Hey everyone, Jason here - there were a couple things I didn't mention in the video: - Turn off collision on the sphere mesh in the bp - Turn on 'generate overlap events' on all the cubes in the details panel - Set the mobility for the cubes to 'moveable' in the details panel
@무쇠다리-k2o4 ай бұрын
Can you explain the exact option names about this comments? I followed the video but it's not working. 😢
@Nemecys9 ай бұрын
1:35 Your timeline has a total length of 5 seconds - denoted by that text box at the top of the curve. So when you say it takes 5 seconds to get from 1 to 13 thats not entirely true. The curve stops changing after 1 second and flatlines The keys you've placed are at 0 seconds and 1 second, meaning your timeline actually runs for 4 extra seconds as a flat line, maintaining the last value you put in, in this case 13. You can see that by the light grey area past the last keypoint on the right, if you changed the Length from 5 to 1 you would see that light grey area turn dark grey - showing you the actual end of your timeline Hope this helps someone :) Great tutorial btw - I never thought to visualize impulses with meshes like that!
@Beyond-FX9 ай бұрын
Thanks for the feedback!
@angelinananana9 ай бұрын
I love that you did the nodes in real time, it's much easier to follow vs them being predone I'd like to see the Diablo-Inspired Hell Rift in Unreal too
@Beyond-FX9 ай бұрын
We'll let our artists know and see if we can produce a walkthrough for unreal!
@Enryo_tv9 ай бұрын
Interesting way, so far i only knew how to do this with fracture mode. Nice to learn new stuff . Keep it up !!
@Beyond-FX7 ай бұрын
Glad you liked it!
@weiliwonga9 ай бұрын
Thank You for the excellent Tutorial Jason! really appreciate it. Pardon me since I am a Blueprint Noob and I do have a question though, If I want to trigger the shockwave via Cinematic/ Sequencer, What event node should I use? Theres a whole library of Sequencer related Event in the menu. Many Thanks in advance.
@jasonjohnston75239 ай бұрын
@weiliwonga Hey, so to do that, in your sequencer: -add your bp actor to the sequence and then click on the + in the sequence for your bp actor and add an 'event' -> 'trigger' to it -move the sequence playback head to the time of when you want it to trigger and then press the little + next to events to add a key at that time -now double-click on that newly added key in the sequencer and it will open a bp for the sequence -in there you can call your event that you made in the original bp and wire it up and save and close and now when you play it will trigger the shockwave event hope that helps!
@Ipelachoi9 ай бұрын
wow...this is best and kind tuo that i saw on this channel bro!!
@Beyond-FX9 ай бұрын
Really appreciate that, we have more coming!
@Clydiie9 ай бұрын
This is great I could definitely use this in my project
@Rix1Dev9 ай бұрын
Loved it. Thanks, what an easy way to do it. :)
@Beyond-FX9 ай бұрын
Glad it was helpful!
@JasonKey3D9 ай бұрын
good stuff 👍
@Beyond-FX9 ай бұрын
Thank you!
@Spagooter93759 ай бұрын
just found this awesome channel, could you guys do more tutorials on sci-fi stuff like a bubble shield and camo from the halo series
@Beyond-FX7 ай бұрын
Great suggestion!
@FPChris7 ай бұрын
I'm trying to find a tutorial on how to do a sonic boom ripple effect on screen. Like an explosion happens and a shock wave boom ripples the screen space.
@อีลอนคาร์ก9 ай бұрын
Thank you bro
@Beyond-FX9 ай бұрын
Thanks for watching!
@jasonlee23424 ай бұрын
how do I make the blast effect not affected by the player? I am also trying to create like special ability with this.
@FateOfFools-o6h3 ай бұрын
how did you, or what is that mesh your destroying individual cubes?
@JC-ex5ve2 ай бұрын
This is probably a very Nood question.. How do I get it to play in Sequencer?
@yeohjo9 ай бұрын
my cube doesnt interact with the sphere even after i follow all the steps
@jasonjohnston75239 ай бұрын
@yeohjo Jason here - give this a try: -turn off collision on the sphere mesh in the bp -turn on 'generate overlap events' on all the cubes -set the mobility for the cubes to 'moveable' Hope that helps!
@yeohjo9 ай бұрын
@@jasonjohnston7523 generate overlap events work for me. Thanks!
@sametcalik43589 ай бұрын
When I do "CastToStaticMeshActor" like you do, it comes out "CastFailed", I get an error. I have tried different scenarios for more than half an hour but without success. How do you think I should proceed_?
@Beyond-FX9 ай бұрын
Hi! It's hard to give direct advice without seeing your full setup, there could be a number of reasons it isn't working correctly