Substance Painter Trick everyone NEEDS to KNOW (how to use anchor points)

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ProductionCrate

ProductionCrate

Жыл бұрын

3D Drone Model (Pro): www.productioncrate.com/objec... learn this advanced grunge look and how to use anchor points in this Adobe substance painter tutorial!
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Пікірлер: 81
@japaneseextremme3811
@japaneseextremme3811 8 күн бұрын
The key is to Alt+click your curvature mask when you're adjusting the curvature values. It gives you a much better visual than just material mode. Hitting M will take you back to material mode to check your adjustments. Thank you for the great tutorial!
@BenExell
@BenExell 3 ай бұрын
Ive known about anchor points for years but never used them because they confused me, this video actually helped me understand them so much better. Thank you! :)
@blenderinnovations2537
@blenderinnovations2537 Жыл бұрын
This is awesome! Ty for this, been using substance painter for a while and use it every day for work, this will definitely be added into my pipeline! Ty for this, goes to show this field is a never ending learning curve lol
@katanalevygames
@katanalevygames Жыл бұрын
Best explination and examples of anchor points that I've seen. Thanks very much!
@Mio_Rin
@Mio_Rin Жыл бұрын
I use anchor points and histogram scan to drive several layers of fur colours with a single mask. It's also great for adding embossed edges to clothing.
@ramyissa20
@ramyissa20 10 ай бұрын
This is AMAZING! And the way you explained it is very good with good examples
@MetalHeadsGame
@MetalHeadsGame Жыл бұрын
Absolutely fantastic explanation of this! I'm not too advanced a user of Substance Painter yet, but having tried to do these effects manually by hand, not knowing how to automate things like paint lifting at the edges, or pinching of edges where something is embossed has been a bit frustrating, so this is invaluable! You rock!
@3dtrip870
@3dtrip870 4 ай бұрын
Thanks for showing the simplified example...that is a sign of a good teacher!
@staticbuilds7613
@staticbuilds7613 6 ай бұрын
I was just thinking about a video I watched a while ago and was trying to remember how they got the decals to be effected. This was a great help and easier to follow than the other video.
@MarkusHag
@MarkusHag Жыл бұрын
one cool way to use anchor points is to use fill --> bevel a bit --> fill with subtract to create a shadow or ao around whatever the original fill was
@anna_petrov
@anna_petrov 11 ай бұрын
Thank you! Clear and concise! This helped me out so much!
@RiaanMarais
@RiaanMarais Жыл бұрын
This is mind blowing! Thank you for sharing.
@gotbaka3
@gotbaka3 Жыл бұрын
Thanks for making this video. Quite a confusing concept for a new user. Nice clear explanation and demonstration
@yalestormofficial
@yalestormofficial 2 ай бұрын
Thanks for the tutorial!
@null643
@null643 Ай бұрын
This is really good, will use this to make my textures look less flat, ty!
@drinksoft5191
@drinksoft5191 Жыл бұрын
This is very nice. Thank you!
@garazi9531
@garazi9531 11 күн бұрын
Really nice tip! I'll definitely use it witth engraving
@Giang-lw6dm
@Giang-lw6dm 6 ай бұрын
i have used substance painter for so long and didn't know that this was possible thank a lot!!! Subscribed
@Cammo3D
@Cammo3D 7 ай бұрын
This was extremely helpful for me thanks you
@ElektronikGirlEpic
@ElektronikGirlEpic 11 ай бұрын
Legendary tutorial!
@ikiyekatlananparsomen
@ikiyekatlananparsomen Жыл бұрын
It is awesome, thanks for the video!
@Cynos_3D
@Cynos_3D 11 ай бұрын
Yoooo, i was studying some Udemy courses for substance painter and i think the teacher completely glossed over anchor points, this is freaking game changing.. Thanks for making this video!
@1Chitus
@1Chitus 4 ай бұрын
Thank you!
@Singularity-vp9xo
@Singularity-vp9xo Жыл бұрын
Fantastic! awesome man, thank you so much!
@jonmcclintock8936
@jonmcclintock8936 3 ай бұрын
That was so cool!
@NN_86
@NN_86 Жыл бұрын
you have me subscribed! Thnx brother!
@qiuvincent3267
@qiuvincent3267 6 ай бұрын
it level up my texturing skills already thanks 😊
@abhinavmohan7190
@abhinavmohan7190 Жыл бұрын
thanks for the tips
@TheYoukarel
@TheYoukarel Ай бұрын
super video thx
@user-dd5sl4wr6i
@user-dd5sl4wr6i 5 ай бұрын
Thanks for that
@chandrur9489
@chandrur9489 2 ай бұрын
thanks mate
@user-kc6tm2fl1h
@user-kc6tm2fl1h 3 ай бұрын
This is my favorite new channel
@xavi4829
@xavi4829 5 ай бұрын
hot damn, this is awesome showcase of the function, thx :D
@philosophyfrog2653
@philosophyfrog2653 Жыл бұрын
This was super useful. Thank you for sharing! Is there a "pen tool" or something similar in the software? If so where can I find it?
@TheAngelArrow
@TheAngelArrow 6 ай бұрын
yes, when people start doing this extra shit is when they're past the basics and are pushing towards that extra step most people won't take, need more videos showing good examples of things like this hehe. lovely video
@no-sleep
@no-sleep 8 ай бұрын
ooh the high pass is such a nice trick
@TheSatzy6699
@TheSatzy6699 Жыл бұрын
Excellent content and explanation
@hotsauce7124
@hotsauce7124 Жыл бұрын
Can you do a texturing video with Quixel Mixer?
@canaldojohnny8824
@canaldojohnny8824 7 ай бұрын
I can't believe I didn't know that hahaha Thank you
@baptistejacquet4868
@baptistejacquet4868 9 ай бұрын
Hey do you have a tutorial talking about things like ingraving effect ? Thanks
@MrEbawu
@MrEbawu 3 ай бұрын
hi,amazing video. I was wondering if baking height into normal in marmoset and therefore updating the curvature gives you more control over anchor? Or is it vice versa. Thenk
@foxtrotsierraproductions8626
@foxtrotsierraproductions8626 3 ай бұрын
Anchor points are great for creating weapon camo fade
@00beast7
@00beast7 10 ай бұрын
Really.. this is the best video.Really god promise this is the best video I ever seen for substance or anything. Like god that skin scar is insaane
@sassuskrassus3166
@sassuskrassus3166 3 ай бұрын
3:00 oh man thats so usefull thanks
@TeamBrokeOff
@TeamBrokeOff Жыл бұрын
Siskel and Ebert give this video Two Thumbs Up! 👍👍
@mezarci54
@mezarci54 11 ай бұрын
nice
@Hipphelias
@Hipphelias Жыл бұрын
Thanks for this trick, really usefull but is it possible to get multiple normal details at the same time ? So per exemple, you could duplicate the normal you used, place it somewhere else and still be affected by the curvature modifier. I've tired on my side and the micro details will only take one anchor point. I even tried to give theses multiples normal details the same name assuming they would be regrouped but no they are all unique anchors in the anchor point tab
@MikeSmith3D
@MikeSmith3D Жыл бұрын
Any normal details you put under the anchor point should be scooped up and referenced. So yeah you should be able to keep stamping details all over the model as long as they're below the anchor point.
@Mio_Rin
@Mio_Rin 10 ай бұрын
Make a passthrough layer with the anchor point above all the normal details you want to catch and point the generator to that anchor point.
@keithyakouboff8755
@keithyakouboff8755 9 ай бұрын
Bro, your Painter tutes are friggin' fantastic. Muchos grassy ass.
@dark11demon11
@dark11demon11 3 ай бұрын
super cool! how I use it: bake id map, put smart materials, done lol
@lucutes2936
@lucutes2936 2 ай бұрын
3:35 everything changes when you use the slider, how to make it affect only the normal texture?
@none53
@none53 Жыл бұрын
Hey, what are the settings for the curvature? Please share. Does this work with the scratches?
@MikeSmith3D
@MikeSmith3D Жыл бұрын
Hey! The curvature is baked from the highres model or the normal map if you have one. Check out our previous Substance Painter video to see how the curvature map is created. It's in the first few minutes. kzbin.info/www/bejne/e6LPknV-aMZ_jbM And yes it will work on scratches. Whatever you paint below the anchor point will be referenced by it so you could use a nice scratchy texture.
@foxtrotsierraproductions8626
@foxtrotsierraproductions8626 3 ай бұрын
​@@MikeSmith3DHey there what if i dont have a high poly model, should i use bake Curvature from normal or can i use the default curvature bake mode ?
@jayvincenttenedero5900
@jayvincenttenedero5900 8 ай бұрын
where can we get that kind of model in your thumbnail
@daan3898
@daan3898 Жыл бұрын
I have tried looking into anchor points before and gave it an attempt in substance painter, just could not figure it out, perhaps with my next project and this info I will look into it further
@benz.1730
@benz.1730 2 ай бұрын
Is there also a download for the finished material? Thanks
@ProductionCrate
@ProductionCrate 2 ай бұрын
the 3D model has various materials on RenderCrate.com
@bottermannvisualse.u.1928
@bottermannvisualse.u.1928 3 ай бұрын
Hey, I followed the complete tutorial. But it doesn´t work. Make the setup and on the paint layer it - well - paint the color of the layer. But there isn´t any bevel or similarlike in the tutorial....
@hyperunboxing9304
@hyperunboxing9304 8 ай бұрын
I can anchor for metal substance
@BlindingSun_
@BlindingSun_ 9 күн бұрын
Can you import from blender to substance and back to blender?
@ProductionCrate
@ProductionCrate 8 күн бұрын
yes!
@BlindingSun_
@BlindingSun_ 8 күн бұрын
@@ProductionCrate awesome thanks
@BradfordSmith3D
@BradfordSmith3D 2 ай бұрын
I've never liked the micro details anchor point requirement. This to me, this is a huge code smell, which I believe points to some bad first principles design. To me, curvature needs to channel expressed in the layer stack (any topological derivative map for that matter). It shouldn't only be defined in the mesh map domain. If that were the case, the generated curvature would be passed up the stack, and could be input generically into generator, filter, etc. HOWEVER, there's some first principles issues there too. Generators assume inputs are only from mesh maps, where one can easily imagine generators which input the mesh map domain, the layer stack domain, or even both. As painter evolves, and topology is defined in both the layer stack and mesh map domain, these first principles no longer scale. The result is micro implementation duplicated across generator compositing graphs, which won't scale well, and creates a lot hoops to jump through in Painter.
@gravity00x
@gravity00x 7 ай бұрын
beginner: beautiful and pristine, pro: ugly and dirty! one has to know! tru facs!
@1MinuteGaming
@1MinuteGaming 11 ай бұрын
This is really nice. But I'm so tired of weathering being the main selling point of advanced textures. Makes me think making a model look brand new can't be "advanced".
@foxtrotsierraproductions8626
@foxtrotsierraproductions8626 3 ай бұрын
Wear really makes your model look better wear and dirt. Im a noob with substance but my retextures with wear and dirt look really nice.
@tinyrainbow0505
@tinyrainbow0505 3 ай бұрын
it's advanced because it gives your texture an organic look, which only exists in used objects in real life, rather than promotional advertising renders
@teknomancer6024
@teknomancer6024 Жыл бұрын
android skin damage. or alien glow through
@user-pz2gn7iq2j
@user-pz2gn7iq2j 3 ай бұрын
2024/2 not working
@3dguy839
@3dguy839 Жыл бұрын
I always wipe my butt completely after a bm
@windowshelpdesk9820
@windowshelpdesk9820 Жыл бұрын
making everything rusty doesn't really mean "Advance"..
@TheAussieMerc
@TheAussieMerc Жыл бұрын
Watched the video? Explanation is on point and extremely helpful.
@saif0316
@saif0316 Жыл бұрын
Tell that to me professors 😒
@rajyvardhansinghrathore7617
@rajyvardhansinghrathore7617 11 ай бұрын
In real life everthing is rusty,,, may be you are rich and living in Polish and fine house
@MichaelReed609
@MichaelReed609 9 ай бұрын
“Ooh look at my shiny box.”
@rodlopt
@rodlopt 9 ай бұрын
Its about adding details... and not just using a basic material
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