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How to Copy UV's from One Mesh to Another in ZBrush [Multiple UDIM's]

  Рет қаралды 5,636

Fantasy Game Dev

Fantasy Game Dev

Күн бұрын

Hi All! I hope that you fine this helpful! let me know in the comments if there is anything that needs clarification, or if you want to see a tutorial of something else in the future!
Side note to my Rigging friends, SORRY FOR THE BAD NAMING CONVENTIONS & HEIRARCHIES. Spending most of my time in ZBrush right now so I don't really care about it yet haha.

Пікірлер: 13
@roksolanasowa8296
@roksolanasowa8296 10 ай бұрын
Thank you so much! So easy and well understanding explanation. Used same scheme for blender and zbrush and worked same awesome. Thank you again ^^
@riretime975
@riretime975 2 жыл бұрын
I created 2 udim tiles in maya but when I imported to zbrush they are over lapping. Not like you showed in video.
@tushar9068
@tushar9068 Жыл бұрын
yup it didnt worked for me too
@peterrandall6761
@peterrandall6761 8 ай бұрын
when I import my mesh with multiple UDIMs and press "morph UV" it stacks all the UDIMs on top of one another. Do you know why this is?
@McHornet7
@McHornet7 Жыл бұрын
not worked for me
@user-ke8xf4fy6m
@user-ke8xf4fy6m Жыл бұрын
Thank you!
@SuperPanavision888
@SuperPanavision888 3 жыл бұрын
excuse me I want to know why my uv are overlapped in morph uv ,my version2021.5
@junechevalier
@junechevalier 2 жыл бұрын
If you're going to export the mesh to other softwares, it shouldn't be a problem, since ZBrush by default will overlap UDIMs, but it shouldn't be a problem
@riretime975
@riretime975 2 жыл бұрын
Same problem how to fix it?
@divyeshchavda4799
@divyeshchavda4799 2 жыл бұрын
Great Tutorial I just have one question that How can I flip the uvs that I imported from maya and also I have got issues while pasting the uvs like quads of uvs are not weld or some quads got scattered. Please can you help me with this.
@user-ff8sk1cy9p
@user-ff8sk1cy9p 3 жыл бұрын
it's very useful for this way ,but I have a proble which how can I show Udims maps in this Zbrush software? for example my model has frou maps and it just show one uidm map, by the way I'm Chinese people so I'm not good at English , I don't know if know you what I want to say.
@fantasygamedev
@fantasygamedev 3 жыл бұрын
There could be several issues here, I don't think that you can create UDIMS in ZBrush but you can import them. I'd be happy to study up on it and create another video specifically for UDIMS in ZBrush. Here is my first inclination: 1) Are your Maps all in the same UDIM? ZBrush may not understand this and show them all at the same time, which may look a little messy. 2) Is your mesh merged? If you imported your mesh as a group and imported your model as separate meshes, you may only have the one mesh selected, only showing the UV Set for that mesh only. - I'll have to double check that this is actually what happens though. 3) I'm also not sure if this would cause an issue but I'm wondering if ZBrush doesn't register flipped UV's. - Just to check, make sure that your imported UV mesh doesn't have flipped UV's or inverted Normals.
@LuizFelipe-nh6ow
@LuizFelipe-nh6ow Жыл бұрын
THANK UUUUUUUUU
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