How to Blockout FASTER with these Unreal Engine 5 BUILT-IN Tools

  Рет қаралды 12,538

Gorka Games

Gorka Games

Күн бұрын

Пікірлер: 61
@threepeatgames
@threepeatgames Ай бұрын
This is fantastic! My current blockout process can only be described as a hellscape… this is so much better
@classicosdorock
@classicosdorock Күн бұрын
i love your videos tks for minutes to create this videos
@Dexter1128
@Dexter1128 Ай бұрын
Gorka, you are the best!
@GorkaGames
@GorkaGames Ай бұрын
thank you so much man!!
@gamesbyaaron
@gamesbyaaron Ай бұрын
Adding blocks to build scenes like that works, but like you pointed out it's a bit unintuitive and takes forever. Plus you always need to make custom materials for them so that the textures don't get stretched and messed up.
@manashieldworld
@manashieldworld Ай бұрын
Ayooo super clutch. I'mma need this soon.
@georgeluna6217
@georgeluna6217 Ай бұрын
Great video!! How you created the layout and what scale needs to have?
@trevb1976
@trevb1976 Ай бұрын
Thanks Gorka! With your first example you made a proper wall structure. But how would you then insert Windows and Doors into that structure? I realize there are cutting tools for this but they tend to cut along a plane from end to end, meaning, a window on one wall will also cut a window on the opposite wall. Any ideas how to address that? Thanks for your content!
@trevb1976
@trevb1976 Ай бұрын
Ahhh, nevermind! I think I found it. Polycut -> Uncheck/check 'Cut with Boolean'
@epsilon3569
@epsilon3569 Ай бұрын
​@@trevb1976Thank you! I came here to ask that exact question
@decorix
@decorix Ай бұрын
@@trevb1976 Does that work? just wondering too I'm 3dsmax user :-) Thanks
@trevb1976
@trevb1976 Ай бұрын
@@decorix Oh yeah, it works. Polycut -> Uncheck/check 'Cut with Boolean' in Modelling Mode. You just have to spin the Polycut outline around the walls until it's in the position where you want a door/window opening. I can't speak for 3DSMax though. But if you import assets you built you should have the same ability to do adjustments inside the Modelling system of UE.
@Abc-tx4zr
@Abc-tx4zr Ай бұрын
can you show how to use pathfinding to make dungeons?
@NR_5tudio
@NR_5tudio Ай бұрын
bro i made it and its so helpful, but when i make a wall, how can i make a hole in it like for window or door?
@muerrtee
@muerrtee Ай бұрын
The New 3 Free Assets are out on fab
@epsilon3569
@epsilon3569 Ай бұрын
Good looking out! I need to go get them!
@Stedefus
@Stedefus Ай бұрын
Thank you
@GorkaGames
@GorkaGames Ай бұрын
my pleasure
@MJTheJetPlane
@MJTheJetPlane Ай бұрын
How do you make elaborate rooms with walls? I feel like it would be hard to constantly make sure each path extrude is the same length
@mialca2174
@mialca2174 Ай бұрын
Thank you so much for the tutorial. Gorka, how can I make holes in the mesh for doors and windows?
@imlostgaming9542
@imlostgaming9542 Ай бұрын
kzbin.infoj_p6l6u_uwo
@NR_5tudio
@NR_5tudio Ай бұрын
BRO I NEED THAT TUTORIAL FR
@GorkaGames
@GorkaGames Ай бұрын
now you have it 💪💪
@NR_5tudio
@NR_5tudio Ай бұрын
@@GorkaGames idk how to tell i have like hours and hours to make a small house AND THE PROBLEM ITS BAD! but with this, i can tell you now i have made the best map for my horror game and its was 1 hour, the build 10 min and the 50 min i was searching for asset like materials and bluh bluh THANKS!
@GES1985
@GES1985 Ай бұрын
How do we give the player this ability for blueprinting/building bases in-game?
@AOD_AnkGrooger
@AOD_AnkGrooger Ай бұрын
you want to give players ingame moddeling tools? what?
@GES1985
@GES1985 Ай бұрын
@AOD_AnkGrooger i want players to have a unique experience and creative freedom, yes.
@AOD_AnkGrooger
@AOD_AnkGrooger Ай бұрын
@@GES1985 This literally would make no sense in any game. What game would you add this to? haha
@GES1985
@GES1985 Ай бұрын
@AOD_AnkGrooger you have no vision.
@epsilon3569
@epsilon3569 Ай бұрын
Voxels, probably
@arcturus2685
@arcturus2685 Ай бұрын
Hi gorka can you please make a tutorial on how to export gasp 5.5 into another project😢
@MagistrTheOne
@MagistrTheOne Ай бұрын
Thx gorka
@pucnaa
@pucnaa Ай бұрын
That's cool but I learned that having walls closed like that would create issues with Lumen. Is it solved already?
@hrushikeshchavan4016
@hrushikeshchavan4016 Ай бұрын
Hey I want to upload the UE5 project im working on to GitHub how to do it?
@GorkaGames
@GorkaGames Ай бұрын
do you mean to a git repo?
@hrushikeshchavan4016
@hrushikeshchavan4016 Ай бұрын
@GorkaGames yes
@psevdo20
@psevdo20 Ай бұрын
​@@GorkaGames Hello, could you please reply to my comment under this video "How to Make a Currency in Unreal Engine 5"
@DavidDhwane
@DavidDhwane Ай бұрын
Bro how to create PCG spline road using Pathfinder
@TewaAya
@TewaAya Ай бұрын
If only ue5 has a good subdivide so I can upscale my models without breaking the import poly limit. I like my topographic symmetry for my models without being an rtx kneecap breaking game.
@Games-mani
@Games-mani Ай бұрын
First
@Skystudio42
@Skystudio42 Ай бұрын
🙄
@GorkaGames
@GorkaGames Ай бұрын
💪💪🔥🔥
@Mae4Ever
@Mae4Ever Ай бұрын
Does this work in Unreal Engine 5.4?
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