Hey Maris, I was wondering why your metahuman course is not for sale anymore on gumroad? It was on my wishlist and I am not able to buy it anymore?
@MarisFreimanis4 ай бұрын
@@chanofeles hey, original course needed some update to be fully relevant (because of some Blender and UE updates). So I decided to update course and release it for free as a YT video. So if people want to say thanks for free course, my YT members and Patreon is up.
@kieartist4 ай бұрын
Wow waiting for it :)
@dimitriimalaman78934 ай бұрын
🤩🤩🤩🤩
@Sairawkerh4 ай бұрын
egarly waiting
@stevietee38785 ай бұрын
The level of detail and amount of extremely valuable information that you've managed to cram into 1 hour 20 mins is incredible. Thank you very much !
@MarisFreimanis5 ай бұрын
Thank you! I try to edit out as much has I can to not waste people time.
@kalentodthomas2 ай бұрын
@@MarisFreimanis I have followed this to the T and can not get it to work coming back into Unreal. When I do the conform, it gives me an error " Identity face scale is ____X (random but currently the number is 0.296) that of an average Metahuman..." I'm thinking it was a scale thing but I have tried repeatedly reimporting, changing the scale size and nothing. Any ideas?
@CrashCaustic3 ай бұрын
I've spent 4 days now learning unreal and metahuman workflows, this is probably one of the best tutorials out there. Well done. I like how you explain why you do certain things, and what happens if you don't do it, it helps me understand what is happening at every step and how it relates to the whole pipeline. When I follow tutorials, I like to try certain steps in multiple different ways so I can learn what works and what doesn't, but with you explaining it, I don't have to do that and it saves me so much time. Thank you for the amazing tutorial.
@MarisFreimanis3 ай бұрын
Hey! Thanks for feedback, I'm glad my teaching style suits you. That's how I like to learn - understand principles instead of just "how to" repeating method. So usually when I'm learning something new I try to write down all errors and obstacles I came across while I was learning new workflow. Then I can use these notes for my tutorials to include possibilities that could go wrong and how to fix them. Good luck in your MH journey! Join Discord to share your work!
@dead0barbie25 күн бұрын
that tutorial was so useful. but good job with the music that has such a small loop, it makes pausing so agreeable. Felt I was at school. thank you soooo much
@kramiksingh55974 ай бұрын
One of the best course I have seen on Metahuman, Its really worth the time. The amount of information in this course is insane!! Eagerly waiting for the Metahuman clothing tutorial...
@MarisFreimanis4 ай бұрын
Awesome! I'm glad you enjoy it! Editing it, should be out soon!
@HowUnaSeeAm5 ай бұрын
The best explained metahuman processed I have watched. Great job. Thank you for the effort
@MarisFreimanis5 ай бұрын
Hey, thank you! Don't forget to showcase you MH, if you made something cool!
@Tranmaart5 ай бұрын
Seriously, yesterday i was thinking a lot about metahuman to try. An hour ago KZbin just suggested this awesome video. It's like a sign. Subscribed at the first min. I stopped UE around 2022 December, couple of months later i entered once for a day to build a function to my environment, then i gave up since, because i tired of my gpu 1050Ti. But now your video makes me to try it and continue working on my UE assets. Thanks for these infos.
@MarisFreimanis4 ай бұрын
Ha ha, yes, YT is mind readers lol. For 1050TI probably LOD0 MH will be heavy, but you could work on some higher LODs (3 or 4). Could still practice all steps and at end will have game ready character.
@wielandsmithАй бұрын
I love your tutorials! You're the best.
@MarisFreimanisАй бұрын
Glad you like them!
@masterybegins5 ай бұрын
1:43 I took 20 photos using polycam that's on mobile and got really decent results and I just sent the file in discord dms and downloaded it on pc. The whole thing took like five minutes and a bit more to cleanup in blender. Also got a very accurate Metahuman, I think it's a much better and quicker option than 3DF Zephyr.
@MarisFreimanis5 ай бұрын
Absolutely, that's also good option. I just showcase Zephier as one of options, since I usually like to take photos with my DSLR using polarized lens filter and light filter, it cuts out some of reflections and gives a bit cleaner scans. You can also use RealityScan app, it sends model to sketchfab, so it's really easy to download it.
@lizakosmeya82335 ай бұрын
Hello. Thank you so much for this course! It's amazing! A lot of important and useful information! Thank you!
@MarisFreimanis5 ай бұрын
Glad I could teach something new!
@darshjoshi16415 ай бұрын
What an incredibly valuable video! Thank you.
@MarisFreimanis5 ай бұрын
Hey, You're so welcome!
@BadHunt11 күн бұрын
@MarisFreimanis brother i cant find my metahuman face mesh in the saved folder , is this not working in newer update?
@suyashthakur46285 ай бұрын
simply loved it
@juanpablocardenasreyes56215 ай бұрын
This youtube channel is amazing 🤩🤩
@MarisFreimanis5 ай бұрын
Thank you!
@arifiqbalmochamadrizky8184 ай бұрын
why at 23:26 im can't join shape? "selected meshes must have equal number vertices" when i joint shape. but its only at face
@MarisFreimanis4 ай бұрын
Did you marge non manifold vertices? Is there any particular error you are getting?
@alexcolbert89673 ай бұрын
I cant access the metahuman creator at 13:20, after following all directions and clicking mesh to metahuman right before 13:20, where does it go? how do i get to the next part where you are customizing the metahuman?
@MarisFreimanis3 ай бұрын
Metahumans are available at - metahuman.unrealengine.com
@VoinMall4 ай бұрын
I’ve sculpted a character in Blender and created custom clothing in Marvelous Designer. I’m now working on bringing these assets into Unreal Engine to apply Metahuman, but I’m encountering issues with the clothing. Can anyone provide assistance with this?
@MarisFreimanis4 ай бұрын
Hey! Without knowing issue, hard to help. Always welcome to join my Discord and I can try to help there if I can.
@2010Edgars2 ай бұрын
Hello from Latvia! 🙂
@soepdelsoep4 ай бұрын
Great tutorial! Do you know how to add accessories to the metahuman? How can I reposition a mesh and convert it to a skeletal mesh?
@MarisFreimanis4 ай бұрын
My Clothing tutorial will be out soon, so rigging process for accessories is the same. But 80% of accessories (rings, bracelets, some of necklaces etc.) you don't need to rig and you can just add them as static mesh and bind it to bone.
@AnimatorToonog3 ай бұрын
how uv tile work in substance i am getting both seprated matrial
@MarisFreimanis3 ай бұрын
I mention in a video, after you join both meshes in blender, remove one of materials so only one is left.
@michaelvaughan29863 ай бұрын
Any idea what causes the subtle normals seam visibility in UE where the neck meets the body? Had face normals option on when exporting.
@MarisFreimanis3 ай бұрын
1:09:35 check this, this usually solves most issues. If not then need to experiment with normal.
@agusartwork2563Ай бұрын
Help, when i try to convert the face mesh exported form unreal engine in Autodesk fbx converter, it can't be converted and shows the error message "Not Enough Parameters" what should i do ?
@MarisFreimanisАй бұрын
Is that a female character? There is one character, I believe Short medium female or something like that, that had a vertex bug since 5.0 metahumans and they still have not fixed.
@agusartwork2563Ай бұрын
@MarisFreimanis right ! Is that also why the intersection between head and body seems harsh ? So there's nothing we can do to fix it ?
@kainleydesigns9623Ай бұрын
I'm trying to create a character that's a book with a talking face on the cover. It is just supposed to be a floating book/head so there is no body. Can I do this with Meta Human?
@MarisFreimanisАй бұрын
I don't see reason why not, there is nothing specific to MH heads that would not work in same way as others. You just need to figure out how to mask head in way you need.
@xRavenousAngelxАй бұрын
ive been trying to do this for days but i think the metahumans are different now. i dont get any shape keys when exporting and converting with fbx converter, and when i importing it back with shape keys. unreal doesnt have the option to click import morph targets in the asset detals after we had the fbx 2013 converted to source. please help!
@xRavenousAngelxАй бұрын
im using ue 5.5 and blender 4.3.0
@MarisFreimanisАй бұрын
Shape keys are missing because source is empty, just set your mesh as default source for that skeletal mesh and morphs will show up again. For shape keys not showing check my latest video where I go over new Mh changes, shape keys only exist in "Cinematics" metahumans.
@LululuKKK2 ай бұрын
Wow ❤amazing!Thank you very much! Just wondering,If my blender hair is made by curve+texture,which format shall I export?And add that to my meta human the same way in the tutorial?
@MarisFreimanis2 ай бұрын
For curves check my "[UE5] How to Create a Groom Fur for Unreal Engine 5 - Groom Tutorial"
@LululuKKK2 ай бұрын
@@MarisFreimanis Thank you very much!
@nabeedanish15 күн бұрын
you have made the most updated Tutorials like the hair Grooming one.
@MarisFreimanis14 күн бұрын
Glad I could help!
@Carbonjaw_425 ай бұрын
Thank you for your tutorial, but I have a question about characters teeth: is there a possibility to use custom teeth mesh?
@MarisFreimanis5 ай бұрын
You can modify existing teeth mesh in 19:32 where you are sculpting low poly mesh. Just select any point on the joined mesh, and hide it and then you will see teeth mesh, just hide rest of the things you don't need and modify teeth. Once you are done, unhide everything and carry on with a tutorial.
@arifiqbalmochamadrizky8185 ай бұрын
THANK YOU MAN!!
@MarisFreimanis5 ай бұрын
Enjoy!
@DongDaddy12 ай бұрын
Can I still import back to ue5 if I don't have substance painter yet? I'm just trying to add my meta human to blender to separate hands feet etc for modular equipment. But the skeleton and animations won't reimport to ue5. I'm gunna try this method and report back regardless
@MarisFreimanis2 ай бұрын
Of course, modifying mesh and texturing are 2 separate things. It should work just fine when separating your mesh as long as fallow my export workflow, i have done that kind of mesh separation before.
@DongDaddy12 ай бұрын
@MarisFreimanis that's in this video correct?
@MarisFreimanis2 ай бұрын
@ I’m not separating mesh in video but I show correct way to export from blender so you don’t get missing bone error in UE / root bone error
@Bakahira5 ай бұрын
Great video, thanks! Do you know if it habes any possibility to use a facemesh in Unreal Engine without the metahuman plugin? Because it still not support mac os and i think i habe to wait some years more, they support this option with mac os😢 Any solutions?
@MarisFreimanis5 ай бұрын
Ugh really? Guess finally need to test UE on my mac to see limitations. With plugin it's kind of hard to make it fully work without paid plugins. You can google for hyperhuman and use their AI tool. Not gonna bee as good as MH plugin but can get some decent results. Can also use Maya+metapipe but it's coslty.
@Bakahira5 ай бұрын
@@MarisFreimanis its not a problem for me to buy something but i dosent would buy a whole software. Thanks for the idea for the hyperhuman website but my missing part is not to get a new mesh. the easy way to get the metahuman animation facerig over the new mesh its the missing part. And this i just see in metahuman plugin... And yes, it still has some painfull limitations, like lumen, nanite and more. Hope they will support it soon.
@andreasiano59533 ай бұрын
even though I cropped the scan leaving only my face, when I imported the file on blender it got the entire mesh. Don't understand why
@MarisFreimanis3 ай бұрын
Did you do mesh extraction step? After this step there are to meshes, Mesh(1) and Mesh(2), 1 is without crop and 2 is with. Usually by def it should select mesh 2 in export settings, but if it didn't just select it.
@andreasiano59533 ай бұрын
@@MarisFreimanis In the end I used polycam and I got a better result. Thanks anyway for the tip
@ricr89874 ай бұрын
Hello! Amazing tutorial! Do you have some tip in how to pose a metahuman? I tried to export a pose from daz but did not work
@MarisFreimanis4 ай бұрын
Control rig probably is best option. It's easiest way to pose characters.
@shalom_micky3 ай бұрын
i think i am starting blender because of you lol
@MarisFreimanis3 ай бұрын
Hah, that's nice :D What's your preferred software? Blender is just free and popular that's why I chose it for tutorials.
@shalom_micky3 ай бұрын
@@MarisFreimanis i use mostly unreal engine and cinema 4d, but i think blender with meta humans is a fantastic combo!! And thank you for sharing with us!!
@A.J.Interactive4 ай бұрын
Hey Man Awesome stuff! took me 2 days to learn all of this by myself lol, I would love to know how you would approuch a stylized head like final fantasys cloud strife, as I havent seen a overview of doing something like that even
@MarisFreimanis4 ай бұрын
Hey! Since it has really human face I would use same workflow really. Just here obviously would have more work in substance painter to get skin texture more stylized. Everything else pretty mush is the same.
@A.J.Interactive4 ай бұрын
Sounds about right, and when we export the head as a obj, is there a method in blender to shrinkwrap or morph the obj head into a custom one?
@lolabloom94434 ай бұрын
Hey thank you for this course! I want to ask you about an issue I'm having, I modify en blender de conformed mesh and when I send it to metahuman, it says that the head is 0.5x than the original metahuman. Is there a configuration in blender that i have to take in count to put in scale? o when I'm importing? Thank you so much for your time
@MarisFreimanis4 ай бұрын
@@lolabloom9443 hey, you can ignore that error. I’m getting it too and haven’t noticed that it gives any issues in Metahuman creator
@MarisFreimanis4 ай бұрын
@@lolabloom9443 are you using medium normal weight female?
@lolabloom94434 ай бұрын
@@MarisFreimanis Thank you so much for your reply, the problem with fbx was that i was using a 32bit version. I install the 64 bit and everything did work
@c0d3w4rri0r3 ай бұрын
This is extremely helpful but there’s one thing that I would really love to know no one has been able to give me a good answer for yet which is how to get a custom height/body proportions.
@MarisFreimanis3 ай бұрын
Will see, maybe I will make a tutorial about it. To some degree you can simply modify body bones in Blender.
@BadHunt5 ай бұрын
@MarisFreimanis import morph target option is not available in my skeletal mesh
@MarisFreimanis5 ай бұрын
That's very weird. You download MH from Bridge? What version are you using? Did you try to restart project and open again?
@BadHunt5 ай бұрын
@@MarisFreimanis i am downloading MH from Bridge and i am using UE 5.4 . I restarted the project but import from mesh option is not there
@MarisFreimanis5 ай бұрын
@@BadHuntthen join my discord. Write there and I will help you
@fishomelette48714 ай бұрын
Hey, I'm facing the same issues, did you manage to fix it?
@fishomelette48714 ай бұрын
Nevermind, restarting UE worked for me!
@DumbozStudio4 ай бұрын
now how i can i make my meta human a playable character for my game? make a video please
@MarisFreimanis4 ай бұрын
There are plenty tutorials out there how to use any character as third person character. Since MH is rigged to UE skeleton, setup is really easy.
@praveenhm17832 ай бұрын
I am unable to find metahuman identity button due to "FAB" someone please guide me find it
@MarisFreimanis2 ай бұрын
I'm not sure what exactly you are missing? MH identity is part of Metahuman Plugin that you can find on Fab. Metahumans still live inside Quixel Bridge, they are not moved to Fab yet.
@Marcelinegzr5 ай бұрын
Hello, first of all, thank you for this beautiful video. I want to make a video for my friend who lost his mother in the February 6 earthquake, but I don't have every photo of his mother from every angle. Is there another program that I can use to make her face 3D? It might be easier with AI support.
@MarisFreimanis5 ай бұрын
Hey, I 'm really sorry for your friends loss. If there is any good frontal photo, I would try hyperhuman, it's a good Ai tool that will generate estimated mesh from a singe photo (will also generate texture for it). If I remember correctly it will even generate MH head mesh for you.
@SeyyahRessamАй бұрын
Is this the only way to do it? There must be an easier way. It's a very complicated and difficult way.
@MarisFreimanisАй бұрын
@@SeyyahRessam it’s not only way, but this very beginner friendly and besides substance painter it’s free. There are workflows that uses paid plugins but you still need to do ton of your work so they don’t necessarily save any time, just give other customization options, but again it comes with a price. For heavy face customization (like my cat) I use metapipe but it’s $200 plugin that requires Maya and advanced understanding how Metahumans actually work.
@Ronin20795 ай бұрын
why didnt you use reality capture, it is packaged with Unreal
@MarisFreimanis5 ай бұрын
Reality Capture can get better results that Zaphyre, but it requires some extra tweaking to get really nice results. As this is really intended to help even complete beginners, I think Zaphyre is just easier. All you need to do is press next, next. And importing OBJ and 1 texture in UE is nota big deal. I am planning to make a video for RC too.
@Ronin20795 ай бұрын
@@MarisFreimanis ahhh ok, I was curious. Thanks for the answer!
@AlanNicolas88882 ай бұрын
Good
@degibocu4 ай бұрын
Mam thank you, but it's a really painfull process
@MarisFreimanis4 ай бұрын
I think 80% is one time setup. Once it's set up, then you can re use most of it as a template for other metahumans.
@eliasostby7127Ай бұрын
24:40
@OriginRow2 ай бұрын
Your background is scary
@MarisFreimanis2 ай бұрын
Whistler's Mother? 😂
@OriginRow2 ай бұрын
@@MarisFreimanis Yup. That's the reason lighting is key in non horror games/movies 😅
@monarchfilmspx09553 ай бұрын
"Zeh-fur"
@Giga3D811Ай бұрын
Hi, I heard MetaTransfer is really good for custom metahumans. you can do aliens and custom bodies. can you make a vid on it please!