How To Create a FlatBuffers Schema In Unity

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Cold Flame Studios

Cold Flame Studios

Күн бұрын

Пікірлер: 4
@chimanetwork7852
@chimanetwork7852 2 жыл бұрын
Amazing video. This was needed. I've been trying to understand flatbuffers and how they are used in gRPC. This was a good start in seeing how it's created, compiled to create language definitions, etc. Thank you
@ColdFlameStudios
@ColdFlameStudios 2 жыл бұрын
You're welcome! I couldn't find any tutorials I liked so I spent a few weeks figuring out as much as I could and decided to make my own. I'm glad it helped.
@CoreDreamStudios
@CoreDreamStudios Жыл бұрын
Great video but I do have 1 question. When I go to generate my Schema, it creates it just fine but I get a ton of errors in the Editor Console. Assets\Schemas\TransformSaveSchema_generated.cs(18,36): error CS0246: The type or namespace name 'ByteBuffer' could not be found (are you missing a using directive or an assembly reference?) Assets\Schemas\TransformSaveSchema_generated.cs(12,22): error CS0246: The type or namespace name 'IFlatbufferObject' could not be found (are you missing a using directive or an assembly reference?) etc.
@ColdFlameStudios
@ColdFlameStudios Жыл бұрын
Did you remember the .dll file for Flatbuffers? Missing namespaces are almost always missing .cs files from the github or missing .dlls that you need when setting up. It's been a bit, but that should either be in the first setup video or the documentation.
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