so much more, but why making the simple actions so utterly complicated?
@testtube1842
@testtube1842 5 ай бұрын
Why did they not copy what 3D max does :(
@ItsMyRule
@ItsMyRule Ай бұрын
Hey I hope this comment section is still active. If I have a child to the object that I want to deform, how do I make sure the child follows the parents' deform? Example, a curved piece of jewellery (parent) with diamonds on it (child)
@aaronvdw
@aaronvdw Ай бұрын
Alive and well! Parenting doesn't work that way. Children only inherit their parent object's transformations (scale, position, rotation) - not their modifiers. So the deform modifier will only affect the geometry of its owner, not its children. Join the geometry of that child to its parent if you want its vertices also affected. Hope that helps.
@ItsMyRule
@ItsMyRule Ай бұрын
@@aaronvdw I see. Tried joining one of the diamonds and it messed up the mesh. Also a thought, would materials be affected later on if I were to join the objects?
@ItsMyRule
@ItsMyRule Ай бұрын
My apologies to have to bother you here, tried scouring reddit, youtube, and discord but to no avail.
@aaronvdw
@aaronvdw Ай бұрын
@@ItsMyRule Yeah when you join an object to the one that has the deform modifier on it, it'll continue to apply to that whole mesh which now includes the new geometry you added, so things are going to instantly look different and probably messed up. Materials you had assigned to the parent object you're joining into would probably look different yeah, depending on how you set up the material (if it was uv mapped, had generated coordinate mapping, etc).
@dubtube6691
@dubtube6691 10 ай бұрын
they should attach a gizmo or how one would call it automatically to the deform modifiers. some things are really great in Blender, deformers are not
@AdamNakonieczny
@AdamNakonieczny Ай бұрын
Thank you very much! So it is not me, it's Blender.
@aaronvdw
@aaronvdw Ай бұрын
It's not you!
@fergadelics
@fergadelics 6 ай бұрын
I’ve been using a gn group instead of screaming
@usefullprintables
@usefullprintables 2 жыл бұрын
i really think this thing,simple deform, doesn't work at all .I tried everything .This function has to be reformed completely in the new versions.Sorry this isnt normal.
@EyeballsStudio
@EyeballsStudio Жыл бұрын
Exactly my thoughts. It is unpredictable and simply useless.
@deiniou
@deiniou Жыл бұрын
Usually I prefer the way blender does things as opposed to maya or whatever but in this case... To create hair I cant do it in blender because the bend modifier in blender sucks and in Maya works like a charm, as I hate it, I would prefer to stay in blender.
@GamingZONE-mt9dj
@GamingZONE-mt9dj Жыл бұрын
Increase your display
@TopofTheHill3D
@TopofTheHill3D 2 жыл бұрын
still isnt working for me, im about to lose my mind
@bartjongeling8264
@bartjongeling8264 10 ай бұрын
Went I try to bend something, my object disapears. I give up. The bending function is designed by a person who hates to bend things.
@prototype9000
@prototype9000 3 ай бұрын
in the usa we dont say zed
@aaronvdw
@aaronvdw 3 ай бұрын
call thw z police
@prototype9000
@prototype9000 3 ай бұрын
@@aaronvdw i have jail time is waiting
@X-mordred-X
@X-mordred-X Жыл бұрын
Nice video! We think that the center of the modifier is the pivot of the object, but it's not. Those Angles are really the result of a Radius. Blender will calculate how far away to put a "new center" so you can get that angle in you actual pivot. Yes, a complete piece of shit... I know... but engineers have shit for brains, normally, anyway.
@alexandersuvorov2002
@alexandersuvorov2002 2 жыл бұрын
Thanks for sharing. “Simple Deform” is oxymoron - nowhere near of simple.
@aaronvdw
@aaronvdw 2 жыл бұрын
Glad to know it helped!
@alexandersuvorov2002
@alexandersuvorov2002 2 жыл бұрын
@@aaronvdw It did! 😎👍🏼
@No1001-w8m
@No1001-w8m 11 ай бұрын
Yes I am very confused and angry. F Blender !
@bumbolini
@bumbolini 15 күн бұрын
Hindenberg!!!!!!
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