How To Build Rescue Ace- The Impulse Dilemma!

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Jesse Kotton YGO

Jesse Kotton YGO

9 ай бұрын

Whenever a new set is approaching players like myself grapple with the decisions on how to build a new deck. I share the thought process I currently am undertaking when faced with a problem while building rescue ace.
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Пікірлер: 76
@ethanhopper2467
@ethanhopper2467
I just love the fact that we’re calling impulse a “non-engine that gets to fire engine to get your engine started”
@JoverTCG
@JoverTCG
Impulse is such a crazy card when you figure out how to use it, but idk if its necessary to play at 3 after the diab engine.
@shafted2539
@shafted2539
Ive been playing around with impulse at 1, and added 2 kurikaras since theyre searchable off of snake eye. Adds much more board breaking potential
@raeman365
@raeman365
I love running 3 impulse with hop squadron teched in, which gives you a turn 0 line of attacker potential draw, then synchro into an Accel Synchro Dragon play which can easily be a pop 2 through Satellite Warrior or a negate with Baronne too. Good value out of 2 cards.
@umb3rus108
@umb3rus108
I think going over 40 is now more possible than ever due to the added consistency via the Diabellestar engine. And you also have quite a few bricks (3-6, depending on the exact build and preferences). So it doesn't hurt that bad to go over 40. If you are playing Fire Attacker or Heatsoul you also get added Draw Power, which profits from having more variety in handtraps due to HOPTs.
@_oli_6777
@_oli_6777
I feel like the actual value of impulse is when playing into boards, diabellstar engine means you can now most of the time afford your normal summon on it to use its first effect.
@metalmariomega
@metalmariomega
The thing about Impulse is that it's at its strongest when going second, so any copies you don't play for the blind are probably better off in the side deck for when you know you're going second. Though Tearlaments had basically the same kind of utility option in Havnis, and they were fine with maining as many copies as legal, and that "only" contributed random mills(which could potentially be more setup, but also potentially less).
@CorvusCoraxPodcast
@CorvusCoraxPodcast
I am really uncertain about this. Pre agov I always defended 3x Impuls. I like the card design and I think its first effect can be really helpful in a lot of match ups. Expurrely Noir is one example, but another example would be Caesar. I don't think that R-Ace has another in-engine way to play through an Unchained Board in Game 1 because being able to negate two summons eats up a lot of resources. Rescue ace does not have more than two starters. But I really dislike the non-engine count post agov … For the combo he is not necessary so I see why one would want to play only one. You can go through your combo and if you hard drew preventer you can add it as follow up. That's nice and maybe that's good enough, idk. It probably really depends on the meta and how often his first effect would come up. The second effect is for de-bricking your hand. That's fine but no longer as necessary, which is why I wouldn't really use it as an argument either way.
@_zaki481
@_zaki481
Impulse is important at 3 and you need to draw it even going 1st and should be kept in your hand to summon hydrant in the opponent turn IMO
@PeTr0o0L
@PeTr0o0L
I feel like if you get to do more rescue ace stuff in-engine you’re kinda differentiating the deck from standard “one card combo + a bunch of good staples”. There’s already a bunch of decks like that. Whether that’s a good thing or not i cant tell yet the games I’ve seen rescue ace perform the best have normally been the ones they finagle their plays and get their engine going. Sure it’s nice to open 4 handtraps and airlifter going second but im not sure if thats the way to go. Maybe an approach of 3 thrust 3 talents like in unchained is better. Lots of room to explore still.
@ZIL349
@ZIL349
Isn't the big attraction of Impulse that it gives you turn zero Preventer interruptions when you open Impulse plus Fire engine/Fire attacker/Air Lifter and another name?
@fuzzythoughts8020
@fuzzythoughts8020
I very much agree with MBT agreeing with someone else on impulse, if I could play 5 I'd complain I can't play 6.
@jeremymcbride
@jeremymcbride
Smaller engine IMO. 3 lifter, 2 hydrant, 2 preventer, 2 turb, 1 impulse. 3 emergency, 1 alert, 1 rescue, 1 contain, 1 extinguish, 2 HQ. 2 HQ is weird - but it allows game 1 to grind out so much better, and is an easy side out if you dont need the extra grind. 19 Rescue cards.
@QuiltedNipples
@QuiltedNipples
If you haven't tried ken and gen as normal summons, they actually feel good when you draw the r-ace cards that they will trigger or the tactics cards.
@vento4506
@vento4506
impulse feels like good follow up and a card you play into boards, unless you run some degen stuff like ken and gen and you play into the board of your own making turning off imperms and ash or forcing it out, for a free turbulence. those cards are crazy. you can literally go into turbulence without a starter if they don't stop you it just triggers impulse
@dragonofdesteny5767
@dragonofdesteny5767
I think there is another point to consider are outside factors like talents.
@cornvultureygo7949
@cornvultureygo7949
Why the clara and rushka the link 1?
@SirDelow
@SirDelow
Is this a format that everyone is going to be playing nib in now?
@frankyk.9725
@frankyk.9725
I found playing too much non-engine shuts down cards like emergency, where if you open emergency, or if you have access to emergency, you would prefer to see a name on field or in hand to use as fodder (like impulse) more than seeing a fenrir.
@mujdatay5686
@mujdatay5686
You need to make more videos Jesse, you and Joshua Schmidt are the "best" content creators in a sense, I think you need to make more out of it. I do not think, that you have to be always analytical and do content from a professional perspective, you just need to make fun content, play jank decks, cook a deck up and play it or sth alike. You are doing a pretty good job as far, but I believe, that you could do much more. Maybe do a collaboration with Josh for a series of videos, both of you are pretty nice people as far as I can tell, so it would be a natural fit, that both of you do some content together. Just a thought, if you read this, just think of it, it will be worth a try! Anyways, you are a chill dude my mate!
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