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The technique I show in this video is probably the most accurate way to combine normal maps (geometrically it makes the most sense). There isn't really a "perfect" way to do it - usually you should do stuff like this while working with heightmaps and only create the normal map from the height data at the end.
In real-time applications, other methods are preferred since trig functions are really expensive.
Final .blend file: www.mediafire.com/file_premiu...
Chapters:
0:00 - Intro & Concept
0:48 - Explanation
2:18 - Blender Implementation
3:51 - Rotation Order Example
4:27 - Optimizations
5:36 - Adjusting strength of added detail