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In this video, I'm going to teach you how to code a simple State Machine in Unity.
#Unity3d #UnityTutorial, #GameDevelopment
Have you ever written a method with two paths of execution? It probably had an if statement based on a member variable, right? But then your requirements changed, and you added another condition to handle a new state. And I bet they change again, over and over, until your code became a mess of hard-to-read flow logic and conditional statements.
If that's you, then you should learn about State Machines. State Machines are an implementation of the State Pattern, a behavioral design pattern that enables an object to control its internal behavior at runtime. In this Unity tutorial, I'll walk you through the implementation of a simple State Machine that handles the logic of a turn-based battle system.
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