💨Another one for the Unreal Engine Niagara series: shorturl.at/alwR6 This time it's Stylized Smoke! 💨 👉Made a pack available on the UE Marketplace btw: www.unrealengine.com/marketplace/en-US/product/niagara-stylized-smoke-vol-1 📑There's also Stylized Smoke in Unity: kzbin.info/www/bejne/moGtgqh6bphggdU
@abrahamdrinkin655010 ай бұрын
Got 2 minutes in to realize it was in Unreal. Watched anyway. This guy rules.
@InitialStates2 ай бұрын
I wish all tutorials were made like this! Concise and to the point. AMAZING 🎉
@iamdevman3 ай бұрын
Very cool tutorial! Thank you for including the base texture.
@thomasmaier705310 ай бұрын
I would go wild for such a tutorial in Godot! Nice artwork, absolutely top
@GabrielAguiarProd10 ай бұрын
We were actually experimenting this method in Godot, but eventually ran into some issues. Perhaps we will come around.
@adamlentz67086 ай бұрын
Great tutorial! Quick suggestion for the Blender portion, instead of adding ico spheres to the scene, try adding three metaball assets! They create the exact shapes you're looking for in a fraction of the time, and can be converted to a static mesh for UV editing.
@alexanderalza79644 ай бұрын
Thank you sir for this detailed tutorial, awesome stuff and kind of you to share your knowledge!
@GabrielAguiarProd4 ай бұрын
Glad you enjoyed it!
@ГеоргийМиронов-д8ъ9 ай бұрын
Very interesting tutorial)), I'm really looking forward to the tutorial on the slash effect for UE
@cristian48 ай бұрын
Awesome! The effect looks amazing and it's really easy to follow the steps. Thanks for doing this tutorial! 😄
@GabrielAguiarProd8 ай бұрын
Glad you like it!
@VinoVenitas7 ай бұрын
This was a really useful and effective tutorial. Thank you for this. Ill be using this effect in my game.
@S-I-T9 ай бұрын
Massive help. Thank you
@Mkyv6 ай бұрын
Thank you so much for this tutorial! Amazing work
@GabrielAguiarProd6 ай бұрын
Thank you! Glad I could help! 🙌
@yuunarenata99656 ай бұрын
thanks a lot for making this! i love it, very nice to follow too ^^
@bryoronfire4 ай бұрын
AMAZING and straightforward tutorial! Love the end result I got with this, thank you so much!
@GabrielAguiarProd4 ай бұрын
Glad it helped!
@jakelahr92802 ай бұрын
How do you get the colors as shown in the pack? I tried adding color in the float from curve color scale, but it seems super muted? Are you doing the color somewhere else?
@olga92269 ай бұрын
Thanks. As always, very cool tutorial. But it doesn’t work for me Wind Force. Due to the lack of some kind of script. In this case, I use in Add Velocity Linear and add some velocity by X or Y and get some illusion of wind
@hotsauce71249 ай бұрын
Very cool
@Abhishekkuru16 күн бұрын
Hi Gabriel I tried to add some vertex animation to the smoke bubble but the mesh was breaking up along the seams. any suggestions for that?
@TV-TAB10 ай бұрын
Отлично, с вашего позволения, я использую данные механики 👍
@tamasfodor231210 ай бұрын
Amazing video as always but i can't seem to find the T_Voronio01 material expression texture base
@GabrielAguiarProd10 ай бұрын
It's available for free here: www.patreon.com/posts/unreal-engine-5-100230700
@tamasfodor231210 ай бұрын
@@GabrielAguiarProd thank you so much for such a quick response 😊 You are awesome 😎
@Ipelachoi10 ай бұрын
yes bro!!!!!
@cadenwiegman10215 ай бұрын
I cant add wind to my smoke. I clicked the fix issue button and they errors went away, but the wind isn't affecting my smoke at all, even at high values. Any help?
@Shadsterwolf10 ай бұрын
I would love to do this in Unity!
@GabrielAguiarProd10 ай бұрын
I made a tutorial a while back in Unity: kzbin.info/www/bejne/moGtgqh6bphggdUsi=Fez16KH-aXS_1u-q
@dubmah66166 ай бұрын
without further ado
@GabrielAguiarProd6 ай бұрын
:D
@АнлрійГоробець4 ай бұрын
Wow!
@caiizdoesart6 ай бұрын
Is there a possibility to reduce the emission? its REALLY bright in night scenes sadly for me even if its looking right on niagara and daytime. But truly, Great Video. Gonna use this in a recreation of an Arcane scene and definetly credit you^^
@GabrielAguiarProd6 ай бұрын
Thank you, would love to see it. Welly you can try to decrease the color value. In Niagara you can also disable Auto exposure in Show.
@Albileon10 ай бұрын
Could you make this for Unity?
@GabrielAguiarProd10 ай бұрын
It was done for Unity first: kzbin.info/www/bejne/moGtgqh6bphggdU
@Albileon10 ай бұрын
@@GabrielAguiarProdoh that's awesome, thanks!
@dertobbe117610 ай бұрын
Only thing I am afraid of using unreal is the node system. Looks kinda weird
@GabrielAguiarProd10 ай бұрын
True, it's weird at first but with practice it gets easier.