How to convert maps from Metallic workflow to Specular Workflow

  Рет қаралды 16,334

Fluorofinics Creative

Fluorofinics Creative

6 жыл бұрын

In this Video, we are discussing various maps coming under the specular workflow and metallic workflow and how to convert maps in the metallic workflow to the specular workflow

Пікірлер: 17
@isidora5247
@isidora5247 Ай бұрын
ahhhh THANK YOUUUU this saved me so much time!!
@1Poxxxx
@1Poxxxx 5 жыл бұрын
0:10 aww, dont worry, u did a great job! like ur video!!
@Irsyad05
@Irsyad05 5 жыл бұрын
I forgot to turn on specular channel in substance so when I exported all the maps, the specular map was missing and to go back to all the layers to turn on specular is gonna be hell. This video just saved my life xD
@zubizaretta397
@zubizaretta397 3 жыл бұрын
Man this video is so valuable.
@sanxet
@sanxet 4 ай бұрын
Bro, TYSM!!!
@Ankky22
@Ankky22 3 жыл бұрын
thank you so much
@aliakdogan9426
@aliakdogan9426 2 жыл бұрын
thank you
@heksogen4788
@heksogen4788 9 ай бұрын
So diffuse map is base color with baked ambient lighting?
@yantingye1677
@yantingye1677 3 жыл бұрын
I want to know:How to convert maps from Specular Workflow to Metallic workflow ,please
@7sunny596
@7sunny596 2 жыл бұрын
用Substancepainter输出贴图。然后用你的方法转换出和效果并不非常正确。你只考虑了金属度的影响。没考虑反射值的影响。
@fluorofinicscreative8230
@fluorofinicscreative8230 4 ай бұрын
This is more of an approximation, which will be helpful when someone need to convert an asset from metallic workflow to specular, this is one of a method, but with substance painter, I'm not aware, I haven't used it
@kd318
@kd318 5 жыл бұрын
How something become "more metallic"? 99% of materials is either metal or nonmetal therefore grey color shouldnt be used in metallic map
@fleminjohnson8112
@fleminjohnson8112 5 жыл бұрын
Yeah, you are right. I'm sorry for the mistake. I will fix it in my next video
@Luxalpa
@Luxalpa 3 жыл бұрын
This is only true if you're rendering individual molecules. Of course a surface can (and often does) consist of both metal and non-metal molecules next to each other.
@02AJO
@02AJO 3 жыл бұрын
Metallic Tells the shader if something is metal or not. Raw Metal = 1.0 white and non metal = 0.0 black. There can be transitional gray values that indicate something covering the raw metal such as dirt.
@snyyx
@snyyx 2 жыл бұрын
@@02AJO You would do another material for dirt but you would still have a material that is 100% metal under.. It's very hard to be confused about something being a metal or not. No gray x)
@SynonamessBotchKevin
@SynonamessBotchKevin 2 жыл бұрын
@@snyyx If this is the case in 100% of use cases and occurences, why do they make metallic a slider in most programs, and not a simple yes or no?
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